//Copyright (c) 2018 Emil Dotchevski //Copyright (c) 2018 Second Spectrum, Inc. //Distributed under the Boost Software License, Version 1.0. (See accompanying //file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) //This is a simple program that shows how to propagate leaf::error objects out //of a C-callback, and converting them to leaf::result as soon as control //reaches C++. extern "C" { #include "lua.h" #include "lauxlib.h" } #include #include #include namespace leaf = boost::leaf; struct e_do_work_error { int value; }; struct e_lua_pcall_error { int value; }; struct e_lua_error_message { std::string value; }; //This is a C callback function with a specific signature, made accessible to programs //written in Lua. //If it succeeds, it returns an int answer, by pushing it onto the Lua stack. But "sometimes" //it fails, in which case it calls luaL_error. This causes the Lua interpreter to abort and pop //back into the C++ code which called it (see call_lua below). int do_work( lua_State * L ) noexcept { bool success=rand()%2; if( success ) { lua_pushnumber(L,42); //Return 42 to the calling Lua program. return 1; } else { //Associate an e_do_work_error object with the *next* leaf::error object we will //definitely return from the call_lua function... leaf::error::peek_next_error().propagate( e_do_work_error{-42} ); //...once control reaches it, after we tell the Lua interpreter to abort the program. return luaL_error(L,"do_work_error"); } } std::shared_ptr init_lua_state() noexcept { //Create a new lua_State, we'll use std::shared_ptr for automatic cleanup. std::shared_ptr L(lua_open(),&lua_close); //Register the do_work function (above) as a C callback, under the global //Lua name "do_work". With this, calls from Lua programs to do_work //will land in the do_work C function we've registered. lua_register( &*L, "do_work", &do_work ); //Pass some Lua code as a C string literal to Lua. This creates a global Lua //function called "call_do_work", which we will later ask Lua to execute. luaL_dostring( &*L, "\ \n function call_do_work()\ \n return do_work()\ \n end" ); return L; } //Here we will ask Lua to execute the function call_do_work, which is written //in Lua, and returns the value from do_work, which is written in C++ and //registered with the Lua interpreter as a C callback. //If do_work succeeds, we return the resulting int answer in leaf::result. //If it fails, we'll communicate that failure to our caller. leaf::result call_lua( lua_State * L ) { //Ask the Lua interpreter to call the global Lua function call_do_work. lua_getfield( L, LUA_GLOBALSINDEX, "call_do_work" ); if( int err=lua_pcall(L,0,1,0) ) { //Something went wrong with the call, so we'll return a leaf::error. //If this is a do_work failure, the e_do_work_error object prepared in //do_work will become associated with this leaf::error value. If not, //we will still need to communicate that the lua_pcall failed with an //error code and an error message. auto propagate = leaf::preload( e_lua_error_message{lua_tostring(L,1)} ); lua_pop(L,1); return leaf::error( e_lua_pcall_error{err} ); } else { //Success! Just return the int answer. int answer=lua_tonumber(L,-1); lua_pop(L,1); return answer; } } int main() noexcept { std::shared_ptr L=init_lua_state(); leaf::expect exp; for( int i=0; i!=10; ++i ) if( leaf::result r = call_lua(&*L) ) std::cout << "do_work succeeded, answer=" << *r << '\n'; else { bool matched = handle_error( exp, r, //Handle e_do_work failures: leaf::match( [ ]( int v ) { std::cout << "Got e_do_work_error, value = " << v << "!\n"; } ), //Handle all other lua_pcall failures: leaf::match( [ ]( int err, std::string const & msg ) { std::cout << "Got e_lua_pcall_error, Lua error code = " << err << ", " << msg << "\n"; } ) ); assert(matched); } return 0; }