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compute/example/vector_addition.cpp
Kyle Lutz 178676df4f Refactor the system::default_device() method
This refactors the system::default_device() method. Now, the
default compute device for the system is only found once and
stored in a static variable. This eliminates many redundant
calls to clGetPlatformIDs() and clGetDeviceIDs().

Also, the default_cpu_device() and default_gpu_device() methods
have been removed and their usages replaced with default_device().
2013-05-10 22:49:05 -04:00

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//---------------------------------------------------------------------------//
// Copyright (c) 2013 Kyle Lutz <kyle.r.lutz@gmail.com>
//
// Distributed under the Boost Software License, Version 1.0
// See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt
//
// See http://kylelutz.github.com/compute for more information.
//---------------------------------------------------------------------------//
#include <iostream>
#include <boost/compute.hpp>
// this example demonstrates how to use Boost.Compute's STL
// implementation to add two vectors on the GPU
int main()
{
// get the default device
boost::compute::device gpu =
boost::compute::system::default_device();
// create a context for the device
boost::compute::context context(gpu);
// create a command queue for the device
boost::compute::command_queue queue(context, gpu);
// setup input arrays
float a[] = { 1, 2, 3, 4 };
float b[] = { 5, 6, 7, 8 };
// make space for the output
float c[] = { 0, 0, 0, 0 };
// create vectors and transfer data for the input arrays 'a' and 'b'
boost::compute::vector<float> vector_a(a, a + 4, context);
boost::compute::vector<float> vector_b(b, b + 4, context);
// create vector for the output array
boost::compute::vector<float> vector_c(4, context);
// add the vectors together
boost::compute::transform(vector_a.begin(),
vector_a.end(),
vector_b.begin(),
vector_c.begin(),
boost::compute::plus<float>(),
queue);
// transfer results back to the host array 'c'
boost::compute::copy(vector_c.begin(), vector_c.end(), c, queue);
// print out results in 'c'
std::cout << "c: [" << c[0] << ", "
<< c[1] << ", "
<< c[2] << ", "
<< c[3] << "]" << std::endl;
return 0;
}