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build/src/engine/lists.h
2021-02-20 21:35:16 -06:00

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4.8 KiB
C++

/*
* Copyright 1993, 1995 Christopher Seiwald.
*
* This file is part of Jam - see jam.c for Copyright information.
*/
/* This file is ALSO:
* Copyright 2001-2004 David Abrahams.
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE.txt or https://www.bfgroup.xyz/b2/LICENSE.txt)
*/
/*
* lists.h - the LIST structure and routines to manipulate them
*
* The whole of jam relies on lists of objects as a datatype. This module, in
* conjunction with object.c, handles these relatively efficiently.
*
* Structures defined:
*
* LIST - list of OBJECTs
* LOL - list of LISTs
*
* External routines:
*
* list_append() - append a list onto another one, returning total
* list_new() - tack an object onto the end of a list of objects
* list_copy() - copy a whole list of objects
* list_sublist() - copy a subset of a list of objects
* list_free() - free a list of objects
* list_print() - print a list of objects to stdout
* list_length() - return the number of items in the list
*
* lol_init() - initialize a LOL (list of lists)
* lol_add() - append a LIST onto an LOL
* lol_free() - free the LOL and its LISTs
* lol_get() - return one of the LISTs in the LOL
* lol_print() - debug print LISTS separated by ":"
*/
#ifndef LISTS_DWA20011022_H
#define LISTS_DWA20011022_H
#include "config.h"
#include "object.h"
#ifdef HAVE_PYTHON
# include <Python.h>
#endif
/*
* LIST - list of strings
*/
typedef struct _list {
union {
int32_t size;
struct _list * next;
OBJECT * align;
} impl;
} LIST;
typedef OBJECT * * LISTITER;
/*
* LOL - list of LISTs
*/
#define LOL_MAX 19
typedef struct _lol {
int32_t count;
LIST * list[ LOL_MAX ];
} LOL;
LIST * list_new( OBJECT * value );
LIST * list_append( LIST * destination, LIST * source );
LIST * list_copy( LIST * );
LIST * list_copy_range( LIST * destination, LISTITER first, LISTITER last );
void list_free( LIST * head );
LIST * list_push_back( LIST * head, OBJECT * value );
void list_print( LIST * );
int32_t list_length( LIST * );
LIST * list_sublist( LIST *, int32_t start, int32_t count );
LIST * list_pop_front( LIST * );
LIST * list_sort( LIST * );
LIST * list_unique( LIST * sorted_list );
int32_t list_in( LIST *, OBJECT * value );
LIST * list_reverse( LIST * );
int32_t list_cmp( LIST * lhs, LIST * rhs );
int32_t list_is_sublist( LIST * sub, LIST * l );
void list_done();
LISTITER list_begin( LIST * );
LISTITER list_end( LIST * );
#define list_next( it ) ((it) + 1)
#define list_item( it ) (*(it))
#define list_empty( l ) ((l) == L0)
#define list_front( l ) list_item( list_begin( l ) )
#define L0 ((LIST *)0)
void lol_add( LOL *, LIST * );
void lol_init( LOL * );
void lol_free( LOL * );
LIST * lol_get( LOL *, int i );
void lol_print( LOL * );
void lol_build( LOL *, char const * * elements );
#ifdef HAVE_PYTHON
PyObject * list_to_python( LIST * );
LIST * list_from_python( PyObject * );
#endif
namespace b2 { namespace jam {
struct list
{
struct iterator
{
inline explicit iterator(LISTITER i) : list_i(i) {}
inline iterator operator++()
{
list_i = list_next(list_i);
return *this;
}
inline iterator operator++(int)
{
iterator result{*this};
list_i = list_next(list_i);
return result;
}
inline bool operator==(iterator other) const { return list_i == other.list_i; }
inline bool operator!=(iterator other) const { return list_i != other.list_i; }
inline OBJECT *& operator*() const { return list_item(list_i); }
inline OBJECT ** operator->() const { return &list_item(list_i); }
private:
LISTITER list_i;
};
friend struct iterator;
inline list(const list &other)
: list_obj(list_copy(other.list_obj)) {}
inline explicit list(const object &o)
: list_obj(list_new(object_copy(o))) {}
inline explicit list(LIST *l)
: list_obj(list_copy(l)) {}
inline ~list() { if (list_obj) list_free(list_obj); }
inline LIST* release()
{
LIST* r = list_obj;
list_obj = nullptr;
return r;
}
inline iterator begin() { return iterator(list_begin(list_obj)); }
inline iterator end() { return iterator(list_end(list_obj)); }
inline bool empty() const { return list_empty(list_obj) || length() == 0; }
inline int32_t length() const { return list_length(list_obj); }
inline list &append(const list &other)
{
list_obj = list_append(list_obj, list_copy(other.list_obj));
return *this;
}
private:
LIST *list_obj = nullptr;
};
}}
#endif