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not by project attribute. The problem with the previous interface was that it was not possible to mark target as explicit anywhere else, such as in helper module which declares target in project module, or in toolset module. * new/targets.jam (project-target.mark-target-as-explicit): New rule (project-target.targets-to-build): Use self.explicit-targets. * new/project.jam (project-attributes.set): Don't allow 'explicit-targets'. [SVN r18900]
1742 lines
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1742 lines
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<title>Boost.Build v2 user manual</title>
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<!-- Things yet to document:
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- build request, build request expansion and directly requested targets
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- conditional properties
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-->
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<body>
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<p><a href="../../index.htm"><img class="banner" height="86" width="277"
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alt="C++ Boost" src="c++boost.gif"></a></p>
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<h1>Boost.Build v2 user manual<br class="clear">
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</h1>
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<hr>
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<dl class="page-index">
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<dt><a href="#sec-tutorial">Tutorial</a></dt>
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<dd>
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<dl class="page-index">
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<dt><a href="#hello">Hello, world</a></dt>
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<dt><a href="#properties">Properties</a></dt>
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<dt><a href="#hierarchy">Project hierarchy</a></dt>
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<dt><a href="#using_libraries">Using libraries</a></dt>
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<dt><a href="#library_dependencies">Library dependencies</a></dt>
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<dt><a href="#static_shared">Static and shared libraries</a></dt>
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<dt><a href="#prebuilt_targets">Prebuilt targets</a></dt>
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</dl>
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</dd>
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<dt><a href="#sec-reference">Reference documentation</a></dt>
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<dd>
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<dl class="page-index">
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<dt><a href="#overview">Overview</a></dt>
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<dt><a href="#builins">Builtin facilities</a></dt>
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<dd>
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<dl class="page-index">
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<dt><a href="#builtins_features">Features</a></dt>
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</dl>
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</dd>
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<dt><a href="#features_properties">Features and properties</a></dt>
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<dd>
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<dl class="page-index">
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<dt><a href="#features_defined">Defintions</a></dt>
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<dt><a href="#property_validity">Property Validity</a></dt>
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<dt><a href="#feature_attributes">Feature Attributes</a></dt>
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|
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<dt><a href="#feature_declaration">Feature Declaration</a></dt>
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</dl>
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</dd>
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<dt><a href="#variants">Build Variants</a></dt>
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<dt><a href="#subfeatures">Subfeatures</a></dt>
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<dt><a href="#initialization">Initialization</a></dt>
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<dt><a href="#command_line">Command line</a></dt>
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<dt><a href="#projects">Projects</a></dt>
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<dt><a href="#targets">Targets</a></dt>
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<dt><a href="#build_process">Build process</a></dt>
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</dl>
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</dd>
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</dl>
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<hr>
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<h2 id="installation">Installation</h2>
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|
Assuming you're installing Boost.Build from sources, the following steps
|
|
are needed. All paths are given relatively to Boost.Build root directory,
|
|
which is the directory with the document you are reading. When using
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Boost distribution, Boost.Build root is located at
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<tt>$boost_root/tools/build</tt>.
|
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|
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<ol>
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<li>Go to "jam_src" directory and build Boost.Jam. Two convenient
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scripts are provided, "build.sh" (for Unix systems) and "build.bat"
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(for Windows). Run the appropriate one and Boost.Jam will be built to
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directory <tt>bin.{platform_name}.</tt>. The <a href=
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"jam_src/index.html">Boost.Jam documentation</a> has more details in
|
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case you need them.</li>
|
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|
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<li>
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Place the Boost.Jam binary, called "bjam" or "bjam.exe", somewhere in
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your <tt>PATH</tt>. Verify that correct bjam is being executed by
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|
running "bjam --version". You should get
|
|
<pre>
|
|
Boost.Build V2 (Milestone N)
|
|
|
|
</pre>
|
|
(where N is the version you've downloaded).
|
|
</li>
|
|
|
|
<li>Configure toolsets to use. Open <tt>new/user-config.jam</tt> file
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and follow instructions there to specify what compiles/libraries you
|
|
have and where they are located.</li>
|
|
|
|
<li>You should now be able to go to <tt>examples-v2/hello</tt>, and run
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<tt>bjam</tt> there. A simple application will be built. You can also
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play with other projects in <tt>examples-v2</tt>.
|
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<!-- This part should not go into intoduction docs, but we need to place
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it somewhere.
|
|
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<p>It is slighly better way is to copy <tt>new/user-config.jam</tt>
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|
into one of the locations where it can be found (given in <a href=
|
|
"#config_files_location">this table</a>). This prevent you from
|
|
accidentally overwriting your config when updating.</p> -->
|
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</li>
|
|
</ol>
|
|
|
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<p>When starting a new project which uses Boost.Build, you need to make
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sure that build system can be found. There are two ways.</p>
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|
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<ul>
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<li>Set enviromnetal variable <tt>BOOST_BUILD_PATH</tt> to the absolute
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path to <tt>kernel</tt> directory in Boost.Build installation.</li>
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<li>
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Create, at the top of your project, a file called
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<tt>boost-build.jam</tt>, with a single line:
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|
<pre>
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boost-build /path/to/boost.build ;
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</pre>
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</li>
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</ul>
|
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<p>If you're trying to use Boost.Build V2 on Boost itself, please note
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that when building Boost, V1 is used by default. You'd have to add
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<tt>--v2</tt> command line option to all "bjam" invocations.</p>
|
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|
|
<h2><a name="sec-tutorial">Tutorial</a></h2>
|
|
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<h3 id="hello">Hello, world</h3>
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|
The simplest project that Boost.Build can construct is stored in
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examples-v2/hello directory. The targets are declared in a file called
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|
<tt>Jamfile</tt>, which contains the following:
|
|
<pre>
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|
exe hello : hello.cpp ;
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</pre>
|
|
Even with this simple setup, you can do some interesting things. First of
|
|
all, running "bjam" would build binary "hello" from hello.cpp, in debug
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version. After that, you can run
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|
<pre>
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bjam release
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</pre>
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which would create release version of the 'hello' binary. Note that debug
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and release version would be created in different directories, so if you
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|
want to switch from debug to release version and back, no recompilation
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|
is needed. Let's extend the example by adding another line to Jamfile:
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<pre>
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exe hello2 : hello.cpp ;
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</pre>
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You can now rebuild both debug and release versions:
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|
<pre>
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bjam debug release
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</pre>
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You'll see that two versions of "hello2" binary are linked. Of course,
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|
hello.cpp won't be recompiled. Now you decide to remove all build
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products. You do that with the following command
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<pre>
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|
bjam --clean debug release
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</pre>
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It's also possible to create or clean only specific targets. Both
|
|
following commands are legal and create or clean only files that
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|
belonging the the named binary:
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<pre>
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bjam hello2
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bjam --clean hello2
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</pre>
|
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|
<h3 id="properties">Properties</h3>
|
|
|
|
<p>Boost.Build attempts to allow building different variants of projects,
|
|
e.g. for debugging and release, or in single and multithreaded mode. In
|
|
order to stay portable, it uses the concept of <em>features</em>, which
|
|
is abstract aspect of build configuration. <em>Property</em> is just a
|
|
(feature,value) pair. For example, there's a feature "debug-symbols",
|
|
which can have a value of "on" or "off". When users asks to build project
|
|
is a particual value, Boost.Build will automatically find the appropriate
|
|
flags to the used compiler.</p>
|
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|
|
<p>The "release" and "debug" in bjam invocation that we've seen are just
|
|
are short form of specifying values of feature "variant". There is a lot
|
|
of builtin features, and it's possible to write something like:</p>
|
|
<pre>
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|
bjam release inlining=off debug-symbols=on
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</pre>
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|
The first command line element specified the value of feature "variant".
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|
The feature is very common and is therefore special — it's possible
|
|
to specify only value. Another feature, "inlining" is not special, and
|
|
you should use
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|
<pre>
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|
feature-name=feature-value
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</pre>
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|
syntax for it. Complete description of features can be found <a href=
|
|
"#features_properties">here</a>. The set of properties specified in the
|
|
command line constitute <em>build request</em> — the desired
|
|
properties for requested targets, or for the project in the current
|
|
directory. The actual set of properties used for building is often
|
|
different. For example, when compiling a program you need some include
|
|
paths. It's not reasonable to ask the user to specify those paths with
|
|
each bjam invocation, so must be specified in Jamfile and added to the
|
|
build request. For another example, certain application can only be
|
|
linked in multithreaded mode. To support such situations, every target is
|
|
allowed to specify <em>requirements</em> -- properties that are required
|
|
to its building. Consider this example:
|
|
<pre>
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|
exe hello
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|
: hello.cpp
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|
: <include>/home/ghost/Work/boost <threading>multi
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</pre>
|
|
In this case, when hello is build, the two specified properties will
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|
always be present. This leads to a question: what if user explictly
|
|
requested single-threading. The answer is that requirement can affect
|
|
build properties only to a certain degree: the requested and actual
|
|
properties must be link-compatible. See <a href=
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|
"#link_compatibility">link compatibility</a> below. If they are not link
|
|
compatible, the bulding of the target is skipped. Previously, we've added
|
|
"hello2" target. Seems like we have to specify the same requirements for
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|
it, which results in duplication. But there's a better way. Each project
|
|
(i.e. each Jamfile), can specify a set of attributes, including
|
|
requirements:
|
|
<pre>
|
|
project
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|
: requirements <include>/home/ghost/Work/boost <threading>multi
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|
;
|
|
|
|
exe hello : hello.cpp ;
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|
exe hello2 : hello.cpp ;
|
|
</pre>
|
|
The effect would be as if we specified this requirement for both "hello"
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and "hello2".
|
|
|
|
<h3 id="hierarchy">Project hierarchy</h3>
|
|
|
|
<p>So far we only considered examples with one project (i.e. with one
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Jamfile). Typically, you'd have a lot of projects organized into a tree.
|
|
At the top of the tree there's <em>project root</em>. This is a directory
|
|
which contains, besides Jamfile, a file called "project-root.jam". Each
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other Jamfile has a single parent, which is the Jamfile in the nearest
|
|
parent directory. For example, in the following directory layout:</p>
|
|
<pre>
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|
[top]
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|
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|
|-- Jamfile
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|-- project-root.jam
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|
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|-- src
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| |
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|
| |-- Jamfile
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| \-- app.cpp
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\-- lib
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|-- lib1
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| |
|
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| |-- Jamfile
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|-- lib1.cpp
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</pre>
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project root is at top. Both src/Jamfile and lib/lib1/Jamfile have
|
|
[top]/Jamfile as parent project. Projects inherit all attributes (such as
|
|
requirements) from their parents. When the same attributes are specified
|
|
in the project, they are combined with inherited ones. For example, if
|
|
[top]/Jamfile has
|
|
<pre>
|
|
<include>/home/ghost/local
|
|
</pre>
|
|
in requirements, then all other projects will have that in their
|
|
requirements too. Of course, any project can add additional includes.
|
|
More details can be found in the section on <a href=
|
|
"#projects">projects</a>. Projects are not automatically built when their
|
|
parents are built. You should specify this explicitly. In our example,
|
|
[top]/Jamfile might contain:
|
|
<pre>
|
|
build-project src ;
|
|
</pre>
|
|
It will cause project in src to be built whenever project in [top] is
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built. However, targets in lib/lib1 will be built only if required. For
|
|
example, there may be 10 targets, and two of them are used by targets in
|
|
src/Jamfile. Then, only those two targets will be built.
|
|
|
|
<h3 id="using_libraries">Using libraries</h3>
|
|
Let's continue the above example and see how src/Jamfile can use
|
|
libraries from lib/lib1. (TODO: need to make this section consistent with
|
|
"examples-v2/libraries". Assume lib/lib1/Jamfile contains:
|
|
<pre>
|
|
lib lib1 : lib1.cpp ;
|
|
</pre>
|
|
Then, to use this library in src/Jamfile, we can write:
|
|
<pre>
|
|
exe app : app.cpp ../lib/lib1//lib1 ;
|
|
</pre>
|
|
While "app.cpp" is a regular source file, "../lib/lib1//lib1" is a
|
|
reference to another target, here, library "lib1" declared in Jamfile at
|
|
"../lib/lib1". When linking the "app" binary, the needed version of the
|
|
library will be built and linked in. But what is meant by "needed"? For
|
|
example, we can request to build "app" with properties
|
|
<pre>
|
|
<optimization>full <cxxflags>-w-8080
|
|
</pre>
|
|
Which properties must be used for "lib1"? The answer is that some
|
|
properties are <em>propagated</em> — Boost.Build attemps to use
|
|
dependencies with the same value of propagated features. The
|
|
<optimization> feature is propagated, so both "app" and "lib1" will
|
|
be compiled with full optimization. But <cxxflags> feature is not
|
|
propagated: its value will be added as-is to compiler flags for "a.cpp",
|
|
but won't affect "lib1". There is still a couple of problems. First, the
|
|
library probably has some headers which must be used when compiling
|
|
"app.cpp". We could use requirements on "app" to add those includes, but
|
|
then this work will be repeated for all programs which use "lib1". A
|
|
better solution is to modify lib/lib1/Jamfilie in this way:
|
|
<pre>
|
|
project
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|
: usage-requirements <include>.
|
|
;
|
|
|
|
lib lib1 : lib1.cpp ;
|
|
</pre>
|
|
Usage requirements are requirements which are applied to dependents. In
|
|
this case, <include> will be applied to all targets which use
|
|
"lib1" — i.e. targets which have "lib1" either in sources or in
|
|
dependency properties. You'd need to specify usage requirements only
|
|
once, and programs which use "lib1" don't have to care about include
|
|
paths any longer. Or course, the path will be interpreted relatively to
|
|
"lib/lib1" and will be adjusted according to the <tt>bjam</tt>s
|
|
invocation directory. For example, if building from project root, the
|
|
final compiler's command line will contain <tt>-Ilib/lib1</tt>.
|
|
|
|
<p>The second problem is that we hardcode the path to library's Jamfile.
|
|
Imagine it's hardcoded in 20 different places and we change the directory
|
|
layout. The solution is to use project ids — symbolic names, not
|
|
tied to directory layout. First, we assign a project id to Jamfile in
|
|
lib/lib1:</p>
|
|
<pre>
|
|
project lib1
|
|
: usage-requirements <include>.
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|
;
|
|
</pre>
|
|
Second, we use the project id to refer to the library in src/Jamfile:
|
|
<pre>
|
|
exe app : app.cpp /lib1//lib1 ;
|
|
</pre>
|
|
The "/lib1//lib1" syntax is used to refer to target "lib1" in project
|
|
with global id "/lib1" (the slash is used to specify global id). This
|
|
way, users of "lib1" do not depend on its location, only on id, which is
|
|
supposedly stable. The only thing left, it to make sure that src/Jamfile
|
|
knows the project id that it uses. We add to [top]/Jamfile the following
|
|
line:
|
|
<pre>
|
|
use-project /lib1 : lib/lib1 ;
|
|
</pre>
|
|
Now, all projects can refer to "lib1" using the symbolic name. If the
|
|
library is moved somewhere, only a single line in the top-level Jamfile
|
|
should be changed.
|
|
|
|
<h3 id="library_dependencies">Library dependencies</h3>
|
|
|
|
<p>The previous example was simple. Often, there are long chains of
|
|
dependencies between libraries. The main application is a thin wrapper on
|
|
top of library with core logic, which uses library of utility functions,
|
|
which uses boost filesystem library. Looks like successfull linking of
|
|
main application requires something like:</p>
|
|
<pre>
|
|
lib utils : utils.cpp ; # Uses Boost.Filesystem
|
|
lib core : core.cpp ; # Uses 'utils'
|
|
exe app : app.cpp core utils /boost/filesystem//fs ;
|
|
|
|
</pre>
|
|
This works, but each application should, in effect, explicitly specify
|
|
all libraries that it uses, either directly or indirectly. This is
|
|
troublesome: when the 'utils' library starts using another libraries, you
|
|
have to adjust list of sources for all applications. Jamfiles become
|
|
unstable.
|
|
|
|
<p>Usage requirements can help again. There's a builtin dependency
|
|
feature <library>. When found in properties for executable, it
|
|
causes a library, identified by the feature's value, to be linked into
|
|
executable. Seems like the effect is the same as when library is
|
|
specified in sources. But the feature allows us to write:</p>
|
|
<pre>
|
|
lib utils : utils.cpp : : : <library>/boost/filesystem//fs ;
|
|
lib core : core.cpp : : : <library>utils ;
|
|
exe app : app.cpp core ;
|
|
|
|
</pre>
|
|
|
|
<p>The application uses "core", which has <library>utils in usage
|
|
requirements, so that property will added to build properties for "app".
|
|
As the result, "utils" will be linked to "app" — automatically.
|
|
Likewise, "/boost/filesystem//fs" will be linked in without any
|
|
effort.</p>
|
|
|
|
<p>The <library> property can be used in more ways. For example, if
|
|
"/boost/filesystem//fs" should be linked to all applications in your
|
|
project, you can add <library>/boost/filesystem//fs to requirements
|
|
of the project, like this:</p>
|
|
<pre>
|
|
project
|
|
: requirements <library>/boost/filesystem//fs
|
|
;
|
|
|
|
</pre>
|
|
|
|
<h3 id="static_shared">Static and shared libaries</h3>
|
|
While the previous section explained how to create and use libraries, it
|
|
omitted one important detail. Libraries can be either <em>static</em>,
|
|
which means they are included in executable files which use them, or
|
|
<em>shared</em> (a.k.a. <em>dynamic</em>), which are only referred to
|
|
from executables, and must be available at run time. Boost.Build can work
|
|
with both types. By default, all libraries are shared. This is much more
|
|
efficient in build time and space. But the need to install all libraries
|
|
to some location is not always convenient, especially for debug builds.
|
|
Also, if the installed shared library changes, all application which use
|
|
it might start to behave differently.
|
|
|
|
<p>Static libraries do not suffer from these problems, but considerably
|
|
increase the size of application. Before describing static libraries,
|
|
it's reasonable to give another, quite simple approach. If your project
|
|
is built with <hardcode-dll-paths>true property, then the
|
|
application will include the full paths for all shared libraries,
|
|
eliminating the above problems. Unfortunately, you no longer can move
|
|
shared library to a different location, which makes this option suitable
|
|
only for debug builds. Further, only gcc compiler supports this
|
|
option.</p>
|
|
|
|
<p>Building a library statically is easy. You'd need to change the value
|
|
of <link> feature from it's deafault value <tt>shared</tt>, to
|
|
<tt>static</tt>. So, to build everything as static libraries, you'd
|
|
say</p>
|
|
<pre>
|
|
bjam link=static
|
|
</pre>
|
|
on the command line. The linking mode can be fine-tuned on per-target
|
|
basis.
|
|
|
|
<ol>
|
|
<li>
|
|
Suppose your library can be only build statically. This is easily
|
|
achieved using requirements:
|
|
<pre>
|
|
lib l : l.cpp : <link>static ;
|
|
|
|
</pre>
|
|
</li>
|
|
|
|
<li>
|
|
What if library can be both static and shared, but when using it in
|
|
specific executable, you want it static? <a href=
|
|
"#target_reference">Target references</a> are here to help:
|
|
<pre>
|
|
exe important : main.cpp helpers/<link>static ;
|
|
|
|
</pre>
|
|
</li>
|
|
|
|
<li>
|
|
What if the library is defined in some other project, which you
|
|
cannot change. But still, you want static linking to that library in
|
|
all cases. You can use target references everywhere:
|
|
<pre>
|
|
exe e1 : e1.cpp /other_project//lib1/<link>static ;
|
|
exe e10 : e10.cpp /other_project//lib1/<link>static ;
|
|
|
|
</pre>
|
|
but that's far from being convenient. Another way is to introduce a
|
|
level of indirection: create a local target, which will refer to
|
|
static version of <tt>lib1</tt>. Here's the solution:
|
|
<pre>
|
|
alias lib1 : /other_project//lib1/<link>static ;
|
|
exe e1 : e1.cpp lib1 ;
|
|
exe e10 : e10.cpp lib1 ;
|
|
|
|
</pre>
|
|
(Note, that the "alias" target type is not yet implemented, but it's
|
|
quite simple to do. I bet it's waiting for you to do it ;-))
|
|
</li>
|
|
</ol>
|
|
|
|
<h3 id="prebuilt_targets">Prebuilt targets</h3>
|
|
We've just learned how to use libraries which are created by Boost.Build.
|
|
But some libraries are not. At the same time, those libraries can have
|
|
different versions (release and debug, for example), that we should
|
|
select depending on build properties. Prebuilt targets provide a
|
|
mechanism for that. Jamfile in lib/lib2 can contain:
|
|
<pre>
|
|
lib lib2
|
|
:
|
|
: <file>lib2_release.a <variant>release
|
|
;
|
|
|
|
lib lib2
|
|
:
|
|
: <file>lib2_debug.a <variant>debug
|
|
;
|
|
</pre>
|
|
This defines two alternatives for target "lib2", and for each one names a
|
|
prebuilt file. Naturally, there are no sources. Instead, the <file>
|
|
feature is used to specify the file name. Which alternative is selected
|
|
depends on properties of dependents. If "app" binary should use "lib2",
|
|
we can write:
|
|
<pre>
|
|
exe app : app.cpp /lib/lib1//lib2 ../lib/lib2//lib2 ;
|
|
</pre>
|
|
If we build release version of "app", then it will be linked with
|
|
"lib2_release.a", and debug version will use "lib2_debug.a". Another
|
|
important kind of prebuilt targets are system libraries — more
|
|
specifically, libraries which are automatically found by the compiler.
|
|
E.g. gcc uses "-l" switch for that. Such libraries should be declared
|
|
almost like regular ones:
|
|
<pre>
|
|
lib zlib : : <name>z ;
|
|
</pre>
|
|
We again don't specify any sources, but give a name which should be
|
|
passed to the compiler. In this example, and for gcc compiler, the "-lz"
|
|
option will be added. Paths where library should be searched can also be
|
|
specified:
|
|
<pre>
|
|
lib zlib : : <name>z <search>/opt/lib ;
|
|
</pre>
|
|
And, of course, two variants can be used:
|
|
<pre>
|
|
lib zlib : : <name>z <variant>release ;
|
|
lib zlib : : <name>z_d <variant>debug ;
|
|
</pre>
|
|
Of course, you'll probably never in your life need debug version of zlib,
|
|
but for other libraries this is quite reasonable.
|
|
|
|
<h2><a name="sec-reference">Reference</a></h2>
|
|
This section will document mostly high-level view of Boost.Build,
|
|
mentioning appropriate modules and rules. The on-line help system must be
|
|
used to obtain low-level documentation (see the <a href=
|
|
"#help_option">help option</a>).
|
|
|
|
<h3 id="overview">Overview</h3>
|
|
|
|
<p>The most fundemental entity in Boost.Build is <em>main target</em>.
|
|
This is object that user want to construct from sources and keep up to
|
|
date with regard to those sources. Typical examples of main targets are
|
|
executable files and libraries.</p>
|
|
|
|
<p>Main targets are grouped in <em>projects</em>. Their main purpose is
|
|
organization: related targets placed in one project, can then be built
|
|
together, or share some definitions.</p>
|
|
|
|
<p>Main targets and projects are described mostly in declarative fashion.
|
|
(TODO: what "declarative fashion" means to a user?)
|
|
<!-- "making use" is very vague -->
|
|
To make some use of them, user issues <a href="#build_request">build
|
|
request</a>, which specifies what targets user wants to build, and what
|
|
properties are desirable. Build request is not necessary explicit.
|
|
Invoking the build system without parameters will build the project in
|
|
current directory with default properties.</p>
|
|
|
|
<p>The <em>properties</em> describe various aspects of constructed
|
|
objects. For portability, they are specified in a normalized form, for
|
|
example</p>
|
|
<pre>
|
|
<optimization>full <inlining>off
|
|
</pre>
|
|
Depending on the compiler used, this will be translated into appropriate
|
|
flags.
|
|
|
|
<p>Construction of each main target begins with finding properties for
|
|
<em>this</em> main target. They are found by processing both build
|
|
request, and <em>target requirements</em>, which give properties needed
|
|
for the target to build. For example, a given main target might require
|
|
certian defines, or will not work unless compiled in multithreaded mode.
|
|
The process of finding properties for main target is described in <a
|
|
href="#property_refinement">property refinement</a>.</p>
|
|
|
|
<p>After that, dependencies (i.e. other main targets) are build
|
|
recursively. Build request for dependencies is not always equal to those
|
|
of dependent — certain properties are dropped and user can
|
|
explicitly specify desired properties for dependencies. See <a href=
|
|
"#propagated_features">propagated features</a> and <a href=
|
|
"#target_reference">target reference</a> for details.</p>
|
|
|
|
<p>When dependencies are constructed, the dependency graph for this main
|
|
target and for this property set is created, which describes which files
|
|
need to be created, on which other files they depend and what actions are
|
|
needed to construct those files. There's more that one method, and user
|
|
can define new ones, but usually, this involves <em>generators</em> and
|
|
<em>target types</em>.</p>
|
|
|
|
<p>Target type is just a way to classify targets. For example, there are
|
|
builtin types <tt>EXE</tt>, <tt>OBJ</tt> and <tt>CPP</tt>. <a href=
|
|
"#generators">Generators</a> are objects that know how to convert between
|
|
different target type. When a target of a given type must be created, all
|
|
generators for that type, which can handle needed properties, are found.
|
|
Each is passed the list of sources, and either fails, or returns a
|
|
dependency graph. If a generator cannot produce desired type from given
|
|
sources, it may try to recursively construct types that it can handle
|
|
from the types is was passed. This allows to try all possible
|
|
transformations. When all generators are tried, a dependency graph is
|
|
selected.</p>
|
|
|
|
<p>Finally, the dependency graph is passed to underlying Boost.Jam
|
|
program, which runs all actions needed to bring all main targets up-to
|
|
date. At this step, implicit dependencies are also scanned and accounted
|
|
for, as described <a href="#dependency_scanning">here</a>.</p>
|
|
|
|
<h3 id="builtins">Builtin facilities</h3>
|
|
|
|
<h4 id="builtins_features">Features</h4>
|
|
|
|
<dl>
|
|
<dt><tt>variant</tt></dt>
|
|
|
|
<dd>
|
|
The feature which combines several low-level features in order to
|
|
make building most common variants simple.
|
|
|
|
<p><b>Allowed values:</b> <tt>debug</tt>, <tt>release</tt>,
|
|
<tt>profile</tt></p>
|
|
|
|
<p>The value <tt>debug</tt> expands to</p>
|
|
<pre>
|
|
<optimization>off <debug-symbols>on <inlining>off <runtime-debugging>on
|
|
|
|
</pre>
|
|
|
|
<p>The value <tt>release</tt> expands to</p>
|
|
<pre>
|
|
<optimization>speed <debug-symbols>off <inlining>full <runtime-debugging>off
|
|
</pre>
|
|
|
|
<p>The value <tt>profile</tt> expands to the same as
|
|
<tt>release</tt>, plus:</p>
|
|
<pre>
|
|
<profiling>on <debug-symbols>on
|
|
</pre>
|
|
|
|
<p><b>Rationale:</b> Runtime debugging is on in debug build so suit
|
|
expectations of people used various IDEs. It's assumed other folks
|
|
don't have any specific expectation in this point.</p>
|
|
</dd>
|
|
</dl>
|
|
|
|
<h3><a name="features_properties">Features and properties</a></h3>
|
|
|
|
<h4><a name="features_defined">Definitions</a></h4>
|
|
|
|
<p>A <em>feature</em> is a normalized (toolset-independent) aspect of a
|
|
build configuration, such as whether inlining is enabled. Feature names
|
|
may not contain the '<tt>></tt>' character.</p>
|
|
|
|
<div class="alert">
|
|
And what about dash?
|
|
</div>
|
|
|
|
<p>Each feature in a build configuration has one or more associated
|
|
<em>value</em>s. Feature values for non-free features may not contain the
|
|
'<tt><</tt>', '<tt>:</tt>', or '<tt>=</tt>' characters. Feature values
|
|
for free features may not contain the '<tt><</tt>' character.</p>
|
|
|
|
<p>A <em>property</em> is a (feature,value) pair, expressed as
|
|
<feature>value.</p>
|
|
|
|
<p>A <em>subfeature</em> is a feature which only exists in the presence
|
|
of its parent feature, and whose identity can be derived (in the context
|
|
of its parent) from its value. A subfeature's parent can never be another
|
|
subfeature. Thus, features and their subfeatures form a two-level
|
|
hierarchy.</p>
|
|
|
|
<p>A <em>value-string</em> for a feature <b>F</b> is a string of the form
|
|
<tt>value-subvalue1-subvalue2</tt>...<tt>-subvalueN</tt>, where
|
|
<tt>value</tt> is a legal value for <b>F</b> and
|
|
<tt>subvalue1</tt>...<tt>subvalueN</tt> are legal values of some of
|
|
<b>F</b>'s subfeatures. For example, the properties
|
|
<tt><toolset>gcc <toolset-version>3.0.1</tt> can be expressed
|
|
more conscisely using a value-string, as
|
|
<tt><toolset>gcc-3.0.1</tt>.</p>
|
|
|
|
<p>A <em>property set</em> is a set of properties (i.e. a collection
|
|
without dublicates), for instance: <tt><toolset>gcc
|
|
<runtime-link>static</tt>.</p>
|
|
|
|
<p>A <em>property path</em> is a property set whose elements have been
|
|
joined into a single string separated by slashes. A property path
|
|
representation of the previous example would be
|
|
<tt><toolset>gcc/<runtime-link>static</tt>.</p>
|
|
|
|
<p>A <em>build specification</em> is a property set which fully describes
|
|
the set of features used to build a target.</p>
|
|
|
|
<h4><a name="property_validity">Property Validity</a></h4>
|
|
For <a href="#free">free</a> features, all values are valid. For all
|
|
other features, the valid values are explicitly specified, and the build
|
|
system will report an error for the use of an invalid feature-value.
|
|
Subproperty validity may be restricted so that certain values are valid
|
|
only in the presence of certain other subproperties. For example, it is
|
|
possible to specify that the <code><gcc-target>mingw</code>
|
|
property is only valid in the presence of
|
|
<code><gcc-version>2.95.2</code>.
|
|
|
|
<h4><a name="feature_attributes">Feature Attributes</a></h4>
|
|
|
|
<p>Each feature has a collection of zero or more of the following
|
|
attributes. Feature attributes are low-level descriptions of how the
|
|
build system should interpret a feature's values when they appear in a
|
|
build request. We also refer to the attributes of properties, so that a
|
|
<i>incidental</i> property, for example, is one whose feature is has the
|
|
<i>incidental</i> attribute.</p>
|
|
|
|
<ul>
|
|
<li>
|
|
<em>incidental</em>
|
|
|
|
<p>Incidental features are assumed not to affect build products at
|
|
all. As a consequence, the build system may use the same file for
|
|
targets whose build specification differs only in incidental
|
|
features. A feature which controls a compiler's warning level is one
|
|
example of a likely incidental feature.</p>
|
|
|
|
<p>Non-incidental features are assumed to affect build products, so
|
|
the files for targets whose build specification differs in
|
|
non-incidental features are placed in different directories as
|
|
described in <a href="#target_paths">target paths</a> below.</p>
|
|
</li>
|
|
|
|
<li>
|
|
<em>propagated</em>
|
|
|
|
<p id="propagated_features">Features of this kind are propagated to
|
|
dependencies. That is, if a <a href="#main_target">main target</a> is
|
|
built using a propagated property, the build systems attempts to use
|
|
the same property when building any of its dependencies as part of
|
|
that main target. For instance, when an optimized exectuable is
|
|
requested, one usually wants it to be linked with optimized
|
|
libraries. Thus, the <tt><optimization></tt> feature is
|
|
propagated.</p>
|
|
</li>
|
|
|
|
<li>
|
|
<em><a name="free">free</a></em>
|
|
|
|
<p>Most features have a finite set of allowed values, and can only
|
|
take on a single value from that set in a given build specification.
|
|
Free features, on the other hand, can have several values at a time
|
|
and each value can be an arbitrary string. For example, it is
|
|
possible to have several preprocessor symbols defined
|
|
simultaneously:</p>
|
|
<pre>
|
|
<define>NDEBUG=1 <define>HAS_CONFIG_H=1
|
|
</pre>
|
|
<br>
|
|
</li>
|
|
|
|
<li>
|
|
<em>optional</em>
|
|
|
|
<p>An optional feature is a feature which is not required to appear
|
|
in a build specification. Every non-optional non-free feature has a
|
|
default value which is used when a value for the feature is not
|
|
otherwise specified, either in a target's requirements or in the
|
|
user's build request. [A feature's default value is given by the
|
|
first value listed in the feature's declaration. -- move this
|
|
elsewhere - dwa]</p>
|
|
</li>
|
|
|
|
<li>
|
|
<em>symmetric</em>
|
|
|
|
<p>A symmetric feature's default value is not automatically included
|
|
in <a href="#variants">build variants</a>. Normally a feature only
|
|
generates a subvariant directory when its value differs from the
|
|
value specified by the build variant, leading to an assymmetric
|
|
subvariant directory structure for certain values of the feature. A
|
|
symmetric feature, when relevant to the toolset, always generates a
|
|
corresponding subvariant directory.</p>
|
|
</li>
|
|
|
|
<li>
|
|
<em>path</em>
|
|
|
|
<p>The value of a path feature specifies a path. The path is treated
|
|
as relative to the directory of Jamfile where path feature is used
|
|
and is translated appropriately by the build system when the build is
|
|
invoked from a different directory</p>
|
|
</li>
|
|
|
|
<li>
|
|
<em>implicit</em>
|
|
|
|
<p>Values of implicit features alone identify the feature. For
|
|
example, a user is not required to write "<toolset>gcc", but
|
|
can simply write "gcc". Implicit feature names also don't appear in
|
|
variant paths, although the values do. Thus: bin/gcc/... as opposed
|
|
to bin/toolset-gcc/.... There should typically be only a few such
|
|
features, to avoid possible name clashes.</p>
|
|
</li>
|
|
|
|
<li>
|
|
<em>composite</em>
|
|
|
|
<p>Composite features actually correspond to groups of properties.
|
|
For example, a build variant is a composite feature. When generating
|
|
targets from a set of build properties, composite features are
|
|
recursively expanded and <em>added</em> to the build property set, so
|
|
rules can find them if neccessary. Non-composite non-free features
|
|
override components of composite features in a build property
|
|
set.</p>
|
|
</li>
|
|
|
|
<li>
|
|
<em>link-incompatible</em>
|
|
|
|
<p>See <a href="#link_compatibility">below</a>.</p>
|
|
</li>
|
|
|
|
<li>
|
|
<em>dependency</em>
|
|
|
|
<p>The value of dependency feature if a target reference. When used
|
|
for building of a main target, the value of dependency feature is
|
|
treated as additional dependency.</p>
|
|
|
|
<p>For example, dependency features allow to state that library A
|
|
depends on library B. As the result, whenever an application will
|
|
link to A, it will also link to B. Specifying B as dependency of A is
|
|
different from adding B to the sources of A.
|
|
<!-- Need to clarify this. -->
|
|
</p>
|
|
</li>
|
|
</ul>
|
|
|
|
<p>Features which are neither free nor incidental are called
|
|
<em>base</em> features.</p>
|
|
|
|
<p>TODO: document active features..</p>
|
|
|
|
<h4><a name="feature_declaration">Feature Declaration</a></h4>
|
|
The low-level feature declaration interface is the <tt>feature</tt> rule
|
|
from the <tt>feature</tt> module:
|
|
<pre>
|
|
rule feature ( name : allowed-values * : attributes * )
|
|
</pre>
|
|
A feature's allowed-values may be extended wit The build system will
|
|
provide high-level rules which define features in terms of valid and
|
|
useful combinations of attributes.
|
|
|
|
<h3><a name="variants">Build Variants</a></h3>
|
|
A build variant, or (simply variant) is a special kind of composite
|
|
feature which automatically incorporates the default values of features
|
|
that . Typically you'll want at least two separate variants: one for
|
|
debugging, and one for your release code. [ Volodya says: "Yea, we'd need
|
|
to mention that it's a composite feature and describe how they are
|
|
declared, in pacticular that default values of non-optional features are
|
|
incorporated into build variant automagically. Also, do we wan't some
|
|
variant inheritance/extension/templates. I don't remember how it works in
|
|
V1, so can't document this for V2.". Will clean up soon -DWA ]
|
|
|
|
<h4 id="link_compatibility">Link compatible and incompatible
|
|
properties</h4>
|
|
|
|
<p>When the build system tries to generate a target (such as library
|
|
dependency) matching a given build request, it may find that an exact
|
|
match isn't possible — for example, the target may impose additonal
|
|
build requirements. We need to determine whether a buildable version of
|
|
that target can actually be used.</p>
|
|
|
|
<p>The build request can originate in many ways: It may come directly
|
|
from the user's command-line, from a dependency of a main target upon a
|
|
library, or from a dependency of a target upon an executable used to
|
|
build that target, for example. For each way, there are different rules
|
|
whether we can use a given subvariant or not. However we currently only
|
|
assume linking and therefore use a simple approach described in the
|
|
following paragraph.</p>
|
|
|
|
<p>In general, there are many possible situations: a libary which is
|
|
dependency of a main target and should be linked into it, target which is
|
|
directly requested on the command line, or build executable which is used
|
|
in the build process itself. At this moment we use a simple approach.</p>
|
|
|
|
<p>Two property sets are called <em>link-compatible</em> when targets
|
|
with those property sets can be used interchangably. In turn, two
|
|
property sets are link compatible when there's no link-incompatible
|
|
feature which has different values in those property sets. Whenever
|
|
requested and actual properties are link-compatible, it's OK. Otherwise,
|
|
it's an error.</p>
|
|
|
|
<h4 id="property_refinement">Definition of property refinement</h4>
|
|
|
|
<p>When a target with certain properties is requested, and that target
|
|
requires some set of properties, it is needed to find the set of
|
|
properties to use for building. This process is called <em>property
|
|
refinement</em> and is performed by these rules</p>
|
|
|
|
<ol>
|
|
<li>If original properties and required properties are not
|
|
link-compatible, refinement fails.</li>
|
|
|
|
<li>Each property in the required set is added to the original property
|
|
set</li>
|
|
|
|
<li>If the original property set includes property with a different
|
|
value of non free feature, that property is removed.</li>
|
|
</ol>
|
|
|
|
<h4 id="conditional_properties">Conditional properties</h4>
|
|
|
|
<p>Sometime it's desirable to apply certain requirements only for
|
|
specific combination of other properties. For example, one of compilers
|
|
that you use issues a poinless warning that you want to suppress by
|
|
passing a command line option to it. You would not want to pass that
|
|
option to other compilers. Condititional properties allow to do that.
|
|
Their systax is:</p>
|
|
<pre>
|
|
property ( "," property ) * ":" property
|
|
</pre>
|
|
For example, the problem above would be solved by:
|
|
<pre>
|
|
exe hello : hello.cpp : <toolset>yfc:<cxxflags>-disable-pointless-warning ;
|
|
</pre>
|
|
|
|
<h3><a name="initialization">Initialization</a></h3>
|
|
|
|
<p>bjam's first job upon startup is to load the Jam code which implements
|
|
the build system. To do this, it searches for a file called
|
|
"boost-build.jam", first in the invocation directory, then in its parent
|
|
and so forth up to the filesystem root, and finally in the directories
|
|
specified by the environment variable BOOST_BUILD_PATH. When found, the
|
|
file is interpreted, and should specify the build system location by
|
|
calling the boost-build rule:</p>
|
|
<pre>
|
|
rule boost-build ( location ? )
|
|
</pre>
|
|
If location is a relative path, it is treated as relative to the
|
|
directory of boost-build.jam. The directory specified by location and
|
|
directories in BOOST_BUILD_PATH are then searched for a file called
|
|
bootstrap.jam which is interpreted and is expected to bootstrap the build
|
|
system. This arrangement allows the build system to work without any
|
|
command-line or environment variable settings. For example, if the build
|
|
system files were located in a directory "build-system/" at your project
|
|
root, you might place a boost-build.jam at the project root containing:
|
|
<pre>
|
|
boost-build build-system ;
|
|
</pre>
|
|
In this case, running bjam anywhere in the project tree will
|
|
automatically find the build system.
|
|
|
|
<p>The default "bootstrap.jam", after loading some standard definitions,
|
|
loads two files, which can be provided/customised by user:
|
|
"site-config.jam" and "user-config.jam".</p>
|
|
|
|
<p>Locations where those files a search are summarized below:</p>
|
|
|
|
<table id="config_files_location" align="center" summary=
|
|
"search paths for configuration files">
|
|
<caption>
|
|
search paths for configuration files
|
|
</caption>
|
|
|
|
<tr>
|
|
<td>
|
|
</td>
|
|
|
|
<td>site-config.jam</td>
|
|
|
|
<td>user-config.jam</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Linux</td>
|
|
|
|
<td>/etc<br>
|
|
$HOME<br>
|
|
$BOOST_BUILD_PATH</td>
|
|
|
|
<td>$HOME<br>
|
|
$BOOST_BUILD_PATH</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Windows</td>
|
|
|
|
<td>$SystemRoot<br>
|
|
$HOME<br>
|
|
$BOOST_BUILD_PATH</td>
|
|
|
|
<td>$HOME<br>
|
|
$BOOST_BUILD_PATH</td>
|
|
</tr>
|
|
</table>
|
|
Boost.Build comes with default versions of those files, which can serve
|
|
as templates for customized versions.
|
|
|
|
<h3><a name="command_line">Command line</a></h3>
|
|
|
|
<p>The command line may contain:</p>
|
|
|
|
<ul>
|
|
<li>Jam options,</li>
|
|
|
|
<li>Boost.Build <a href="#command_line_options">options</a>,</li>
|
|
|
|
<li>Command line arguments</li>
|
|
</ul>
|
|
|
|
<h4 id="command_line_arguments">Command line arguments</h4>
|
|
Command line arguments specify targets and build request using the
|
|
following rules.
|
|
|
|
<ul>
|
|
<li>An argument which does not contain slashes or the "=" symbol is
|
|
either a value of an implicit feature, or target to be built. It is
|
|
taken to be value of a feature if appropriate feature exists.
|
|
Otherwise, it is considered a <a href="#target_id">target id</a>.
|
|
Special target name "clean" has the same effect as "--clean"
|
|
option.</li>
|
|
|
|
<li>
|
|
An argument with either slashes or the "=" symbol specifies a number
|
|
of <a href="#build_request">build request</a> elements. In the
|
|
simplest form, it's just a set of properties, separated by slashes,
|
|
which become a single build request element, for example:
|
|
<pre>
|
|
borland/<runtime-link>static
|
|
</pre>
|
|
More complex form is used to save typing. For example, instead of
|
|
<pre>
|
|
borland/runtime-link=static borland/runtime-link=dynamic
|
|
</pre>
|
|
one can use
|
|
<pre>
|
|
borland/runtime-link=static,dynamic
|
|
</pre>
|
|
Exactly, the conversion from argument to build request elements is
|
|
performed by (1) splitting the argument at each slash, (2) converting
|
|
each split part into a set of properties and (3) taking all possible
|
|
combination of the property sets. Each split part should have the
|
|
either the form
|
|
<pre>
|
|
<em>feature-name</em>=<em>feature-value1</em>[","<em>feature-valueN</em>]*
|
|
</pre>
|
|
or, in case of implict feature
|
|
<pre>
|
|
<em>feature-value1</em>[","<em>feature-valueN</em>;]*
|
|
</pre>
|
|
and will be converted into property set
|
|
<pre>
|
|
<feature-name>feature-value1 .... <feature-name>feature-valueN
|
|
</pre>
|
|
</li>
|
|
</ul>
|
|
For example, the command line
|
|
<pre>
|
|
target1 debug gcc/runtime-link=dynamic,static
|
|
|
|
</pre>
|
|
would cause target called <tt>target1</tt> to be rebuild in debug mode,
|
|
except that for gcc, both dynamically and statically linked binaries
|
|
would be created.
|
|
|
|
<h4 id="command_line_options">Command line options</h4>
|
|
|
|
<p>All of the Boost.Build options start with the "--" prefix. They are
|
|
described in the following table.</p>
|
|
|
|
<table align="center">
|
|
<caption>
|
|
Command line options
|
|
</caption>
|
|
|
|
<thead>
|
|
<tr>
|
|
<th>Option</th>
|
|
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
<tr>
|
|
<td><tt>--version</tt></td>
|
|
|
|
<td>Prints information on Boost.Build and Boost.Jam versions.</td>
|
|
</tr>
|
|
|
|
<tr id="help_option">
|
|
<td><tt>--help</tt></td>
|
|
|
|
<td>Access to the online help system. This prints general
|
|
information on how to use the help system with additional --help*
|
|
options.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><tt>--clean</tt></td>
|
|
|
|
<td>Removes everything instead of building. Unlike <tt>clean</tt>
|
|
target in make, it is possible to clean only some targets.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><tt>--debug</tt></td>
|
|
|
|
<td>Enables internal checks.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><tt>--dump-projects</tt></td>
|
|
|
|
<td>Cause the project structure to be output.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><tt>--no-error-backtrace</tt></td>
|
|
|
|
<td>Don't print backtrace on errors. Primary usefull for
|
|
testing.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><tt>--ignore-config</tt></td>
|
|
|
|
<td>Do not load <tt>site-config.jam</tt> and
|
|
<tt>user-config.jam</tt></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<h3><a name="projects">Projects</a></h3>
|
|
|
|
<p>Boost.Build considers every software it build as organized into
|
|
<em>projects</em> — modules which declare targets. Projects are
|
|
organized in a hierarchical structure, so each project may have a single
|
|
parent project and a number of subprojects.</p>
|
|
|
|
<p>Most often, projects are created as result of loading <em>Jamfile</em>
|
|
— files which are specially meant to describe projects. Boost.Build
|
|
will implicitly load Jamfile in the invocation directory, and all
|
|
Jamfiles referred by the first one, creating the hierarchy of
|
|
projects.</p>
|
|
|
|
<p>The exact name of file that describes project is configurable. By
|
|
default, it's <tt>Jamfile</tt>, but can be changed by setting global
|
|
variables <tt>JAMFILE</tt>, for example in <tt>boost-build.jam</tt> file.
|
|
The value of the variable is a list of regex patterns that are used when
|
|
searching for Jamfile in a directory.</p>
|
|
|
|
<p>Every Boost.Build modules can decide to act as project and be able to
|
|
declare targets. For example, the <tt>site-config.jam</tt> module can
|
|
declare libraries available on a given host, as described <a href=
|
|
"doc/recipes.html#site_config_targets">here</a>.</p>
|
|
|
|
<p>There are three things that can be put in Jamfile: declarations of
|
|
main targets, calls to a number of predefined rules, and arbitrary user
|
|
code. The predefined rules are listed below:</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Rule</th>
|
|
|
|
<th>Semantic</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#project_rule">project</a></td>
|
|
|
|
<td>Define project attributes.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#use-project_rule">use-project</a></td>
|
|
|
|
<td>Make another project known.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#build-project_rule">build-project</a></td>
|
|
|
|
<td>Build another project when this one is built.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#explicit_rule">explicit</a></td>
|
|
|
|
<td>States that the target should be built only by explicit
|
|
request.</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>Each project is also associated with <em>project root</em>. That's a
|
|
root for a tree of projects, which specifies some global properties.</p>
|
|
|
|
<h4>Project root</h4>
|
|
Project root for a projects is the nearest parent directory which
|
|
contains a file called <tt>project-root.jam</tt>. That file defines
|
|
certain properties which apply to all projects under project root. It
|
|
can:
|
|
|
|
<ul>
|
|
<li>configure toolsets, via call to <tt>toolset.using</tt></li>
|
|
|
|
<li>refer to other projects, via the <tt>use-project</tt> rule</li>
|
|
|
|
<li>declare constants, via the <tt>constant</tt> and
|
|
<tt>path-constant</tt> rules.</li>
|
|
</ul>
|
|
|
|
<p>To facilitate declaration of simple projects, Jamfile and project-root
|
|
can be merged together. To achieve this effect, the project root file
|
|
should call the <tt>project</tt> rule. The semantic is precisely the same
|
|
as if the call was made in Jamfile, except that project-root.jam will
|
|
start serve as Jamfile. The Jamfile in the directory of project-root.jam
|
|
will be ignored, and project-root.jam will be able to declare main
|
|
targets as usual.</p>
|
|
|
|
<h4>Project attributes</h4>
|
|
|
|
<p>For each project, there are several attributes.</p>
|
|
|
|
<p><em>Project id</em> is a short way to denote a project, as opposed to
|
|
the Jamfile's pathname. It is a hierarchical path, unrelated to
|
|
filesystem, such as "boost/thread". <a href="#target_id">Target
|
|
references</a> make use of project ids to specify a target.</p>
|
|
|
|
<p><em>Source location</em> specifies the directory where sources for the
|
|
project are located.</p>
|
|
|
|
<p><em>Project requirements</em> are requirements that apply to all the
|
|
targets in the projects as well as all subprojects.</p>
|
|
|
|
<p><em>Default build</em> is the build request that should be used when
|
|
no build request is specified explicitly.</p>
|
|
|
|
<p id="project_rule">The default values for those attributes are given in
|
|
the table below. In order to affect them, Jamfile may call the
|
|
<tt>project</tt> rule. The rule has this syntax:</p>
|
|
<pre>
|
|
project id : <attributes> ;
|
|
|
|
</pre>
|
|
Here, attributes is a sequence of (attribute-name, attribute-value)
|
|
pairs. The list of attribute names along with its handling is also shown
|
|
in the table below. For example, it it possible to write:
|
|
<pre>
|
|
project tennis
|
|
: requirements <threading>multi
|
|
: default-build release
|
|
;
|
|
|
|
</pre>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Attribute</th>
|
|
|
|
<th>Name for the 'project' rule</th>
|
|
|
|
<th>Default value</th>
|
|
|
|
<th>Handling by the 'project' rule</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Project id</td>
|
|
|
|
<td>none</td>
|
|
|
|
<td>none</td>
|
|
|
|
<td>Assigned from the first parameter of the 'project' rule. It is
|
|
assumed to denote absolute project id.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Source location</td>
|
|
|
|
<td><tt>source-location</tt></td>
|
|
|
|
<td>The location of jamfile for the project</td>
|
|
|
|
<td>Sets to the passed value</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Requirements</td>
|
|
|
|
<td><tt>requirements</tt></td>
|
|
|
|
<td>The parent's requirements</td>
|
|
|
|
<td>The parent's requirements are refined with the passed requirement
|
|
and the result is used as the project requirements.</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Default build</td>
|
|
|
|
<td><tt>default-build</tt></td>
|
|
|
|
<td>none</td>
|
|
|
|
<td>Sets to the passed value</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Build directory</td>
|
|
|
|
<td><tt>build-dir</tt></td>
|
|
|
|
<td>If parent has a build dir set, the value of it, joined with the
|
|
relative path from parent to the current project. Otherwise,
|
|
empty</td>
|
|
|
|
<td>Sets to the passed value, interpreted as relative to the
|
|
project's location.</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h4>Project relationship</h4>
|
|
|
|
<p>There are three kinds of project relationships.</p>
|
|
|
|
<p>First is parent-child. This relationship is established implicitly:
|
|
parent directories of a project are searched, and the first found Jamfile
|
|
is assumed to define the parent project. The parent-child relationship
|
|
affects only attribute values for the child project.</p>
|
|
|
|
<p id="build-project_rule">Second is build relationship. Some project may
|
|
request to recursively build other projects. Those project need not be
|
|
child projects. The <tt>build-project</tt> rule is used for that:</p>
|
|
<pre>
|
|
build-project src ;
|
|
</pre>
|
|
|
|
<p id="use-project_rule">The third kind is the 'use' relationship. In
|
|
means that one project uses targets from another. It is possible to just
|
|
refer to target in other projects using target id. However, if target id
|
|
uses project id, it is required that the project id is known. The
|
|
<tt>use-project</tt> rule is employed to guarantee that.</p>
|
|
<pre>
|
|
use-project ( id : location )
|
|
|
|
</pre>
|
|
It loads the project at the specified location, which makes its project
|
|
id available in the project which invokes the rule. It is required that
|
|
the <tt>id</tt> parameter passed to the <tt>use-project</tt> rule be
|
|
equal to the id that the loaded project declared. At this moment, the
|
|
<tt>id</tt> paremeter should be absolute project id.
|
|
|
|
<h3><a name="targets">Targets</a></h3>
|
|
|
|
<p>There are two user-visible kinds of targets in Boost.Build. First are
|
|
"abstract" — they correspond to things declared by user, for
|
|
example, projects and executable files. The primary thing about abstract
|
|
target is that it's possible to request them to be build with a
|
|
particular values of some properties. Each combination of properties may
|
|
possible yield different set of real file, so abstract target do not have
|
|
a direct correspondence with files.</p>
|
|
|
|
<p>File targets, on the contary, are associated with concrete files.
|
|
Dependency graphs for abstract targets with specific properties are
|
|
constructed from file targets. User has no was to create file targets,
|
|
however it can specify rules that detect file type for sources, and also
|
|
rules for transforming between file targets of different types. That
|
|
information is used in constructing dependency graph, as desribed in the
|
|
<a href="#generators">next section</a>. <b>Note:</b>File targets are not
|
|
the same as targets in Jam sense; the latter are created from file
|
|
targets at the latest possible moment. <b>Note:</b>"File target" is a
|
|
proposed name for what we call virtual targets. It it more understandable
|
|
by users, but has one problem: virtual targets can potentially be
|
|
"phony", and not correspond to any file.</p>
|
|
|
|
<h4>Main targets and main target alternatives</h4>
|
|
|
|
<p id="main_target"><em>Main target</em> is a named entity which can be
|
|
build, for example a named executable file. To declare a main target,
|
|
user invokes some of the <a href="#main_target_rules">main target
|
|
rules</a>, passing it things like list of sources and requirements.</p>
|
|
|
|
<p>It is possible to have different list of sources for different
|
|
toolsets, therefore it is possible to invoke main target rules several
|
|
times for a single main target. For example:</p>
|
|
<pre>
|
|
exe a : a_gcc.cpp : <toolset> ;
|
|
exe a : a.cpp ;
|
|
</pre>
|
|
Each call to the 'exe' rule defines a new <em>main target
|
|
alternative</em> for the main target <tt>a.exe</tt>. In this case, the
|
|
first alternative will be used for the <tt>gcc</tt> toolset, while the
|
|
second alternative will be used in other cases. TODO: document the exact
|
|
selection method under "Build process" below.
|
|
|
|
<h4 id="target_id">Target identifiers and references</h4>
|
|
|
|
<p><em>Target identifier</em> is used to denote a target. There are two
|
|
syntaxes for it. First is the preferred one, described below. The second
|
|
is older syntax, which is retained to backward compatibility reasons, but
|
|
will be removed in a future release. It is not documented</p>
|
|
|
|
<p>The current syntax is</p>
|
|
<pre>
|
|
target-id -> (project-id | target-name | file-name )
|
|
| (project-id | directory-name) "//" target-name
|
|
project-id -> path
|
|
target-name -> path
|
|
file-name -> path
|
|
directory-name -> path
|
|
</pre>
|
|
This grammar allows some elements to be recognized as either
|
|
|
|
<ul>
|
|
<li>project id (at this point, all project ids start with slash).</li>
|
|
|
|
<li>name of target declared in current Jamfile (note that target names
|
|
may include slash).</li>
|
|
|
|
<li>a regular file, denoted by absolute name or name relative to
|
|
project's sources location.</li>
|
|
</ul>
|
|
To determine the real meaning a check is made if project-id by the
|
|
specified name exists, and then if main target of that name exists. For
|
|
example, valid target ids might be:
|
|
<pre>
|
|
a -- target in current project
|
|
lib/b.cpp -- regular file
|
|
/boost/thread -- project "/boost/thread"
|
|
/home/ghost/build/lr_library//parser -- target in specific project
|
|
</pre>
|
|
|
|
<p><b>Rationale:</b>Target is separated from project by special separator
|
|
(not just slash), because:</p>
|
|
|
|
<ul>
|
|
<li>It emphasises that projects and targets are different things.</li>
|
|
|
|
<li>It allows to have main target names with slashes.
|
|
<!-- The motivation for which is:
|
|
So, to summarize:
|
|
1. The project which extract tarfile may extract all possible kinds of
|
|
targets, and it's reasonable to use them directly from other project.
|
|
2. The rule for unpacking tar is inplemented in terms of "patch-file", for
|
|
maintainability, and therefore, must use main target name which contains
|
|
slashes?
|
|
3. Using sub-Jamfile in "foo" to declare extracted file "foo/b" is not an
|
|
option, because you should not change existing tree
|
|
|
|
That makes good rationale for why main target must contain names.
|
|
-->
|
|
</li>
|
|
</ul>
|
|
|
|
<p id="target_reference"><em>Target reference</em> is used to specify a
|
|
source target, and may additionally specify desired properties for that
|
|
target. It has this syntax:</p>
|
|
<pre>
|
|
target-reference -> target-id [ "/" requested-properties ]
|
|
requested-properties -> property-path
|
|
</pre>
|
|
For example,
|
|
<pre>
|
|
exe compiler : compiler.cpp libs/cmdline/<optimization>space ;
|
|
</pre>
|
|
would cause the version of <tt>cmdline</tt> library, optimized for space,
|
|
to be linked in even if the <tt>compiler</tt> executable is build with
|
|
optimization for speed.
|
|
|
|
<h4>File targets</h4>
|
|
As described above, file targets corresponds to files that Boost.Build
|
|
manages. User's may be concerned about file targets in three ways: when
|
|
declaring file target types, when declaring transformations between
|
|
types, and when determining where file target will be placed. File
|
|
targets can also be connected with actions, that determine how the target
|
|
is created. Both file targets and actions are implemented in the
|
|
<tt>virtual-target</tt> module.
|
|
|
|
<h5>Types</h5>
|
|
A file target can be given a file, which determines what transformations
|
|
can be applied to the file. The <tt>type.register</tt> rule declares new
|
|
types. File type can also be assigned a scanner, which is used to find
|
|
implicit dependencies. See <a href="#dependency_scanning">dependency
|
|
scanning</a> below.
|
|
|
|
<h4>Target paths</h4>
|
|
|
|
<p>To distinguish targets build with different properties, they are put
|
|
in different directories. Rules for determining target paths are given
|
|
below:</p>
|
|
|
|
<ol>
|
|
<li>All targets are placed under directory corresponding to the project
|
|
where they are defined.</li>
|
|
|
|
<li>Each non free, non incidental property cause an additional element
|
|
to be added to the target path. That element has the form
|
|
<tt><feature-name>-<feature-value></tt> for ordinary
|
|
features and <tt><feature-value></tt> for implicit ones. [Note
|
|
about composite features].</li>
|
|
|
|
<li>If the set of free, non incidental properties is different from the
|
|
set of free, non incidental properties for the project in which the
|
|
main target that uses the target is defined, a part of the form
|
|
<tt>main_target-<name></tt> is added to the target path.
|
|
<b>Note:</b>It would be nice to completely track free features also,
|
|
but this appears to be complex and not extremely needed.</li>
|
|
</ol>
|
|
|
|
<p>For example, we might have these paths:</p>
|
|
<pre>
|
|
debug/optimization-off
|
|
debug/main-target-a
|
|
|
|
</pre>
|
|
|
|
<h3 id="build_request">Build request</h3>
|
|
|
|
<h3><a name="build_process">Build process</a></h3>
|
|
|
|
<p>Given a list of targets ids and a build request, building goes this
|
|
way. First, for each id we obtain the abstract targets corresponding to
|
|
it. This also loads all necessary projects. If no target id is given,
|
|
project in the current directory is used. Build request is expanded, and
|
|
for each resulting property set, the <tt>generate</tt> method of all
|
|
targets is called, which yields a list of virtual targets. After that all
|
|
virtual targets are actualized, and target "all" is set to depend on all
|
|
created actual targets. Lastly, depending on whether <tt>--clean</tt>
|
|
option was given, either target "all" or target "clean" is updated.
|
|
Generation of virtual target from abstract one is performed as
|
|
follows:</p>
|
|
|
|
<ul>
|
|
<li>
|
|
<p>For project targets, all of main targets are generated with the
|
|
same properties. Then all projects referred via "build-project" are
|
|
generated as well. If it's not possible to refine requested
|
|
properties with project requirements, the project is skipped.</p>
|
|
|
|
<p id="explicit_rule">It is possible to disable building of certain
|
|
target using the <tt>explicit</tt> rule, available in all project
|
|
modules. The syntax is</p>
|
|
<pre>
|
|
rule explicit ( target-name )
|
|
</pre>
|
|
If this rule is invoked on a target, it will be built only when it's
|
|
explicitly requested on the command line.
|
|
</li>
|
|
|
|
<li>
|
|
For main target, steps are:
|
|
|
|
<ol>
|
|
<li>All main target alternatives which requirements are satisfied
|
|
by the build request are enumerated.</li>
|
|
|
|
<li>If there are several such alternatives, the one which longer
|
|
requirements list is selected.</li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
For each selected alternative
|
|
|
|
<ol>
|
|
<li>Each target reference in the source list are recursively
|
|
constructed.</li>
|
|
|
|
<li>Properties are refined with alternative's requirements, and
|
|
active features in the resulting set are executed.</li>
|
|
|
|
<li>Conditional properties are evaluated.</li>
|
|
|
|
<li>The dependency graph for the target is constructed in a way
|
|
which depends on the kind of main target, typically using
|
|
generators.</li>
|
|
</ol>
|
|
</li>
|
|
</ul>
|
|
|
|
<h3 id="generators">Generators</h3>
|
|
|
|
<p>To construct a main target with given properties from sources, it is
|
|
required to create a dependency graph for that main target, which will
|
|
also include actions to be run. The algorithm for creating the dependency
|
|
graph is described here.</p>
|
|
|
|
<p>The fundamental concept is <em>generator</em>. If encapsulates the
|
|
notion of build tool and is capable to converting a set of input targets
|
|
into a set of output targets, with some properties. Generator matches a
|
|
build tool as closely as possible: it works only when the tool can work
|
|
with requested properties (for example, msvc compiler can't work when
|
|
requested toolset is gcc), and should produce exactly the same targets as
|
|
the tool (for example, if Borland's linker produces additional files with
|
|
debug information, generator should also).</p>
|
|
|
|
<p>Given a set of generators, the fundamental operation is to construct a
|
|
target of a given type, with given properties, from a set of targets.
|
|
That operation is performed by rule <tt>generators.construct</tt> and the
|
|
used algorithm is described below.</p>
|
|
|
|
<h4>Selecting and ranking viable generators</h4>
|
|
|
|
<p>Each generator, in addition to target types that it can produce, have
|
|
attribute that affects its applicability in particular sitiation. Those
|
|
attributes are:</p>
|
|
|
|
<ol>
|
|
<li>Required properties, which are properties absolutely necessary for
|
|
the generator to work. For example, generator encapsulating the gcc
|
|
compiler would have <toolset>gcc as required property.</li>
|
|
|
|
<li>Optional properties, which increase the generators suitability for
|
|
a particual build.</li>
|
|
</ol>
|
|
Generator's required and optional properties may not include either free
|
|
or incidental properties. (Allowing this would greatly complicate caching
|
|
targets).
|
|
|
|
<p>When trying to construct a target, the first step is to select all
|
|
possible generators for the requested target type, which required
|
|
properties are a subset of requested properties. Generators which were
|
|
already selected up the call stack are excluded. In addition, if any
|
|
composing generators were selected up the call stack, all other composing
|
|
generators are ignored (TODO: define composing generators). The found
|
|
generators assigned a rank, which is the number of optional properties
|
|
present in requested properties. Finally, generators with highest rank
|
|
are selected for futher processing.</p>
|
|
|
|
<h4>Running generators</h4>
|
|
|
|
<p>When generators are selected, each is run to produce a list of created
|
|
targets. This list might include targets which are not of requested
|
|
types, because generators create the same targets as some tool, and
|
|
tool's behaviour is fixed. (Note: should specify that in some cases we
|
|
actually want extra targets). If generator fails, it returns an empty
|
|
list. Generator is free to call 'construct' again, to convert sources to
|
|
the types it can handle. It also can pass modified properties to
|
|
'constuct'. However, a generator is not allowed to modify any propagated
|
|
properties, otherwise when actually consuming properties we might
|
|
discover that the set of propagated properties is different from what was
|
|
used for building sources.</p>
|
|
|
|
<p>For all targets which are not of requested types, we try to convert
|
|
them to requested type, using a second call to <tt>construct</tt>. This
|
|
is done in order to support transformation sequences where single source
|
|
file expands to several later. See <a href=
|
|
"http://groups.yahoo.com/group/jamboost/message/1667">this message</a>
|
|
for details.</p>
|
|
|
|
<h4>Selecting dependency graph</h4>
|
|
After all generators are run, it is necessary to decide which of
|
|
successfull invocation will be taken as final result. At the moment, this
|
|
is not done. Instead, it is checked whether all successfull generator
|
|
invocation returned the same target list. Error is issued otherwise.
|
|
|
|
<h4>Property adjustment</h4>
|
|
|
|
<p>Because target location is determined by the build system, it is
|
|
sometimes necessary to adjust properties, in order to not break actions.
|
|
For example, if there's an action which generates a header, say
|
|
"a_parser.h", and a source file "a.cpp" which includes that file, we must
|
|
make everything work as if a_parser.h is generated in the same directory
|
|
where it would be generated without any subvariants.</p>
|
|
|
|
<p>Correct property adjustment can be done only after all targets are
|
|
created, so the approach taken is:</p>
|
|
|
|
<ol>
|
|
<li>When dependency graph is constructed, each action can be assigned a
|
|
rule for property adjustment.</li>
|
|
|
|
<li>When virtual target is actualized, that rule is run and return the
|
|
final set of properties. At this stage it can use information of all
|
|
created virtual targets.</li>
|
|
</ol>
|
|
|
|
<p>In case of quoted includes, no adjustment can give 100% correct
|
|
results. If target dirs are not changed by build system, quoted includes
|
|
are searched in "." and then in include path, while angle includes are
|
|
searched only in include path. When target dirs are changed, we'd want to
|
|
make quoted includes to be search in "." then in additional dirs and then
|
|
in the include path and make angle includes be searched in include path,
|
|
probably with additional paths added at some position. Unless, include
|
|
path already has "." as the first element, this is not possible. So,
|
|
either generated headers should not be included with quotes, or first
|
|
element of include path should be ".", which essentially erases the
|
|
difference between quoted and angle includes. <b>Note:</b> there only way
|
|
to get "." as include path into compiler command line is via verbatim
|
|
compiler option. In all other case, Boost.Build will convert "." into
|
|
directory where it occurs.</p>
|
|
|
|
<h4>Transformations cache</h4>
|
|
Under certain conditions, an attempt is made to cache results of
|
|
transformation search. First, the sources are replaced with targets with
|
|
special name and the found target list is stored. Later, when properties,
|
|
requested type, and source type are the same, the store target list is
|
|
retrieved and cloned, with appropriate change in names.
|
|
<hr>
|
|
|
|
<p class="revision">Last modified: June 16, 2003</p>
|
|
|
|
<p>© Copyright Vladimir Prus 2002-2003. Permission to copy, use,
|
|
modify, sell and distribute this document is granted provided this
|
|
copyright notice appears in all copies. This document is provided ``as
|
|
is'' without express or implied warranty, and with no claim as to its
|
|
suitability for any purpose.</p>
|
|
<!-- sf logo -->
|
|
</body>
|
|
</html>
|
|
|