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[geometry] merged to release
[SVN r85862]
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@@ -100,8 +100,8 @@ int main()
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float x = coords[i].first;
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float y = coords[i].second;
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result.clear();
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std::copy(t.qbegin(bgi::intersects(B(P(x - 10, y - 10), P(x + 10, y + 10)))),
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t.qend(bgi::intersects(B(P(x - 10, y - 10), P(x + 10, y + 10)))),
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std::copy(t.qbegin_(bgi::intersects(B(P(x - 10, y - 10), P(x + 10, y + 10)))),
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t.qend_(bgi::intersects(B(P(x - 10, y - 10), P(x + 10, y + 10)))),
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std::back_inserter(result));
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// test
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@@ -152,8 +152,8 @@ int main()
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float y = coords[i].second + 100;
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result.clear();
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std::copy(t.qbegin(bgi::nearest(P(x, y), neighbours_count)),
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t.qend(bgi::nearest(P(x, y), neighbours_count)),
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std::copy(t.qbegin_(bgi::nearest(P(x, y), neighbours_count)),
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t.qend_(bgi::nearest(P(x, y), neighbours_count)),
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std::back_inserter(result));
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// test
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