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176 lines
4.8 KiB
C++
176 lines
4.8 KiB
C++
/*
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* Copyright 1993, 1995 Christopher Seiwald.
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*
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* This file is part of Jam - see jam.c for Copyright information.
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*/
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/* This file is ALSO:
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* Copyright 2001-2004 David Abrahams.
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE.txt or https://www.bfgroup.xyz/b2/LICENSE.txt)
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*/
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/*
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* lists.h - the LIST structure and routines to manipulate them
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*
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* The whole of jam relies on lists of objects as a datatype. This module, in
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* conjunction with object.c, handles these relatively efficiently.
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*
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* Structures defined:
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*
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* LIST - list of OBJECTs
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* LOL - list of LISTs
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*
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* External routines:
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*
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* list_append() - append a list onto another one, returning total
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* list_new() - tack an object onto the end of a list of objects
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* list_copy() - copy a whole list of objects
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* list_sublist() - copy a subset of a list of objects
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* list_free() - free a list of objects
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* list_print() - print a list of objects to stdout
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* list_length() - return the number of items in the list
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*
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* lol_init() - initialize a LOL (list of lists)
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* lol_add() - append a LIST onto an LOL
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* lol_free() - free the LOL and its LISTs
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* lol_get() - return one of the LISTs in the LOL
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* lol_print() - debug print LISTS separated by ":"
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*/
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#ifndef LISTS_DWA20011022_H
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#define LISTS_DWA20011022_H
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#include "config.h"
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#include "object.h"
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#ifdef HAVE_PYTHON
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# include <Python.h>
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#endif
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/*
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* LIST - list of strings
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*/
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typedef struct _list {
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union {
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int32_t size;
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struct _list * next;
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OBJECT * align;
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} impl;
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} LIST;
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typedef OBJECT * * LISTITER;
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/*
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* LOL - list of LISTs
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*/
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#define LOL_MAX 19
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typedef struct _lol {
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int32_t count;
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LIST * list[ LOL_MAX ];
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} LOL;
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LIST * list_new( OBJECT * value );
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LIST * list_append( LIST * destination, LIST * source );
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LIST * list_copy( LIST * );
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LIST * list_copy_range( LIST * destination, LISTITER first, LISTITER last );
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void list_free( LIST * head );
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LIST * list_push_back( LIST * head, OBJECT * value );
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void list_print( LIST * );
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int32_t list_length( LIST * );
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LIST * list_sublist( LIST *, int32_t start, int32_t count );
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LIST * list_pop_front( LIST * );
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LIST * list_sort( LIST * );
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LIST * list_unique( LIST * sorted_list );
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int32_t list_in( LIST *, OBJECT * value );
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LIST * list_reverse( LIST * );
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int32_t list_cmp( LIST * lhs, LIST * rhs );
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int32_t list_is_sublist( LIST * sub, LIST * l );
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void list_done();
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LISTITER list_begin( LIST * );
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LISTITER list_end( LIST * );
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#define list_next( it ) ((it) + 1)
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#define list_item( it ) (*(it))
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#define list_empty( l ) ((l) == L0)
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#define list_front( l ) list_item( list_begin( l ) )
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#define L0 ((LIST *)0)
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void lol_add( LOL *, LIST * );
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void lol_init( LOL * );
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void lol_free( LOL * );
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LIST * lol_get( LOL *, int i );
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void lol_print( LOL * );
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void lol_build( LOL *, char const * * elements );
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#ifdef HAVE_PYTHON
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PyObject * list_to_python( LIST * );
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LIST * list_from_python( PyObject * );
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#endif
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namespace b2 { namespace jam {
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struct list
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{
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struct iterator
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{
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inline explicit iterator(LISTITER i) : list_i(i) {}
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inline iterator operator++()
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{
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list_i = list_next(list_i);
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return *this;
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}
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inline iterator operator++(int)
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{
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iterator result{*this};
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list_i = list_next(list_i);
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return result;
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}
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inline bool operator==(iterator other) const { return list_i == other.list_i; }
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inline bool operator!=(iterator other) const { return list_i != other.list_i; }
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inline OBJECT *& operator*() const { return list_item(list_i); }
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inline OBJECT ** operator->() const { return &list_item(list_i); }
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private:
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LISTITER list_i;
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};
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friend struct iterator;
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inline list(const list &other)
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: list_obj(list_copy(other.list_obj)) {}
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inline explicit list(const object &o)
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: list_obj(list_new(object_copy(o))) {}
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inline explicit list(LIST *l)
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: list_obj(list_copy(l)) {}
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inline ~list() { if (list_obj) list_free(list_obj); }
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inline LIST* release()
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{
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LIST* r = list_obj;
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list_obj = nullptr;
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return r;
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}
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inline iterator begin() { return iterator(list_begin(list_obj)); }
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inline iterator end() { return iterator(list_end(list_obj)); }
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inline bool empty() const { return list_empty(list_obj) || length() == 0; }
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inline int32_t length() const { return list_length(list_obj); }
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inline list &append(const list &other)
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{
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list_obj = list_append(list_obj, list_copy(other.list_obj));
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return *this;
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}
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private:
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LIST *list_obj = nullptr;
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};
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}}
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#endif
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