2
0
mirror of https://github.com/boostorg/build.git synced 2026-02-10 11:22:12 +00:00
Files
build/doc/src/extending.xml

870 lines
36 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE appendix PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
"http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
<chapter id="bbv2.extender">
<title>Extender Manual</title>
<section id="bbv2.extender.intro">
<title>Introduction</title>
<para>This document explains how to extend Boost.Build to accomodate
your local requirements. Let's start with a simple but
realistic example.</para>
<para>Say you're writing an application that generates C++ code. If
you ever did this, you know that it's not nice. Embedding large
portions of C++ code in string literals is very awkward. A much
better solution is:</para>
<orderedlist>
<listitem>
<simpara>
Write the template of the code to be generated, leaving
placeholders at the points that will change
</simpara>
</listitem>
<listitem>
<simpara>
Access the template in your application and replace
placeholders with appropriate text.
</simpara>
</listitem>
<listitem>
<simpara>Write the result.</simpara>
</listitem>
</orderedlist>
<para>It's quite easy to achieve. You write special verbatim files that are
just C++, except that the very first line of the file contains the name of a
variable that should be generated. A simple tool is created that takes a
verbatim file and creates a cpp file with a single <code>char*</code> variable
whose name is taken from the first line of the verbatim file and whose value
is the file's properly quoted content.</para>
<para>Let's see what Boost.Build can do.</para>
<para>First off, Boost.Build has no idea about "verbatim files". So, you must
register a new target type. The following code does it:</para>
<programlisting>
import type ;
type.register VERBATIM : verbatim ;
</programlisting>
<para>The first parameter to <functionname>type.register</functionname> gives
the name of the declared type. By convention, it's uppercase. The second
parameter is the suffix for files of this type. So, if Boost.Build sees
<filename>code.verbatim</filename> in a list of sources, it knows that it's of
type <code>VERBATIM</code>.</para>
<para>Next, you tell Boost.Build that the verbatim files can be
transformed into C++ files in one build step. A
<firstterm>generator</firstterm> is a template for a build step that
transforms targets of one type (or set of types) into another. Our
generator will be called <code>verbatim.inline-file</code>; it
transforms <code>VERBATIM</code> files into <code>CPP</code> files:
<programlisting>
import generators ;
generators.register-standard verbatim.inline-file : VERBATIM : CPP ;
</programlisting>
</para>
<para>Lastly, you have to inform Boost.Build about the shell
commands used to make that transformation. That's done with an
<code>actions</code> declaration.
<programlisting>
actions inline-file
{
"./inline-file.py" $(&lt;) $(&gt;)
}
</programlisting>
<!-- You need to explain all the parameters to an "actions" and
describe the accompanying rule declaration: the user has no clue
what $(<) and $(>) are, and doesn't know about the third
parameter that gets passed to the rule. -->
<!-- We use verbatim.inline-file in one place and just inline-file in
another. Is this confusing for user?
-->
</para>
<para>
Now, we're ready to tie it all together. Put all the code above in file
<filename>verbatim.jam</filename>, add <code>import verbatim ;</code> to
<filename>Jamroot.jam</filename>, and it's possible to write the following
in your Jamfile:
</para>
<programlisting>
exe codegen : codegen.cpp class_template.verbatim usage.verbatim ;
</programlisting>
<para>
The listed verbatim files will be automatically converted into C++ source
files, compiled and then linked to the codegen executable.
</para>
<para>
In subsequent sections, we will extend this example, and review all the
mechanisms in detail. The complete code is available in the
<filename>example/customization</filename> directory.
</para>
</section>
<section id="bbv2.extending.targets">
<title>Target types</title>
<para>The first thing we did in the <link
linkend="bbv2.extender.intro">intruduction</link> was declaring a
new target type:
<programlisting>
import type ;
type.register VERBATIM : verbatim ;
</programlisting>
The type is the most important property of a target. Boost.Build can
automatically generate necessary build actions only because you
specify the desired type (using the different main target rules), and
because Boost.Build can guess the type of sources from their
extensions.
</para>
<para>The first two parameters for the <code>type.register</code> rule
are the name of new type and the list of extensions associated with
it. A file with an extension from the list will have the given target
type. In the case where a target of the declared type is generated
from other sources, the first specified extension will be used.
</para>
<para>Sometimes you want to change the suffix used for generated targets
depending on build properties, such as toolset. For example, some compiler
uses extension <literal>elf</literal> for executable files. You can use the
<code>type.set-generated-target-suffix</code> rule:
<programlisting>
type.set-generated-target-suffix EXE : &lt;toolset&gt;elf : elf ;
</programlisting>
</para>
<para>A new target type can be inherited from an existing one.
<programlisting>
type.register PLUGIN : : SHARED_LIB ;
</programlisting>
The above code defines a new type derived from
<code>SHARED_LIB</code>. Initially, the new type inherits all the
properties of the base type - in particular generators and suffix.
Typically, you'll change the new type in some way. For example, using
<code>type.set-generated-target-suffix</code> you can set the suffix for
the new type. Or you can write special a generator for the new type. For
example, it can generate additional metainformation for the plugin.
In either way, the <code>PLUGIN</code> type can be used whenever
<code>SHARED_LIB</code> can. For example, you can directly link plugins
to an application.
</para>
<para>A type can be defined as "main", in which case Boost.Build will
automatically declare a main target rule for building targets of that
type. More details can be found <link
linkend="bbv2.extending.rules.main-type">later</link>.
</para>
<section id="bbv2.extending.scanners">
<title>Scanners</title>
<para>
Sometimes, a file can refer to other files via some include
mechanism. To make Boost.Build track dependencies to the included
files, you need to provide a scanner. The primary limitation is that
only one scanner can be assigned to a target type.
</para>
<para>First, we need to declare a new class for the scanner:
<programlisting>
class verbatim-scanner : common-scanner
{
rule pattern ( )
{
return "//###include[ ]*\"([^\"]*)\"" ;
}
}
</programlisting>
All the complex logic is in the <code>common-scanner</code>
class, and you only need to override the method that returns
the regular expression to be used for scanning. The
parentheses in the regular expression indicate which part
of the string is the name of the included file. Only the
first parenthesized group in the regular expression will be
recognized; if you can't express everything you want that
way, you can return multiple regular expressions, each of
which contains a parenthesized group to be matched.
</para>
<para>After that, we need to register our scanner class:
<programlisting>
scanner.register verbatim-scanner : include ;
</programlisting>
The value of the second parameter, in this case
<code>include</code>, specifies the properties that contain the list
of paths that should be searched for the included files.
</para>
<para>Finally, we assign the new scanner to the <code>VERBATIM</code>
target type:
<programlisting>
type.set-scanner VERBATIM : verbatim-scanner ;
</programlisting>
That's enough for scanning include dependencies.
</para>
</section>
</section>
<section id="bbv2.extending.tools">
<title>Tools and generators</title>
<para>
This section will describe how Boost.Build can be extended to support
new tools.
</para>
<para>For each additional tool, a Boost.Build object called generator
must be created. That object has specific types of targets that it
accepts and produces. Using that information, Boost.Build is able
to automatically invoke the generator. For example, if you declare a
generator that takes a target of the type <literal>D</literal> and
produces a target of the type <literal>OBJ</literal>, when placing a
file with extention <literal>.d</literal> in a list of sources will
cause Boost.Build to invoke your generator, and then to link the
resulting object file into an application. (Of course, this requires
that you specify that the <literal>.d</literal> extension corresponds
to the <literal>D</literal> type.)
</para>
<para>Each generator should be an instance of a class derived from the
<code>generator</code> class. In the simplest case, you don't need to
create a derived class, but simply create an instance of the
<code>generator</code> class. Let's review the example we've seen in the
<link linkend="bbv2.extender.intro">introduction</link>.
<!-- Is the following supposed to be verbatim.jam? Tell the
user so. You also need to describe the meanings of $(<)
and $(>); this is the first time they're encountered. -->
<programlisting>
import generators ;
generators.register-standard verbatim.inline-file : VERBATIM : CPP ;
actions inline-file
{
"./inline-file.py" $(&lt;) $(&gt;)
}
</programlisting>
</para>
<para>We declare a standard generator, specifying its id, the source type
and the target type. When invoked, the generator will create a target
of type <literal>CPP</literal> with a source target of
type <literal>VERBATIM</literal> as the only source. But what command
will be used to actually generate the file? In bjam, actions are
specified using named "actions" blocks and the name of the action
block should be specified when creating targets. By convention,
generators use the same name of the action block as their own id. So,
in above example, the "inline-file" actions block will be used to
convert the source into the target.
</para>
<para>
There are two primary kinds of generators: standard and composing,
which are registered with the
<code>generators.register-standard</code> and the
<code>generators.register-composing</code> rules, respectively. For
example:
<programlisting>
generators.register-standard verbatim.inline-file : VERBATIM : CPP ;
generators.register-composing mex.mex : CPP LIB : MEX ;
</programlisting>
The first (standard) generator takes a <emphasis>single</emphasis>
source of type <code>VERBATIM</code> and produces a result. The second
(composing) generator takes any number of sources, which can have either
the <code>CPP</code> or the <code>LIB</code> type. Composing generators
are typically used for generating top-level target type. For example,
the first generator invoked when building an <code>exe</code> target is
a composing generator corresponding to the proper linker.
</para>
<para>You should also know about two specific functions for registering
generators: <code>generators.register-c-compiler</code> and
<code>generators.register-linker</code>. The first sets up header
dependecy scanning for C files, and the seconds handles various
complexities like searched libraries. For that reason, you should always
use those functions when adding support for compilers and linkers.
</para>
<para>(Need a note about UNIX)</para>
<!-- What kind of note? Either write the note or don't, but remove this dross. -->
<bridgehead>Custom generator classes</bridgehead>
<para>The standard generators allows you to specify source and target
types, an action, and a set of flags. If you need anything more complex,
<!-- What sort of flags? Command-line flags? What does the system do with them? -->
you need to create a new generator class with your own logic. Then,
you have to create an instance of that class and register it. Here's
an example how you can create your own generator class:
<programlisting>
class custom-generator : generator
{
rule __init__ ( * : * )
{
generator.__init__ $(1) : $(2) : $(3) : $(4) : $(5) : $(6) : $(7) : $(8) : $(9) ;
}
<!-- What is the point of this __init__ function?? -->
}
generators.register
[ new custom-generator verbatim.inline-file : VERBATIM : CPP ] ;
</programlisting>
This generator will work exactly like the
<code>verbatim.inline-file</code> generator we've defined above, but
it's possible to customize the behaviour by overriding methods of the
<code>generator</code> class.
</para>
<para>There are two methods of interest. The <code>run</code> method is
responsible for the overall process - it takes a number of source targets,
converts them to the right types, and creates the result. The
<code>generated-targets</code> method is called when all sources are
converted to the right types to actually create the result.
</para>
<para>The <code>generated-target</code> <!-- Is it generated-target or generated-targets? -->
method can be overridden
when you want to add additional properties to the generated
targets or use additional sources. For a real-life example,
suppose you have a program analysis tool that should be given a
name of executable and the list of all sources. Naturally, you
don't want to list all source files manually. Here's how the
<code>generated-targets</code> method can find the list of
sources automatically:
<programlisting>
class itrace-generator : generator {
....
rule generated-targets ( sources + : property-set : project name ? )
{
local leaves ;
local temp = [ virtual-target.traverse $(sources[1]) : : include-sources ] ;<!-- You must explain include-sources! -->
for local t in $(temp)
{
if ! [ $(t).action<!-- In what namespace is this evaluated? --> ]
{
leaves += $(t) ;
}
}
return [ generator.generated-targets $(sources) $(leafs)
: $(property-set) : $(project) $(name) ] ;
}
}
generators.register [ new itrace-generator nm.itrace : EXE : ITRACE ] ;
</programlisting>
The <code>generated-targets</code> method will be called with a single
source target of type <literal>EXE</literal>. The call to
<code>virtual-target.traverse</code> will return all targets the
executable depends on, and we further find files that are not
produced from anything. <!-- What does "not produced from anything" mean? -->
The found targets are added to the sources.
</para>
<para>The <code>run</code> method can be overriden to completely
customize the way the generator works. In particular, the conversion of
sources to the desired types can be completely customized. Here's
another real example. Tests for the Boost Python library usually
consist of two parts: a Python program and a C++ file. The C++ file is
compiled to Python extension that is loaded by the Python
program. But in the likely case that both files have the same name,
the created Python extension must be renamed. Otherwise, the Python
program will import itself, not the extension. Here's how it can be
done:
<programlisting>
rule run ( project name ? : property-set : sources * )
{
local python ;
for local s in $(sources)
{
if [ $(s).type ] = PY
{
python = $(s) ;
}
}
<!-- This is horrible code. Use a filter function, or at _least_ consolidate the two loops! -->
local libs ;
for local s in $(sources)
{
if [ type.is-derived [ $(s).type ] LIB ]
{
libs += $(s) ;
}
}
local new-sources ;
for local s in $(sources)
{
if [ type.is-derived [ $(s).type ] CPP ]
{
local name = [ $(s).name ] ; # get the target's basename
if $(name) = [ $(python).name ]
{
name = $(name)_ext ; # rename the target
}
new-sources += [ generators.construct $(project) $(name) :
PYTHON_EXTENSION : $(property-set) : $(s) $(libs) ] ;
}
}
result = [ construct-result $(python) $(new-sources) : $(project) $(name)
: $(property-set) ] ;
}
</programlisting>
<!-- Why are we doing this with a generator??? It seems
insane. We could just use a nice front-end rule that
calls some normal target-creation rules. No? -->
First, we separate all source into python files, libraries and C++
sources. For each C++ source we create a separate Python extension by
calling <code>generators.construct</code> and passing the C++ source
and the libraries. At this point, we also change the extension's name,
if necessary.
</para>
</section>
<section id="bbv2.extending.features">
<title>Features</title>
<para>
Often, we need to control the options passed the invoked tools. This
is done with features. Consider an example:
<programlisting>
# Declare a new free feature
import feature : feature ;
feature verbatim-options : : free ;
# Cause the value of the 'verbatim-options' feature to be
# available as 'OPTIONS' variable inside verbatim.inline-file
import toolset : flags ;
flags verbatim.inline-file OPTIONS &lt;verbatim-options&gt; ;<!-- You must tell the reader what the syntax of the flags rule is -->
# Use the "OPTIONS" variable
actions inline-file
{
"./inline-file.py" $(OPTIONS) $(&lt;) $(&gt;)
}
</programlisting>
We first define a new feature. Then, the <code>flags</code> invocation
says that whenever verbatin.inline-file action is run, the value of
the <code>verbatim-options</code> feature will be added to the
<code>OPTIONS</code> variable, and can be used inside the action body.
You'd need to consult online help (--help) to find all the features of
the <code>toolset.flags</code> rule.
<!-- It's been a while since I wrote these notes, so I don't
remember what I meant. But right here, I wrote "bad" and
circled it. Maybe you can figure out what I meant. ;-)
-->
</para>
<para>
Although you can define any set of features and interpret their values
in any way, Boost.Build suggests the following coding standard for
designing features.
</para>
<para>Most features should have a fixed set of values that is portable
(tool neutral) across the class of tools they are designed to work
with. The user does not have to adjust the values for a exact tool. For
example, <code>&lt;optimization&gt;speed</code> has the same meaning for
all C++ compilers and the user does not have to worry about the exact
options passed to the compiler's command line.
</para>
<para>
Besides such portable features there are special 'raw' features that
allow the user to pass any value to the command line parameters for a
particular tool, if so desired. For example, the
<code>&lt;cxxflags&gt;</code> feature allows you to pass any command line
options to a C++ compiler. The <code>&lt;include&gt;</code> feature
allows you to pass any string preceded by <code>-I</code> and the interpretation
is tool-specific. <!-- It's really tool-specific? That surprises me --> (See <xref
linkend="bbv2.faq.external"/> for an example of very smart usage of that
feature). Of course one should always strive to use portable
features, but these are still be provided as a backdoor just to make
sure Boost.Build does not take away any control from the user.
</para>
<para>
Using portable features is a good idea because:
<itemizedlist>
<listitem>
<para>When a portable feature is given a fixed set of
values, you can build your project with two different
settings of the feature and Boost.Build will automatically
use two different directories for generated files.
Boost.Build does not try to separate targets built with
different raw options.
<!-- It's a computer program. It doesn't "care" about options -->
</para>
</listitem>
<listitem>
<para>Unlike with “raw” features, you don't need to use
specific command-line flags in your Jamfile, and it will be
more likely to work with other tools.
</para>
</listitem>
</itemizedlist>
</para>
<bridgehead>Steps for adding a feauture</bridgehead>
<!-- This section is redundant with the previous one -->
<para>Adding a feature requires three steps:
<orderedlist>
<listitem><para>Declaring a feature. For that, the "feature.feature"
rule is used. You have to decide on the set of <link
linkend="bbv2.reference.features.attributes">feature
attributes</link>:
<itemizedlist>
<listitem><para>if a feature has several values<!-- what do you mean by that?? --> and
significantly affects the build, make it “propagated,” so that the
whole project is built with the same value by
default</para></listitem>
<listitem><para>if a feature does not have a fixed
list of values, it must be “free.” For example, the
<code>include</code> feature is a free
feature.</para></listitem>
<listitem><para>if a feature is used to refer to a
path relative to the Jamfile, it must be a “path”
feature. <code>include</code> is also a path
feature.</para></listitem>
<listitem><para>if feature is used to refer to some target, it
must be a “dependency” feature. <!-- for example? --></para></listitem>
</itemizedlist>
</para>
</listitem>
<listitem><para>Representing the feature value in a
target-specific variable. Build actions are command
templates modified by Boost.Jam variable expansions. The
<code>toolset.flags</code> rule sets a target-specific
variable to the value of a feature.</para></listitem>
<listitem><para>Using the variable. The variable set in step 2 can
be used in a build action to form command parameters or
files.</para></listitem>
</orderedlist>
</para>
<bridgehead>Another example</bridgehead>
<para>Here's another example.
Let's see how we can make a feature that refers to a target. For example,
when linking dynamic libraries on windows, one sometimes needs to specify
"DEF file", telling what functions should be exported. It would be nice to
use this file like this:
<programlisting>
lib a : a.cpp : &lt;def-file&gt;a.def ;
</programlisting>
<!-- Why would that be nice? It seems to me that having a.def in the sources is the obvious and much nicer thing to do:
lib a : a.cpp a.def ;
-->
Actually, this feature is already supported, but anyway...
<!-- Something about saying that is very off-putting. I'm
sorry that I can't put my finger on it -->
</para>
<orderedlist>
<listitem>
<para>Since the feature refers to a target, it must be "dependency".
<programlisting>
feature def-file : : free dependency ;
</programlisting>
</para></listitem>
<listitem><para>One of the toolsets that cares about
<!-- The toolset doesn't "care." What do your really mean? -->
DEF files is msvc. The following line should be added to it.
<!-- Are you saying the msvc toolset is broken (or that it
doesn't use DEF files) as-shipped and the reader needs to
fix it? -->
<programlisting>
flags msvc.link DEF_FILE &lt;def-file&gt; ;
</programlisting>
<!-- And that line does... what? -->
</para></listitem>
<listitem><para>Since the DEF_FILE variable is not used by the
msvc.link action,
<!-- It's not? You just told us that MSVC "cares" about DEF files. I
presume that means that it uses them in some appropriate way? -->
we need to modify it to be:
<programlisting>
actions link bind DEF_FILE
{
$(.LD) .... /DEF:$(DEF_FILE) ....
}
</programlisting>
</para>
<para> Note the <code>bind DEF_FILE</code> part. It tells
bjam to translate the internal target name in
<varname>DEF_FILE</varname> to a corresponding filename in
the <code>link</code> action. Without it the expansion of
<code>$(DEF_FILE)</code> would be a strange symbol that is
not likely to make sense for the linker.
</para>
<!-- I have a note here that says: "none of this works for
targets in general, only source files." I'm not sure
what I meant by that; maybe you can figure it out. -->
<para>
We are almost done, but we should stop for a small workaround. Add the following
code to msvc.jam
<programlisting>
rule link
{
DEPENDS $(&lt;) : [ on $(&lt;) return $(DEF_FILE) ] ;
}
</programlisting>
<!-- You *must* explain the part in [...] above. It's completely opaque to the casual reader -->
This is needed to accomodate some bug in bjam, which hopefully
will be fixed one day.
<!-- This is *NOT* a bug!! Anyway, BBv2 shouild handle this automatically. Why doesn't it? -->
</para></listitem>
</orderedlist>
<bridgehead>Variants and composite features.</bridgehead>
<para>Sometimes you want to create a shortcut for some set of
features. For example, <code>release</code> is a value of
<code>&lt;variant&gt;</code> and is a shortcut for a set of features.
</para>
<para>It is possible to define your own build variants. For example:
<programlisting>
variant crazy : &lt;optimization&gt;speed &lt;inlining&gt;off
&lt;debug-symbols&gt;on &lt;profiling&gt;on ;
</programlisting>
will define a new variant with the specified set of properties. You
can also extend an existing variant:
<programlisting>
variant super_release : release : &lt;define&gt;USE_ASM ;
</programlisting>
In this case, <code>super_release</code> will expand to all properties
specified by <code>release</code>, and the additional one you've specified.
</para>
<para>You are not restricted to using the <code>variant</code> feature
only.
<!-- What do you mean by that? How is defining a new feature related to what came before? -->
Here's example that defines a brand new feature:
<programlisting>
feature parallelism : mpi fake none : composite link-incompatible ;
feature.compose &lt;parallelism&gt;mpi : &lt;library&gt;/mpi//mpi/&lt;parallelism&gt;none ;
feature.compose &lt;parallelism&gt;fake : &lt;library&gt;/mpi//fake/&lt;parallelism&gt;none ;
</programlisting>
<!-- The use of the <library>/mpi//mpi/<parallelism>none construct
above is at best confusing and unexplained -->
This will allow you to specify the value of feature
<code>parallelism</code>, which will expand to link to the necessary
library.
</para>
</section>
<section id="bbv2.extending.rules">
<title>Main target rules</title>
<para>
A main target rule (e.g “<functionname>exe</functionname>
Or “<functionname>lib</functionname>”) creates a top-level target. It's quite likely that you'll want to declare your own and
there are two ways to do that.
<!-- Why did "that" get changed to "this" above? -->
</para>
<para id="bbv2.extending.rules.main-type">The first way applies when
<!-- This is not a "way of defining a main target rule." Rephrase this and the previous sentence. -->
your target rule should just produce a target of specific type. In that case, a
rule is already defined for you! When you define a new type, Boost.Build
automatically defines a corresponding rule. The name of the rule is
obtained from the name of the type, by downcasing all letters and
replacing underscores with dashes.
<!-- This strikes me as needless complexity, and confusing. Why
do we have the uppercase-underscore convention for target
types? If we just dropped that, the rule names could be
the same as the type names. -->
For example, if you create a module
<filename>obfuscate.jam</filename> containing:
<programlisting>
import type ;
type.register OBFUSCATED_CPP : ocpp ;
import generators ;
generators.register-standard obfuscate.file : CPP : OBFUSCATED_CPP ;
</programlisting>
and import that module, you'll be able to use the rule "obfuscated-cpp"
in Jamfiles, which will convert source to the OBFUSCATED_CPP type.
</para>
<para>
The second way is to write a wrapper rule that calls any of the existing
rules. For example, suppose you have only one library per directory and
want all cpp files in the directory to be compiled into that library. You
can achieve this effect using:
<programlisting>
lib codegen : [ glob *.cpp ] ;
</programlisting>
If you want to make it even simpler, you could add the following
definition to the <filename>Jamroot.jam</filename> file:
<programlisting>
rule glib ( name : extra-sources * : requirements * )
{
lib $(name) : [ glob *.cpp ] $(extra-sources) : $(requirements) ;
}
</programlisting>
allowing you to reduce the Jamfile to just
<programlisting>
glib codegen ;
</programlisting>
</para>
<para>
Note that because you can associate a custom generator with a target type,
the logic of building can be rather complicated. For example, the
<code>boostbook</code> module declares a target type
<code>BOOSTBOOK_MAIN</code> and a custom generator for that type. You can
use that as example if your main target rule is non-trivial.
</para>
</section>
<section id="bbv2.extending.toolset_modules">
<title>Toolset modules</title>
<para>
If your extensions will be used only on one project, they can be placed in
a separate <filename>.jam</filename> file and imported by your
<filename>Jamroot.jam</filename>. If the extensions will be used on many
projects, users will thank you for a finishing touch.
</para>
<para>The <code>using</code> rule provides a standard mechanism
for loading and configuring extensions. To make it work, your module
<!-- "module" hasn't been defined yet. Furthermore you haven't
said anything about where that module file must be
placed. -->
should provide an <code>init</code> rule. The rule will be called
with the same parameters that were passed to the
<code>using</code> rule. The set of allowed parameters is
determined by you. For example, you can allow the user to specify
paths, tool versions, and other options.
<!-- But it's not entirely arbitrary. We have a standard
parameter order which you should describe here for
context. -->
</para>
<para>Here are some guidelines that help to make Boost.Build more
consistent:
<itemizedlist>
<listitem><para>The <code>init</code> rule should never fail. Even if
the user provided an incorrect path, you should emit a warning and go
on. Configuration may be shared between different machines, and
wrong values on one machine can be OK on another.
<!-- So why shouldn't init fail on machines where it's wrong?? -->
</para></listitem>
<listitem><para>Prefer specifying the command to be executed
to specifying the tool's installation path. First of all, this
gives more control: it's possible to specify
<programlisting>
/usr/bin/g++-snapshot
time g++
<!-- Is this meant to be a single command? If not, insert "or" -->
</programlisting>
as the command. Second, while some tools have a logical
"installation root", it's better if the user doesn't have to remember whether
a specific tool requires a full command or a path.
<!-- But many tools are really collections: e.g. a
compiler, a linker, and others. The idea that the
"command to invoke" has any significance may be
completely bogus. Plus if you want to allow "time
/usr/bin/g++" the toolset may need to somehow parse
the command and find the path when it needs to invoke
some related executable. And in that case, will the
command be ignored? This scheme doesn't scale and
should be fixed. -->
</para></listitem>
<listitem><para>Check for multiple initialization. A user can try to
initialize the module several times. You need to check for this
and decide what to do. Typically, unless you support several
versions of a tool, duplicate initialization is a user error.
<!-- Why should that be typical? -->
If the
tool's version can be specified during initialization, make sure the
version is either always specified, or never specified (in which
case the tool is initialied only once). For example, if you allow:
<programlisting>
using yfc ;
using yfc : 3.3 ;
using yfc : 3.4 ;
</programlisting>
Then it's not clear if the first initialization corresponds to
version 3.3 of the tool, version 3.4 of the tool, or some other
version. This can lead to building twice with the same version.
<!-- That would not be so terrible, and is much less harmful
than this restriction, IMO. It makes site-config
harder to maintain than necessary. -->
</para></listitem>
<listitem><para>If possible, <code>init</code> must be callable
with no parameters. In which case, it should try to autodetect all
the necessary information, for example, by looking for a tool in
<envar>PATH</envar> or in common installation locations. Often this
is possible and allows the user to simply write:
<programlisting>
using yfc ;
</programlisting>
</para></listitem>
<listitem><para>Consider using facilities in the
<code>tools/common</code> module. You can take a look at how
<code>tools/gcc.jam</code> uses that module in the <code>init</code> rule.
</para></listitem>
</itemizedlist>
</para>
</section>
</chapter>
<!--
Local Variables:
sgml-indent-data: t
sgml-parent-document: ("userman.xml" "chapter")
sgml-set-face: t
End:
-->