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build/v2/engine/native.c

48 lines
1.2 KiB
C

/* Copyright Vladimir Prus 2003. Distributed under the Boost */
/* Software License, Version 1.0. (See accompanying */
/* file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) */
#include "native.h"
#include "hash.h"
#include "object.h"
# define P0 (PARSE *)0
# define C0 (OBJECT *)0
void declare_native_rule( const char * module, const char * rule, const char * * args,
LIST * (*f)( PARSE *, FRAME * ), int version )
{
OBJECT * module_obj = 0;
module_t * m;
if ( module )
{
module_obj = object_new( module );
}
m = bindmodule( module_obj );
if ( module_obj )
{
object_free( module_obj );
}
if (m->native_rules == 0) {
m->native_rules = hashinit( sizeof( native_rule_t ), "native rules");
}
{
native_rule_t n, *np = &n;
n.name = object_new( rule );
if (args)
{
n.arguments = args_new();
lol_build( n.arguments->data, args );
}
else
{
n.arguments = 0;
}
n.procedure = parse_make( f, P0, P0, P0, C0, C0, 0 );
n.version = version;
hashenter(m->native_rules, (HASHDATA**)&np);
}
}