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build/src/engine/object.h
2020-09-09 09:46:08 -05:00

78 lines
1.9 KiB
C++

/*
* Copyright 2011 Steven Watanabe
*
* This file is part of Jam - see jam.c for Copyright information.
*/
/*
* object.h - object manipulation routines
*/
#ifndef BOOST_JAM_OBJECT_H
#define BOOST_JAM_OBJECT_H
#include "config.h"
#include <string>
#include <cstring>
typedef struct _object OBJECT;
OBJECT * object_new( char const * const );
OBJECT * object_new_range( char const * const, int32_t size );
void object_done( void );
#if defined(NDEBUG) && !defined(BJAM_NO_MEM_CACHE)
struct hash_header
{
unsigned int hash;
struct hash_item * next;
};
#define object_str( obj ) ((char const *)(obj))
#define object_copy( obj ) (obj)
#define object_free( obj ) ((void)0)
#define object_equal( lhs, rhs ) ((lhs) == (rhs))
#define object_hash( obj ) (((struct hash_header *)((char *)(obj) - sizeof(struct hash_header)))->hash)
#else
char const * object_str ( OBJECT * );
OBJECT * object_copy ( OBJECT * );
void object_free ( OBJECT * );
int object_equal( OBJECT *, OBJECT * );
unsigned int object_hash ( OBJECT * );
#endif
namespace b2 { namespace jam {
struct object
{
inline object(const object &o)
: obj(object_copy(o.obj)) {}
inline explicit object(OBJECT *o)
: obj(object_copy(o)) {}
inline explicit object(const char * val)
: obj(object_new(val)) {}
inline explicit object(const std::string &val)
: obj(object_new(val.c_str())) {}
inline ~object() { if (obj) object_free(obj); }
inline OBJECT * release() { OBJECT *r = obj; obj = nullptr; return r; }
inline operator OBJECT*() const { return obj; }
inline operator std::string() const { return object_str(obj); }
inline bool operator==(OBJECT *o) const { return std::strcmp(object_str(obj), object_str(o)) == 0; }
private:
OBJECT * obj = nullptr;
};
}}
#endif