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214 lines
7.2 KiB
Plaintext
214 lines
7.2 KiB
Plaintext
# Copyright (C) Vladimir Prus 2002. Permission to copy, use, modify, sell and
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# distribute this software is granted provided this copyright notice appears in
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# all copies. This software is provided "as is" without express or implied
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# warranty, and with no claim as to its suitability for any purpose.
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# Support for the Qt GUI library version 3
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# (http://www.trolltech.com/products/qt3/index.html).
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# For new developments, it's recommented to use Qt4 via the qt4
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# Boost.Build module.
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import modules ;
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import feature ;
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import errors ;
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import type ;
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import "class" : new ;
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import generators ;
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import project ;
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import toolset : flags ;
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# Convert this module into a project, so that we can declare
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# targets here.
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project.initialize $(__name__) ;
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project qt3 ;
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# Initialized the QT support module. The 'prefix' parameter
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# tells where QT is installed. When not given, environmental
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# variable QTDIR should be set.
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rule init ( prefix ? )
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{
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if ! $(prefix)
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{
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prefix = [ modules.peek : QTDIR ] ;
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if ! $(prefix)
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{
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errors.error
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"QT installation prefix not given and QTDIR variable is empty" ;
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}
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}
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if $(.initialized)
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{
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if $(prefix) != $(.prefix)
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{
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errors.error
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"Attempt the reinitialize QT with different installation prefix" ;
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}
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}
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else
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{
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.initialized = true ;
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.prefix = $(prefix) ;
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generators.register-standard qt3.moc : H : CPP(moc_%) : <allow>qt3 ;
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# Note: the OBJ target type here is fake, take a look
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# at qt4.jam/uic-h-generator for explanations that
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# apply in this case as well.
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generators.register [ new moc-h-generator-qt3
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qt3.moc.cpp : MOCCABLE_CPP : OBJ : <allow>qt3 ] ;
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# The UI type is defined in types/qt.jam,
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# and UIC_H is only used in qt.jam, but not in qt4.jam, so
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# define it here.
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type.register UIC_H : : H ;
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generators.register-standard qt3.uic-h : UI : UIC_H : <allow>qt3 ;
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# The following generator is used to convert UI files to CPP
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# It creates UIC_H from UI, and constructs CPP from UI/UIC_H
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# In addition, it also returns UIC_H target, so that it can bee
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# mocced.
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class qt::uic-cpp-generator : generator
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{
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rule __init__ ( )
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{
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generator.__init__ qt3.uic-cpp : UI UIC_H : CPP : <allow>qt3 ;
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}
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rule run ( project name ? : properties * : sources + )
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{
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# Consider this:
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# obj test : test_a.cpp : <optimization>off ;
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#
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# This generator will somehow be called in this case, and,
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# will fail -- which is okay. However, if there are <library>
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# properties they will be converted to sources, so the size of
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# 'sources' will be more than 1. In this case, the base generator
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# will just crash -- and that's not good. Just use a quick test
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# here.
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local result ;
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if ! $(sources[2])
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{
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# Construct CPP as usual
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result = [ generator.run $(project) $(name)
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: $(properties) : $(sources) ] ;
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# If OK, process UIC_H with moc. It's pretty clear that
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# the object generated with UIC will have Q_OBJECT macro.
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if $(result)
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{
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local action = [ $(result[1]).action ] ;
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local sources = [ $(action).sources ] ;
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local mocced = [ generators.construct $(project) $(name)
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: CPP : $(properties) : $(sources[2]) ] ;
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result += $(mocced[2-]) ;
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}
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}
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return $(result) ;
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}
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}
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generators.register [ new qt::uic-cpp-generator ] ;
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# Finally, declare prebuilt target for QT library.
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local usage-requirements =
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<include>$(.prefix)/include
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<dll-path>$(.prefix)/lib
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<library-path>$(.prefix)/lib
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<allow>qt3
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;
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lib qt : : <name>qt-mt <threading>multi : : $(usage-requirements) ;
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lib qt : : <name>qt <threading>single : : $(usage-requirements) ;
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}
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}
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class moc-h-generator-qt3 : generator
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{
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rule __init__ ( * : * )
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{
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generator.__init__ $(1) : $(2) : $(3) : $(4) : $(5) : $(6) : $(7) : $(8) : $(9) ;
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}
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rule run ( project name ? : property-set : sources * )
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{
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if ! $(sources[2]) && [ $(sources[1]).type ] = MOCCABLE_CPP
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{
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name = [ $(sources[1]).name ] ;
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name = $(name:B) ;
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local a = [ new action $(sources[1]) : qt3.moc.cpp :
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$(property-set) ] ;
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local target = [
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new file-target $(name) : MOC : $(project) : $(a) ] ;
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local r = [ virtual-target.register $(target) ] ;
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# Since this generator will return H target, the linking generator
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# won't use it at all, and won't set any dependency on it.
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# However, we need to target to be seen by bjam, so that dependency
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# from sources to this generated header is detected -- if jam does
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# not know about this target, it won't do anything.
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DEPENDS all : [ $(r).actualize ] ;
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return $(r) ;
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}
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}
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}
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# Query the installation directory
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# This is needed in at least two scenarios
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# First, when re-using sources from the Qt-Tree.
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# Second, to "install" custom Qt plugins to the Qt-Tree.
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rule directory
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{
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return $(.prefix) ;
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}
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# -f forces moc to include the processed source file.
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# Without it, it would think that .qpp is not a header and would not
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# include it from the generated file.
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actions moc
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{
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$(.prefix)/bin/moc -f $(>) -o $(<)
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}
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# When moccing .cpp files, we don't need -f, otherwise generated
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# code will include .cpp and we'll get duplicated symbols.
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actions moc.cpp
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{
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$(.prefix)/bin/moc $(>) -o $(<)
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}
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space = " " ;
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# Sometimes it's required to make 'plugins' available during
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# uic invocation. To help with this we add paths to all dependency
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# libraries to uic commane line. The intention is that it's possible
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# to write
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#
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# exe a : ... a.ui ... : <uses>some_plugin ;
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#
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# and have everything work. We'd add quite a bunch of unrelated paths
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# but it won't hurt.
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flags qt3.uic-h LIBRARY_PATH <xdll-path> ;
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actions uic-h
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{
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$(.prefix)/bin/uic $(>) -o $(<) -L$(space)$(LIBRARY_PATH)
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}
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flags qt3.uic-cpp LIBRARY_PATH <xdll-path> ;
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# The second target is uic-generated header name. It's placed in
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# build dir, but we want to include it using only basename.
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actions uic-cpp
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{
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$(.prefix)/bin/uic $(>[1]) -i $(>[2]:D=) -o $(<) -L$(space)$(LIBRARY_PATH)
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}
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