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build/v2/engine/object.h
Steven Watanabe 929e2872a7 Inline object functions.
[SVN r75939]
2011-12-14 19:33:14 +00:00

44 lines
994 B
C

/*
* Copyright 2011 Steven Watanabe
*
* This file is part of Jam - see jam.c for Copyright information.
*/
/*
* object.h - object manipulation routines
*/
#ifndef BOOST_JAM_OBJECT_H
#define BOOST_JAM_OBJECT_H
typedef struct _object OBJECT;
OBJECT * object_new ( const char * );
void object_done ( void );
#if defined(NDEBUG) && !defined(BJAM_NO_MEM_CACHE)
struct hash_header
{
unsigned int hash;
struct hash_item * next;
};
#define object_str( obj ) ( (const char *)( obj ) )
#define object_copy( obj ) ( obj )
#define object_free( obj ) ( (void)0 )
#define object_equal( lhs, rhs ) ( ( lhs ) == ( rhs ) )
#define object_hash( obj ) ( ((struct hash_header *)( (char *)( obj ) - sizeof(struct hash_header) ))->hash )
#else
const char * object_str ( OBJECT * );
OBJECT * object_copy ( OBJECT * );
void object_free ( OBJECT * );
int object_equal ( OBJECT *, OBJECT * );
unsigned int object_hash ( OBJECT * );
#endif
#endif