// Copyright Antony Polukhin, 2015-2026. // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt // or copy at http://www.boost.org/LICENSE_1_0.txt) #include #if BOOST_OS_WINDOWS //[callplugcpp_tutorial9 #include // for dll::import #include // for dll::shared_library #include #include #include namespace dll = boost::dll; int main() { typedef HANDLE(__stdcall GetStdHandle_t)(DWORD ); // function signature with calling convention // OPTION #0, requires C++11 compatible compiler that understands GetStdHandle_t signature. auto get_std_handle = dll::import_symbol( "Kernel32.dll", "GetStdHandle", boost::dll::load_mode::search_system_folders ); std::cout << "0.0 GetStdHandle() returned " << get_std_handle(STD_OUTPUT_HANDLE) << std::endl; // You may put the `get_std_handle` into std::function<>. But std::function may not compile with // Signature template parameter that contains calling conventions, so you'll have to remove the calling convention. std::function get_std_handle2 = get_std_handle; std::cout << "0.1 GetStdHandle() returned " << get_std_handle2(STD_OUTPUT_HANDLE) << std::endl; // OPTION #1, hand write the import. dll::shared_library lib("Kernel32.dll", dll::load_mode::search_system_folders); GetStdHandle_t& func = lib.get("GetStdHandle"); // Here `func` does not keep a reference to `lib`, you'll have to deal with that on your own. std::cout << "1.0 GetStdHandle() returned " << func(STD_OUTPUT_HANDLE) << std::endl; return 0; } //] #else // BOOST_WINDOWS #include // for dll::shared_library int main() { return 0; } #endif // BOOST_WINDOWS