// Boost.Geometry (aka GGL, Generic Geometry Library) // // Copyright Barend Gehrels 2007-2009, Geodan, Amsterdam, the Netherlands // Copyright Bruno Lalande 2008, 2009 // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // GD example // GD is a well-known and often used graphic library to write GIF (and other formats) // To build and run this example: // 1) This example uses also shapelib, see 08_shapelib_example for necessary proceudre // 2) download GD from http://www.libgd.org // 3) add 11 files mentioned below to the project or makefile // 4) for windows, add define NONDLL to indicate GD is not used as a DLL // GD FILES necessary: gd.c, gd_gd.c, gd_gif_out.c, gd_io*.c, gd_security.c, gd_topal.c, gdhelpers.c, gdtables.c // Alternativelly, install GD using OSGeo4W installer from http://trac.osgeo.org/osgeo4w/ // that provides Windows binary packages #include #include #include #include #include #include #include #include #include "shapelib_common.hpp" int main() { std::string filename = "c:/data/spatial/shape/world_free/world.shp"; // The world is measured in latlong (degrees), so latlong (point_ll_deg, ring_ll_deg) is appropriate. // (It is possible to change this in point_xy) // We ignore holes in this sample. // So declare a ring_ll_deg (= closed ring, polygon without holes) std::vector rings; // Open a shapefile, for example world countries try { read_shapefile(filename, rings); } catch(const std::string& s) { std::cout << s << std::endl; return 1; } // Create a GD image. // A world map, as world.shp, is usually mapped in latitude-longitude (-180..180 and -90..90) // For this sample we use a very simple "transformation" // mapping to 0..720 and 0..360 const double factor = 2.0; gdImagePtr im = gdImageCreateTrueColor(int(360 * factor), int(180 * factor)); // Allocate three colors int blue = gdImageColorResolve(im, 0, 52, 255); int green = gdImageColorResolve(im, 0, 255, 0); int black = gdImageColorResolve(im, 0, 0, 0); // Paint background gdImageFilledRectangle(im, 0, 0, im->sx, im->sy, blue); // Paint all rings for (std::vector::const_iterator it = rings.begin(); it != rings.end(); ++it) { const boost::geometry::ring_ll_deg& ring = *it; // If wished, suppress too small polygons. // (Note that even in latlong, area is calculated in square meters) const double a = boost::geometry::area(ring); if (std::fabs(a) > 5000.0e6) { const int n = ring.size(); gdPoint* points = new gdPoint[n]; for (int i = 0; i < n; i++) { // Translate lon/lat or x/y to GD x/y points points[i].x = int(factor * (boost::geometry::get<0>(ring[i]) + 180.0)); points[i].y = im->sy - int(factor * (boost::geometry::get<1>(ring[i]) + 90.0)); } // Draw the polygon... gdImageFilledPolygon(im, points, n, green); // .. and the outline... gdImagePolygon(im, points, n, black); delete[] points; } } // Use GD to create a GIF file std::FILE* out = std::fopen("world.gif", "wb"); if (out != NULL) { gdImageGif(im, out); std::fclose(out); } gdImageDestroy(im); return 0; }