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Useful for script control and for users to obtain a log in an easier cross-platform manner.
234 lines
6.3 KiB
C
234 lines
6.3 KiB
C
/*
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* Copyright 1993, 2000 Christopher Seiwald.
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*
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* This file is part of Jam - see jam.c for Copyright information.
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*/
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/* This file is ALSO:
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* Copyright 2001-2004 David Abrahams.
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
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*/
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/*
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* compile.c - compile parsed jam statements
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*
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* External routines:
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* evaluate_rule() - execute a rule invocation
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*
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* Internal routines:
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* debug_compile() - printf with indent to show rule expansion
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*/
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#include "jam.h"
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#include "compile.h"
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#include "builtins.h"
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#include "class.h"
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#include "constants.h"
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#include "hash.h"
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#include "hdrmacro.h"
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#include "make.h"
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#include "modules.h"
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#include "parse.h"
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#include "rules.h"
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#include "search.h"
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#include "strings.h"
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#include "variable.h"
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#include "output.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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static void debug_compile( int which, char const * s, FRAME * );
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/* Internal functions from builtins.c */
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void backtrace( FRAME * );
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void backtrace_line( FRAME * );
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void print_source_line( FRAME * );
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void unknown_rule( FRAME *, char const * key, module_t *, OBJECT * rule_name );
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/*
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* evaluate_rule() - execute a rule invocation
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*/
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LIST * evaluate_rule( RULE * rule, OBJECT * rulename, FRAME * frame )
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{
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LIST * result = L0;
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profile_frame prof[ 1 ];
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module_t * prev_module = frame->module;
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if ( DEBUG_COMPILE )
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{
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/* Try hard to indicate in which module the rule is going to execute. */
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char buf[ 256 ] = "";
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if ( rule->module->name )
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{
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strncat( buf, object_str( rule->module->name ), sizeof( buf ) -
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1 );
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strncat( buf, ".", sizeof( buf ) - 1 );
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if ( strncmp( buf, object_str( rule->name ), strlen( buf ) ) == 0 )
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{
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buf[ 0 ] = 0;
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}
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}
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strncat( buf, object_str( rule->name ), sizeof( buf ) - 1 );
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debug_compile( 1, buf, frame );
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lol_print( frame->args );
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out_printf( "\n" );
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}
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if ( rule->procedure && rule->module != prev_module )
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{
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/* Propagate current module to nested rule invocations. */
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frame->module = rule->module;
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}
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/* Record current rule name in frame. */
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if ( rule->procedure )
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{
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frame->rulename = object_str( rulename );
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/* And enter record profile info. */
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if ( DEBUG_PROFILE )
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profile_enter( function_rulename( rule->procedure ), prof );
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}
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/* Check traditional targets $(<) and sources $(>). */
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if ( !rule->actions && !rule->procedure )
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unknown_rule( frame, NULL, frame->module, rule->name );
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/* If this rule will be executed for updating the targets then construct the
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* action for make().
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*/
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if ( rule->actions )
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{
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TARGETS * t;
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/* The action is associated with this instance of this rule. */
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ACTION * const action = (ACTION *)BJAM_MALLOC( sizeof( ACTION ) );
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memset( (char *)action, '\0', sizeof( *action ) );
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action->rule = rule;
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action->targets = targetlist( (TARGETS *)0, lol_get( frame->args, 0 ) );
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action->sources = targetlist( (TARGETS *)0, lol_get( frame->args, 1 ) );
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action->refs = 1;
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/* If we have a group of targets all being built using the same action
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* and any of these targets is updated, then we have to consider them
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* all to be out-dated. We do this by adding a REBUILDS in both directions
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* between the first target and all the other targets.
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*/
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if ( action->targets )
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{
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TARGET * const t0 = action->targets->target;
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for ( t = action->targets->next; t; t = t->next )
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{
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t->target->rebuilds = targetentry( t->target->rebuilds, t0 );
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t0->rebuilds = targetentry( t0->rebuilds, t->target );
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}
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}
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/* Append this action to the actions of each target. */
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for ( t = action->targets; t; t = t->next )
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t->target->actions = actionlist( t->target->actions, action );
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action_free( action );
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}
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/* Now recursively compile any parse tree associated with this rule.
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* function_refer()/function_free() call pair added to ensure the rule does
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* not get freed while in use.
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*/
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if ( rule->procedure )
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{
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FUNCTION * const function = rule->procedure;
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function_refer( function );
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result = function_run( function, frame, stack_global() );
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function_free( function );
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}
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if ( DEBUG_PROFILE && rule->procedure )
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profile_exit( prof );
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if ( DEBUG_COMPILE )
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debug_compile( -1, 0, frame );
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return result;
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}
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/*
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* Call the given rule with the specified parameters. The parameters should be
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* of type LIST* and end with a NULL pointer. This differs from 'evaluate_rule'
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* in that frame for the called rule is prepared inside 'call_rule'.
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*
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* This function is useful when a builtin rule (in C) wants to call another rule
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* which might be implemented in Jam.
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*/
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LIST * call_rule( OBJECT * rulename, FRAME * caller_frame, ... )
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{
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va_list va;
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LIST * result;
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FRAME inner[ 1 ];
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frame_init( inner );
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inner->prev = caller_frame;
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inner->prev_user = caller_frame->module->user_module
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? caller_frame
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: caller_frame->prev_user;
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inner->module = caller_frame->module;
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va_start( va, caller_frame );
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for ( ; ; )
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{
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LIST * const l = va_arg( va, LIST * );
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if ( !l )
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break;
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lol_add( inner->args, l );
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}
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va_end( va );
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result = evaluate_rule( bindrule( rulename, inner->module ), rulename, inner );
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frame_free( inner );
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return result;
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}
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/*
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* debug_compile() - printf with indent to show rule expansion
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*/
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static void debug_compile( int which, char const * s, FRAME * frame )
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{
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static int level = 0;
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static char indent[ 36 ] = ">>>>|>>>>|>>>>|>>>>|>>>>|>>>>|>>>>|";
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if ( which >= 0 )
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{
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int i;
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print_source_line( frame );
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i = ( level + 1 ) * 2;
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while ( i > 35 )
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{
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out_puts( indent );
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i -= 35;
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}
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out_printf( "%*.*s ", i, i, indent );
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}
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if ( s )
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out_printf( "%s ", s );
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level += which;
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}
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