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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE part PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
"http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
<part id="bbv2">
<title>Boost.Build v2 User Manual</title>
<chapter id="bbv2.howto">
<title>How to use this document</title>
<para>
If you've just found out about Boost.Build V2 and want to know
if it will work for you, start with <xref linkend=
"bbv2.tutorial" />. You can continue with the <xref
linkend="bbv2.advanced" />. When you're ready to try Boost.Build
in practice, go to <xref linkend="bbv2.installation"/>.
</para>
<para>
If you are about to use Boost.Build on your project, or already
using it and have a problem, look at <xref linkend=
"bbv2.advanced"/>.
</para>
<para>
If you're trying to build a project which uses Boost.Build,
look at <xref linkend="bbv2.installation"/> and then read about
<xref linkend="bbv2.reference.commandline"/>.
</para>
<para>
Finally, if nothing applies to you, write to our mailing list,
telling what information you'd like to know.
</para>
</chapter>
<chapter id="bbv2.installation">
<title>Installation</title>
<para>
Assuming you're installing Boost.Build from released source
distribution, the following steps are needed. All paths are
given relatively to Boost.Build root directory, which is the
directory with the document you are reading.
</para>
<orderedlist>
<listitem>
<simpara>
Go to "jam_src" directory and build Boost.Jam. Two convenient
scripts are provided, "build.sh" (for Unix systems) and
"build.bat" (for Windows). Run the appropriate one and
Boost.Jam will be built to directory
<filename>bin.{platform_name}.</filename>. The <ulink url=
"../jam_src/index.html">Boost.Jam documentation</ulink> has
more details in case you need them.
</simpara>
</listitem>
<listitem>
<para>
Place the Boost.Jam binary, called "bjam" or "bjam.exe",
somewhere in your <envar>PATH</envar>. Go to the root
directory of Boost.Build and run "bjam --version". You should
get
<screen>Boost.Build V2 (Milestone N)</screen>
(where N is the version you've downloaded).
</para>
</listitem>
<listitem>
<simpara>
Configure toolsets to use. Open the
<filename>user-config.jam</filename> file and follow
instructions there to specify what compiles/libraries you
have and where they are located.
</simpara>
</listitem>
<listitem>
<simpara>
You should now be able to go to
<filename>example/hello</filename>, and run
<command>bjam</command> there. A simple application will be
built. You can also play with other projects in
<filename>example</filename>.
<!-- This part should not go into intoduction docs, but we need to
place it somewhere.
<para>It is slighly better way is to copy
<filename>new/user-config.jam</filename> into one of the locations
where it can be found (given in <link linkend=
"bbv2.reference.init.config">this table</link>). This prevent you
from accidentally overwriting your config when updating.</para>
-->
</simpara>
</listitem>
</orderedlist>
<para>
If you use Boost distribution, or Boost CVS, the Boost.Build
root is located at <filename>$boost_root/tools/build/v2</filename>
and the installation steps are the same. However, don't skip
the bjam rebuilding step, even if you have a previous version.
CVS version of Boost.Build requires CVS version of Boost.Jam.
</para>
<para>
When starting a new project which uses Boost.Build, you need
to make sure that build system can be found. There are two
ways.
</para>
<itemizedlist>
<listitem>
<simpara>
Set enviromnetal variable <envar>BOOST_BUILD_PATH</envar>
to the absolute path to Boost.Build installation directory.
</simpara>
</listitem>
<listitem>
<para>
Create, at the top of your project, a file called
<filename>boost-build.jam</filename>, with a single line:
<programlisting>
boost-build /path/to/boost.build ;
</programlisting>
</para>
</listitem>
</itemizedlist>
<para>If you're trying to use Boost.Build V2 on Boost itself, please
note that when building Boost, V1 is used by default. You'd have
to add <option>--v2</option> command line option to all "bjam"
invocations.</para>
</chapter>
<chapter id="bbv2.tutorial">
<title>Tutorial</title>
<section id="bbv2.tutorial.hello">
<title>Hello, world</title>
<para>The simplest project that Boost.Build can construct is
stored in example/hello directory. The targets are declared in
a file called <filename>Jamfile</filename>, which contains the
following:
<programlisting>
exe hello : hello.cpp ;
</programlisting>
Even with this simple setup, you can do some interesting
things. First of all, running "bjam" would build binary "hello"
from hello.cpp, in debug version. After that, you can run
<screen>
bjam release
</screen>
which would create release version of the 'hello' binary.
Note that debug and release version would be created in different
directories, so if you want to switch from debug to release
version and back, no recompilation is needed. Let's extend the
example by adding another line to Jamfile:
<programlisting>
exe hello2 : hello.cpp ;
</programlisting>
You can now rebuild both debug and release versions:
<screen>
bjam debug release
</screen>
You'll see that two versions of "hello2" binary are linked.
Of course, hello.cpp won't be recompiled. Now you decide to remove
all build products. You do that with the following command
<screen>
bjam --clean debug release
</screen>
It's also possible to create or clean only specific targets.
Both following commands are legal and create or clean only files
that belonging the the named binary:
<screen>
bjam hello2
bjam --clean hello2
</screen>
</para>
</section>
<section id="bbv2.tutorial.properties">
<title>Properties</title>
<para>Boost.Build attempts to allow building different variants of
projects, e.g. for debugging and release, or in single and
multithreaded mode. In order to stay portable, it uses the
concept of <emphasis>features</emphasis>, which is abstract aspect of
build configuration. <emphasis>Property</emphasis> is just a (feature,
value) pair. For example, there's a feature "debug-symbols", which can
have a value of "on" or "off". When users asks to build project is a
particual value, Boost.Build will automatically find the
appropriate flags to the used compiler.</para>
<para>The "release" and "debug" in bjam invocation that we've seen
are just are short form of specifying values of feature
"variant". There is a lot of builtin features, and it's possible
to write something like:</para>
<screen>
bjam release inlining=off debug-symbols=on
</screen>
<para>
The first command line element specified the value of feature
"variant". The feature is very common and is therefore special
&mdash; it's possible to specify only value. Another feature,
"inlining" is not special, and you should use
<screen>
feature-name=feature-value
</screen>
syntax for it. Complete description of features can be found
<link linkend="bbv2.reference.features">here</link>. The set of
properties specified in the command line constitute
<emphasis>build request</emphasis> &mdash; the desired properties
for requested targets, or for the project in the current
directory. The actual set of properties used for building is
often different. For example, when compiling a program you need
some include paths. It's not reasonable to ask the user to specify
those paths with each bjam invocation, so must be specified in
Jamfile and added to the build request. For another example,
certain application can only be linked in multithreaded mode. To
support such situations, every target is allowed to specify
<emphasis>requirements</emphasis> -- properties that are required
to its building. Consider this example:
<programlisting>
exe hello
: hello.cpp
: &lt;include&gt;/home/ghost/Work/boost &lt;threading&gt;multi
</programlisting>
In this case, when hello is build, the two specified properties will
always be present. This leads to a question: what if user explictly
requested single-threading. The answer is that requirement can
affect build properties only to a certain degree: the requested and
actual properties must be link-compatible. See <xref linkend=
"bbv2.reference.variants.compat"/> below. If they are not link
compatible, the bulding of the target is skipped. Previously, we've
added "hello2" target. Seems like we have to specify the same
requirements for it, which results in duplication. But there's a
better way. Each project (i.e. each Jamfile), can specify a set of
attributes, including requirements:
<programlisting>
project
: requirements &lt;include&gt;/home/ghost/Work/boost &lt;threading&gt;multi
;
exe hello : hello.cpp ;
exe hello2 : hello.cpp ;
</programlisting>
The effect would be as if we specified this requirement for
both "hello" and "hello2".
</para>
</section>
<section id="bbv2.tutorial.hierarchy">
<title>Project hierarchy</title>
<para>So far we only considered examples with one project (i.e. with
one Jamfile). Typically, you'd have a lot of projects organized
into a tree. At the top of the tree there's <emphasis>project
root</emphasis>. This is a directory which contains, besides Jamfile, a
file called "project-root.jam". Each other Jamfile has a single
parent, which is the Jamfile in the nearest parent directory. For
example, in the following directory layout:</para>
<screen>
[top]
|
|-- Jamfile
|-- project-root.jam
|
|-- src
| |
| |-- Jamfile
| \-- app.cpp
|
\-- lib
|
|-- lib1
| |
| |-- Jamfile
|-- lib1.cpp
</screen>
<para>
project root is at top. Both src/Jamfile and lib/lib1/Jamfile
have [top]/Jamfile as parent project. Projects inherit all
attributes (such as requirements) from their parents. When the same
attributes are specified in the project, they are combined with
inherited ones. For example, if [top]/Jamfile has
<programlisting>
&lt;include&gt;/home/ghost/local
</programlisting>
in requirements, then all other projects will have that in
their requirements too. Of course, any project can add additional
includes. More details can be found in the section on <link linkend=
"bbv2.advanced.projects">projects</link>. Projects are not automatically
built when
their parents are built. You should specify this explicitly. In our
example, [top]/Jamfile might contain:
<programlisting>
build-project src ;
</programlisting>
It will cause project in src to be built whenever project in
[top] is built. However, targets in lib/lib1 will be built only if
required. For example, there may be 10 targets, and two of them are
used by targets in src/Jamfile. Then, only those two targets will
be built.
</para>
</section>
<section id="bbv2.tutorial.libs">
<title>Using libraries</title>
<para>Let's continue the above example and see how src/Jamfile
can use libraries from
lib/lib1. (TODO: need to make this section consistent with
"examples-v2/libraries". Assume lib/lib1/Jamfile contains:
<programlisting>
lib lib1 : lib1.cpp ;
</programlisting>
Then, to use this library in src/Jamfile, we can write:
<programlisting>
exe app : app.cpp ../lib/lib1//lib1 ;
</programlisting>
While "app.cpp" is a regular source file, "../lib/lib1//lib1"
is a reference to another target, here, library "lib1" declared in
Jamfile at "../lib/lib1". When linking the "app" binary, the needed
version of the library will be built and linked in. But what is
meant by "needed"? For example, we can request to build "app" with
properties
<programlisting>
&lt;optimization&gt;full &lt;cxxflags&gt;-w-8080
</programlisting>
Which properties must be used for "lib1"? The answer is that
some properties are <emphasis>propagated</emphasis> &mdash; Boost.Build attemps
to use dependencies with the same value of propagated features. The
&lt;optimization&gt; feature is propagated, so both "app" and
"lib1" will be compiled with full optimization. But
&lt;cxxflags&gt; feature is not propagated: its value will be added
as-is to compiler flags for "a.cpp", but won't affect "lib1". There
is still a couple of problems. First, the library probably has some
headers which must be used when compiling "app.cpp". We could use
requirements on "app" to add those includes, but then this work
will be repeated for all programs which use "lib1". A better
solution is to modify lib/lib1/Jamfilie in this way:
<programlisting>
project
: usage-requirements &lt;include&gt;.
;
lib lib1 : lib1.cpp ;
</programlisting>
Usage requirements are requirements which are applied to
dependents. In this case, &lt;include&gt; will be applied to all
targets which use "lib1" &mdash; i.e. targets which have "lib1"
either in sources or in dependency properties. You'd need to
specify usage requirements only once, and programs which use "lib1"
don't have to care about include paths any longer. Or course, the
path will be interpreted relatively to "lib/lib1" and will be
adjusted according to the <command>bjam</command>s invocation
directory. For
example, if building from project root, the final compiler's
command line will contain <option>-Ilib/lib1</option>.
</para>
<para>The second problem is that we hardcode the path to library's
Jamfile. Imagine it's hardcoded in 20 different places and we
change the directory layout. The solution is to use project ids
&mdash; symbolic names, not tied to directory layout. First, we
assign a project id to Jamfile in lib/lib1:</para>
<programlisting>
project lib1
: usage-requirements &lt;include&gt;.
;
</programlisting>
<para>
Second, we use the project id to refer to the library in
src/Jamfile:
<programlisting>
exe app : app.cpp /lib1//lib1 ;
</programlisting>
The "/lib1//lib1" syntax is used to refer to target "lib1" in
project with global id "/lib1" (the slash is used to specify global
id). This way, users of "lib1" do not depend on its location, only
on id, which is supposedly stable. The only thing left, it to make
sure that src/Jamfile knows the project id that it uses. We add to
[top]/Jamfile the following line:
<programlisting>
use-project /lib1 : lib/lib1 ;
</programlisting>
Now, all projects can refer to "lib1" using the symbolic
name. If the library is moved somewhere, only a single line in the
top-level Jamfile should be changed.
</para>
</section>
<section id="bbv2.tutorial.depends">
<title>Library dependencies</title>
<para>The previous example was simple. Often, there are long chains
of dependencies between libraries. The main application is a thin
wrapper on top of library with core logic, which uses library of
utility functions, which uses boost filesystem library.
Expressing these dependencies is straightforward:</para>
<programlisting>
lib utils : utils.cpp /boost/filesystem//fs ;
lib core : core.cpp utils ;
exe app : app.cpp core ;
</programlisting>
<para>So, what's the reason to even mention this case? First,
because it's a bit more complex that it seems. When using shared
linking, libraries are build just as written, and everything will
work. However, what happens with static linking? It's not
possible to include another library in static library.
Boost.Build solves this problem by returning back library targets
which appear as sources for static libraries. In this case, if
everything is built statically, the "app" target will link not
only "core" library, but also "utils" and
"/boost/filesystem//fs".</para>
<para>So, the net result is that the above code will work for both
static linking and for shared linking.</para>
<para>Sometimes, you want all applications in some project to link
to a certain library. Putting the library in sources of all
targets is possible, but verbose. You can do better by using
&lt;library&gt; property. For example, if "/boost/filesystem//fs"
should be linked to all applications in your project, you can add
&lt;library&gt;/boost/filesystem//fs to requirements of the
project, like this:</para>
<programlisting>
project
: requirements &lt;library&gt;/boost/filesystem//fs
;
</programlisting>
</section>
<section id="bbv2.tutorial.linkage">
<title>Static and shared libaries</title>
<para>While the
previous section explained how to create and use libraries, it
omitted one important detail. Libraries can be either
<emphasis>static</emphasis>, which means they are included in executable
files which use them, or <emphasis>shared</emphasis> (a.k.a.
<emphasis>dynamic</emphasis>), which are only referred to from executables,
and must be available at run time. Boost.Build can work with both
types. By default, all libraries are shared. This is much more
efficient in build time and space. But the need to install all
libraries to some location is not always convenient, especially
for debug builds. Also, if the installed shared library changes,
all application which use it might start to behave differently.
</para>
<para>Static libraries do not suffer from these problems, but
considerably increase the size of application. Before describing
static libraries, it's reasonable to give another, quite simple
approach. If your project is built with
&lt;hardcode-dll-paths&gt;true property, then the application
will include the full paths for all shared libraries, eliminating
the above problems. Unfortunately, you no longer can move shared
library to a different location, which makes this option suitable
only for debug builds. Further, only gcc compiler supports this
option.</para>
<para>Building a library statically is easy. You'd need to change
the value of &lt;link&gt; feature from it's deafault value
<literal>shared</literal>, to <literal>static</literal>. So, to build everything as
static libraries, you'd say</para>
<screen>
bjam link=static
</screen>
<para>
on the command line. The linking mode can be fine-tuned on
per-target basis.
<orderedlist>
<listitem>
<para>
Suppose your library can be only build statically. This is
easily achieved using requirements:
<programlisting>
lib l : l.cpp : &lt;link&gt;static ;
</programlisting>
</para>
</listitem>
<listitem>
<para>
What if library can be both static and shared, but when
using it in specific executable, you want it static?
<link linkend="bbv2.advanced.targets.references">Target
references</link> are here to help:
<programlisting>
exe important : main.cpp helpers/&lt;link&gt;static ;
</programlisting>
</para>
</listitem>
<listitem>
<para>
What if the library is defined in some other project, which
you cannot change. But still, you want static linking to that
library in all cases. You can use target references everywhere:
<programlisting>
exe e1 : e1.cpp /other_project//lib1/&lt;link&gt;static ;
exe e10 : e10.cpp /other_project//lib1/&lt;link&gt;static ;
</programlisting>
but that's far from being convenient. Another way is to
introduce a level of indirection: create a local target, which will
refer to static version of <filename>lib1</filename>. Here's the
solution:
<programlisting>
alias lib1 : /other_project//lib1/&lt;link&gt;static ;
exe e1 : e1.cpp lib1 ;
exe e10 : e10.cpp lib1 ;
</programlisting>
(Note, that the "alias" target type is not yet implemented,
but it's quite simple to do. I bet it's waiting for you to do it
;-))
</para>
</listitem>
</orderedlist>
</para>
</section>
<section id="bbv2.tutorial.prebuilt">
<title>Prebuilt targets</title>
<para>
We've just learned how to use libraries which are created by
Boost.Build. But some libraries are not. At the same time, those
libraries can have different versions (release and debug, for
example), that we
should select depending on build properties. Prebuilt targets
provide a mechanism for that. Jamfile in lib/lib2 can contain:
<programlisting>
lib lib2
:
: &lt;file&gt;lib2_release.a &lt;variant&gt;release
;
lib lib2
:
: &lt;file&gt;lib2_debug.a &lt;variant&gt;debug
;
</programlisting>
This defines two alternatives for target "lib2", and for each
one names a prebuilt file. Naturally, there are no sources.
Instead, the &lt;file&gt; feature is used to specify the file name.
Which alternative is selected depends on properties of dependents.
If "app" binary should use "lib2", we can write:
<programlisting>
exe app : app.cpp /lib/lib1//lib2 ../lib/lib2//lib2 ;
</programlisting>
If we build release version of "app", then it will be linked
with "lib2_release.a", and debug version will use "lib2_debug.a".
Another important kind of prebuilt targets are system libraries
&mdash; more specifically, libraries which are automatically found
by the compiler. E.g. gcc uses "-l" switch for that. Such libraries
should be declared almost like regular ones:
<programlisting>
lib zlib : : &lt;name&gt;z ;
</programlisting>
We again don't specify any sources, but give a name which
should be passed to the compiler. In this example, and for gcc
compiler, the "-lz" option will be added. Paths where library
should be searched can also be specified:
<programlisting>
lib zlib : : &lt;name&gt;z &lt;search&gt;/opt/lib ;
</programlisting>
And, of course, two variants can be used:
<programlisting>
lib zlib : : &lt;name&gt;z &lt;variant&gt;release ;
lib zlib : : &lt;name&gt;z_d &lt;variant&gt;debug ;
</programlisting>
Of course, you'll probably never in your life need debug
version of zlib, but for other libraries this is quite reasonable.
</para>
<para>More advanced use of prebuilt target is descibed in <ulink
url="doc/recipes.html#site_config_targets">recipes</ulink>.</para>
</section>
</chapter>
<chapter id="bbv2.advanced">
<title>Advanced</title>
<para>This section will document
mostly high-level view of Boost.Build, mentioning appropriate
modules and rules. The on-line help system must be used to obtain
low-level documentation (see the <link linkend=
"bbv2.reference.init.options.help">help option</link>).</para>
<section id="bbv2.advanced.overview">
<title>Overview</title>
<para>The most fundemental entity in Boost.Build is <emphasis>main
target</emphasis>. This is object that user want to construct from
sources and keep up to date with regard to those sources. Typical
examples of main targets are executable files and libraries.</para>
<para>Main targets are grouped in <emphasis>projects</emphasis>. Their main
purpose is organization: related targets placed in one project,
can then be built together, or share some definitions.</para>
<para>Main targets and projects are created as the result of reading
one or several Jamfiles. Each Jamfile is a file written in
Boost.Jam interpreted language, and typically contains calls to
functions provided by Boost.Build, which create main targets of
needed type, declare project attributes and access other
projects. The full list of functions provided by Boost.Build is
described <link linkend="bbv2.advanced.builtins">below</link>.
Of course, user can create his own functions, or it can directly
access Boost.Build internals from Jamfile, if builtin facilities are
not sufficient.</para>
<para>Each main target, or project can be built in a number of ways,
say with optimization or without. We'll call such entities
"metatargets". To make Boost.Build produce any real targets, user
issues <link linkend="bbv2.reference.buildreq">build request</link>,
which specifies metatargets to be built, and properties to be
used.</para>
<para>The <emphasis>properties</emphasis> are just (name,value) pairs that
describe various aspects of constructed objects, for example:</para>
<programlisting>
&lt;optimization&gt;full &lt;inlining&gt;off
</programlisting>
<para>Given the built request, Boost.Build figures out the targets
needed for requested metatargets with requested properties, how
they can be created, and whether exising files can be reused. It
finally issues command to create needed files, automatically
converting properties into appropricate command line options.</para>
</section>
<section id="bbv2.advanced.roadmap">
<title>Your first project and roadmap</title>
<para>Creating your first project requires three steps:</para>
<orderedlist>
<listitem><simpara>Create an empty file called "Jamfile"</simpara></listitem>
<listitem>
<simpara>
Create an empty file called "project-root.jam"
</simpara>
</listitem>
<listitem>
<para>Either set your <envar>BOOST_BUILD_PATH</envar> environment
variant to Boost.Build root, or create a "boost-build.jam" file
with the following content:
<programlisting>
boost-build /path/to/boost.build ;
</programlisting>
</para>
</listitem>
</orderedlist>
<para>After that, you can run the "bjam" command in the directory
where you've created the files. Surely, it won't do anything, but
it will run without error, at least. Your next steps might
be:</para>
<orderedlist>
<listitem>
<simpara>
Adding new main targets to the "Jamfile" file. The basic
syntax for declaring a main target is described <link linkend=
"bbv2.advanced.targets">below</link>, and all builtin functions for
declaring main targets are <link linkend=
"bbv2.advanced.builtins.targets">listed</link>.
</simpara>
</listitem>
<listitem>
<simpara>
Creating subprojects. Create a directory, put new Jamfile
there, and move some main targets to that Jamfile, or declare
new ones. The <link linkend="bbv2.advanced.projects">projects
reference</link> will help with this part.
</simpara>
</listitem>
<listitem>
<simpara>
Customizing Boost.Build for your needs. You might have
additional tools you want to run, or just want different
extension for some file. The <ulink url=
"doc/extending.html">extender manual</ulink> is waiting for
you.
</simpara>
</listitem>
</orderedlist>
</section>
<section id="bbv2.advanced.targets">
<title>Main targets</title>
<para id="bbv2.advanced.targets.main">
<emphasis>Main target</emphasis> is a user-defined named
entity which can be build, for example a named executable file.
Declaring a main target is usually done using one of <link linkend=
"bbv2.advanced.builtins.targets">main target functions</link>.
The user can also declare <ulink url=
"doc/extending.html#main_target_rules">custom main target
function</ulink>.</para>
<para>Most main targets rules in Boost.Build use similiar
syntax:</para>
<programlisting>
function-name main-target-name
: sources
: requirements
: default-build
: usage-requirements
;
</programlisting>
<itemizedlist>
<listitem>
<simpara>
"main-target-name" is the name used to request the target
on command line and to use it from other main targets. Main
target name may contain alphanumeric characters and symbols '-'
and '_';
</simpara>
</listitem>
<listitem>
<simpara>
"sources" is the list of source files and other main
targets that must be combined. If source file is specified
using relative path, it's considered to be relative to the
source directory of the project where the path is used. See the
<link linkend=
"bbv2.advanced.projects.attributes.projectrule">project</link> rule
for information how to change source directory.
</simpara>
</listitem>
<listitem>
<simpara>
"requirements" is the list of properties that must always
be present when this main target is built.
</simpara>
</listitem>
<listitem>
<simpara>
"default-build" is the list of properties that will be used
unless some other value of the same feature is already
specified.
</simpara>
</listitem>
<listitem>
<simpara>
"usage-requirements" is the list of properties that will be
propagated to all main targets that use this one, i.e. to all
dependedents.
</simpara>
</listitem>
</itemizedlist>
<para>Some main target rules have shorter list of parameters, and
you should consult their documentation for details.</para>
<para>Building of the same main target can differ greatly from
platform to platform. For example, you might have different list
of sources for different compilers. Therefore it is possible to
invoke main target rules several times for a single main target.
For example:</para>
<programlisting>
exe a : a_gcc.cpp : &lt;toolset&gt;gcc ;
exe a : a.cpp ;
</programlisting>
<para>
Each call to the 'exe' rule defines a new <emphasis>main target
alternative</emphasis> for the main target <literal>a</literal>.
In this case, the first alternative will be used for the
<command>gcc</command> toolset, while the second alternative will
be used in other cases. See <link linkend=
"bbv2.reference.buildprocess.alternatives">below</link> for
details.
</para>
<para>Sometime a main target is really needed only by some other
main target. E.g. a rule that declared test-suite uses a main
target that represent test, but those main targets are rarely
needed by themself.</para>
<para>It possible to declare target inline, i.e. the "sources"
parameter may include call to other main rules. For example:</para>
<programlisting>
exe hello : hello.cpp
[ obj helpers : helpers.cpp : &lt;optimization&gt;off ] ;
</programlisting>
<para>
Will cause "helpers.cpp" to be always compiled without
optimization. It's possible to request main targets declared
inline, but since they are considered local, they are renamed to
"parent-main-target_name..main-target-name". In the example above,
to build only helpers, one should run "bjam hello..helpers".
</para>
</section>
<section id="bbv2.advanced.projects">
<title>Projects</title>
<para>Boost.Build considers every software it build as organized
into <emphasis>projects</emphasis> &mdash; modules which declare targets.
Projects are organized in a hierarchical structure, so each
project may have a single parent project and a number of
subprojects.</para>
<para>Most often, projects are created as result of loading
<emphasis>Jamfile</emphasis> &mdash; files which are specially meant to
describe projects. Boost.Build will implicitly load Jamfile in
the invocation directory, and all Jamfiles referred by the first
one, creating the hierarchy of projects.</para>
<para>The exact name of file that describes project is configurable.
By default, it's <literal>Jamfile</literal>, but can be changed by setting
global variables <literal>JAMFILE</literal>, for example in
<literal>boost-build.jam</literal> file. The value of the variable is a
list of regex patterns that are used when searching for Jamfile
in a directory.</para>
<para>Every Boost.Build modules can decide to act as project and be
able to declare targets. For example, the
<filename>site-config.jam</filename> module can declare libraries
available on a given host, as described <ulink url=
"doc/recipes.html#site_config_targets">here</ulink>.</para>
<para>There are three things that can be put in Jamfile:
declarations of main targets, calls to a number of predefined
rules, and arbitrary user code. The predefined rules are listed
below:</para>
<table>
<title/>
<tgroup cols="2">
<thead>
<row>
<entry>Rule</entry>
<entry>Semantic</entry>
</row>
</thead>
<tbody>
<row>
<entry><link linkend=
"bbv2.advanced.projects.attributes.projectrule">project</link>
</entry>
<entry>Define project attributes.</entry>
</row>
<row>
<entry><link linkend=
"bbv2.advanced.projects.relationships.useprojectrule">use-project</link></entry>
<entry>Make another project known.</entry>
</row>
<row>
<entry><link linkend=
"bbv2.advanced.projects.relationships.buildprojectrule">build-project</link></entry>
<entry>Build another project when this one is built.</entry>
</row>
<row>
<entry><link linkend=
"bbv2.reference.buildprocess.explict">explicit</link></entry>
<entry>States that the target should be built only by explicit
request.</entry>
</row>
<row>
<entry>glob</entry>
<entry>Takes a list of wildcards, and returns the list of files
which match any of the wildcards.</entry>
</row>
</tbody>
</tgroup>
</table>
<para>Each project is also associated with <emphasis>project root</emphasis>.
That's a root for a tree of projects, which specifies some global
properties.</para>
<section id="bbv2.advanced.projects.root">
<title>Project root</title>
<para>
Project root for a projects is the nearest parent directory
which contains a file called
<filename>project-root.jam</filename>. That file defines
certain properties which apply to all projects under project
root. It can:
<itemizedlist>
<listitem>
<simpara>
configure toolsets, via call to <literal>toolset.using</literal>
</simpara>
</listitem>
<listitem>
<simpara>
refer to other projects, via the <literal>use-project</literal>
rule
</simpara>
</listitem>
<listitem>
<simpara>
declare constants, via the <literal>constant</literal> and
<literal>path-constant</literal> rules.
</simpara>
</listitem>
</itemizedlist>
</para>
<para>To facilitate declaration of simple projects, Jamfile and
project-root can be merged together. To achieve this effect, the
project root file should call the <literal>project</literal> rule. The
semantic is precisely the same as if the call was made in
Jamfile, except that project-root.jam will start serve as
Jamfile. The Jamfile in the directory of project-root.jam will be
ignored, and project-root.jam will be able to declare main
targets as usual.</para>
</section>
<section id="bbv2.advanced.projects.attributes">
<title>Project attributes</title>
<para>For each project, there are several attributes.</para>
<para><emphasis>Project id</emphasis> is a short way to denote a project, as
opposed to the Jamfile's pathname. It is a hierarchical path,
unrelated to filesystem, such as "boost/thread". <link linkend=
"bbv2.advanced.ids">Target references</link> make use of project ids to
specify a target.</para>
<para><emphasis>Source location</emphasis> specifies the directory where sources
for the project are located.</para>
<para><emphasis>Project requirements</emphasis> are requirements that apply to
all the targets in the projects as well as all subprojects.</para>
<para><emphasis>Default build</emphasis> is the build request that should be
used when no build request is specified explicitly.</para>
<para id="bbv2.advanced.projects.attributes.projectrule">
The default values for those attributes are
given in the table below. In order to affect them, Jamfile may
call the <literal>project</literal> rule. The rule has this
syntax:</para>
<programlisting>
project id : &lt;attributes&gt; ;
</programlisting>
<para>
Here, attributes is a sequence of (attribute-name,
attribute-value) pairs. The list of attribute names along with its
handling is also shown in the table below. For example, it it
possible to write:
</para>
<programlisting>
project tennis
: requirements &lt;threading&gt;multi
: default-build release
;
</programlisting>
<table>
<title/>
<tgroup cols="4">
<thead>
<row>
<entry>Attribute</entry>
<entry>Name for the 'project' rule</entry>
<entry>Default value</entry>
<entry>Handling by the 'project' rule</entry>
</row>
</thead>
<tbody>
<row>
<entry>Project id</entry>
<entry>none</entry>
<entry>none</entry>
<entry>Assigned from the first parameter of the 'project' rule.
It is assumed to denote absolute project id.</entry>
</row>
<row>
<entry>Source location</entry>
<entry><literal>source-location</literal></entry>
<entry>The location of jamfile for the project</entry>
<entry>Sets to the passed value</entry>
</row>
<row>
<entry>Requirements</entry>
<entry><literal>requirements</literal></entry>
<entry>The parent's requirements</entry>
<entry>The parent's requirements are refined with the passed
requirement and the result is used as the project
requirements.</entry>
</row>
<row>
<entry>Default build</entry>
<entry><literal>default-build</literal></entry>
<entry>none</entry>
<entry>Sets to the passed value</entry>
</row>
<row>
<entry>Build directory</entry>
<entry><literal>build-dir</literal></entry>
<entry>If parent has a build dir set, the value of it, joined
with the relative path from parent to the current project.
Otherwise, empty</entry>
<entry>Sets to the passed value, interpreted as relative to the
project's location.</entry>
</row>
</tbody>
</tgroup>
</table>
</section>
<section id="bbv2.advanced.projects.relationships">
<title>Project relationship</title>
<para>There are three kinds of project relationships.</para>
<para>First is parent-child. This relationship is established
implicitly: parent directories of a project are searched, and the
first found Jamfile is assumed to define the parent project. The
parent-child relationship affects only attribute values for the
child project.</para>
<para id="bbv2.advanced.projects.relationships.buildprojectrule">
Second is build relationship. Some
project may request to recursively build other projects. Those
project need not be child projects. The <literal>build-project</literal>
rule is used for that:</para>
<programlisting>
build-project src ;
</programlisting>
<para id="bbv2.advanced.projects.relationships.useprojectrule">
The third kind is the 'use'
relationship. In means that one project uses targets from
another. It is possible to just refer to target in other projects
using target id. However, if target id uses project id, it is
required that the project id is known. The
<literal>use-project</literal>
rule is employed to guarantee that.
</para>
<programlisting>
use-project ( id : location )
</programlisting>
<para>
It loads the project at the specified location, which makes
its project id available in the project which invokes the rule. It
is required that the <literal>id</literal> parameter passed to the
<literal>use-project</literal> rule be equal to the id that the loaded
project declared. At this moment, the <literal>id</literal> paremeter
should be absolute project id.
</para>
</section>
</section>
<section id="bbv2.advanced.ids">
<title>Target identifiers and references</title>
<para><emphasis>Target identifier</emphasis> is used to denote a
target. The syntax is:</para>
<programlisting>
target-id -&gt; (project-id | target-name | file-name )
| (project-id | directory-name) "//" target-name
project-id -&gt; path
target-name -&gt; path
file-name -&gt; path
directory-name -&gt; path
</programlisting>
<para>
This grammar allows some elements to be recognized as either
<itemizedlist>
<listitem>
<simpara>
project id (at this point, all project ids start with slash).
</simpara>
</listitem>
<listitem>
<simpara>
name of target declared in current Jamfile (note that target
names may include slash).
</simpara>
</listitem>
<listitem>
<simpara>
a regular file, denoted by absolute name or name relative to
project's sources location.
</simpara>
</listitem>
</itemizedlist>
To determine the real meaning a check is made if project-id
by the specified name exists, and then if main target of that
name exists. For example, valid target ids might be:
<screen>
a -- target in current project
lib/b.cpp -- regular file
/boost/thread -- project "/boost/thread"
/home/ghost/build/lr_library//parser -- target in specific project
</screen>
</para>
<para><emphasis role="bold">Rationale:</emphasis>Target is separated from project by special
separator (not just slash), because:</para>
<itemizedlist>
<listitem>
<simpara>
It emphasises that projects and targets are different things.
</simpara>
</listitem>
<listitem>
<simpara>
It allows to have main target names with slashes.
<!-- The motivation for which is:
So, to summarize:
1. The project which extract tarfile may extract all possible kinds
of targets, and it's reasonable to use them directly from other
project.
2. The rule for unpacking tar is inplemented in terms of
"patch-file", for maintainability, and therefore, must use main
target name which contains slashes?
3. Using sub-Jamfile in "foo" to declare extracted file "foo/b" is
not an option, because you should not change existing tree
That makes good rationale for why main target must contain names.
-->
</simpara>
</listitem>
</itemizedlist>
<para id="bbv2.advanced.targets.references">
<emphasis>Target reference</emphasis> is used to
specify a source target, and may additionally specify desired
properties for that target. It has this syntax:</para>
<programlisting>
target-reference -&gt; target-id [ "/" requested-properties ]
requested-properties -&gt; property-path
</programlisting>
<para>
For example,
<programlisting>
exe compiler : compiler.cpp libs/cmdline/&lt;optimization&gt;space ;
</programlisting>
would cause the version of <literal>cmdline</literal> library,
optimized for space, to be linked in even if the
<literal>compiler</literal> executable is build with optimization for
speed.
</para>
</section>
<section id="bbv2.advanced.builtins">
<title>Builtin facilities</title>
<section id="bbv2.advanced.builtins.targets">
<title>Main targets</title>
<variablelist>
<varlistentry><term><literal>exe</literal></term>
<listitem>
<simpara>
Creates a regular executable file. Sources must be either
object files or libraries, and sources of different types
will be converted to accepted types automatically.
</simpara>
</listitem>
</varlistentry>
<varlistentry><term><literal>lib</literal></term>
<listitem>
<para>Creates a library file. Depending on the value of
&lt;link&gt; feature the library will be either static or
shared. Like with "exe", sources will be converted either to
objects or libraries.</para>
<para>The handling of libraries in sources depends on whether
linking is static or shared. For shared linking, libraries
will be linked in. For static linking the library sources
will not be linked in, since it's not possible, and will be
passed on. Other main target which depend on this one will
see those libraries and link to it. Therefore, putting
library in sources of other library works in all cases.</para>
</listitem></varlistentry>
<varlistentry><term><literal>alias</literal></term>
<listitem>
<simpara>
Builds all the source targets and returns them unmodified.
Please run "bjam --help alias" for more details.
</simpara>
</listitem></varlistentry>
<varlistentry><term><literal>stage</literal></term>
<listitem>
<simpara>
Copies a number of targets to a single directory. The
primary purpose is installing binaries. Please run "bjam --help
stage" for more details.
</simpara>
</listitem></varlistentry>
<varlistentry><term><literal>unit-test</literal> (from module "testing")</term>
<listitem>
<simpara>
Creates an executable file and runs it. Build won't succeed
unless the executable runs successfully. The rule is usefull
for creating test program which should be rerun whenever any
dependency changes. <!-- make? -->
</simpara>
</listitem></varlistentry>
</variablelist>
</section>
<section id="bbv2.advanced.builtins.features">
<title>Features</title>
<variablelist>
<varlistentry><term><literal>variant</literal></term>
<listitem>
<simpara>
The feature which combines several low-level features in
order to make building most common variants simple.
</simpara>
<para><emphasis role="bold">Allowed values:</emphasis> <literal>debug</literal>, <literal>release</literal>,
<literal>profile</literal></para>
<para>The value <literal>debug</literal> expands to</para>
<programlisting>
&lt;optimization&gt;off &lt;debug-symbols&gt;on &lt;inlining&gt;off &lt;runtime-debugging&gt;on
</programlisting>
<para>The value <literal>release</literal> expands to</para>
<programlisting>
&lt;optimization&gt;speed &lt;debug-symbols&gt;off &lt;inlining&gt;full &lt;runtime-debugging&gt;off
</programlisting>
<para>The value <literal>profile</literal> expands to the same as
<literal>release</literal>, plus:</para>
<programlisting>
&lt;profiling&gt;on &lt;debug-symbols&gt;on
</programlisting>
<para><emphasis role="bold">Rationale:</emphasis> Runtime debugging is on in debug build
so suit expectations of people used various IDEs. It's
assumed other folks don't have any specific expectation in
this point.</para>
</listitem></varlistentry>
<varlistentry><term><literal>link</literal></term>
<listitem>
<simpara>
Feature which controls how libraries are built.
</simpara>
<para><emphasis role="bold">Allowed values:</emphasis> <literal>shared</literal>,
<literal>static</literal></para>
</listitem></varlistentry>
<varlistentry><term><literal>library</literal></term>
<listitem>
<simpara>
For exe and lib main targets, the &lt;library&gt;X feature
is equvivalent to putting X in the list of sources. The feature
is sometimes more convenient: you can put &lt;library&gt;X in
the requirements for a project and it will be linked to all
executables.
</simpara>
</listitem>
</varlistentry>
<varlistentry><term><literal>use</literal></term>
<listitem>
<simpara>
Causes the target referenced by the value of this feature
to be constructed and adds it's usage requirements to build
properties. The constructed targets are not used in any other
way. The primary use case is when you use some library and want
it's usage requirements (such as include paths) to be applied,
but don't want to link to the library.
</simpara>
</listitem>
</varlistentry>
<varlistentry><term><literal>dll-path</literal></term>
<listitem>
<simpara>
Specify a path where dynamic libraries should be found at
where executable or shared library is run. This feature
directly affects binaries with the gcc compiler, allowing them
to pick specific libraries, and ignoring all environment
settings. On other toolsets, the binary still requires proper
environment settings to be run. However, Boost.Build tools
which run executables will notice dll-path settings and create
this environment automatically.
</simpara>
</listitem></varlistentry>
<varlistentry><term><literal>hardcode-dll-paths</literal></term>
<listitem>
<simpara>
Controls automatic generation of dll-path properties.
</simpara>
<para><emphasis role="bold">Allowed values:</emphasis> <literal>off</literal>, <literal>on</literal> When this
property is on, usage requirements for each library will
include additional dll-path propertry, with the path the the
generated library file. This allows to run executables
without placing all the dependent libraries to a single
location.</para>
</listitem></varlistentry>
</variablelist>
</section>
</section>
</chapter>
<chapter id="bbv2.reference">
<title>Detailed reference</title>
<section id="bbv2.reference.features">
<title>Features and properties</title>
<section id="bbv2.reference.features.defined">
<title>Definitions</title>
<para>A <emphasis>feature</emphasis> is a normalized (toolset-independent)
aspect of a build configuration, such as whether inlining is
enabled. Feature names may not contain the '<literal>&gt;</literal>'
character.</para>
<!--
And what about dash?
-->
<para>Each feature in a build configuration has one or more
associated <emphasis>value</emphasis>s. Feature values for non-free features
may not contain the '<literal>&lt;</literal>', '<literal>:</literal>', or
'<literal>=</literal>' characters. Feature values for free features may not
contain the '<literal>&lt;</literal>' character.</para>
<para>A <emphasis>property</emphasis> is a (feature,value) pair, expressed as
&lt;feature&gt;value.</para>
<para>A <emphasis>subfeature</emphasis> is a feature which only exists in the
presence of its parent feature, and whose identity can be derived
(in the context of its parent) from its value. A subfeature's
parent can never be another subfeature. Thus, features and their
subfeatures form a two-level hierarchy.</para>
<para>A <emphasis>value-string</emphasis> for a feature <emphasis role="bold">F</emphasis> is a string of
the form
<literal>value-subvalue1-subvalue2</literal>...<literal>-subvalueN</literal>, where
<literal>value</literal> is a legal value for <emphasis role="bold">F</emphasis> and
<literal>subvalue1</literal>...<literal>subvalueN</literal> are legal values of some
of <emphasis role="bold">F</emphasis>'s subfeatures. For example, the properties
<literal>&lt;toolset&gt;gcc &lt;toolset-version&gt;3.0.1</literal> can be
expressed more conscisely using a value-string, as
<literal>&lt;toolset&gt;gcc-3.0.1</literal>.</para>
<para>A <emphasis>property set</emphasis> is a set of properties (i.e. a
collection without dublicates), for instance:
<literal>&lt;toolset&gt;gcc &lt;runtime-link&gt;static</literal>.</para>
<para>A <emphasis>property path</emphasis> is a property set whose elements have
been joined into a single string separated by slashes. A property
path representation of the previous example would be
<literal>&lt;toolset&gt;gcc/&lt;runtime-link&gt;static</literal>.</para>
<para>A <emphasis>build specification</emphasis> is a property set which fully
describes the set of features used to build a target.</para>
</section>
<section id="bbv2.reference.features.validity">
<title>Property Validity</title>
<para>
For <link linkend=
"bbv2.reference.features.attributes.free">free</link>
features, all values are valid. For all other features,
the valid values are explicitly specified, and the build
system will report an error for the use of an invalid
feature-value. Subproperty validity may be restricted so
that certain values are valid only in the presence of
certain other subproperties. For example, it is possible
to specify that the <code>&lt;gcc-target&gt;mingw</code>
property is only valid in the presence of
<code>&lt;gcc-version&gt;2.95.2</code>.
</para>
</section>
<section id="bbv2.reference.features.attributes">
<title>Feature Attributes</title>
<para>Each feature has a collection of zero or more of the following
attributes. Feature attributes are low-level descriptions of how
the build system should interpret a feature's values when they
appear in a build request. We also refer to the attributes of
properties, so that a <emphasis>incidental</emphasis> property, for example, is
one whose feature is has the <emphasis>incidental</emphasis> attribute.</para>
<itemizedlist>
<listitem>
<para><emphasis>incidental</emphasis></para>
<para>Incidental features are assumed not to affect build
products at all. As a consequence, the build system may use
the same file for targets whose build specification differs
only in incidental features. A feature which controls a
compiler's warning level is one example of a likely
incidental feature.</para>
<para>Non-incidental features are assumed to affect build
products, so the files for targets whose build specification
differs in non-incidental features are placed in different
directories as described in "target paths" below. [ where? ]
</para>
</listitem>
<listitem>
<para>
<anchor id="bbv2.reference.features.attributes.propagated"/>
<emphasis>propagated</emphasis>
</para>
<para>Features of this kind are
propagated to dependencies. That is, if a <link linkend=
"bbv2.advanced.targets.main">main target</link> is built using a
propagated
property, the build systems attempts to use the same property
when building any of its dependencies as part of that main
target. For instance, when an optimized exectuable is
requested, one usually wants it to be linked with optimized
libraries. Thus, the <literal>&lt;optimization&gt;</literal> feature is
propagated.</para>
</listitem>
<listitem>
<para>
<anchor id="bbv2.reference.features.attributes.free"/>
<emphasis>free</emphasis>
</para>
<para>Most features have a finite set of allowed values, and can
only take on a single value from that set in a given build
specification. Free features, on the other hand, can have
several values at a time and each value can be an arbitrary
string. For example, it is possible to have several
preprocessor symbols defined simultaneously:</para>
<programlisting>
&lt;define&gt;NDEBUG=1 &lt;define&gt;HAS_CONFIG_H=1
</programlisting>
</listitem>
<listitem>
<para><emphasis>optional</emphasis></para>
<para>An optional feature is a feature which is not required to
appear in a build specification. Every non-optional non-free
feature has a default value which is used when a value for
the feature is not otherwise specified, either in a target's
requirements or in the user's build request. [A feature's
default value is given by the first value listed in the
feature's declaration. -- move this elsewhere - dwa]</para>
</listitem>
<listitem>
<para><emphasis>symmetric</emphasis></para>
<para>A symmetric feature's default value is not automatically
included in <link linkend=
"bbv2.reference.variants">build variants</link>. Normally
a feature only generates a subvariant directory when its
value differs from the value specified by the build variant,
leading to an assymmetric subvariant directory structure for
certain values of the feature. A symmetric feature, when
relevant to the toolset, always generates a corresponding
subvariant directory.</para>
</listitem>
<listitem>
<para><emphasis>path</emphasis></para>
<para>The value of a path feature specifies a path. The path is
treated as relative to the directory of Jamfile where path
feature is used and is translated appropriately by the build
system when the build is invoked from a different
directory</para>
</listitem>
<listitem>
<para><emphasis>implicit</emphasis></para>
<para>Values of implicit features alone identify the feature.
For example, a user is not required to write
"&lt;toolset&gt;gcc", but can simply write "gcc". Implicit
feature names also don't appear in variant paths, although
the values do. Thus: bin/gcc/... as opposed to
bin/toolset-gcc/.... There should typically be only a few
such features, to avoid possible name clashes.</para>
</listitem>
<listitem>
<para><emphasis>composite</emphasis></para>
<para>Composite features actually correspond to groups of
properties. For example, a build variant is a composite
feature. When generating targets from a set of build
properties, composite features are recursively expanded and
<emphasis>added</emphasis> to the build property set, so rules can find
them if neccessary. Non-composite non-free features override
components of composite features in a build property set.</para>
</listitem>
<listitem>
<para><emphasis>link-incompatible</emphasis></para>
<para>See <link linkend=
"bbv2.reference.variants.compat">below</link>.</para>
</listitem>
<listitem>
<para><emphasis>dependency</emphasis></para>
<para>The value of dependency feature if a target reference.
When used for building of a main target, the value of
dependency feature is treated as additional dependency.</para>
<para>For example, dependency features allow to state that
library A depends on library B. As the result, whenever an
application will link to A, it will also link to B.
Specifying B as dependency of A is different from adding B to
the sources of A. <!-- Need to clarify this. --></para>
</listitem>
</itemizedlist>
<para>Features which are neither free nor incidental are called
<emphasis>base</emphasis> features.</para>
<para>TODO: document active features..</para>
</section>
<section id="bbv2.reference.features.declaration">
<title>Feature Declaration</title>
<para>The low-level feature declaration interface is the
<literal>feature</literal> rule from the
<literal>feature</literal> module:
<programlisting>
rule feature ( name : allowed-values * : attributes * )
</programlisting>
A feature's allowed-values may be extended wit The build
system will provide high-level rules which define features in terms
of valid and useful combinations of attributes.
</para>
</section>
</section>
<section id="bbv2.reference.variants">
<title>Build Variants</title>
<para>
A build variant, or (simply variant) is a special kind of composite
feature which automatically incorporates the default values of
features that . Typically you'll want at least two separate
variants: one for debugging, and one for your release code. [
Volodya says: "Yea, we'd need to mention that it's a composite
feature and describe how they are declared, in pacticular that
default values of non-optional features are incorporated into
build variant automagically. Also, do we wan't some variant
inheritance/extension/templates. I don't remember how it works in
V1, so can't document this for V2.". Will clean up soon -DWA ]
</para>
<section id="bbv2.reference.variants.compat">
<title>Link compatible and incompatible properties</title>
<para>When the build system tries to generate a target (such as
library dependency) matching a given build request, it may find
that an exact match isn't possible &mdash; for example, the
target may impose additonal build requirements. We need to
determine whether a buildable version of that target can actually
be used.</para>
<para>The build request can originate in many ways: it may come
directly from the user's command-line, from a dependency of a
main target upon a library, or from a dependency of a target upon
an executable used to build that target, for example. For each
way, there are different rules whether we can use a given
subvariant or not. The current rules are described below.</para>
<para>Two property sets are called <emphasis>link-compatible</emphasis> when
targets with those property sets can be used interchangably. In
turn, two property sets are link compatible when there's no
link-incompatible feature which has different values in those
property sets.</para>
<para>When building of a main target is requested from a command
line or some project, link-compatibility is not considered. When
building is requested by other main target, via sources or
dependency properties, the requested and actual property sets
must be link-compatible, otherwise a warning is produced.</para>
<para><emphasis role="bold">Rationale:</emphasis>Link-compatibility is not considered when
main target is requested by a project, because it causes problems
in practice. For example, some parts of a project might be
single-threaded, while others &mdash; multi-threaded. They are
not link-compatible, but they are not linked, either. So, there's
no need to issue error or warning. The errors used to be
generated, and only caused problems.</para>
</section>
<section id="bbv2.reference.variants.proprefine">
<title>Definition of property refinement</title>
<para>When a target with certain properties is requested, and that
target requires some set of properties, it is needed to find the
set of properties to use for building. This process is called
<emphasis>property refinement</emphasis> and is performed by these rules</para>
<orderedlist>
<listitem>
<simpara>
If original properties and required properties are not
link-compatible, refinement fails.
</simpara>
</listitem>
<listitem>
<simpara>
Each property in the required set is added to the original
property set
</simpara>
</listitem>
<listitem>
<simpara>
If the original property set includes property with a different
value of non free feature, that property is removed.
</simpara>
</listitem>
</orderedlist>
</section>
<section id="bbv2.reference.variants.propcond">
<title>Conditional properties</title>
<para>Sometime it's desirable to apply certain requirements only for
specific combination of other properties. For example, one of
compilers that you use issues a poinless warning that you want to
suppress by passing a command line option to it. You would not
want to pass that option to other compilers. Condititional
properties allow to do that. Their systax is:</para>
<programlisting>
property ( "," property ) * ":" property
</programlisting>
<para>
For example, the problem above would be solved by:
<programlisting>
exe hello : hello.cpp : &lt;toolset&gt;yfc:&lt;cxxflags&gt;-disable-pointless-warning ;
</programlisting>
</para>
</section>
</section>
<section id="bbv2.reference.init">
<title>Initialization</title>
<para>bjam's first job upon startup is to load the Jam code which
implements the build system. To do this, it searches for a file
called "boost-build.jam", first in the invocation directory, then
in its parent and so forth up to the filesystem root, and finally
in the directories specified by the environment variable
BOOST_BUILD_PATH. When found, the file is interpreted, and should
specify the build system location by calling the boost-build
rule:</para>
<programlisting>
rule boost-build ( location ? )
</programlisting>
<para>
If location is a relative path, it is treated as relative to
the directory of boost-build.jam. The directory specified by
location and directories in BOOST_BUILD_PATH are then searched for
a file called bootstrap.jam which is interpreted and is expected to
bootstrap the build system. This arrangement allows the build
system to work without any command-line or environment variable
settings. For example, if the build system files were located in a
directory "build-system/" at your project root, you might place a
boost-build.jam at the project root containing:
<programlisting>
boost-build build-system ;
</programlisting>
In this case, running bjam anywhere in the project tree will
automatically find the build system.</para>
<para>The default "bootstrap.jam", after loading some standard
definitions, loads two files, which can be provided/customised by
user: "site-config.jam" and "user-config.jam".</para>
<para>Locations where those files a search are summarized below:</para>
<table id="bbv2.reference.init.config">
<title>Search paths for configuration files</title>
<tgroup cols="3">
<thead>
<row>
<entry></entry>
<entry>site-config.jam</entry>
<entry>user-config.jam</entry>
</row>
</thead>
<tbody>
<row>
<entry>Linux</entry>
<entry>
<simpara>/etc</simpara>
<simpara>$HOME</simpara>
<simpara>$BOOST_BUILD_PATH</simpara>
</entry>
<entry>
<simpara>$HOME</simpara>
<simpara>$BOOST_BUILD_PATH</simpara>
</entry>
</row>
<row>
<entry>Windows</entry>
<entry>
<simpara>$SystemRoot</simpara>
<simpara>$HOME</simpara>
<simpara>$BOOST_BUILD_PATH</simpara>
</entry>
<entry>
<simpara>$HOME</simpara>
<simpara>$BOOST_BUILD_PATH</simpara>
</entry>
</row>
</tbody>
</tgroup>
</table>
<para>
Boost.Build comes with default versions of those files,
which can serve as templates for customized versions.
</para>
</section>
<section id="bbv2.reference.commandline">
<title>Command line</title>
<para>The command line may contain:</para>
<itemizedlist>
<listitem><simpara>Jam options,</simpara></listitem>
<listitem><simpara>Boost.Build <link linkend=
"bbv2.reference.init.options">options</link>,</simpara></listitem>
<listitem><simpara>Command line arguments</simpara></listitem>
</itemizedlist>
<section id="bbv2.reference.init.args">
<title>Command line arguments</title>
<para>
Command line arguments specify targets and build
request using the following rules.
</para>
<itemizedlist>
<listitem>
<simpara>
An argument which does not contain slashes or the "="
symbol is either a value of an implicit feature, or target to
be built. It is taken to be value of a feature if appropriate
feature exists. Otherwise, it is considered a <link linkend=
"bbv2.advanced.ids">target id</link>. Special target name "clean"
has the same effect as "--clean" option.
</simpara>
</listitem>
<listitem>
<para>
An argument with either slashes or the "=" symbol specifies
a number of <link linkend="bbv2.reference.buildreq">build
request</link>
elements. In the simplest form, it's just a set of properties,
separated by slashes, which become a single build request
element, for example:
<programlisting>
borland/&lt;runtime-link&gt;static
</programlisting>
More complex form is used to save typing. For example,
instead of
<programlisting>
borland/runtime-link=static borland/runtime-link=dynamic
</programlisting>
one can use
<programlisting>
borland/runtime-link=static,dynamic
</programlisting>
Exactly, the conversion from argument to build request
elements is performed by (1) splitting the argument at each slash,
(2) converting each split part into a set of properties and (3)
taking all possible combination of the property sets. Each split
part should have the either the form
<programlisting>
<emphasis>feature-name</emphasis>=<emphasis>feature-value1</emphasis>[","<emphasis>feature-valueN</emphasis>]*
</programlisting>
or, in case of implict feature
<programlisting>
<emphasis>feature-value1</emphasis>[","<emphasis>feature-valueN</emphasis>;]*
</programlisting>
and will be converted into property set
<programlisting>
&lt;feature-name&gt;feature-value1 .... &lt;feature-name&gt;feature-valueN
</programlisting>
</para>
</listitem>
</itemizedlist>
<para>
For example, the command line
<programlisting>
target1 debug gcc/runtime-link=dynamic,static
</programlisting>
would cause target called <literal>target1</literal> to be rebuild in
debug mode, except that for gcc, both dynamically and statically
linked binaries would be created.
</para>
</section>
<section id="bbv2.reference.init.options">
<title>Command line options</title>
<para>All of the Boost.Build options start with the "--" prefix.
They are described in the following table.</para>
<table>
<title>Command line options</title>
<tgroup cols="2">
<thead>
<row>
<entry>Option</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry><literal>--version</literal></entry>
<entry>Prints information on Boost.Build and Boost.Jam
versions.</entry>
</row>
<row id="bbv2.reference.init.options.help">
<entry><literal>--help</literal></entry>
<entry>Access to the online help system. This prints general
information on how to use the help system with additional
--help* options.</entry>
</row>
<row>
<entry><literal>--clean</literal></entry>
<entry>Removes everything instead of building. Unlike
<literal>clean</literal> target in make, it is possible to clean only
some targets.</entry>
</row>
<row>
<entry><literal>--debug</literal></entry>
<entry>Enables internal checks.</entry>
</row>
<row>
<entry><literal>--dump-projects</literal></entry>
<entry>Cause the project structure to be output.</entry>
</row>
<row>
<entry><literal>--no-error-backtrace</literal></entry>
<entry>Don't print backtrace on errors. Primary usefull for
testing.</entry>
</row>
<row>
<entry><literal>--ignore-config</literal></entry>
<entry>Do not load <literal>site-config.jam</literal> and
<literal>user-config.jam</literal></entry>
</row>
</tbody>
</tgroup>
</table>
</section>
</section>
<section id="bbv2.reference.buildreq">
<title>Build request</title>
<para/>
</section>
<section id="bbv2.reference.buildprocess">
<title>Build process</title>
<para>Construction of each main target begins with finding
properties for <emphasis>this</emphasis> main target. They are found by
processing both build request, and <emphasis>target requirements</emphasis>,
which give properties needed for the target to build. For
example, a given main target might require certian defines, or
will not work unless compiled in multithreaded mode. The process
of finding properties for main target is described in <link linkend=
"bbv2.reference.variants.proprefine">property refinement</link>.</para>
<para>After that, dependencies (i.e. other main targets) are build
recursively. Build request for dependencies is not always equal
to those of dependent &mdash; certain properties are dropped and
user can explicitly specify desired properties for dependencies.
See <link linkend="bbv2.reference.features.attributes.propagated">
propagated features</link> and <xref linkend=
"bbv2.advanced.targets.references"/> for details.</para>
<para>When dependencies are constructed, the dependency graph for
this main target and for this property set is created, which
describes which files need to be created, on which other files
they depend and what actions are needed to construct those files.
There's more that one method, and user can define new ones, but
usually, this involves <emphasis>generators</emphasis> and <emphasis>target
types</emphasis>.</para>
<para>Target type is just a way to classify targets. For example,
there are builtin types <literal>EXE</literal>, <literal>OBJ</literal> and
<literal>CPP</literal>. <link linkend=
"bbv2.reference.generators">Generators</link> are objects
that know how to convert between different target type. When a
target of a given type must be created, all generators for that
type, which can handle needed properties, are found. Each is
passed the list of sources, and either fails, or returns a
dependency graph. If a generator cannot produce desired type from
given sources, it may try to recursively construct types that it
can handle from the types is was passed. This allows to try all
possible transformations. When all generators are tried, a
dependency graph is selected.</para>
<para>Finally, the dependency graph is passed to underlying
Boost.Jam program, which runs all actions needed to bring all
main targets up-to date. At this step, implicit dependencies are
also scanned and accounted for, as described "here." [ link? ]</para>
<para>Given a list of targets ids and a build request, building goes
this way. First, for each id we obtain the abstract targets
corresponding to it. This also loads all necessary projects. If
no target id is given, project in the current directory is used.
Build request is expanded, and for each resulting property set,
the <literal>generate</literal> method of all targets is called, which
yields a list of virtual targets. After that all virtual targets
are actualized, and target "all" is set to depend on all created
actual targets. Lastly, depending on whether <literal>--clean</literal>
option was given, either target "all" or target "clean" is
updated. Generation of virtual target from abstract one is
performed as follows:</para>
<itemizedlist>
<listitem>
<para>For project targets, all of main targets are generated
with the same properties. Then all projects referred via
"build-project" are generated as well. If it's not possible
to refine requested properties with project requirements, the
project is skipped.</para>
<para id="bbv2.reference.buildprocess.explict">
It is possible to disable building of certain target using the
<literal>explicit</literal> rule, available in all project
modules. The syntax is
<programlisting>
rule explicit ( target-name )
</programlisting>
If this rule is invoked on a target, it will be built only
when it's explicitly requested on the command line.
</para>
</listitem>
<listitem>
<para>
For main target, with several alternatives, one of them is
selected as described <link linkend=
"bbv2.reference.buildprocess.alternatives">below</link>.
If there's only one
alternative, it's used unconditionally.
<orderedlist>
<listitem>
<simpara>
All main target alternatives which requirements are
satisfied by the build request are enumerated.
</simpara>
</listitem>
<listitem>
<simpara>
If there are several such alternatives, the one which
longer requirements list is selected.
</simpara>
</listitem>
</orderedlist>
</para>
</listitem>
<listitem>
<para>
For the selected alternative
<orderedlist>
<listitem>
<simpara>
Each target reference in the source list are
recursively constructed.
</simpara>
</listitem>
<listitem>
<simpara>
Properties are refined with alternative's requirements,
and active features in the resulting set are executed.
</simpara>
</listitem>
<listitem>
<simpara>
Conditional properties are evaluated.
</simpara>
</listitem>
<listitem>
<simpara>
The dependency graph for the target is constructed in a
way which depends on the kind of main target, typically
using generators.
</simpara>
</listitem>
</orderedlist>
</para>
</listitem>
<listitem>
<simpara>
If, when building sources, the properties on recursively
created targets are not link-compatibile with build properties,
a warning is issued.
</simpara>
</listitem>
</itemizedlist>
</section>
<section id="bbv2.reference.buildprocess.alternatives">
<title>Alternative selection</title>
<para>When there are several alternatives, one of them must be
selected. The process is as follows:</para>
<orderedlist>
<listitem>
<simpara>
For each alternative <emphasis>condition</emphasis> is defined
as the set of base properies in requirements. [Note: it might be
better to explicitly specify the condition explicitly, as in
conditional requirements].
</simpara>
</listitem>
<listitem>
<simpara>
An alternative is viable only if all properties in condition
are present in build request.
</simpara>
</listitem>
<listitem>
<simpara>
If there's one viable alternative, it's choosen. Otherwise,
an attempt is made to find one best alternative. An alternative
a is better than another alternative b, iff set of properties
in b's condition is stict subset of the set of properities of
'a's condition. If there's one viable alternative, which is
better than all other, it's selected. Otherwise, an error is
reported.
</simpara>
</listitem>
</orderedlist>
</section>
<section id="bbv2.reference.headers">
<title>Generated headers</title>
<para>Usually, Boost.Build handles implicit dependendies completely
automatically. For example, for C++ files, all <literal>#include</literal>
statements are found and handled. The only aspect where user help
might be needed is implicit dependency on generated files.</para>
<para>By default, Boost.Build handles such dependencies within one
main target. For example, assume that main target "app" has two
sources, "app.cpp" and "parser.y". The latter source is converted
into "parser.c" and "parser.h". Then, if "app.cpp" includes
"parser.h", Boost.Build will detect this dependency. Moreover,
since "parser.h" will be generated into a build directory, the
path to that directory will automatically added to include
path.</para>
<para>Making this mechanism work across main target boundaries is
possible, but imposes certain overhead. For that reason, if
there's implicit dependency on files from other main targets, the
<literal>&lt;implicit-dependency&gt;</literal> [ link ] feature must
be used, for example:</para>
<programlisting>
lib parser : parser.y ;
exe app : app.cpp : &lt;implicit-dependency&gt;parser ;
</programlisting>
<para>
The above example tells the build system that when scanning
all sources of "app" for implicit-dependencies, it should consider
targets from "parser" as potential dependencies.
</para>
</section>
<section id="bbv2.reference.generators">
<title>Generators</title>
<para>To construct a main target with given properties from sources,
it is required to create a dependency graph for that main target,
which will also include actions to be run. The algorithm for
creating the dependency graph is described here.</para>
<para>The fundamental concept is <emphasis>generator</emphasis>. If encapsulates
the notion of build tool and is capable to converting a set of
input targets into a set of output targets, with some properties.
Generator matches a build tool as closely as possible: it works
only when the tool can work with requested properties (for
example, msvc compiler can't work when requested toolset is gcc),
and should produce exactly the same targets as the tool (for
example, if Borland's linker produces additional files with debug
information, generator should also).</para>
<para>Given a set of generators, the fundamental operation is to
construct a target of a given type, with given properties, from a
set of targets. That operation is performed by rule
<literal>generators.construct</literal> and the used algorithm is described
below.</para>
<section>
<title>Selecting and ranking viable generators</title>
<para>Each generator, in addition to target types that it can
produce, have attribute that affects its applicability in
particular sitiation. Those attributes are:</para>
<orderedlist>
<listitem>
<simpara>
Required properties, which are properties absolutely
necessary for the generator to work. For example, generator
encapsulating the gcc compiler would have &lt;toolset&gt;gcc as
required property.
</simpara>
</listitem>
<listitem>
<simpara>
Optional properties, which increase the generators
suitability for a particual build.
</simpara>
</listitem>
</orderedlist>
<para>
Generator's required and optional properties may not include
either free or incidental properties. (Allowing this would
greatly complicate caching targets).
</para>
<para>When trying to construct a target, the first step is to select
all possible generators for the requested target type, which
required properties are a subset of requested properties.
Generators which were already selected up the call stack are
excluded. In addition, if any composing generators were selected
up the call stack, all other composing generators are ignored
(TODO: define composing generators). The found generators
assigned a rank, which is the number of optional properties
present in requested properties. Finally, generators with highest
rank are selected for futher processing.</para>
</section>
<section>
<title>Running generators</title>
<para>When generators are selected, each is run to produce a list of
created targets. This list might include targets which are not of
requested types, because generators create the same targets as
some tool, and tool's behaviour is fixed. (Note: should specify
that in some cases we actually want extra targets). If generator
fails, it returns an empty list. Generator is free to call
'construct' again, to convert sources to the types it can handle.
It also can pass modified properties to 'constuct'. However, a
generator is not allowed to modify any propagated properties,
otherwise when actually consuming properties we might discover
that the set of propagated properties is different from what was
used for building sources.</para>
<para>For all targets which are not of requested types, we try to
convert them to requested type, using a second call to
<literal>construct</literal>. This is done in order to support
transformation sequences where single source file expands to
several later. See <ulink url=
"http://groups.yahoo.com/group/jamboost/message/1667">this
message</ulink> for details.</para>
</section>
<section>
<title>Selecting dependency graph</title>
<para>
After all generators are run,
it is necessary to decide which of successfull invocation will be
taken as final result. At the moment, this is not done. Instead,
it is checked whether all successfull generator invocation
returned the same target list. Error is issued otherwise.
</para>
</section>
<section>
<title>Property adjustment</title>
<para>Because target location is determined by the build system, it
is sometimes necessary to adjust properties, in order to not
break actions. For example, if there's an action which generates
a header, say "a_parser.h", and a source file "a.cpp" which
includes that file, we must make everything work as if a_parser.h
is generated in the same directory where it would be generated
without any subvariants.</para>
<para>Correct property adjustment can be done only after all targets
are created, so the approach taken is:</para>
<orderedlist>
<listitem>
<para>
When dependency graph is constructed, each action can be
assigned a rule for property adjustment.
</para>
</listitem>
<listitem>
<para>
When virtual target is actualized, that rule is run and
return the final set of properties. At this stage it can use
information of all created virtual targets.
</para>
</listitem>
</orderedlist>
<para>In case of quoted includes, no adjustment can give 100%
correct results. If target dirs are not changed by build system,
quoted includes are searched in "." and then in include path,
while angle includes are searched only in include path. When
target dirs are changed, we'd want to make quoted includes to be
search in "." then in additional dirs and then in the include
path and make angle includes be searched in include path,
probably with additional paths added at some position. Unless,
include path already has "." as the first element, this is not
possible. So, either generated headers should not be included
with quotes, or first element of include path should be ".",
which essentially erases the difference between quoted and angle
includes. <emphasis role="bold">Note:</emphasis> there only way to get "." as include path
into compiler command line is via verbatim compiler option. In
all other case, Boost.Build will convert "." into directory where
it occurs.</para>
</section>
<section>
<title>Transformations cache</title>
<para>
Under certain conditions, an
attempt is made to cache results of transformation search. First,
the sources are replaced with targets with special name and the
found target list is stored. Later, when properties, requested
type, and source type are the same, the store target list is
retrieved and cloned, with appropriate change in names.
</para>
</section>
</section>
</chapter>
<chapter id="bbv2.development">
<title>Boost.Build development</title>
<para>[ TODO ]</para>
</chapter>
<chapter id="bbv2.faq">
<title>Frequently Asked Questions</title>
<section>
<title>I'm getting "Duplicate name of actual target" error.
What does it mean?
</title>
<para>
The most likely case is that you're trying to
compile the same file twice, with almost the same,
but differing properties. For example:
<programlisting>
exe a : a.cpp : &lt;include&gt;/usr/local/include ;
exe b : a.cpp ;
</programlisting>
</para>
<para>
The above snippet requires two different compilations
of 'a.cpp', which differ only in 'include' property.
Since the 'include' property is free, Boost.Build
can't generate two ojects files into different directories.
On the other hand, it's dangerous to compile the file only
once -- maybe you really want to compile with different
includes.
</para>
<para>
To solve this issue, you need to decide if file should
be compiled once or twice.</para>
<orderedlist>
<listitem>
<para>Two compile file only once, make sure that properties
are the same:
<programlisting>
exe a : a.cpp : &lt;include&gt;/usr/local/include ;
exe b : a.cpp : &lt;include&gt;/usr/local/include ;
</programlisting></para></listitem>
<listitem><para>
If changing the properties is not desirable, for example
if 'a' and 'b' target have other sources which need
specific properties, separate 'a.cpp' into it's own target:
<programlisting>
obj a_obj : a.cpp : &lt;include&gt;/usr/local/include ;
exe a : a_obj ;
</programlisting></para></listitem>
<listitem><para>
To compile file twice, you can make the object file local
to the main target:
<programlisting>
exe a : [ obj a_obj : a.cpp ] : &lt;include&gt;/usr/local/include ;
exe b : [ obj a_obj : a.cpp ] ;
</programlisting></para></listitem>
</orderedlist>
A good question is why Boost.Build can't use some of the above
approaches automatically. The problem is that such magic would
require additional implementation complexities and would only
help in half of the cases, while in other half we'd be silently
doing the wrong thing. It's simpler and safe to ask user to
clarify his intention in such cases.
</section>
</chapter>
<appendix id="bbv2.extender">
<title>Extender Manual</title>
<section id="bbv2.extender.intro">
<title>Introduction</title>
<para>This document explains how to extend Boost.Build to accomodate
your local requirements. Let's start with quite simple, but
realistic example.</para>
<para>Say you're writing an application which generates C++ code. If
you ever did this, you know that it's not nice. Embedding large
portions of C++ code in string literals is very awkward. A much
better solution is:</para>
<orderedlist>
<listitem>
<simpara>
Write the template of the code to be generated, leaving
placeholders at the points which will change
</simpara>
</listitem>
<listitem>
<simpara>
Access the template in your application and replace
placeholders with appropriate text.
</simpara>
</listitem>
<listitem>
<simpara>Write the result.</simpara>
</listitem>
</orderedlist>
<para>It's quite easy to archive. You write special verbatim files,
which are just C++, except that the very first line of the file
gives a name of variable that should be generated. A simple tool
is created which takes verbatim file and creates a cpp file with
a single char* variable, which name is taken from the first line
of verbatim file, and which value is properly quoted content of
the verbatim file.</para>
<para>Let's see what Boost.Build can do.</para>
<para>First off, Boost.Build has no idea about "verbatim files". So,
you must register a new type. The following code does it:</para>
<programlisting>
import type ;
type.register VERBATIM : verbatim ;
</programlisting>
<para>The first parameter to 'type.register' gives the name of
declared type. By convention, it's uppercase. The second
parameter is suffix for this type. So, if Boost.Build sees
"code.verbatim" in the list of sources, it knows that it's of
type <literal>VERBATIM</literal>.</para>
<para>Lastly, you need a tool to convert verbatim files to C++. Say
you've sketched such a tool in Python. Then, you have to inform
Boost.Build about the tool. The Boost.Build concept which
represents a tool is <emphasis>generator</emphasis>.</para>
<para>First, you say that generator 'inline-file' is able to convert
VERBATIM type into C++:</para>
<programlisting>
import generators ;
generators.register-standard verbatim.inline-file : VERBATIM : CPP ;
</programlisting>
<para>Second, you must specify the commands to be run to actually
perform convertion:</para>
<programlisting>
actions inline-file
{
"./inline-file.py" $(&lt;) $(&gt;)
}
</programlisting>
<!-- We use verbatim.inline-file in one place and just inline-file in
another. Is this confusing for user?
-->
<para>Now, we're ready to tie it all together. Put all the code
above in file "verbatim.jam", add "import verbatim ;" to
"project-root.jam", and it's possible to write the following in
Jamfile:</para>
<programlisting>
exe codegen : codegen.cpp class_template.verbatim usage.verbatim ;
</programlisting>
<para>
The verbatim files will be automatically converted into C++
and linked it.
</para>
<para>The complete code is available in <ulink url=
"../../example/customization">example/customization</ulink>
directory.</para>
</section>
<section id="bbv2.extending.targets">
<title>Target types</title>
<para/>
</section>
<section id="bbv2.extending.tools">
<title>Tools</title>
<para/>
</section>
<section id="bbv2.extending.rules">
<title>Main target rules</title>
<para/>
</section>
<section id="bbv2.extending.scanners">
<title>Scanners</title>
<para/>
</section>
</appendix>
<appendix id="bbv2.recipies">
<title>Boost Build System V2 recipes</title>
<section id="bbv2.recipies.site-config">
<title>Targets in site-config.jam</title>
<para>It is desirable to declare standard libraries available on a
given system. Putting target declaration in Jamfile is not really
good, since locations of the libraries can vary. The solution is
to put the following to site-config.jam.</para>
<programlisting>
import project ;
project.initialize $(__name__) ;
project site-config ;
lib zlib : : &lt;name&gt;z ;
</programlisting>
<para>The second line allows this module to act as project. The
third line gives id to this project &mdash; it really has no location
and cannot be used otherwise. The fourth line just declares a
target. Now, one can write
<programlisting>
exe hello : hello.cpp /site-config//zlib ;
</programlisting>
in any Jamfile.</para>
</section>
</appendix>
<appendix id="bbv2.arch">
<title>Boost.Build v2 architecture</title>
<sidebar>
<para>This document is work-in progress. Don't expect much from it
yet.</para>
</sidebar>
<section id="bbv2.arch.targets">
<title>Targets</title>
<para>There are two user-visible kinds of targets in Boost.Build.
First are "abstract" &mdash; they correspond to things declared
by user, for example, projects and executable files. The primary
thing about abstract target is that it's possible to request them
to be build with a particular values of some properties. Each
combination of properties may possible yield different set of
real file, so abstract target do not have a direct correspondence
with files.</para>
<para>File targets, on the contary, are associated with concrete
files. Dependency graphs for abstract targets with specific
properties are constructed from file targets. User has no was to
create file targets, however it can specify rules that detect
file type for sources, and also rules for transforming between
file targets of different types. That information is used in
constructing dependency graph, as desribed in the "next section".
[ link? ] <emphasis role="bold">Note:</emphasis>File targets are not
the same as targets in Jam sense; the latter are created from
file targets at the latest possible moment. <emphasis role="bold">Note:</emphasis>"File
target" is a proposed name for what we call virtual targets. It
it more understandable by users, but has one problem: virtual
targets can potentially be "phony", and not correspond to any
file.</para>
<section id="bbv2.arch.depends">
<title>Dependency scanning</title>
<para>Dependency scanning is the process of finding implicit
dependencies, like "#include" statements in C++. The requirements
for right dependency scanning mechanism are:</para>
<itemizedlist>
<listitem>
<simpara>
Support for different scanning algorithms. C++ and XML have
quite different syntax for includes and rules for looking up
included files.
</simpara>
</listitem>
<listitem>
<simpara>
Ability to scan the same file several times. For example,
single C++ file can be compiled with different include
paths.
</simpara>
</listitem>
<listitem>
<simpara>
Proper detection of dependencies on generated files.
</simpara>
</listitem>
<listitem>
<simpara>
Proper detection of dependencies from generated file.
</simpara>
</listitem>
</itemizedlist>
<section>
<title>Support for different scanning algorithms</title>
<para>Different scanning algorithm are encapsulated by objects
called "scanners". Please see the documentation for "scanner"
module for more details.</para>
</section>
<section>
<title>Ability to scan the same file several times</title>
<para>As said above, it's possible to compile a C++ file twice, with
different include paths. Therefore, include dependencies for
those compilations can be different. The problem is that bjam
does not allow several scans of the same target.</para>
<para>The solution in Boost.Build is straigtforward. When a virtual
target is converted to bjam target (via
<literal>virtual-target.actualize</literal> method), we specify the scanner
object to be used. The actualize method will create different
bjam targets for different scanners.</para>
<para>All targets with specific scanner are made dependent on target
without scanner, which target is always created. This is done in
case the target is updated. The updating action will be
associated with target without scanner, but if sources for that
action are touched, all targets &mdash; with scanner and without
should be considered outdated.</para>
<para>For example, assume that "a.cpp" is compiled by two compilers
with different include path. It's also copied into some install
location. In turn, it's produced from "a.verbatim". The
dependency graph will look like:</para>
<programlisting>
a.o (&lt;toolset&gt;gcc) &lt;--(compile)-- a.cpp (scanner1) ----+
a.o (&lt;toolset&gt;msvc) &lt;--(compile)-- a.cpp (scanner2) ----|
a.cpp (installed copy) &lt;--(copy) ----------------------- a.cpp (no scanner)
^
|
a.verbose --------------------------------+
</programlisting>
</section>
<section>
<title>Proper detection of dependencies on generated files.</title>
<para>This requirement breaks down to the following ones.</para>
<orderedlist>
<listitem>
<simpara>
If when compiling "a.cpp" there's include of "a.h", the
"dir" directory is in include path, and a target called "a.h"
will be generated to "dir", then bjam should discover the
include, and create "a.h" before compiling "a.cpp".
</simpara>
</listitem>
<listitem>
<simpara>
Since almost always Boost.Build generates targets to a
"bin" directory, it should be supported as well. I.e. in the
scanario above, Jamfile in "dir" might create a main target,
which generates "a.h". The file will be generated to "dir/bin"
directory, but we still have to recornize the dependency.
</simpara>
</listitem>
</orderedlist>
<para>The first requirement means that when determining what "a.h"
means, when found in "a.cpp", we have to iterate over all
directories in include paths, checking for each one:</para>
<orderedlist>
<listitem>
<simpara>
If there's file "a.h" in that directory, or
</simpara>
</listitem>
<listitem>
<simpara>
If there's a target called "a.h", which will be generated
to that directory.
</simpara>
</listitem>
</orderedlist>
<para>Classic Jam has built-in facilities for point (1) above, but
that's not enough. It's hard to implement the right semantic
without builtin support. For example, we could try to check if
there's targer called "a.h" somewhere in dependency graph, and
add a dependency to it. The problem is that without search in
include path, the semantic may be incorrect. For example, one can
have an action which generated some "dummy" header, for system
which don't have the native one. Naturally, we don't want to
depend on that generated header on platforms where native one is
included.</para>
<para>There are two design choices for builtin support. Suppose we
have files a.cpp and b.cpp, and each one includes header.h,
generated by some action. Dependency graph created by classic jam
would look like:</para>
<programlisting>
a.cpp -----&gt; &lt;scanner1&gt;header.h [search path: d1, d2, d3]
&lt;d2&gt;header.h --------&gt; header.y
[generated in d2]
b.cpp -----&gt; &lt;scanner2&gt;header.h [ search path: d1, d2, d4]
</programlisting>
<para>
In this case, Jam thinks all header.h target are not
realated. The right dependency graph might be:
<programlisting>
a.cpp ----
\
\
&gt;----&gt; &lt;d2&gt;header.h --------&gt; header.y
/ [generated in d2]
/
b.cpp ----
</programlisting>
or
<programlisting>
a.cpp -----&gt; &lt;scanner1&gt;header.h [search path: d1, d2, d3]
|
(includes)
V
&lt;d2&gt;header.h --------&gt; header.y
[generated in d2]
^
(includes)
|
b.cpp -----&gt; &lt;scanner2&gt;header.h [ search path: d1, d2, d4]
</programlisting>
</para>
<para>
The first alternative was used for some time. The problem
however is: what include paths should be used when scanning
header.h? The second alternative was suggested by Matt Armstrong.
It has similiar effect: add targets which depend on
&lt;scanner1&gt;header.h will also depend on &lt;d2&gt;header.h.
But now we have two different target with two different scanners,
and those targets can be scanned independently. The problem of
first alternative is avoided, so the second alternative is
implemented now.
</para>
<para>The second sub-requirements is that targets generated to "bin"
directory are handled as well. Boost.Build implements
semi-automatic approach. When compiling C++ files the process
is:</para>
<orderedlist>
<listitem>
<simpara>
The main target to which compiled file belongs is found.
</simpara>
</listitem>
<listitem>
<simpara>
All other main targets that the found one depends on are
found. Those include main target which are used as sources, or
present as values of "dependency" features.
</simpara>
</listitem>
<listitem>
<simpara>
All directories where files belonging to those main target
will be generated are added to the include path.
</simpara>
</listitem>
</orderedlist>
<para>After this is done, dependencies are found by the approach
explained previously.</para>
<para>Note that if a target uses generated headers from other main
target, that main target should be explicitly specified as
dependency property. It would be better to lift this requirement,
but it seems not very problematic in practice.</para>
<para>For target types other than C++, adding of include paths must
be implemented anew.</para>
</section>
<section>
<title>Proper detection of dependencies from generated files</title>
<para>Suppose file "a.cpp" includes "a.h" and both are generated by
some action. Note that classic jam has two stages. In first stage
dependency graph graph is build and actions which should be run
are determined. In second stage the actions are executed.
Initially, neither file exists, so the include is not found. As
the result, jam might attempt to compile a.cpp before creating
a.h, and compilation will fail.</para>
<para>The solution in Boost.Jam is to perform additional dependency
scans after targets are updated. This break separation between
build stages in jam &mdash; which some people consider a good
thing &mdash; but I'm not aware of any better solution.</para>
<para>In order to understand the rest of this section, you better
read some details about jam dependency scanning, available
<ulink url=
"http://public.perforce.com:8080/@md=d&amp;cd=//public/jam/src/&amp;ra=s&amp;c=kVu@//2614?ac=10">
at this link</ulink>.</para>
<para>Whenever a target is updated, Boost.Jam rescans it for
includes. Consider this graph, created before any actions are
run.</para>
<programlisting>
A -------&gt; C ----&gt; C.pro
/
B --/ C-includes ---&gt; D
</programlisting>
<para>
Both A and B have dependency on C and C-includes (the latter
dependency is not shown). Say during building we've tried to create
A, then tried to create C and successfully created C.
</para>
<para>In that case, the set of includes in C might well have
changed. We do not bother to detect precisely which includes were
added or removed. Instead we create another internal node
C-includes-2. Then we determine what actions should be run to
update the target. In fact this mean that we perform logic of
first stage while already executing stage.</para>
<para>After actions for C-includes-2 are determined, we add
C-includes-2 to the list of A's dependents, and stage 2 proceeds
as usual. Unfortunately, we can't do the same with target B,
since when it's not visited, C target does not know B depends on
it. So, we add a flag to C which tells and it was rescanned. When
visiting B target, the flag is notices and C-includes-2 will be
added to the list of B's dependencies.</para>
<para>Note also that internal nodes are sometimes updated too.
Consider this dependency graph:</para>
<programlisting>
a.o ---&gt; a.cpp
a.cpp-includes --&gt; a.h (scanned)
a.h-includes ------&gt; a.h (generated)
|
|
a.pro &lt;-------------------------------------------+
</programlisting>
<para>Here, out handling of generated headers come into play. Say
that a.h exists but is out of date with respect to "a.pro", then
"a.h (generated)" and "a.h-includes" will be marking for
updating, but "a.h (scanned)" won't be marked. We have to rescan
"a.h" file after it's created, but since "a.h (generated)" has no
scanner associated with it, it's only possible to rescan "a.h"
after "a.h-includes" target was updated.</para>
<para>Tbe above consideration lead to decision that we'll rescan a
target whenever it's updated, no matter if this target is
internal or not.</para>
<warning>
<para>
The remainder of this document is not indended to be read at
all. This will be rearranged in future.
</para>
</warning>
<section>
<title>File targets</title>
<para>
As described above, file targets corresponds
to files that Boost.Build manages. User's may be concerned about
file targets in three ways: when declaring file target types,
when declaring transformations between types, and when
determining where file target will be placed. File targets can
also be connected with actions, that determine how the target is
created. Both file targets and actions are implemented in the
<literal>virtual-target</literal> module.
</para>
<section>
<title>Types</title>
<para>A file target can be given a file, which determines
what transformations can be applied to the file. The
<literal>type.register</literal> rule declares new types. File type can
also be assigned a scanner, which is used to find implicit
dependencies. See "dependency scanning" [ link? ] below.</para>
</section>
</section>
<section>
<title>Target paths</title>
<para>To distinguish targets build with different properties, they
are put in different directories. Rules for determining target
paths are given below:</para>
<orderedlist>
<listitem>
<simpara>
All targets are placed under directory corresponding to the
project where they are defined.
</simpara>
</listitem>
<listitem>
<simpara>
Each non free, non incidental property cause an additional
element to be added to the target path. That element has the
form <literal>&lt;feature-name&gt;-&lt;feature-value&gt;</literal> for
ordinary features and <literal>&lt;feature-value&gt;</literal> for
implicit ones. [Note about composite features].
</simpara>
</listitem>
<listitem>
<simpara>
If the set of free, non incidental properties is different
from the set of free, non incidental properties for the project
in which the main target that uses the target is defined, a
part of the form <literal>main_target-&lt;name&gt;</literal> is added to
the target path. <emphasis role="bold">Note:</emphasis>It would be nice to completely
track free features also, but this appears to be complex and
not extremely needed.
</simpara>
</listitem>
</orderedlist>
<para>For example, we might have these paths:</para>
<programlisting>
debug/optimization-off
debug/main-target-a
</programlisting>
</section>
</section>
</section>
</section>
</appendix>
</part>