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1470 lines
58 KiB
XML
1470 lines
58 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE chapter PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
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"http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
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<chapter id="bbv2.advanced">
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<title>User documentation</title>
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<para>This section will provide the information necessary to create your own
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projects using Boost.Build. The information provided here is relatively
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high-level, and <link linkend="bbv2.reference">detailed reference</link> as
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well as the on-line help system must be used to obtain
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low-level documentation (see the <link linkend=
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"bbv2.reference.init.options.help">help option</link>).</para>
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<para>The Boost.Build actually consists of two parts - Boost.Jam, which is a
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build engine with its own interpreted language, and Boost.Build itself,
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implemented in Boost.Jam's language. The chain of event which happen when
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you type "bjam" on the command is:
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<orderedlist>
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<listitem>
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<para>Boost.Jam tries to find Boost.Build and loads the top-level
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module. The exact process is described in the <link
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linkend="bbv2.reference.init">section on
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initialization</link></para>
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</listitem>
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<listitem>
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<para>Boost.Build top-level module loads user-defined configuration
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files, "user-config.jam" and "site-config.jam", which define
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available toolsets.</para>
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</listitem>
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<listitem>
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<para>The Jamfile in the current directory is read. That in turn
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might cause reading of further Jamfiles. As a result, a tree of
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projects is created, with targets inside projects.</para>
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</listitem>
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<listitem>
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<para>Finally, using build request specified on the command line,
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Boost.Build decides which targets should be built, and how. That
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information is passed back to Boost.Jam, which takes care of
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actually running commands.</para>
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</listitem>
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</orderedlist>
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</para>
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<para>So, to be able to successfully use Boost.Build, you'd need to know only
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three things:
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<itemizedlist>
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<listitem>
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<para><link linkend="bbv2.advanced.configuration">
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How to configure Boost.Build</link></para>
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</listitem>
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<listitem>
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<para><link linkend="bbv2.advanced.jamfiles">
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How to write Jamfiles</link></para>
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</listitem>
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<listitem>
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<para><link linkend="bbv2.advanced.build_process">
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How the build process works</link></para>
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</listitem>
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</itemizedlist>
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</para>
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<section id="bbv2.advanced.configuration">
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<title>Configuration</title>
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<para>The Boost.Build configuration is specified in the file
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"user-config.jam". You can edit the one which comes with Boost.Build, or
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create a copy in your home directory and edit that. (See the <link
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linkend="bbv2.reference.init.config">reference</link> for the exact search
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paths.) The primary function of that file is to declarate which compilers
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and other tools are available. The simplest syntax to configure a tool is:
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<programlisting>
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using <tool-name> ;
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</programlisting>
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The "using" rule is given a name of tool, and will make that tool
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available to Boost.Build. For example, "using gcc ;" will make available
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the gcc compiler.
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</para>
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<para>
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Since nothing but tool name is specified, Boost.Build will pick some
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default settings -- for example will use gcc found in path, or look in
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some known installation locations. For ordinary users, this is quite
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fine. In case you have several version of a compiler, or it's located in
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some unusual location, or you need to tweak the configuration, you'd
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need to pass additional parameters to the "using" rule. Generally,
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for every tool module, the parameters differ, and you can obtain the documentaiton
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by running
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<programlisting>
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bjam --help <tool-name>.init
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</programlisting>
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on the command line. However, for all compilers the meaning of the first
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three parameters is the same: version, invocation command and options.
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</para>
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<para>The "version" parameter identifies the compiler, in case you have
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several. It can have any form you like, but it's recommended that you use
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a numeric identifier, like "7.1". The "invocation command"
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parameter is the command which must be executed to run the compiler. This
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might be just compiler name, or a name with a path in it. Here are some
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examples.
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</para>
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<para>To configure a compiler installed in non-standard location and not
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present in path, you can do the following:
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<programlisting>
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using msvc : : Z:/Programs/Microsoft Visual Studio/vc98/bin/cl.exe ;
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</programlisting>
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</para>
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<para>To configure several versions of a compiler, the following can be used.
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<programlisting>
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using gcc : 3.3 ;
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using gcc : 3.4 : g++-3.4 ;
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using gcc : 3.2 : g++-3.2 ;
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</programlisting>
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Note that in the first call to "using", the compiler found in path
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will be used, and there's no need to explicitly specify the command.
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</para>
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<para>As shown above, both "version" and "invocation command" parameters
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are optional, but there's an important restriction: if you configure the
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same compiler more then once, you must pass the "version" parameter
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every time. For example, the following is not allowed:
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<programlisting>
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using gcc ;
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using gcc : 3.4 : g++-3.4 ;
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</programlisting>
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because the first "using" does not specify the version.
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</para>
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<para>The <code>options</code> parameter is used to fine-tune the
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configuration. All compilers allow to pass four option, intentionally
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similiar in spelling to builtin features: <code>cflags</code>,
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<code>cxxflags</code>, <code>compileflags</code> and
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<code>linkflags</code>. They specify additional options which will be
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always passed to the corresponding tools. The <code>cflags</code> option
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applies only to the C compiler, the <code>cxxflags</code> option applies
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only to the C++ compiler and the <code>compileflags</code> options
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applies to both. For example, to use 64 bit mode with gcc you can use:
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<programlisting>
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using gcc : 3.4 : : <compileflags>-m64 <linkflags>-m64 ;
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</programlisting>
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</para>
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</section>
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<section id="bbv2.advanced.jamfiles">
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<title>Writing Jamfiles</title>
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<section id="bbv2.advanced.overview">
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<title>Overview</title>
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<para>Jamfiles are the thing which is most important to the user,
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bacause they declare the targets which should be build. Jamfiles are
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also used for organizing targets -- each Jamfile is a separate project,
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which can be build independently from the other projects.</para>
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<para>Jamfile mostly contain calls to Boost.Build functions, which do
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all the work, specifically:
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<itemizedlist>
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<listitem>
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<para><link linkend="bbv2.advanced.targets">declare main
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targets</link></para>
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</listitem>
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<listitem>
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<para><link
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linkend="bbv2.advanced.projects">define
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project properties</link></para>
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</listitem>
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<listitem>
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<para><link linkend="bbv2.advanced.other-rules">do various other
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things</link></para>
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</listitem>
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</itemizedlist>
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</para>
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<!--
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<para>The most fundemental entity in Boost.Build is <emphasis>main
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target</emphasis>. This is object that user want to construct from
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sources and keep up to date with regard to those sources. Typical
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examples of main targets are executable files and libraries.</para>
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<para>Main targets are grouped in <emphasis>projects</emphasis>. Their main
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|
purpose is organization: related targets placed in one project,
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|
can then be built together, or share some definitions.</para>
|
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<para>Main targets and projects are created as the result of reading
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one or several Jamfiles. Each Jamfile is a file written in
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Boost.Jam interpreted language, and typically contains calls to
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|
functions provided by Boost.Build, which create main targets of
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|
needed type, declare project attributes and access other
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projects. The full list of functions provided by Boost.Build is
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|
described <link linkend="bbv2.advanced.builtins">below</link>.
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|
Of course, user can create his own functions, or it can directly
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access Boost.Build internals from Jamfile, if builtin facilities are
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not sufficient.</para>
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<para>Each main target, or project can be built in a number of ways,
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say with optimization or without. We'll call such entities
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"metatargets". To make Boost.Build produce any real targets, user
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issues <link linkend="bbv2.reference.buildreq">build request</link>,
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which specifies metatargets to be built, and properties to be
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used.</para>
|
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<para>The <emphasis>properties</emphasis> are just (name,value) pairs that
|
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describe various aspects of constructed objects, for example:</para>
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<programlisting>
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<optimization>full <inlining>off
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</programlisting>
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<para>Given the built request, Boost.Build figures out the targets
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needed for requested metatargets with requested properties, how
|
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they can be created, and whether exising files can be reused. It
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finally issues command to create needed files, automatically
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converting properties into appropricate command line options.</para>
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-->
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</section>
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<!--
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<section id="bbv2.advanced.roadmap">
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<title>Your first project and roadmap</title>
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<para>Creating your first project requires three steps:</para>
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<orderedlist>
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<listitem><simpara>Create an empty file called "Jamfile"</simpara></listitem>
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<listitem>
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<simpara>
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Create an empty file called "project-root.jam"
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</simpara>
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</listitem>
|
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<listitem>
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<para>Either set your <envar>BOOST_BUILD_PATH</envar> environment
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variant to Boost.Build root, or create a "boost-build.jam" file
|
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with the following content:
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<programlisting>
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boost-build /path/to/boost.build ;
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</programlisting>
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</para>
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</listitem>
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</orderedlist>
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<para>After that, you can run the "bjam" command in the directory
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where you've created the files. Surely, it won't do anything, but
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it will run without error, at least. Your next steps might
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be:</para>
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<orderedlist>
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<listitem>
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<simpara>
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Adding new main targets to the "Jamfile" file. The basic
|
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syntax for declaring a main target is described <link linkend=
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"bbv2.advanced.targets">below</link>, and all builtin functions for
|
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declaring main targets are <link linkend=
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"bbv2.advanced.builtins.targets">listed</link>.
|
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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Creating subprojects. Create a directory, put new Jamfile
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there, and move some main targets to that Jamfile, or declare
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new ones. The <link linkend="bbv2.advanced.projects">projects
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reference</link> will help with this part.
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</simpara>
|
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</listitem>
|
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<listitem>
|
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<simpara>
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Customizing Boost.Build for your needs. You might have
|
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additional tools you want to run, or just want different
|
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extension for some file. The <link linkend="bbv2.extending">extender manual</ulink> is waiting for
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you.
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</simpara>
|
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</listitem>
|
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</orderedlist>
|
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</section>
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-->
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<section id="bbv2.advanced.targets">
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<title>Main targets</title>
|
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<para id="bbv2.advanced.targets.main">
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<emphasis>Main target</emphasis> is a user-defined named
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entity which can be build, for example a named executable file.
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Declaring a main target is usually done using one of <link linkend=
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"bbv2.advanced.builtins.targets">main target functions</link>. The
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user can also declare <link linkend="bbv2.extending.rules"> custom
|
|
main target function</link>.</para>
|
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<para>Most main targets rules in Boost.Build use similiar
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syntax:</para>
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<anchor id="bbv2.main-target-rule-syntax"/>
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<programlisting>
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function-name main-target-name
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: sources
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: requirements
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: default-build
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: usage-requirements
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;
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</programlisting>
|
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<itemizedlist>
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<listitem>
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<simpara>
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"main-target-name" is the name used to request the target
|
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on command line and to use it from other main targets. Main
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target name may contain alphanumeric characters and symbols '-'
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and '_';
|
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</simpara>
|
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</listitem>
|
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<listitem>
|
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<simpara>
|
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"sources" is the list of source files and other main
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targets that must be combined.
|
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</simpara>
|
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</listitem>
|
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<listitem>
|
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<simpara>
|
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"requirements" is the list of properties that must always
|
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be present when this main target is built.
|
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</simpara>
|
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</listitem>
|
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<listitem>
|
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<simpara>
|
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"default-build" is the list of properties that will be used
|
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unless some other value of the same feature is already
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specified.
|
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</simpara>
|
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</listitem>
|
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<listitem>
|
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<simpara>
|
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"usage-requirements" is the list of properties that will be
|
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propagated to all main targets that use this one, i.e. to all
|
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dependents.
|
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</simpara>
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</listitem>
|
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</itemizedlist>
|
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<para>Note that the actual requirements, default-build and
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usage-requirements attributes for a target are obtained by combining
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the explicitly specified one with those specified for the project
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where a target is declared.
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</para>
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<para>
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Some main target rules have shorter list of parameters, and
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you should consult their documentation for details.
|
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</para>
|
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<para>The list of sources specifies what should be processed to get
|
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the resulting targets. Most of the time, it's just a list of
|
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files. Sometimes, you'd want to use all files with the same
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extension as sources, in which case you can use the "glob"
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rule. Here are two examples:
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<programlisting>
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exe a : a.cpp ;
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exe b : [ glob *.cpp ] ;
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</programlisting>
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Unless you specify a files with absolute path, the name is
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considered relative to the source directory -- which is typically
|
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the same as directory when Jamfile is located, but can be changed as
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described <link linkend=
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"bbv2.advanced.projects.attributes.projectrule">here</link>
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</para>
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<para>
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The list of sources can also reference other main targets. The
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targets in the same project can be referred by using the name, and
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targets in other project need to specify directory or a symbolic
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name of the other project. For example:
|
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<programlisting>
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lib helper : helper.cpp ;
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exe a : a.cpp helper ;
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exe b : b.cpp ..//utils ;
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exe c : c.cpp /boost/program_options//program_opions ;
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</programlisting>
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The first exe uses the library defined in the same project. The
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second one uses some target (most likely library) defined by Jamfile
|
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one level higher. Finally, the third target uses some <ulink
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url="http://boost.org">C++ Boost</ulink> library, using the
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symbolic name to refer to it. More information about it can be found
|
|
in <link linkend="bbv2.tutorial.libs">tutorial</link> and in
|
|
<link linkend="bbv2.reference.ids">target id reference</link>.
|
|
</para>
|
|
|
|
<!--
|
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<section id="bbv2.advanced.targets.requirements">
|
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<title>Requirements and usage-requirements</title>
|
|
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<para>The requirements argument specify what properties are absolutely
|
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necessary for this main target.
|
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</section>
|
|
-->
|
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<para>Requirements are the properties that should always be present when
|
|
building a target. Typically, they are includes and defines:
|
|
<programlisting>
|
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exe hello : hello.cpp : <include>/opt/boost <define>MY_DEBUG ;
|
|
</programlisting>
|
|
In special circumstances, other properties can be used, for example if
|
|
a library does not work if it's shared, or a file can't be compiled
|
|
with optimization due to a compiler bug, one can use
|
|
<programlisting>
|
|
lib util : util.cpp : <link>static ;
|
|
obj main : main.cpp : <optimization>off ;
|
|
</programlisting>
|
|
</para>
|
|
|
|
<para>Sometimes, requirements are necessary only for a specific
|
|
compiler, or build variant. The
|
|
<link linkend="bbv2.reference.variants.propcond">conditional
|
|
properties</link> can be used in that case:
|
|
<programlisting>
|
|
lib util : util.cpp : <toolset>msvc:<link>static ;
|
|
</programlisting>
|
|
In means when whenever <code><toolset>msvc</code> property is
|
|
in build properties, the <code><link>static</code> property will
|
|
be included as well. The conditional requirements can be "chained":
|
|
<programlisting>
|
|
lib util : util.cpp : <toolset>msvc:<link>static
|
|
<link>static:<define>STATIC_LINK ;
|
|
</programlisting>
|
|
will set of static link and the <code>STATIC_LINK</code> define on the
|
|
<code>msvc</code> toolset.
|
|
</para>
|
|
|
|
<para>The default-build attribute is
|
|
a set of properties which should be used if build request does not
|
|
specify a value. For example:
|
|
<programlisting>
|
|
exe hello : hello.cpp : : <threading>multi ;
|
|
</programlisting>
|
|
would build the target in multi-threaded mode, unless the user
|
|
explicitly requests single-threaded version. The difference between
|
|
requirements and default-build is that requirements cannot be
|
|
overriden in any way.
|
|
</para>
|
|
|
|
<para>A target of the same name can be declared several times. In that
|
|
case is declaration is called an
|
|
<firstterm>alternative</firstterm>. When the target is build, one of
|
|
the alternatives will be selected and use. Alternatives need not be
|
|
defined by the same main target rule. The following is OK:
|
|
<programlisting>
|
|
lib helpers : helpers.hpp ;
|
|
alias helpers : helpers.lib : <toolset>msvc ;
|
|
</programlisting>
|
|
</para>
|
|
|
|
<para>Building of the same main target can differ greatly from
|
|
platform to platform. For example, you might have different list
|
|
of sources for different compilers, or different options for those
|
|
compilers. Two approaches to this are explained in the
|
|
<link linkend="bbv2.tutorial.conditions">tutorial</link>.
|
|
</para>
|
|
|
|
<para>Sometimes a main target is really needed only by some other main
|
|
target. For example, a rule that declares a test-suite uses a main
|
|
target that represent test, but those main targets are rarely needed
|
|
by themself.</para>
|
|
|
|
<para>It is possible to declare target inline, i.e. the "sources"
|
|
parameter may include call to other main rules. For example:</para>
|
|
|
|
<programlisting>
|
|
exe hello : hello.cpp
|
|
[ obj helpers : helpers.cpp : <optimization>off ] ;
|
|
</programlisting>
|
|
|
|
<para>
|
|
Will cause "helpers.cpp" to be always compiled without
|
|
optimization. It's possible to request main targets declared
|
|
inline, but since they are considered local, they are renamed to
|
|
"parent-main-target_name..main-target-name". In the example above,
|
|
to build only helpers, one should run "bjam hello..helpers".
|
|
</para>
|
|
|
|
</section>
|
|
|
|
<section id="bbv2.advanced.projects">
|
|
<title>Projects</title>
|
|
|
|
<para>As mentioned before, targets are grouped into projects, and each
|
|
Jamfile is a separate project. Projects are useful because it allows
|
|
to group related targets together, define properties common to all
|
|
those targets, and assign a symbolic name to the project, allowing to
|
|
easily refer to the targets in the project. Two last goals are
|
|
accompished with the "project" rule.
|
|
</para>
|
|
|
|
<para>The rule has this syntax
|
|
<programlisting>
|
|
project id : <attributes> ;
|
|
</programlisting>
|
|
Here, attributes is a sequence of (attribute-name,
|
|
attribute-value) pairs. The list of attribute names along with its
|
|
handling is also shown in the table below. For example, it is
|
|
possible to write:
|
|
<programlisting>
|
|
project tennis
|
|
: requirements <threading>multi
|
|
: default-build release
|
|
;
|
|
</programlisting>
|
|
</para>
|
|
|
|
<para>The possible attributes are listed below.</para>
|
|
|
|
<para><emphasis>Project id</emphasis> is a short way to denote a project, as
|
|
opposed to the Jamfile's pathname. It is a hierarchical path,
|
|
unrelated to filesystem, such as "boost/thread". <link linkend=
|
|
"bbv2.reference.ids">Target references</link> make use of project ids to
|
|
specify a target.</para>
|
|
|
|
<para><emphasis>Source location</emphasis> specifies the directory where sources
|
|
for the project are located.</para>
|
|
|
|
<para><emphasis>Project requirements</emphasis> are requirements that apply to
|
|
all the targets in the projects as well as all subprojects.</para>
|
|
|
|
<para><emphasis>Default build</emphasis> is the build request that should be
|
|
used when no build request is specified explicitly.</para>
|
|
|
|
<para id="bbv2.advanced.projects.attributes.projectrule">
|
|
The default values for those attributes are
|
|
given in the table below.
|
|
|
|
<table>
|
|
<title/>
|
|
<tgroup cols="4">
|
|
<thead>
|
|
<row>
|
|
<entry>Attribute</entry>
|
|
|
|
<entry>Name for the 'project' rule</entry>
|
|
|
|
<entry>Default value</entry>
|
|
|
|
<entry>Handling by the 'project' rule</entry>
|
|
</row>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
<row>
|
|
<entry>Project id</entry>
|
|
|
|
<entry>none</entry>
|
|
|
|
<entry>none</entry>
|
|
|
|
<entry>Assigned from the first parameter of the 'project' rule.
|
|
It is assumed to denote absolute project id.</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry>Source location</entry>
|
|
|
|
<entry><literal>source-location</literal></entry>
|
|
|
|
<entry>The location of jamfile for the project</entry>
|
|
|
|
<entry>Sets to the passed value</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry>Requirements</entry>
|
|
|
|
<entry><literal>requirements</literal></entry>
|
|
|
|
<entry>The parent's requirements</entry>
|
|
|
|
<entry>The parent's requirements are refined with the passed
|
|
requirement and the result is used as the project
|
|
requirements.</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry>Default build</entry>
|
|
|
|
<entry><literal>default-build</literal></entry>
|
|
|
|
<entry>none</entry>
|
|
|
|
<entry>Sets to the passed value</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry>Build directory</entry>
|
|
|
|
<entry><literal>build-dir</literal></entry>
|
|
|
|
<entry>If parent has a build dir set, the value of it, joined
|
|
with the relative path from parent to the current project.
|
|
Otherwise, empty</entry>
|
|
|
|
<entry>Sets to the passed value, interpreted as relative to the
|
|
project's location.</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</para>
|
|
|
|
<para>Besides setting attributes and defining main targets,
|
|
projects can invoke a number of <link
|
|
linkend="bbv2.advanced.other-rules">rules</link>,
|
|
in particular the <code>constant</code> and <code>path-constant</code>
|
|
which defines constants for all child projects. Project can also
|
|
contain definitions of custom rules.
|
|
</para>
|
|
|
|
<para>Each project inherits attributes, constants and rules from the
|
|
parent project -- the project in the nearest parent
|
|
directory. However, the top-level Jamfile should not inherit
|
|
anything. To indicate that, you'd need to use a different name:
|
|
<code>Jamroot</code>. When loading a project, Boost.Build
|
|
looks for both <code>Jamroot</code> and <code>Jamfile</code>,
|
|
and they are handled indentically, except that if file is called
|
|
<code>Jamroot</code>, search for parent project is not performed.
|
|
</para>
|
|
|
|
<para>An important note about parent/child Jamfiles is that parents are
|
|
always loaded before children. Consequently, every definitions made in
|
|
parents are always available to children. The loading order of any
|
|
other projects is not defined. Even if one project refers to another
|
|
via <link
|
|
linkend="bbv2.advanced.projects.relationships.useprojectrule">use-project</link>,
|
|
or via target reference, no specific order should be assumed.
|
|
</para>
|
|
|
|
<note>
|
|
<para>The root project must use a different name because Boost.Build
|
|
must decide if parent must be loaded before reading the project. If
|
|
we first loaded a project and then decide if parent should be
|
|
loaded, the definitions made by parent, especially constants, won't
|
|
be available to the child.
|
|
</para>
|
|
</note>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
<section id="bbv2.advanced.other-rules">
|
|
<title>Additional Jamfile rules</title>
|
|
|
|
<para>There's a number of other helper rules which can be used in
|
|
Jamfile, described in the following table. Detailed information for any
|
|
of the rules can be obtained by running:
|
|
<screen>
|
|
bjam --help project.rule-name
|
|
</screen>
|
|
</para>
|
|
|
|
<table>
|
|
<title/>
|
|
<tgroup cols="2">
|
|
<thead>
|
|
<row>
|
|
<entry>Rule</entry>
|
|
|
|
<entry>Semantic</entry>
|
|
</row>
|
|
</thead>
|
|
|
|
<tbody>
|
|
<row>
|
|
<entry><link linkend=
|
|
"bbv2.advanced.projects.attributes.projectrule">project</link>
|
|
</entry>
|
|
|
|
<entry>Define project attributes.</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry><link linkend=
|
|
"bbv2.advanced.projects.relationships.useprojectrule">use-project</link></entry>
|
|
|
|
<entry>Make another project known.</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry><link linkend=
|
|
"bbv2.advanced.projects.relationships.buildprojectrule">build-project</link></entry>
|
|
|
|
<entry>Build another project when this one is built.</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry><link linkend=
|
|
"bbv2.reference.buildprocess.explict">explicit</link></entry>
|
|
|
|
<entry>States that the target should be built only by explicit
|
|
request.</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry>glob</entry>
|
|
|
|
<entry>Takes a list of wildcards, and returns the list of files
|
|
which match any of the wildcards.</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry>constant</entry>
|
|
|
|
<entry>Defines a constant which can be used in this project and
|
|
all child projects.</entry>
|
|
</row>
|
|
|
|
<row>
|
|
<entry>path-constant</entry>
|
|
|
|
<entry>Defines a constant which can be used in this project and
|
|
all child projects. This rule should be used if value is a
|
|
path relative to the location of the current project.</entry>
|
|
</row>
|
|
|
|
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</section>
|
|
|
|
|
|
<!--
|
|
<section id="bbv2.advanced.projects.relationships">
|
|
<title>Project relationship</title>
|
|
|
|
<para>There are three kinds of project relationships.</para>
|
|
|
|
<para>First is parent-child. This relationship is established
|
|
implicitly: parent directories of a project are searched, and the
|
|
first found Jamfile is assumed to define the parent project. The
|
|
parent-child relationship affects only attribute values for the
|
|
child project.</para>
|
|
|
|
<para id="bbv2.advanced.projects.relationships.buildprojectrule">
|
|
Second is build relationship. Some
|
|
project may request to recursively build other projects. Those
|
|
project need not be child projects. The <literal>build-project</literal>
|
|
rule is used for that:</para>
|
|
<programlisting>
|
|
build-project src ;
|
|
</programlisting>
|
|
|
|
<para id="bbv2.advanced.projects.relationships.useprojectrule">
|
|
The third kind is the 'use'
|
|
relationship. In means that one project uses targets from
|
|
another. It is possible to just refer to target in other projects
|
|
using target id. However, if target id uses project id, it is
|
|
required that the project id is known. The
|
|
<literal>use-project</literal>
|
|
rule is employed to guarantee that.
|
|
</para>
|
|
|
|
<programlisting>
|
|
use-project ( id : location )
|
|
</programlisting>
|
|
|
|
<para>
|
|
It loads the project at the specified location, which makes
|
|
its project id available in the project which invokes the rule. It
|
|
is required that the <literal>id</literal> parameter passed to the
|
|
<literal>use-project</literal> rule be equal to the id that the loaded
|
|
project declared. At this moment, the <literal>id</literal> paremeter
|
|
should be absolute project id.
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
-->
|
|
|
|
</section>
|
|
|
|
<section id="bbv2.advanced.build_process">
|
|
<title>Build process</title>
|
|
|
|
<para>When you've described your targets, you want Boost.Build to run the
|
|
right tools and create the needed targets. This section will describe
|
|
two things: how you specify what to build, and how the main targets are
|
|
actually constructed.
|
|
</para>
|
|
|
|
<para>The most important thing to note is that in Boost.Build, unlike
|
|
other build tools, the targets you declare do not correspond to specific
|
|
files. What you declare in Jamfiles is more like "metatarget". Depending
|
|
on the properties that you specify on the command line, each
|
|
"metatarget" will produce a set of real targets corresponding to the
|
|
requested properties. It is quite possible that the same metatarget is
|
|
build several times with different properties, and will, of course,
|
|
produce different files.
|
|
</para>
|
|
<tip>
|
|
<para>
|
|
This means that for Boost.Build, you cannot directly obtain build
|
|
variant from Jamfile. There could be several variants requested by the
|
|
user, and each target can be build with different properties.
|
|
</para>
|
|
</tip>
|
|
|
|
<section>
|
|
<title>Build request</title>
|
|
|
|
<para>
|
|
The command line specifies which targets to build and with what
|
|
properties. For example:
|
|
<programlisting>
|
|
bjam app1 lib1//lib1 toolset=gcc variant=debug optimization=full
|
|
</programlisting>
|
|
would build two targets, "app1" and "lib1//lib1" with the specified
|
|
properties. You can refer to any targets, using
|
|
<link linkend="bbv2.reference.ids">target id</link> and specify arbitrary
|
|
properties. Some of the properties are very common, and for them the name
|
|
of the property can be omitted. For example, the above can be written as:
|
|
<programlisting>
|
|
bjam app1 lib1//lib1 gcc debug optimization=full
|
|
</programlisting>
|
|
The complete syntax which has some additional shortcuts if described <link
|
|
linkend="bbv2.reference.commandline">here</link>.
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Building a main target</title>
|
|
|
|
<para>When you request, directly or indirectly, a build of a main target
|
|
with specific requirements, the following steps are made. Some brief
|
|
explanation is provided, and more detailes are given in the <link
|
|
linkend="bbv2.reference.buildprocess">reference</link>.
|
|
<orderedlist>
|
|
|
|
<listitem><para>Applying default build. If the default-build
|
|
property of a target specifies a value of a feature which is not
|
|
present in the build request, that value is added.</para></listitem>
|
|
|
|
<listitem><para>Selecting the main target alternative to use. For
|
|
each alternative we look how many properties are present both in
|
|
alternative's requirements, and in build request. The
|
|
alternative with large number of matching properties is selected.
|
|
</para></listitem>
|
|
|
|
<listitem><para>Determining "common" properties. The build request
|
|
is <link linkend="bbv2.reference.variants.proprefine">refined</link>
|
|
with target's requirements. The conditional properties in
|
|
requirements are handled as well. Finally, default values of
|
|
features are added.
|
|
</para></listitem>
|
|
|
|
<listitem><para>Building targets referred by the sources list and
|
|
dependency properties. The list of sources and the properties
|
|
can refer to other target using <link
|
|
linkend="bbv2.reference.ids">target references</link>. For each
|
|
reference, we take all <link
|
|
linkend="bbv2.reference.features.attributes.propagated">propagated</link>
|
|
properties, refine them by explicit properties specified in the
|
|
target reference, and pass the resulting properties as build
|
|
request to the other target.
|
|
</para></listitem>
|
|
|
|
<listitem><para>Adding the usage requirements produces when building
|
|
dependencies to the "common" properties. When dependencies are
|
|
built in the previous step, they return both the set of created
|
|
"real" targets, and usage requirements. The usage requirements
|
|
are added to the common properties and the resulting property
|
|
set will be used for building the current target.
|
|
</para></listitem>
|
|
|
|
<listitem><para>Building the target using generators. To convert the
|
|
sources to the desired type, Boost.Build uses "generators" ---
|
|
objects which correspond to tools like compilers and
|
|
linkers. Each generator declares what type of targets in can
|
|
produce and what type of sources it requires. Using this
|
|
information, Boost.Build determines which generators must be run
|
|
to produce a specific target from specific sources. When
|
|
generators are run, they return the "real" targets.
|
|
</para></listitem>
|
|
|
|
<listitem><para>Computing the usage requirements to be returned. The
|
|
conditional properties in usage requirements are expanded and the
|
|
result is returned.</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section><title>Building a project</title>
|
|
|
|
<para>Often, user request a build of a complete project, not just one
|
|
main target. In fact, invoking <command>bjam</command> without
|
|
parameters builds the project defined in the current directory.</para>
|
|
|
|
<para>When a project is build, the build request is passed without
|
|
modification to all main targets in that project. It's is possible to
|
|
prevent implicit building of a target in a project with the
|
|
<code>explicit</code> rule:
|
|
<programlisting>
|
|
explicit hello_test ;
|
|
</programlisting>
|
|
would cause the <code>hello_test</code> target to be built only if
|
|
explicitly requested by the user or by some other target.
|
|
</para>
|
|
|
|
<para>The Jamfile for a project can include a number of
|
|
<code>build-project</code> rule calls, that specify additional projects
|
|
to be built.
|
|
</para>
|
|
|
|
</section>
|
|
|
|
</section>
|
|
|
|
<section id="bbv2.advanced.builtins.targets">
|
|
<title>Builtin target types</title>
|
|
|
|
<section>
|
|
<title>Programs</title>
|
|
|
|
<para>Programs are created using the <code>exe</code> rule, which
|
|
follows the <link linkend="bbv2.main-target-rule-syntax">common
|
|
syntax</link>. For example:
|
|
<programlisting>
|
|
exe hello : hello.cpp some_library.lib /some_project//library
|
|
: <threading>multi
|
|
;
|
|
</programlisting>
|
|
This will create an executable file from the sources -- in this case,
|
|
one C++ file, one library file present in the same directory, and
|
|
another library which is created by Boost.Build. Generally, sources
|
|
can include C and C++ files, object files and libraries. Boost.Build
|
|
will automatically try to convert targets of other types.
|
|
</para>
|
|
|
|
<tip>
|
|
<para>
|
|
On Windows, if an application uses dynamic libraries, and both
|
|
the application and the libraries are built by Boost.Build, its not
|
|
possible to immediately run the application, because the
|
|
<literal>PATH</literal> environment variable should include the path
|
|
to the libraries. It means you have to either add the paths
|
|
manually, or place the application and the libraries to the same
|
|
directory, for example using the <link linkend="bbv2.builtins.stage">
|
|
stage</link> rule.
|
|
</para>
|
|
</tip>
|
|
</section>
|
|
|
|
<section>
|
|
<title>Libraries</title>
|
|
|
|
<para>Libraries are created using the <code>lib</code> rule, which
|
|
follows the <link linkend="bbv2.main-target-rule-syntax">common
|
|
syntax</link>. For example:
|
|
<programlisting>
|
|
lib helpers : helpers.cpp : <include>boost : : <include>. ;
|
|
</programlisting>
|
|
</para>
|
|
|
|
<para>In the most common case, the <code>lib</code> creates a library
|
|
from the specified sources. Depending on the value of
|
|
<link> feature the library will be either static or
|
|
shared. There are two other cases. First is when the library is
|
|
installed somewhere in compiler's search paths, and should be
|
|
searched by the compiler (typically, using the <option>-l</option>
|
|
option). The second case is where the library is available as a
|
|
prebuilt file and the full path is known.
|
|
</para>
|
|
|
|
<para>
|
|
The syntax for these case is given below:
|
|
<programlisting>
|
|
lib z : : <name>z <search>/home/ghost ;
|
|
lib compress : : <file>/opt/libs/compress.a ;
|
|
</programlisting>
|
|
The <code>name</code> property specifies the name which should be
|
|
passed to the <option>-l</option> option, and the <code>file</code>
|
|
property specifies the file location. The <code>search</code> feature
|
|
specifies paths where the library should be searched. That feature can
|
|
be specified several time, or can be omitted -- in which case only
|
|
default compiler paths will be searched.
|
|
</para>
|
|
|
|
<para>The difference between using the <code>file</code> feature as
|
|
opposed to the <code>name</code> name feature together with the
|
|
<code>search</code> feature is that <code>file</code> is more
|
|
precise. A specific file will be used. On the other hand, the
|
|
<code>search</code> feature only adds a library path, and the
|
|
<code>name</code> feature gives the basic name of the library. The
|
|
search rules are specific to the linker. For example, given these
|
|
definition:
|
|
<programlisting>
|
|
lib a : : <variant>release <file>/pool/release/a.so ;
|
|
lib a : : <variant>debug <file>/pool/debug/a.so ;
|
|
lib b : : <variant>release <file>/pool/release/b.so ;
|
|
lib b : : <variant>debug <file>/pool/debug/b.so ;
|
|
</programlisting>
|
|
It's possible to use release version of <code>a</code> and debug
|
|
version of <code>b</code>. Had we used the <code>name</code> and
|
|
<code>search</code> features, the linker would always pick either
|
|
release or debug versions.
|
|
</para>
|
|
|
|
<para>
|
|
For convenience, the following syntax is allowed:
|
|
<programlisting>
|
|
lib z ;
|
|
lib gui db aux ;
|
|
</programlisting>
|
|
and is does exactly the same as:
|
|
<programlisting>
|
|
lib z : : <name>z ;
|
|
lib giu : : <name>gui ;
|
|
lib db : : <name>db ;
|
|
lib aux : : <name>aux ;
|
|
</programlisting>
|
|
</para>
|
|
|
|
<para>When a library uses another library you should put that another
|
|
library in the list of sources. This will do the right thing in all
|
|
cases. For portability, you should specify library dependencies even
|
|
for searched and prebuilt libraries, othewise, static linking on
|
|
Unix won't work. For example:
|
|
<programlisting>
|
|
lib z ;
|
|
lib png : z : <name>png ;
|
|
</programlisting>
|
|
</para>
|
|
|
|
<note>
|
|
<para>When a library (say, <code>a</code>), which has another
|
|
library, (say, <code>b</code>) is linked dynamically, the <code>b</code>
|
|
library will be incorporated in <code>a</code>. (If <code>b</code>
|
|
is dynamic library as well, then <code>a</code> will only refer to
|
|
it, and not include any extra code.) When the <code>a</code>
|
|
library is linked statically, Boost.Build will assure that all
|
|
executables which link to <code>a</code> will also link to
|
|
<code>b</code>.
|
|
</para>
|
|
</note>
|
|
|
|
<para>One feature of Boost.Build which is very important for libraries
|
|
is usage requirements. For example, if you write:
|
|
<programlisting>
|
|
lib helpers : helpers.cpp : : : <include>. ;
|
|
</programlisting>
|
|
then compiler include path for all targets which use
|
|
<code>helpers</code> will contain the directory where the target is
|
|
defined.path to "helpers.cpp". So, the user need only to add
|
|
<code>helpers</code> to the list of sources, and don't bother about
|
|
other requirements. This allows to greatly simplify Jamfiles.
|
|
</para>
|
|
|
|
<note>
|
|
<para>If you don't want shared libraries to include all libraries
|
|
which are specified in sources (especially statically linked ones),
|
|
you'd need to use the following:
|
|
<programlisting>
|
|
lib b : a.cpp ;
|
|
lib a : a.cpp : <use>b : : <library>b ;
|
|
</programlisting>
|
|
This specifies that <code>a</code> uses <code>b</code>, and causes
|
|
all executables which link to <code>a</code> also link to
|
|
<code>b</code>. In this case, even for shared linking, the
|
|
<code>a</code> library won't even refer to <code>b</code>.
|
|
</para>
|
|
</note>
|
|
|
|
</section>
|
|
|
|
<section id="bbv2.builtins.alias">
|
|
<title>Alias</title>
|
|
|
|
<para>The <code>alias</code> rule follows the <link
|
|
linkend="bbv2.main-target-rule-syntax">common syntax</link>. For
|
|
example:
|
|
<programlisting>
|
|
alias core : im reader writer ;
|
|
</programlisting>
|
|
will build the sources and return the generated source targets
|
|
without modification.
|
|
</para>
|
|
|
|
<para>
|
|
The <code>alias</code> rule is a convenience tool. If you often build
|
|
the same group of targets at the same time, you can define the alias
|
|
to save typing.
|
|
</para>
|
|
|
|
<para>
|
|
Another use of the <code>alias</code> rule is to change build
|
|
properties. For example, if you always want static linking for a
|
|
specific C++ Boost library, you can write the following:
|
|
<programlisting>
|
|
alias boost_thread : /boost/thread//boost_thread : <link>static ;
|
|
</programlisting>
|
|
and use only the <code>boost_thread</code> alias in your Jamfiles.
|
|
</para>
|
|
|
|
<para>
|
|
It is also allowed to specify usage requirements for the
|
|
<code>alias</code> target. If you write the following:
|
|
<programlisting>
|
|
alias header_only_library : : : : <include>/usr/include/header_only_library ;
|
|
</programlisting>
|
|
then using <code>header_only_library</code> in sources will only add an
|
|
include path. Also note that when there are some sources, their usage
|
|
requirements are propagated, too. For example:
|
|
<programlisting>
|
|
lib lib : lib.cpp : : : <include>. ;
|
|
alias lib_alias ;
|
|
exe main : main.cpp lib_alias ;
|
|
</programlisting>
|
|
will compile <filename>main.cpp</filename> with the additional include.
|
|
</para>
|
|
|
|
</section>
|
|
|
|
<section id="bbv2.builtins.stage">
|
|
<title>Installing</title>
|
|
|
|
<para>For installing the built target you should use the
|
|
<code>stage</code> rule follows the <link
|
|
linkend="bbv2.main-target-rule-syntax">common syntax</link>. For
|
|
example:
|
|
<programlisting>
|
|
stage dist : hello helpers ;
|
|
</programlisting>
|
|
will cause the targets <code>hello</code> and <code>helpers</code> to
|
|
be moved to the <filename>dist</filename> directory. The directory can
|
|
be changed with the <code>location</code> property:
|
|
<programlisting>
|
|
stage dist : hello helpers : <location>/usr/bin ;
|
|
</programlisting>
|
|
While you can achieve the same effect by changing the target name to
|
|
<filename>/usr/bin</filename>, using the <code>location</code>
|
|
property is better because it allows to use easy to remember name on
|
|
command line, and in other targets.
|
|
</para>
|
|
|
|
<para>The <code>location</code> property is especially handy when the location
|
|
is not fixed, but depends on build variant or environment variables:
|
|
<programlisting>
|
|
stage dist : hello helpers : <variant>release:<location>dist/release
|
|
<variant>debug:<location>dist/debug ;
|
|
stage dist2 : hello helpers : <location>$(DIST) ;
|
|
</programlisting>
|
|
See also <link linkend="bbv2.reference.variants.propcond">conditional
|
|
properties</link> and <link linkend="bbv2.faq.envar">environment variables</link>
|
|
</para>
|
|
|
|
<para>
|
|
Specifying the names of all libraries to install can be boring. The
|
|
<code>stage</code> allows to specify only the top-level executable
|
|
targets to install, and automatically install all dependencies:
|
|
<programlisting>
|
|
stage dist : hello
|
|
: <traverse-dependencies>on <include-type>EXE
|
|
<include-type>LIB
|
|
;
|
|
</programlisting>
|
|
will find all targets that <code>hello</code> depends on, and install
|
|
all of the which are either executables or libraries. More
|
|
specifically, for each target, other targets which were specified as
|
|
sources or as dependency properties, will be recursively found. One
|
|
exception is that targets referred with the <link
|
|
linkend="bbv2.builtin.features.use"><code>use</code></link> feature
|
|
are not considered, because that feature is typically used to refer to
|
|
header-only libraries.
|
|
If the set of target types is specified, only targets of that type
|
|
will be installed, otherwise, all found target will be installed.
|
|
</para>
|
|
|
|
<para>The <link linkend="bbv2.builtins.alias"><code>alias</code></link>
|
|
rule can be used when targets must be installed into several
|
|
directories:
|
|
<programlisting>
|
|
alias install : install-bin install-lib ;
|
|
stage install-bin : applications : /usr/bin ;
|
|
stage install-lib : helper : /usr/lib ;
|
|
</programlisting>
|
|
</para>
|
|
|
|
</section>
|
|
|
|
<section id="bbv2.builtins.testing">
|
|
|
|
<title>Testing</title>
|
|
|
|
<para>Boost.Build has convenient support for running unit tests. The
|
|
simplest way is the <code>unit-test</code> rule, which follows the
|
|
<link linkend="bbv2.main-target-rule-syntax">common syntax</link>. For
|
|
example:
|
|
<programlisting>
|
|
unit-test helpers_test : helpers_test.cpp helpers ;
|
|
</programlisting>
|
|
</para>
|
|
|
|
<para>The <code>unit-test</code> rule behaves like the
|
|
<code>exe</code> rule, but after the executable is created it is
|
|
run. If the executable returns error, the build system will also
|
|
return error and will try running the executable on the next
|
|
invocation until it runs successfully. This behaviour ensures that you
|
|
can't miss a unit test failure.
|
|
</para>
|
|
|
|
<para>There are rules for more elaborate testing: <code>compile</code>,
|
|
<code>compile-fail</code>, <code>run</code> and
|
|
<code>run-fail</code>. They are more suitable for automated testing, and
|
|
are not covered here yet.
|
|
</para>
|
|
</section>
|
|
|
|
</section>
|
|
|
|
<section id="bbv2.advanced.builtins.features">
|
|
<title>Builtin features</title>
|
|
|
|
<variablelist>
|
|
<varlistentry><term><literal>variant</literal></term>
|
|
|
|
<listitem>
|
|
<simpara>
|
|
The feature which combines several low-level features in
|
|
order to make building most common variants simple.
|
|
</simpara>
|
|
|
|
<para><emphasis role="bold">Allowed values:</emphasis> <literal>debug</literal>, <literal>release</literal>,
|
|
<literal>profile</literal></para>
|
|
|
|
<para>The value <literal>debug</literal> expands to</para>
|
|
|
|
<programlisting>
|
|
<optimization>off <debug-symbols>on <inlining>off <runtime-debugging>on
|
|
</programlisting>
|
|
|
|
<para>The value <literal>release</literal> expands to</para>
|
|
|
|
<programlisting>
|
|
<optimization>speed <debug-symbols>off <inlining>full <runtime-debugging>off
|
|
</programlisting>
|
|
|
|
<para>The value <literal>profile</literal> expands to the same as
|
|
<literal>release</literal>, plus:</para>
|
|
|
|
<programlisting>
|
|
<profiling>on <debug-symbols>on
|
|
</programlisting>
|
|
|
|
<para><emphasis role="bold">Rationale:</emphasis> Runtime debugging is on in debug build
|
|
to suit expectations of people used various IDEs. It's
|
|
assumed other folks don't have any specific expectation in
|
|
this point.</para>
|
|
</listitem></varlistentry>
|
|
|
|
<varlistentry id="bbv2.advanced.builtins.features.link">
|
|
<term><literal>link</literal></term>
|
|
|
|
<listitem>
|
|
<simpara>
|
|
Feature which controls how libraries are built.
|
|
</simpara>
|
|
|
|
<para><emphasis role="bold">Allowed values:</emphasis> <literal>shared</literal>,
|
|
<literal>static</literal></para>
|
|
</listitem></varlistentry>
|
|
|
|
<varlistentry><term><literal>source</literal></term>
|
|
|
|
<listitem>
|
|
<simpara>
|
|
Tthe <source>X feature has the same effect on building a target
|
|
as putting X in the list of sources. The feature
|
|
is sometimes more convenient: you can put <source>X in
|
|
the requirements for a project and it will be linked to all
|
|
executables.
|
|
</simpara>
|
|
</listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry><term><literal>library</literal></term>
|
|
|
|
<listitem>
|
|
<simpara>
|
|
This feature is equivalent to the <source> feature, and exists
|
|
for backward compatibility reasons.
|
|
</simpara>
|
|
</listitem>
|
|
</varlistentry>
|
|
|
|
|
|
<varlistentry><term><anchor id="bbv2.builtin.features.use"/>
|
|
<literal>use</literal></term>
|
|
|
|
<listitem>
|
|
<simpara>
|
|
Causes the target referenced by the value of this feature
|
|
to be constructed and adds it's usage requirements to build
|
|
properties. The constructed targets are not used in any other
|
|
way. The primary use case is when you use some library and want
|
|
it's usage requirements (such as include paths) to be applied,
|
|
but don't want to link to the library.
|
|
</simpara>
|
|
</listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry><term><literal>dll-path</literal></term>
|
|
|
|
<listitem>
|
|
<simpara>
|
|
Specify an additional path where shared libraries should be
|
|
searched where the executable or shared library is run. This
|
|
feature only affect Unix compilers. Plase see the <link
|
|
linkend="bbv2.faq.dll-path">FAQ entry</link> for details.
|
|
</simpara>
|
|
</listitem></varlistentry>
|
|
|
|
<varlistentry><term><literal>hardcode-dll-paths</literal></term>
|
|
|
|
<listitem>
|
|
<simpara>
|
|
Controls automatic generation of dll-path properties.
|
|
</simpara>
|
|
|
|
<para><emphasis role="bold">Allowed values:</emphasis>
|
|
<literal>true</literal>, <literal>false</literal>. This property
|
|
is specific to Unix systems. If an executable is build with
|
|
<code><hardcode-dll-paths>true</code>, the generated binary
|
|
will contain the list of all the paths to the used shared
|
|
libraries. As the result, the executable can be run without
|
|
changing system paths to shared libraries, or installing the
|
|
libraries to system paths. This is very convenient during
|
|
development. Plase see the <link
|
|
linkend="bbv2.faq.dll-path">FAQ entry</link> for details.
|
|
Note that on Mac OSX, the paths are unconditionally hardcoded by
|
|
the linker, and it's not possible to disable that behaviour.
|
|
</para>
|
|
</listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><literal>cflags</literal></term>
|
|
<term><literal>cxxflags</literal></term>
|
|
<term><literal>linkflags</literal></term>
|
|
|
|
<listitem>
|
|
<simpara>
|
|
The value of those features is passed without modification to the
|
|
corresponding tools. For <code>cflags</code> that's both C and C++
|
|
compilers, for <code>cxxflags</code> that's C++ compiler and for
|
|
<code>linkflags</code> that's linker. The features are handy when
|
|
you're trying to do something special that cannot be achieved by
|
|
higher-level feature in Boost.Build.
|
|
</simpara>
|
|
</listitem>
|
|
</varlistentry>
|
|
|
|
|
|
</variablelist>
|
|
</section>
|
|
|
|
<section id="bbv2.advanced.differences_to_v1">
|
|
<title>Differences to Boost.Build V1</title>
|
|
|
|
<para>While Boost.Build V2 is based on the same ideas as Boost.Build V1,
|
|
some of the syntax was changed, and some new important features were
|
|
added. This chapter describes most of the changes.</para>
|
|
|
|
<section id="bbv2.advanced.differences_to_v1.configuration">
|
|
<title>Configuration</title>
|
|
|
|
<para>In V1, there were two methods to configure a toolset. One is to
|
|
set some environment variable, or use "-s" command line option to set
|
|
variable inside BJam. Another method was creating new toolset module,
|
|
which would set the variables and then invoke basic toolset. Neither
|
|
method is necessary now, the "using" rule provides a consistent way to
|
|
initialize toolset, including several versions. See <link
|
|
linkend="bbv2.advanced.configuration">section on configuraton</link> for
|
|
details.
|
|
</para>
|
|
|
|
</section>
|
|
|
|
<section id="bbv2.advanced.differences_to_v1.jamfiles">
|
|
<title>Writing Jamfiles</title>
|
|
|
|
<para>Probably one of the most important differences in V2 Jamfiles is
|
|
the project requirements. In V1, if several targets have the same
|
|
requirements (for example, common include path), it was necessary to
|
|
manually write that requirements, or use a helper rule. In V2, the
|
|
common properties can be specified with the "requirements" project
|
|
attribute, as documented <link linkend="bbv2.advanced.projects">here</link>.
|
|
</para>
|
|
|
|
<para>The <link linkend="bbv2.tutorial.libs">usage requirements</link>
|
|
is also important mechanism to simplify Jamfile. If a library requires
|
|
all clients to use specific includes, or macros when compiling the
|
|
code which depends on the library, this information can be cleanly
|
|
represented.</para>
|
|
|
|
<para>The difference between "lib" and "dll" targets in V1 is completely
|
|
eliminated in V2. There's only one target -- "lib", which can create
|
|
either static or shared library depending on the value of the
|
|
<link linkend="bbv2.advanced.builtins.features.link"><link>
|
|
feature</link>. If your target should be only build in one variant, you
|
|
can add <link>shared or <link>static to requirements.
|
|
</para>
|
|
|
|
<para>The syntax for referring to other targets was changed a bit. While
|
|
in V1 one would use:
|
|
<programlisting>
|
|
exe a : a.cpp <lib>../foo/bar ;
|
|
</programlisting>
|
|
the V2 syntax is:
|
|
<programlisting>
|
|
exe a : a.cpp ../foo//bar ;
|
|
</programlisting>
|
|
Note that you don't need to specify the type of other target, but the
|
|
last element should be separated to double slash, to indicate that
|
|
you're referring to target "bar" in project "../foo", and not to
|
|
project "../foo/bar".
|
|
</para>
|
|
|
|
|
|
</section>
|
|
|
|
<section id="bbv2.advanced.differences_to_v1.build_process">
|
|
<title>Build process</title>
|
|
|
|
<para>The command line syntax in V2 is completely different. For example
|
|
<programlisting>
|
|
bjam -sTOOLS=msvc -sBUILD=release some_target
|
|
</programlisting>
|
|
now becomes:
|
|
<programlisting>
|
|
bjam toolset=msvc variant=release some_target
|
|
</programlisting>
|
|
or, using shortcuts, just:
|
|
<programlisting>
|
|
bjam msvc release some_target
|
|
</programlisting>
|
|
See <link linkend="bbv2.reference.commandline">the reference</link> for
|
|
complete description of the syntax.
|
|
</para>
|
|
|
|
|
|
</section>
|
|
|
|
</section>
|
|
|
|
|
|
</chapter>
|
|
|
|
<!--
|
|
Local Variables:
|
|
mode: xml
|
|
sgml-indent-data: t
|
|
sgml-parent-document: ("userman.xml" "chapter")
|
|
sgml-set-face: t
|
|
End:
|
|
-->
|