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191 lines
5.5 KiB
Plaintext
191 lines
5.5 KiB
Plaintext
[/
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Copyright 2014 Renato Tegon Forti, Antony Polukhin
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Distributed under the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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/]
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[section Tutorial]
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Tutorial is provided to give you an idea of how to create and use plugins.
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[section Plugin basics]
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The first thing to do when creating your own plugins is define the plugin interface. There is an example
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of an abstract class that will be our plugin API:
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[import ../example/tutorial_common/plugin_api.hpp]
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[plugapi]
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Now let's make a DLL/DSO library that will holds implementation of plugin interface and exports it using the
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[macroref BOOST_PLUGIN_ALIAS]:
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[import ../example/tutorial1/my_plugin_sum.cpp]
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[plugcpp_my_plugin_sum]
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Simple application that loads plugin using the [funcref boost::plugin::shared_variable_alias]:
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[import ../example/tutorial1/tutorial1.cpp]
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[callplugcpp_tutorial1]
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That application will output:
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[pre
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Application started
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Loading the plugin
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Constructing my_plugin_sum
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Plugin Version: 1
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Plugin Method: 3
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Destructing my_plugin_sum ;o)
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]
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[endsect]
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[section Factory method in plugin]
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In previous example we were importing from a plugin a single variable. Let's make a class
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that uses our plugin API plugin and holds some state:
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[import ../example/tutorial2/my_plugin_aggregator.cpp]
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[plugcpp_my_plugin_aggregator]
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As you may see, `my_namespace::create_plugin` is a factory method, that creates
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instances of `my_namespace::my_plugin_aggregator`. We export that method with the name "create_plugin"
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using [macroref BOOST_PLUGIN_ALIAS].
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[import ../example/tutorial2/tutorial2.cpp]
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[callplugcpp_tutorial2]
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In that application we have imported the factory method using [funcref boost::plugin::shared_function_alias].
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[caution Be careful: `creator` variable holds a reference to the loaded shared library. If this
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variable goes out of scope or will be reset, then the *DLL/DSO will be unloaded* and any attempt to
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dereference the `plugin` variable will lead to *undefined behavior*. ]
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Output of the application will be the following:
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[pre
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Plugin Version: 1
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Plugin Method: 3
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Plugin Method second call: 6
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Plugin Name: aggregator
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]
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[endsect]
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[section Searching for a symbol in multiple plugins]
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Consider the situation: we have multiple plugins, but only some of them have symbols that we need.
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Let's write a function that search list of plugins and attempts to find `"create_plugin"` method.
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[import ../example/tutorial3/tutorial3.cpp]
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[callplugcpp_tutorial3]
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If we call that method for all our plugins we'll get the following output:
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[pre
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Loading plugin: "/test/libmy_plugin_aggregator.so"
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Matching plugin name: aggregator
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Loading plugin: "/test/libmy_plugin_sum.so.1.56"
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Constructing my_plugin_sum
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Destructing my_plugin_sum ;o)
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]
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[endsect]
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[section Linking plugin into the executable]
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Linking plugin into the executable has the advantages of
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* reducing common size of distibution
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* simplification of installation of distribution
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* faster load times of plugin
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Let's start from creating a linkable in plugin. Such plugin will have a header,
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common for plugin library itself and for the executable:
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[import ../example/tutorial4/static_plugin.hpp]
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[plugcpp_my_plugin_static]
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Main trick here is the alias definition. When linking plugin into the executable, the alias *must*
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be instantiated in one of the source files of the executable. Otherwise the linker will optimize
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away our plugin.
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Here's how the implementation of the plugin looks like:
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[import ../example/tutorial4/static_plugin.cpp]
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[plugcpp_my_plugin_staic_impl]
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And here is how it can be used from the executable:
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[import ../example/tutorial4/load_self.cpp]
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[plugcpp_my_plugin_load_self]
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[note Flag '-rdynamic' must be used when linking the plugin into the executable on Linux OS.
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Otherwise loading symbols from self *will fail*.]
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Running the program will output the following:
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[pre
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Application started
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Call function
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Constructing my_plugin_static
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Computed Value: 0
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Destructing my_plugin_static
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]
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[endsect]
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[section Symbol shadowing problem (Linux)]
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Let's make an executable, link a plugin into it and attempt to load all the existing plugins:
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[import ../example/tutorial5/load_all.cpp]
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[plugcpp_plugins_collector_def]
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[plugcpp_load_all]
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With the default flags you'll get a very strange output:
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[pre
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Loaded (0x180db60):"/libs/plugin/test/libmy_plugin_aggregator.so"
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Constructing my_plugin_static
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Destructing my_plugin_static
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...
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Unique plugins 2:
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(0x180db60): static
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(0x180e3b0): sum
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Destructing my_plugin_sum ;o)
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]
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Why `my_plugin_static` was constructed while we were loading `my_plugin_aggregator`?
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That's because function `create_plugin` from `libmy_plugin_aggregator.so` was shadowed by
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the `create_plugin` function from onther plugin. Dynamik linker thought that `create_plugin`
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was already loaded and there is no need to load it again.
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[warning Use "-fvisibility=hidden" flag (at least for plugins) while compiling for POSIX platforms.
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This flag makes your code more portable ("-fvisibility=hidden" is the default behavior under Windows),
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reduces size of the binaries and improves binary load time.
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]
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Now if we recompile your example with "-fvisibility=hidden" we'll get the following output:
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[pre
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Loaded (0x2406b60):"/home/apolukhin/boost_maintain/modular-boost/bin.v2/libs/plugin/test/libmy_plugin_aggregator.so"
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Loaded (0x2407410):"/home/apolukhin/boost_maintain/modular-boost/bin.v2/libs/plugin/test/libgetting_started_library.so"
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Constructing my_plugin_sum
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...
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Unique plugins 3:
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(0x2406b60): aggregator
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(0x7fd1cadce2c8): static
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(0x24073b0): sum
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Destructing my_plugin_sum ;o)
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]
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[endsect]
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[endsect]
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