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Extracted platform-specific logic regarding interprocess object names to a separate object_name wrapper. Use this wrapper wherever interprocess queue name was used. Added a test for the wrapper. Extracted auto_handle to a separate header.
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@@ -213,7 +213,7 @@ std::wstring utf8_to_utf16(const char* str)
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if (utf8_len == 0)
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return std::wstring();
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else if (BOOST_UNLIKELY(utf8_len > static_cast< std::size_t >((std::numeric_limits< int >::max)())))
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BOOST_LOG_THROW_DESCR(bad_alloc, "Multibyte string too long");
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BOOST_LOG_THROW_DESCR(bad_alloc, "UTF-8 string too long");
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int len = boost::detail::winapi::MultiByteToWideChar(boost::detail::winapi::CP_UTF8_, boost::detail::winapi::MB_ERR_INVALID_CHARS_, str, static_cast< int >(utf8_len), NULL, 0);
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if (BOOST_LIKELY(len > 0))
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@@ -232,6 +232,32 @@ std::wstring utf8_to_utf16(const char* str)
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BOOST_LOG_UNREACHABLE_RETURN(std::wstring());
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}
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//! Converts UTF-16 to UTF-8
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std::string utf16_to_utf8(const wchar_t* wstr)
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{
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std::size_t utf16_len = std::wcslen(wstr);
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if (utf16_len == 0)
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return std::string();
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else if (BOOST_UNLIKELY(utf16_len > static_cast< std::size_t >((std::numeric_limits< int >::max)())))
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BOOST_LOG_THROW_DESCR(bad_alloc, "UTF-16 string too long");
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int len = boost::detail::winapi::WideCharToMultiByte(boost::detail::winapi::CP_UTF8_, boost::detail::winapi::MB_ERR_INVALID_CHARS_, wstr, static_cast< int >(utf16_len), NULL, 0, NULL, NULL);
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if (BOOST_LIKELY(len > 0))
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{
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std::string str;
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str.resize(len);
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len = boost::detail::winapi::WideCharToMultiByte(boost::detail::winapi::CP_UTF8_, boost::detail::winapi::MB_ERR_INVALID_CHARS_, wstr, static_cast< int >(utf16_len), &str[0], len, NULL, NULL);
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if (BOOST_LIKELY(len > 0))
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{
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return str;
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}
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}
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BOOST_LOG_THROW_DESCR(conversion_error, "Failed to convert UTF-16 to UTF-8");
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BOOST_LOG_UNREACHABLE_RETURN(std::string());
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}
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#endif // defined(BOOST_WINDOWS)
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} // namespace aux
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