[/ / Copyright (c) 2007 Andrew Sutton / / Distributed under the Boost Software License, Version 1.0. (See accompanying / file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) /] [section Connected Components] template typename property_traits::value_type connected_components(const Graph &g, ComponentMap c, const bgl_named_params& params = ``/defaults/``); The connected_components() functions compute the connected components of an undirected graph using a DFS-based approach. A connected component of an undirected graph is a set of vertices that are all reachable from each other. If the connected components need to be maintained while a graph is growing the disjoint-set based approach of function `incremental_components()` is faster. For "static" graphs this DFS-based approach is faster \[8\]. The output of the algorithm is recorded in the component property map, which will contain numbers giving the component number assigned to each vertex. This algorithm returns the total number of connected components in the graph. [heading Where Defined] `boost/graph/connected_components.hpp` [heading Parameters] [table [[Type] [Parameter] [Description]] [ [in] [`const Graph& g`] [ The /undirected/ graph for which connected components are being found. This graph must be a model of VertexListGraph and Incidence Graph. ] ] [ [out] [`ComponentMap c`] [ The algorithm computes how many connected components are in the graph, and assigning each component an integer label. The algorithm then records which component each vertex in the graph belongs to by recording the component number in the component property map. The ComponentMap type must be a model of WritablePropertyMap. The value type shouch be an integer type, preferably the same as the `vertices_size_type` of the graph. The key type must be the graph's `vertex_descriptor` type. ] ] ] [heading Named Parameters] [table [[Type] [Parameter] [Description]] [ [util] [`color_map(ColorMap color)`] [ This is used by the algorithm to keep track of its progress through the graph. The type ColorMap must be a model of ReadWritePropertyMap and its key type must be the graph's `vertex_descriptor` type and the value type of the color map must model ColorValue. *Default* An `iterator_property_map` create from a `std::vector` of `default_color_type` of size `num_vertices(g)` and using `index_map` as the index map (to access colors for a vertex). ] ] [ [in] [`vertex_index_map(VertexIndexMap index_map)`] [ This maps each vertex to an integer in the range \[0, `num_vertices(g)`). This parameter is only necessary when the default color property map is used. The type VertexIndexMap must be a model of ReadablePropertyMap. The value type of the map must be an integer type. The vertex descriptor type of the graph needs to be usable as the key type of the map. *Default* `get(vertex_index, g)`. Note if you use this default, make sure that your graph has an interior `vertex_index` property. For example `adjacency_list` with `VertexList=listS` does not have an interior `vertex_index` property. ] ] ] [heading Complexity] This algorithm runs in /O(V + E)/. [heading Notes] This algorithm will not compile if passed a /directed/ graph. [heading Examples] [endsect]