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Files
leaf/example/lua_callback_eh.cpp
Emil Dotchevski ff6f7716cd error -> error_id
2019-01-15 00:36:44 -08:00

139 lines
3.8 KiB
C++

// Copyright (c) 2018 Emil Dotchevski
// Copyright (c) 2018 Second Spectrum, Inc.
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// This is a simple program that shows how to propagate error objects out
// of a C-callback, and converting them to leaf::result<T> as soon as control
// reaches C++.
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
#include <boost/leaf/all.hpp>
#include <iostream>
#include <stdlib.h>
namespace leaf = boost::leaf;
enum do_work_error_code
{
ec1=1,
ec2
};
namespace boost { namespace leaf {
template<> struct is_e_type<do_work_error_code>: std::true_type { };
} }
struct e_lua_pcall_error { int value; };
struct e_lua_error_message { std::string value; };
// This is a C callback function with a specific signature, made accessible to programs
// written in Lua.
// If it succeeds, it returns an int answer, by pushing it onto the Lua stack. But "sometimes"
// it fails, in which case it calls luaL_error. This causes the Lua interpreter to abort and pop
// back into the C++ code which called it (see call_lua below).
int do_work( lua_State * L )
{
bool success=rand()%2;
if( success )
{
lua_pushnumber(L,42); // Return 42 to the calling Lua program.
return 1;
}
else
{
// Remarkably, the Lua interpreter is exception-safe. So, just throw.
throw leaf::exception(std::exception(),ec1);
}
}
std::shared_ptr<lua_State> init_lua_state()
{
// Create a new lua_State, we'll use std::shared_ptr for automatic cleanup.
std::shared_ptr<lua_State> L(lua_open(),&lua_close);
// Register the do_work function (above) as a C callback, under the global
// Lua name "do_work". With this, calls from Lua programs to do_work
// will land in the do_work C function we've registered.
lua_register( &*L, "do_work", &do_work );
// Pass some Lua code as a C string literal to Lua. This creates a global Lua
// function called "call_do_work", which we will later ask Lua to execute.
luaL_dostring( &*L, "\
\n function call_do_work()\
\n return do_work()\
\n end" );
return L;
}
// Here we will ask Lua to execute the function call_do_work, which is written
// in Lua, and returns the value from do_work, which is written in C++ and
// registered with the Lua interpreter as a C callback.
// If do_work succeeds, we return the resulting int answer.
// If it fails, we'll communicate that failure to our caller.
int call_lua( lua_State * L )
{
// Ask the Lua interpreter to call the global Lua function call_do_work.
lua_getfield( L, LUA_GLOBALSINDEX, "call_do_work" );
if( int err=lua_pcall(L,0,1,0) )
{
// Something went wrong with the call, so we'll throw std::exception.
// This is definitely not a do_work failure, because it throws on error.
auto propagate = leaf::preload( e_lua_error_message{lua_tostring(L,1)} );
lua_pop(L,1);
throw leaf::exception( std::exception(), e_lua_pcall_error{err} );
}
else
{
// Success! Just return the int answer.
int answer=lua_tonumber(L,-1);
lua_pop(L,1);
return answer;
}
}
int main() noexcept
{
std::shared_ptr<lua_State> L=init_lua_state();
for( int i=0; i!=10; ++i )
{
leaf::try_(
[&]
{
int answer = call_lua(&*L);
std::cout << "do_work succeeded, answer=" << answer << '\n';
},
[ ]( do_work_error_code e )
{
std::cout << "Got do_work_error_code = " << e << "!\n";
},
[ ]( e_lua_pcall_error const & err, e_lua_error_message const & msg )
{
std::cout << "Got e_lua_pcall_error, Lua error code = " << err.value << ", " << msg.value << "\n";
},
[ ]( leaf::error_info const & unmatched )
{
std::cerr <<
"Unknown failure detected" << std::endl <<
"Cryptic diagnostic information follows" << std::endl <<
unmatched;
} );
}
return 0;
}