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<h1>
<img border="0" src="../../../boost.png" align="center" width="277" height="86">Boost
Filesystem Library</h1>
<table border="0" cellpadding="0" width="100%">
<tr>
<td width="50%" valign="top"><font size="4">This Document</font><br>
&nbsp;&nbsp;&nbsp; <a href="#Introduction">Introduction</a><br>
&nbsp;&nbsp;&nbsp; <a href="#tutorial">Two-minute tutorial</a><br>
&nbsp;&nbsp;&nbsp; <a href="#Examples">Examples</a><br>
&nbsp;&nbsp;&nbsp;
<a href="#Definitions">Definitions</a><br>
&nbsp;&nbsp;&nbsp; <a href="#Common_Specifications">Common Specifications</a><br>
&nbsp;&nbsp;&nbsp; <a href="#Race-condition">Race-condition danger</a><br>
&nbsp;&nbsp;&nbsp; <a href="#Implementation">Implementation</a><br>
&nbsp;&nbsp;&nbsp; <a href="#narrow-only">Restricting library to narrow
character paths</a><br>
&nbsp;&nbsp;&nbsp; <a href="#Building">Building the object-library</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#Cgywin">Notes for Cygwin users</a><br>
&nbsp;&nbsp;&nbsp; <a href="#Acknowledgements">Acknowledgements</a><br>
&nbsp;&nbsp;&nbsp; <a href="#Change-history">Change history</a></td>
<td width="50%" valign="top"><font size="4">Other Documents</font><br>
&nbsp;&nbsp;&nbsp; <a href="design.htm">Library Design</a><br>
&nbsp;&nbsp;&nbsp; <a href="faq.htm">FAQ</a><br>
&nbsp;&nbsp;&nbsp; <a href="portability_guide.htm">Portability Guide</a><br>
&nbsp;&nbsp;&nbsp; <a href="path.htm"><b><i>path.hpp</i></b> documentation</a><br>
&nbsp;&nbsp;&nbsp; <a href="exception.htm"><b><i>path.hpp</i></b> Error
Reporting documentation</a><br>
&nbsp;&nbsp;&nbsp; <a href="operations.htm"><b><i>operations.hpp</i></b> documentation</a><br>
&nbsp;&nbsp;&nbsp; <a href="fstream.htm"><b><i>fstream.hpp</i></b> documentation</a><br>
&nbsp;&nbsp;&nbsp; <a href="convenience.htm"><b><i>convenience.hpp</i></b>
documentation</a><br>
&nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp; <a href="do-list.htm">Do-list</a><br>
<br>
&nbsp;&nbsp;&nbsp; <a href="http://www.esva.net/~beman/n1923.html">C++ Standards
Committee proposal for TR2</a></td>
</tr>
</table>
<h2><a name="Introduction">Introduction</a></h2>
<p>The Boost Filesystem Library provides portable facilities to query and
manipulate paths, files, and directories.</p>
<p>The motivation for the library is the need to perform portable script-like operations from within C++ programs. The intent is not to
compete with Python, Perl, or shell languages, but rather to provide portable filesystem
operations when C++ is already the language of choice. The <a href="design.htm">
design</a> encourages, but does not require, safe and portable usage.</p>
<p>Programs using the library are <b><i>portable</i></b>, both in the sense that
the syntax of program code is portable, and the sense that the semantics or
behavior of code is portable. The <a href="path.htm#Grammar">generic path
grammar</a> is another important aid to portability.</p>
<p>Usage is <i><b>safe</b></i> in the sense that errors cannot be ignored since most functions throw C++
exceptions when errors are detected. This is also convenient for users because
it alleviates the&nbsp; need to explicitly check error
return codes.</p>
<p>A <a href="http://www.esva.net/~beman/n1923.html">proposal</a> has been
submitted to the C++ Standards Committee for inclusion of the library in the
Standard Library Technical Report 2 (TR2). The Boost.Filesystem library will
stay in alignment with the TR2 Filesystem proposal as it works its way through
the committee process. Note, however, that namespaces and header granularity
differs between Boost.Filesystem and the TR2 proposal. </p>
<p>The Filesystem Library supplies several&nbsp; headers:</p>
<ul>
<li>Header<a href="../../../boost/filesystem.hpp"> boost/filesystem.hpp</a> in
turn includes the Boost.Filesystem path.hpp, operations.hpp, and
convenience.hpp headers.<br>
&nbsp;<ul>
<li>Header <a href="../../../boost/filesystem/path.hpp">boost/filesystem<i>/</i>path.hpp</a> provides class <i>
basic_path, </i>a portable mechanism for representing
<a href="#path">paths</a> in C++ programs. Typedefs <i>path</i> and <i>
wpath</i> ease the most common usages of <i>basic_path</i>. Supporting classes
and validity checking
functions are also provided. See <a href="path.htm">path.hpp documentation</a>.<br>
&nbsp;</li>
<li>Header <a href="../../../boost/filesystem/operations.hpp">boost/filesystem<i>/</i>operations.hpp</a> provides functions operating on files and directories,
and includes class <i>basic_directory_iterator</i> with typdefs <i>
directory_iterator</i> and <i>wdirectory_iterator</i>. See <a href="operations.htm">
operations.hpp documentation</a>.<br>
&nbsp;</li>
<li>Header <a href="../../../boost/filesystem/convenience.hpp">
boost/filesystem/convenience.hpp</a>
provides convenience functions that combine lower-level functions in useful
ways. See <a href="convenience.htm">convenience.hpp documentation</a>.<br>
&nbsp;</li>
</ul>
</li>
<li>Header <a href="../../../boost/filesystem/fstream.hpp">boost/filesystem<i>/</i>fstream.hpp</a> provides the same components as the C++ Standard
Library's <i>fstream</i> header, except
that files are identified by <i>basic_path</i> objects rather that <i>char *</i>'s.
See <a href="fstream.htm">fstream.hpp documentation</a>.<br>
&nbsp;</li>
<li>Header <a href="../../../boost/filesystem/cerrno.hpp">
boost/filesystem/cerrno.hpp</a> provides POSIX errno macros used by
Boost.Filesystem, and two new macros (EBADHANDLE, EOTHER) not defined by
POSIX.</li>
</ul>
<p>The organizing principle is that purely lexical operations on<i> </i>
<a href="#path">paths</a> are supplied as class<i> basic_path</i> member
functions in <i>path.hpp</i>, while operations performed by the operating system
on the actual external filesystem directories and files are provided in <i>
operations.hpp,</i> primarily as free functions.</p>
<p><i><b>Heads up!</b></i> There are effectively two sets of documentation - the
traditional Boost documentation and the newer TR2 proposal. Although lots of
effort has gone into keeping them in sync, be warned that there are inadvertent
errors, omissions, and divergences.</p>
<h2>Two-minute <a name="tutorial">tutorial</a></h2>
<p>First some preliminaries:</p>
<blockquote>
<pre>#include &quot;boost/filesystem.hpp&quot; // includes all needed Boost.Filesystem declarations
#include &lt;iostream&gt; // for std::cout
using boost::filesystem; // for ease of tutorial presentation;
// a namespace alias is preferred practice in real code</pre>
</blockquote>
<p>A <a href="path.htm#synopsis">class <i>path</i></a> object can be created:</p>
<blockquote>
<pre>path my_path( &quot;some_dir/file.txt&quot; );</pre>
</blockquote>
<p>The string passed to the <i>path</i> constructor may be in a
<a href="path.htm#Grammar">portable generic path format</a> or an
implementation-defined native operating system format. Access functions
make <i>my_path</i> contents available to the underlying operating system API in an operating system dependent format,
such as <code>&quot;some_dir:file.txt&quot;</code>, <code>&quot;[some_dir]file.txt&quot;</code>,
<code>&quot;some_dir/file.txt&quot;</code>, or whatever is appropriate for the
operating system. If class <i>wpath</i> is used instead of class <i>path</i>,
translation between wide and narrow character paths is performed automatically
if necessary for the operating system.</p>
<p>Class <i>path</i> has conversion constructors from <i>const char*</i> and <i>
const std:: string&amp;</i>, so that even though the Filesystem Library
functions used in the following code snippet have <i>const path&amp;</i> formal
parameters, the user can just
code C-style strings as actual arguments:</p>
<blockquote>
<pre>remove_all( &quot;foobar&quot; );
create_directory( &quot;foobar&quot; );
ofstream file( &quot;foobar/cheeze&quot; );
file &lt;&lt; &quot;tastes good!\n&quot;;
file.close();
if ( !exists( &quot;foobar/cheeze&quot; ) )
std::cout &lt;&lt; &quot;Something is rotten in foobar\n&quot;;</pre>
</blockquote>
<p>To make class <i>path</i> objects easy to use in expressions, <i>operator/</i>
appends paths:</p>
<blockquote>
<pre>ifstream file1( arg_path / &quot;foo/bar&quot; );
ifstream file2( arg_path / &quot;foo&quot; / &quot;bar&quot; );</pre>
</blockquote>
<p>The expressions <i>arg_path / &quot;foo/bar&quot;</i> and <i>arg_path / &quot;foo&quot;
/ &quot;bar&quot;</i> yield identical results.</p>
<p>Paths can include references to the current directory, using &quot;<code>.</code>&quot;
notation, and the parent directory, using &quot;<code>..</code>&quot;
notation.</p>
<p><a href="operations.htm#directory_iterator">Class <i>basic_directory_iterator</i></a>
is an important component of the library. It provides an input iterator over the
contents of a directory, with the value type being class <i>basic_path</i>.
Typedefs <i>directory_iterator</i> and <i>wdirectory_iterator</i> are provided
to cover the most common use cases.</p>
<p>The following function, given a directory path and a file name, recursively
searches the directory and its sub-directories for the file name, returning a
bool, and if successful, the path to the file that was found.&nbsp; The code
below is extracted from a real program, slightly modified for clarity:</p>
<blockquote>
<pre>bool find_file( const path &amp; dir_path, // in this directory,
const std::string &amp; file_name, // search for this name,
path &amp; path_found ) // placing path here if found
{
if ( !exists( dir_path ) ) return false;
directory_iterator end_itr; // default construction yields past-the-end
for ( directory_iterator itr( dir_path );
itr != end_itr;
++itr )
{
if ( itr-&gt;is_directory() )
{
if ( find_file( itr-&gt;path(), file_name, path_found ) ) return true;
}
else if ( itr-&gt;leaf() == file_name ) // see below
{
path_found = itr-&gt;path();
return true;
}
}
return false;
}</pre>
</blockquote>
<p>The expression <i>itr-&gt;leaf() == file_name</i>, in the line commented <i>//
see below</i>, calls the <i>leaf()</i> function on the <i>path</i> object
returned by the iterator. <i>leaf()</i> returns a string which is a copy of the
last (closest to the leaf, farthest from the root) file or directory name in the
<i>path</i> object.</p>
<p>In addition to <i>leaf()</i>, several other function names use the
tree/root/branch/leaf metaphor.</p>
<p>Notice that <i>find_file()</i> does not do explicit error checking, such as
verifying that the <i>dir_path</i> argument really represents a directory.
Boost.Filesystem functions throw
exceptions if they do not complete successfully, so there is enough implicit
error checking that this application doesn't need to supply additional error
checking code unless desired. Several operations functions have <i>nothrow</i>
versions, to ease use cases where exceptions would not be appropriate.</p>
<blockquote>
<p><i>Note: </i>Sometime after the above tutorial code was added, recursive
directory iterations was provided as a convenience function. So nowadays you
don't have to actually code the recursion yourself.</p>
</blockquote>
<p>The tutorial is now over; hopefully you now are ready to write simple,
script-like programs using the Filesystem Library!</p>
<h2><a name="Examples">Examples</a></h2>
<h3>simple_ls.cpp</h3>
<p>The example program <a href="../example/simple_ls.cpp">simple_ls.cpp</a> is
given a path as a command line argument. Since the command line argument may be
a relative path, the complete path is determined so that messages displayed
can be more precise.</p>
<p>The program checks to see if the path exists; if not a message is printed.</p>
<p>If the path identifies a directory, the directory is iterated through,
printing the name of the entries found, and an indication if they are
directories. A count of directories and files is updated, and then printed after
the iteration is complete.</p>
<p>If the path is for a file, a message indicating that is printed.</p>
<p>Try compiling and executing <a href="../example/simple_ls.cpp">simple_ls.cpp</a>
to see how it works on your system. Try various path arguments to see what
happens.</p>
<h3>Other examples</h3>
<p>The programs used to generate the Boost regression test status tables use the
Filesystem Library extensively.&nbsp; See:</p>
<ul>
<li><a href="../../../tools/regression/process_jam_log.cpp">
process_jam_log.cpp</a></li>
<li><a href="../../../tools/regression/compiler_status.cpp">
compiler_status.cpp</a></li>
</ul>
<p>Test programs are sometimes useful in understanding a library, as they
illustrate what the developer expected to work and not work. See:</p>
<ul>
<li><a href="../test/wide_test.cpp">wide_test.cpp</a></li>
<li><a href="../test/path_test.cpp">path_test.cpp</a></li>
<li><a href="../test/operations_test.cpp">operations_test.cpp</a></li>
<li><a href="../test/fstream_test.cpp">fstream_test.cpp</a></li>
</ul>
<h2><a name="Definitions">Definitions</a></h2>
<p><b><a name="directory">directory</a> </b>- A container provided by the operating system,
containing the names of files, other directories, or both. Directories are identified
by <a href="#directory_path">directory path</a>.</p>
<p><b><a name="directory_tree">directory tree</a></b> - A directory and file
hierarchy viewed as an acyclic graph. The tree metaphor is reflected in the
root/branch/leaf naming convention for many <a href="#path">path</a> related
functions.</p>
<p><b><a name="path">path</a> </b>- A possibly empty sequence of <a href="#name">names</a>. Each
element in the sequence, except the last, names a <a href="#directory">directory</a>
which contains the
next element. The last element may name either a directory or file. The first
element is closest to the <a href="#root">root</a> of the directory tree, the last element is
farthest from the root.</p>
<p>It is traditional to represent a path as a string, where each element in the
path is represented by a <a href="#name">name</a>, and some operating system
defined syntax distinguishes between the name elements. Other representations of
a path are possible, such as each name being an element in a <code>std::vector&lt;std::string&gt;</code>.</p>
<p><b><a name="file path">file path</a></b> - A <a href="#path">path</a> whose
last element is a file.</p>
<p><b><a name="directory_path">directory path</a></b> - A <a href="#path">path</a>
whose last element is a directory.</p>
<p><b><a name="complete_path">complete path</a></b> - A <a href="#path">path</a>
which contains all the elements required by the operating system to uniquely
identify a file or directory. (There is an odd
<a href="path.htm#is_complete_note">corner case</a> where a complete path can
still be ambiguous on a few operating systems.)</p>
<p><b><a name="relative_path">relative path</a></b> - A <a href="#root">path</a>
which is not <a href="#complete_path">complete</a>. Before actual use, relative
paths are turned into <a href="#complete_path">complete paths</a> either
implicitly by the filesystem adding default elements, or explicitly by the
program adding the missing elements via function call. Use of relative paths
often makes a program much more flexible.</p>
<p><b><a name="name">name</a></b> - A file or directory name, without any
<a href="#directory_path">directory path</a> information to indicate the file or
directory's actual location within a directory tree. For some
operating systems, files and directories may have more than one valid name, such
as a short-form name and a long-form name.</p>
<p><b><a name="root">root</a></b> - The initial node in the acyclic graph which
represents the <a href="#directory_path">directory tree</a> for a filesystem.</p>
<p><b><a name="multi-root_filesystem">multi-root operating system</a></b> - An
operating system which has multiple <a href="#root">roots</a>. Some operating systems
have different <a href="#directory_tree">directory trees</a> for each different
disk, drive, device, volume, network share, or other entity managed the system, with each having its
own root-name.</p>
<p><b><a name="link">link</a></b> - A&nbsp;name in a <a href="#directory">
directory</a> can be viewed as a pointer to some underlying directory or file
content. Modern operating systems permit multiple directory elements to point to
the same underlying directory or file content. Such a pointer is often called a
link. Not all operating systems support the
concept of links. Links may be reference-counted (<a href="#hard-link">hard link</a>)
or non-reference-counted (<a href="#symbolic-link">symbolic link</a>).</p>
<p><b><a name="hard-link">hard link</a></b> - A reference-counted
<a href="#link">link</a>. Because the operating system manages the underlying
file or directory, hard links are transparent to programs. They &quot;just work&quot;
without the programmer needing to be aware of their existence.</p>
<p><b><a name="symbolic-link">symbolic link</a></b> - A non-reference-counted
<a href="#hard-link">link</a>. The operating system manages some aspects of
symbolic links. Most uses, such as opening or querying files, automatically
resolve to the file or directory being pointed to rather than to the symbolic
link itself. A few uses, such as remove() and rename(), modify the symbolic link
rather than it's target. See an important
<a href="operations.htm#symbolic-link-warning">symbolic links warning</a>.</p>
<h2><a name="Common_Specifications">Common Specifications</a></h2>
<p>Portions of the Boost.Filesystem specifications are defined by reference to
the <a href="design.htm#POSIX-01">[POSIX-01]</a> standard. How such
functionality is actually implemented is unspecified. In other words, an &quot;as if&quot;
rule applies to the actual implementation.</p>
<p><b>Rationale:</b> Reference to <a href="design.htm#POSIX-01">[POSIX-01]</a>
allows precise semantics based on a joint ISO and IEEE standard that is widely
implemented and has been proven and refined during many years of existing
practice. Operating-system wars neutrality is preserved by allowing implementers
freedom to use native operating system API's for actual implementations.</p>
<h3>Requirements on implementations</h3>
<p>Unless otherwise specified, all Filesystem Library member and non-member
functions meet the following common requirements.</p>
<h4>Portable Behavior</h4>
<p>Implementations are encouraged, but not required, to provide behavior as
specified for each Boost.Filesystem function. If the specified behavior is not
provided, an implementation shall document the actual behavior provided.</p>
<p><b>Rationale:</b> Portable behavior is strongly encouraged, since this is a
key objective of the library.&nbsp; It is not required because in some environments
portable behavior is impossible or unreasonably difficult to implement. The
documentation requirement allows users to be aware of potential portability
problems.</p>
<h4>Graceful degradation</h4>
<p>Filesystem Library functions which cannot
be fully supported on a particular operating system will be partially supported
if possible. Implementations must document such partial support. Functions which
are requested to provide some operation which they cannot support should report
an error at compile time (preferred) or throw an exception at runtime.</p>
<p>For environments not supporting file systems with hierarchical directory
structures Boost.Filesystem headers shall fail to compile.</p>
<p>If no file systems with hierarchical directory structures are available at
runtime, all Boost.Filesystem functions shall throw a basic_filesystem_error&lt;path&gt;
exception.</p>
<p>If a Boost.Filesystem component depends on file system functionality not
available in the current environment:</p>
<ul>
<li>Safe fallback behavior must be provided if possible.</li>
<li>Otherwise a basic_filesystem_error exception is thrown.</li>
</ul>
<p><b>Rationale:</b> Although the Boost.Filesystem implement runs on POSIX or
Windows, the above guidance is provided for implementations on operating systems
which can be supported only partially or not at all. Implementations on
less-powerful operating systems should provide useful functionality if possible,
but are not be required to simulate features not present in the underlying
operating system.</p>
<h4><b>Postconditions not guaranteed in the presence of race-conditions</b></h4>
<p>Filesystem function specifications follow the form of C++ Standard Library
specifications, and so sometimes specify behavior in terms of postconditions. If
a <a href="#Race-condition">race-condition</a> exists, a function's
postconditions may no longer be true by the time the function returns to the
caller.</p>
<h4><b>May throw exceptions</b></h4>
<p>Filesystem Library functions throw <i>
<a href="exception.htm">basic_filesystem_error</a></i>
exceptions if they cannot successfully complete their operational
specifications. Also, implementations may use C++ Standard Library functions,
which may throw <i>std::bad_alloc</i>. These exceptions may be thrown even
though the error condition leading to the exception is not explicitly specified
in the function's &quot;Throws&quot; paragraph.</p>
<p>All exceptions thrown by the Filesystem
Library are implemented by calling <a href="../../utility/throw_exception.html">
boost::throw_exception()</a>. Thus exact behavior may differ depending on
BOOST_NO_EXCEPTIONS at the time the filesystem source files are compiled.</p>
<h4>Symbolic and hard links</h4>
<p><a name="link_rules">Links follow operating system rules</a>- <a href="#link">Links</a> are
transparent in that Filesystem Library functions simply follow operating system
rules. That implies that some functions may throw <i><a href="exception.htm">
basic_filesystem_error</a></i>
exceptions if a link is cyclic or has other problems. Also, see an important
<a href="operations.htm#symbolic-link-warning">symbolic links warning</a>.</p>
<p>Typical operating systems rules call for deep operations on all links except
that destructive operations on non-reference counted links are either shallow,
or fail altogether in the case of trying to remove a non-reference counted link
to a directory.</p>
<p><b>Rationale:</b> Follows existing practice (POSIX, Windows, etc.).</p>
<h4><b>No atomic-operation or rollback guarantee</b></h4>
<p>Filesystem Library
functions which throw exceptions may leave the external file system in an
altered state. It is suggested that implementations provide stronger guarantees
when reasonable.</p>
<p><b>Rationale:</b> Implementers shouldn't be required to provide guarantees which are
impossible to meet on some operating systems. Implementers are given
normative encouragement to provide those guarantees when reasonable.</p>
<h2><a name="Race-condition">Race-condition</a> d<a name="Dangers">anger</a></h2>
<p>The state of files and directories is often
globally shared, and thus may be changed unexpectedly by other threads,
processes, or even other computers having network access to the filesystem. As an
example of the difficulties this can cause, note that the following asserts
may fail:</p>
<blockquote>
<p><code>assert( exists( &quot;foo&quot; ) == exists( &quot;foo&quot; ) );&nbsp; //
(1)<br>
<br>
remove_all( &quot;foo&quot; );<br>
assert( !exists( &quot;foo&quot; ) );&nbsp; // (2)<br>
<br>
assert( is_directory( &quot;foo&quot; ) == is_directory( &quot;foo&quot; ) ); //
(3)</code></p>
</blockquote>
<p>(1) will fail if a non-existent &quot;foo&quot; comes into existence, or an
existent &quot;foo&quot; is removed, between the first and second call to <i>exists()</i>.
This could happen if, during the execution of the example code, another thread,
process, or computer is also performing operations in the same directory.</p>
<p>(2) will fail if between the call to <i>remove_all()</i> and the call to
<i>exists()</i> a new file or directory named &quot;foo&quot; is created by another
thread, process, or computer.</p>
<p>(3) will fail if another thread, process, or computer removes an
existing file &quot;foo&quot; and then creates a directory named &quot;foo&quot;, between the
example code's two calls to <i>is_directory()</i>.</p>
<p>A program which needs to be robust when operating on potentially-shared file
or directory resources should be prepared for <i>filesystem_error</i> exceptions
to be thrown from any filesystem function except those explicitly specified as
not throwing exceptions.</p>
<h2><a name="Implementation">Implementation</a></h2>
<p>The current implementation supports operating systems which provide
either the POSIX or Windows API.</p>
<p>The following tests are provided:</p>
<ul>
<li><a href="../test/wide_test.cpp">wide_test.cpp</a></li>
<li><a href="../test/path_test.cpp">path_test.cpp</a></li>
<li><a href="../test/operations_test.cpp">operations_test.cpp</a></li>
<li><a href="../test/fstream_test.cpp">fstream_test.cpp</a></li>
<li><a href="../test/convenience_test.cpp">convenience_test.cpp</a></li>
</ul>
<p>The library is in regular use on Apple OS X, HP-UX, IBM AIX, Linux,
Microsoft Windows, SGI IRIX, and Sun Solaris operating systems using a variety
of compilers.</p>
<h2><a name="narrow-only">Restricting library to narrow character paths</a></h2>
<p>Compilers or standard libraries which do not support wide characters (wchar_t)
or wide character strings (std::wstring) are detected automatically, and cause
the library to compile code that is restricted to narrow character paths
(boost::filesystem::path). Users can force this restriction by defining the
macro BOOST_FILESYSTEM_NARROW_ONLY. That may be useful for dealing with legacy
compilers or operating systems.</p>
<h2><a name="Building">Building</a> the object-library</h2>
<p>The object-library will normally be built automatically. See
<a href="../../../more/getting_started.html">Getting Started</a>. It can also be
built manually using a <a href="../build/Jamfile">Jamfile</a>
supplied in directory libs/filesystem/build, or the user can construct an IDE
project or make file which includes the object-library source files.</p>
<p>The object-library source files are
supplied in directory <a href="../src">libs/filesystem/src</a>. These source files implement the
library for POSIX or Windows compatible operating systems; no implementation is
supplied for other operating systems. Note that many operating systems not
normally thought of as POSIX systems, such as mainframe legacy
operating systems or embedded operating systems, support POSIX compatible file
systems which will work with the Filesystem Library.</p>
<p>The object-library can be built for static or dynamic (shared/dll) linking.
This is controlled by the BOOST_ALL_DYN_LINK or BOOST_FILESYSTEM_DYN_LINK
macros. See the <a href="../../../more/separate_compilation.html">Separate
Compilation</a> page for a description of the techniques used.</p>
<h3>Note for <a name="Cgywin">Cygwin</a> users</h3>
<p>The library's implementation code automatically detects the current platform,
and compiles the POSIX or Windows implementation code accordingly. Automatic
platform detection during object library compilation can be overridden by
defining either BOOST_POSIX_API or BOOST_WINDOWS_API macros. With the exception of the Cygwin
environment, there is usually no reason to define these macros, as the
software development kits supplied with most compilers only support a single
platform.</p>
<p>The <a href="http://www.cygwin.com/">Cygwin</a> package of tools supports
traditional Windows usage, but also provides an emulation layer and other tools
which can be used to make Windows act as Linux (and thus POSIX), and provide the
Linux look-and-feel. GCC is usually the compiler of choice in this environment,
as it can be installed via the Cygwin install process. Other compilers can also
use the Cygwin emulation of POSIX, at least in theory.</p>
<p>Those wishing to use the Cygwin POSIX emulation layer should define the
BOOST_POSIX_API macro when compiling bother user programs and the
Boost.Filesystem's object-library.</p>
<h2><a name="Acknowledgements">Acknowledgements</a></h2>
<p>The Filesystem Library was designed and implemented by Beman Dawes. The
original <i>directory_iterator</i> and <i>filesystem_error</i> classes were
based on prior work from Dietmar K<>hl, as modified by Jan Langer. Thomas Witt
was a particular help in later stages of initial development. Peter Dimov and
Rob Stewart made many useful suggestions and comments over a long period of
time. Howard Hinnant helped with internationalization issues.</p>
<p>Key <a href="design.htm#Requirements">design requirements</a> and
<a href="design.htm#Realities">design realities</a> were developed during
extensive discussions on the Boost mailing list, followed by comments on the
initial implementation. Numerous helpful comments were then received during the
Formal Review.<p>Participants included
Aaron Brashears,
Alan Bellingham,
Aleksey Gurtovoy,
Alex Rosenberg,
Alisdair Meredith,
Andy Glew,
Anthony Williams,
Baptiste Lepilleur,
Beman Dawes,
Bill Kempf,
Bill Seymour,
Carl Daniel,
Chris Little,
Chuck Allison,
Craig Henderson,
Dan Nuffer,
Dan'l Miller,
Daniel Frey,
Darin Adler,
David Abrahams,
David Held,
Davlet Panech,
Dietmar Kuehl,
Douglas Gregor,
Dylan Nicholson,
Ed Brey,
Eric Jensen,
Eric Woodruff,
Fedder Skovgaard,
Gary Powell,
Gennaro Prota,
Geoff Leyland,
George Heintzelman,
Giovanni Bajo,
Glen Knowles,
Hillel Sims,
Howard Hinnant,
Jaap Suter,
James Dennett,
Jan Langer,
Jani Kajala,
Jason Stewart,
Jeff Garland,
Jens Maurer,
Jesse Jones,
Jim Hyslop,
Joel de Guzman,
Joel Young,
John Levon,
John Maddock,
John Williston,
Jonathan Caves,
Jonathan Biggar,
Jurko,
Justus Schwartz,
Keith Burton,
Ken Hagen,
Kostya Altukhov,
Mark Rodgers,
Martin Schuerch,
Matt Austern,
Matthias Troyer,
Mattias Flodin,
Michiel Salters,
Mickael Pointier,
Misha Bergal,
Neal Becker,
Noel Yap,
Parksie,
Patrick Hartling, Pavel Vozenilek,
Pete Becker,
Peter Dimov,
Rainer Deyke,
Rene Rivera,
Rob Lievaart,
Rob Stewart,
Ron Garcia,
Ross Smith,
Sashan,
Steve Robbins,
Thomas Witt,
Tom Harris,
Toon Knapen,
Victor Wagner,
Vincent Finn,
Vladimir Prus, and
Yitzhak Sapir
<p>A lengthy discussion on the C++ committee's library reflector illuminated the &quot;illusion
of portability&quot; problem, particularly in postings by PJ Plauger and Pete Becker.</p>
<p>Walter Landry provided much help illuminating symbolic link use cases for
version 1.31.0.</p>
<h3>Version 1.34 (<a href="i18n.html">i18n</a>) acknowledgements</h3>
<p>So many people have contributed comments and bug reports that it isn't any
longer possible to acknowledge them individually. That said, Peter Dimov and Rob
Stewart need to be specially thanked for their many constructive criticisms and
suggestions. Terence
Wilson and Chris Frey contributed timing programs which helped illuminate
performance issues.</p>
<h2><a name="Change-history">Change history</a></h2>
<h3><a href="i18n.html">Version 1.34.0</a></h3>
<ul>
<li><a href="i18n.html#Internationalization">Internationalization</a>, provided by
class templates <i>basic_path</i>, <i>basic_filesystem_error</i>, and <i>
basic_directory_iterator</i>.</li>
<li><a href="i18n.html#Simplification">Simplification</a> of the path interface,
including elimination of distinction between native and generic formats,
and separation of name checking functionality from general path functionality.</li>
<li><a href="i18n.html#Rationalization">Rationalization</a> of predicate
function design, including the addition of several new functions.</li>
<li><a href="i18n.html#Preservation">Preservation</a> of existing user code whenever
possible. Deprecated features (<i>symbolic_link_exists()</i>, etc.) remain
available for legacy code.</li>
<li>Clearer specification, by reference to [<a href="design.htm#POSIX-01">POSIX-01</a>],
the ISO/IEEE Single Unix Standard, with provisions for Windows and other
operating systems.</li>
<li>New functions
<a href="operations.htm#status">status</a>,
<a href="operations.htm#symlink_status">symlink_status</a>,
<a href="operations.htm#is_file">is_file</a>,
<a href="operations.htm#is_symlink">is_symlink</a>, <a href="operations.htm#create_hard_link">create_hard_link</a>,
create_symlink, path member and non-member swap, path inserter, path
extractor, additional path relational and &quot;/&quot; operator overloads, additional
path member template functions taking iterator arguments.</li>
<li><a href="i18n.html#More_efficient">More efficient operations</a> when iterating over directories.</li>
<li>Separation within the implementation of the distinction between the native
operating system path syntax and API. This is important for CYGWIN users
because it allows them to build for either the Windows or POSIX API's.</li>
<li>Numerous small implementation fixes.</li>
</ul>
<h3>Version 1.33.0</h3>
<ul>
<li>Some small implementation fixes.</li>
</ul>
<h3>Version 1.32.0</h3>
<ul>
<li><a href="operations.htm#file_size">file_size()</a> function added.</li>
<li>Class path <a href="path.htm#operator_eq">relational operators</a> added.</li>
<li><a href="operations.htm#equivalent">equivalent()</a> function added.</li>
<li><a href="operations.htm#create_directory">create_directory()</a> no longer
throws if the directory already exists. A bool is returned, indicating that
the directory did not preexist. Similar changes made to
<a href="convenience.htm">create_directories()</a>.</li>
<li><a href="#Cgywin">Docs added</a> for users wishing Cygwin/POSIX behavior
on Windows.</li>
<li>For POSIX, Large File Support (LSF) is enabled if available, such as on
Linux.</li>
<li><a href="operations.htm#current_path">current_path()</a> and
<a href="operations.htm#initial_path">initial_path()</a> on POSIX now handle
very long paths correctly.</li>
</ul>
<h3>Version 1.31.0</h3>
<ul>
<li>The object library can now be <a href="#Building">built</a> for either
static or dynamic (shared/dll) linking. </li>
<li>Several added functions, including improved checking for directory and
file name portability. See <a href="path.htm#default_name_check">Default name
check functions</a>, <a href="path.htm#name_check<63>_mechanism">Default name
check mechanism</a>, and <a href="portability_guide.htm#name_check<63>_functions">
Name check functions</a>.</li>
<li>Separation of <a href="path.htm#Canonical">Canonical form</a> and
<a href="path.htm#Normalized">Normalized form</a> and a new path member
function <a href="path.htm#normalize">normalize()</a>. This changes behavior,
in that canonical form is now different, but eliminates a subtle
<a href="design.htm#symbolic-link-use-case">bug</a> when symbolic links to
directories are present. </li>
</ul>
<hr>
<p>Revised
<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan -->16 December, 2005<!--webbot bot="Timestamp" endspan i-checksum="38518" --></p>
<p><EFBFBD> Copyright Beman Dawes, 2002-2005</p>
<p> Use, modification, and distribution are subject to the Boost Software
License, Version 1.0. (See accompanying file <a href="../../../LICENSE_1_0.txt">
LICENSE_1_0.txt</a> or copy at <a href="http://www.boost.org/LICENSE_1_0.txt">
www.boost.org/LICENSE_1_0.txt</a>)</p>
</body>
</html>