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build/doc/src/advanced.xml
Vladimir Prus 8bb8145360 Document new project-root.jam semantics, change the name to Jamroot,
and cflags/linkflags features.


[SVN r26406]
2004-12-03 07:47:16 +00:00

1470 lines
58 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE chapter PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
"http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
<chapter id="bbv2.advanced">
<title>User documentation</title>
<para>This section will provide the information necessary to create your own
projects using Boost.Build. The information provided here is relatively
high-level, and <link linkend="bbv2.reference">detailed reference</link> as
well as the on-line help system must be used to obtain
low-level documentation (see the <link linkend=
"bbv2.reference.init.options.help">help option</link>).</para>
<para>The Boost.Build actually consists of two parts - Boost.Jam, which is a
build engine with its own interpreted language, and Boost.Build itself,
implemented in Boost.Jam's language. The chain of event which happen when
you type "bjam" on the command is:
<orderedlist>
<listitem>
<para>Boost.Jam tries to find Boost.Build and loads the top-level
module. The exact process is described in the <link
linkend="bbv2.reference.init">section on
initialization</link></para>
</listitem>
<listitem>
<para>Boost.Build top-level module loads user-defined configuration
files, "user-config.jam" and "site-config.jam", which define
available toolsets.</para>
</listitem>
<listitem>
<para>The Jamfile in the current directory is read. That in turn
might cause reading of further Jamfiles. As a result, a tree of
projects is created, with targets inside projects.</para>
</listitem>
<listitem>
<para>Finally, using build request specified on the command line,
Boost.Build decides which targets should be built, and how. That
information is passed back to Boost.Jam, which takes care of
actually running commands.</para>
</listitem>
</orderedlist>
</para>
<para>So, to be able to successfully use Boost.Build, you'd need to know only
three things:
<itemizedlist>
<listitem>
<para><link linkend="bbv2.advanced.configuration">
How to configure Boost.Build</link></para>
</listitem>
<listitem>
<para><link linkend="bbv2.advanced.jamfiles">
How to write Jamfiles</link></para>
</listitem>
<listitem>
<para><link linkend="bbv2.advanced.build_process">
How the build process works</link></para>
</listitem>
</itemizedlist>
</para>
<section id="bbv2.advanced.configuration">
<title>Configuration</title>
<para>The Boost.Build configuration is specified in the file
"user-config.jam". You can edit the one which comes with Boost.Build, or
create a copy in your home directory and edit that. (See the <link
linkend="bbv2.reference.init.config">reference</link> for the exact search
paths.) The primary function of that file is to declarate which compilers
and other tools are available. The simplest syntax to configure a tool is:
<programlisting>
using &lt;tool-name&gt; ;
</programlisting>
The "using" rule is given a name of tool, and will make that tool
available to Boost.Build. For example, "using gcc ;" will make available
the gcc compiler.
</para>
<para>
Since nothing but tool name is specified, Boost.Build will pick some
default settings -- for example will use gcc found in path, or look in
some known installation locations. For ordinary users, this is quite
fine. In case you have several version of a compiler, or it's located in
some unusual location, or you need to tweak the configuration, you'd
need to pass additional parameters to the "using" rule. Generally,
for every tool module, the parameters differ, and you can obtain the documentaiton
by running
<programlisting>
bjam --help &lt;tool-name&gt;.init
</programlisting>
on the command line. However, for all compilers the meaning of the first
three parameters is the same: version, invocation command and options.
</para>
<para>The "version" parameter identifies the compiler, in case you have
several. It can have any form you like, but it's recommended that you use
a numeric identifier, like &quot;7.1&quot;. The "invocation command"
parameter is the command which must be executed to run the compiler. This
might be just compiler name, or a name with a path in it. Here are some
examples.
</para>
<para>To configure a compiler installed in non-standard location and not
present in path, you can do the following:
<programlisting>
using msvc : : Z:/Programs/Microsoft Visual Studio/vc98/bin/cl.exe ;
</programlisting>
</para>
<para>To configure several versions of a compiler, the following can be used.
<programlisting>
using gcc : 3.3 ;
using gcc : 3.4 : g++-3.4 ;
using gcc : 3.2 : g++-3.2 ;
</programlisting>
Note that in the first call to "using", the compiler found in path
will be used, and there's no need to explicitly specify the command.
</para>
<para>As shown above, both "version" and "invocation command" parameters
are optional, but there's an important restriction: if you configure the
same compiler more then once, you must pass the "version" parameter
every time. For example, the following is not allowed:
<programlisting>
using gcc ;
using gcc : 3.4 : g++-3.4 ;
</programlisting>
because the first "using" does not specify the version.
</para>
<para>The <code>options</code> parameter is used to fine-tune the
configuration. All compilers allow to pass four option, intentionally
similiar in spelling to builtin features: <code>cflags</code>,
<code>cxxflags</code>, <code>compileflags</code> and
<code>linkflags</code>. They specify additional options which will be
always passed to the corresponding tools. The <code>cflags</code> option
applies only to the C compiler, the <code>cxxflags</code> option applies
only to the C++ compiler and the <code>compileflags</code> options
applies to both. For example, to use 64 bit mode with gcc you can use:
<programlisting>
using gcc : 3.4 : : &lt;compileflags&gt;-m64 &lt;linkflags&gt;-m64 ;
</programlisting>
</para>
</section>
<section id="bbv2.advanced.jamfiles">
<title>Writing Jamfiles</title>
<section id="bbv2.advanced.overview">
<title>Overview</title>
<para>Jamfiles are the thing which is most important to the user,
bacause they declare the targets which should be build. Jamfiles are
also used for organizing targets -- each Jamfile is a separate project,
which can be build independently from the other projects.</para>
<para>Jamfile mostly contain calls to Boost.Build functions, which do
all the work, specifically:
<itemizedlist>
<listitem>
<para><link linkend="bbv2.advanced.targets">declare main
targets</link></para>
</listitem>
<listitem>
<para><link
linkend="bbv2.advanced.projects">define
project properties</link></para>
</listitem>
<listitem>
<para><link linkend="bbv2.advanced.other-rules">do various other
things</link></para>
</listitem>
</itemizedlist>
</para>
<!--
<para>The most fundemental entity in Boost.Build is <emphasis>main
target</emphasis>. This is object that user want to construct from
sources and keep up to date with regard to those sources. Typical
examples of main targets are executable files and libraries.</para>
<para>Main targets are grouped in <emphasis>projects</emphasis>. Their main
purpose is organization: related targets placed in one project,
can then be built together, or share some definitions.</para>
<para>Main targets and projects are created as the result of reading
one or several Jamfiles. Each Jamfile is a file written in
Boost.Jam interpreted language, and typically contains calls to
functions provided by Boost.Build, which create main targets of
needed type, declare project attributes and access other
projects. The full list of functions provided by Boost.Build is
described <link linkend="bbv2.advanced.builtins">below</link>.
Of course, user can create his own functions, or it can directly
access Boost.Build internals from Jamfile, if builtin facilities are
not sufficient.</para>
<para>Each main target, or project can be built in a number of ways,
say with optimization or without. We'll call such entities
"metatargets". To make Boost.Build produce any real targets, user
issues <link linkend="bbv2.reference.buildreq">build request</link>,
which specifies metatargets to be built, and properties to be
used.</para>
<para>The <emphasis>properties</emphasis> are just (name,value) pairs that
describe various aspects of constructed objects, for example:</para>
<programlisting>
&lt;optimization&gt;full &lt;inlining&gt;off
</programlisting>
<para>Given the built request, Boost.Build figures out the targets
needed for requested metatargets with requested properties, how
they can be created, and whether exising files can be reused. It
finally issues command to create needed files, automatically
converting properties into appropricate command line options.</para>
-->
</section>
<!--
<section id="bbv2.advanced.roadmap">
<title>Your first project and roadmap</title>
<para>Creating your first project requires three steps:</para>
<orderedlist>
<listitem><simpara>Create an empty file called "Jamfile"</simpara></listitem>
<listitem>
<simpara>
Create an empty file called "project-root.jam"
</simpara>
</listitem>
<listitem>
<para>Either set your <envar>BOOST_BUILD_PATH</envar> environment
variant to Boost.Build root, or create a "boost-build.jam" file
with the following content:
<programlisting>
boost-build /path/to/boost.build ;
</programlisting>
</para>
</listitem>
</orderedlist>
<para>After that, you can run the "bjam" command in the directory
where you've created the files. Surely, it won't do anything, but
it will run without error, at least. Your next steps might
be:</para>
<orderedlist>
<listitem>
<simpara>
Adding new main targets to the "Jamfile" file. The basic
syntax for declaring a main target is described <link linkend=
"bbv2.advanced.targets">below</link>, and all builtin functions for
declaring main targets are <link linkend=
"bbv2.advanced.builtins.targets">listed</link>.
</simpara>
</listitem>
<listitem>
<simpara>
Creating subprojects. Create a directory, put new Jamfile
there, and move some main targets to that Jamfile, or declare
new ones. The <link linkend="bbv2.advanced.projects">projects
reference</link> will help with this part.
</simpara>
</listitem>
<listitem>
<simpara>
Customizing Boost.Build for your needs. You might have
additional tools you want to run, or just want different
extension for some file. The <link linkend="bbv2.extending">extender manual</ulink> is waiting for
you.
</simpara>
</listitem>
</orderedlist>
</section>
-->
<section id="bbv2.advanced.targets">
<title>Main targets</title>
<para id="bbv2.advanced.targets.main">
<emphasis>Main target</emphasis> is a user-defined named
entity which can be build, for example a named executable file.
Declaring a main target is usually done using one of <link linkend=
"bbv2.advanced.builtins.targets">main target functions</link>. The
user can also declare <link linkend="bbv2.extending.rules"> custom
main target function</link>.</para>
<para>Most main targets rules in Boost.Build use similiar
syntax:</para>
<anchor id="bbv2.main-target-rule-syntax"/>
<programlisting>
function-name main-target-name
: sources
: requirements
: default-build
: usage-requirements
;
</programlisting>
<itemizedlist>
<listitem>
<simpara>
"main-target-name" is the name used to request the target
on command line and to use it from other main targets. Main
target name may contain alphanumeric characters and symbols '-'
and '_';
</simpara>
</listitem>
<listitem>
<simpara>
"sources" is the list of source files and other main
targets that must be combined.
</simpara>
</listitem>
<listitem>
<simpara>
"requirements" is the list of properties that must always
be present when this main target is built.
</simpara>
</listitem>
<listitem>
<simpara>
"default-build" is the list of properties that will be used
unless some other value of the same feature is already
specified.
</simpara>
</listitem>
<listitem>
<simpara>
"usage-requirements" is the list of properties that will be
propagated to all main targets that use this one, i.e. to all
dependents.
</simpara>
</listitem>
</itemizedlist>
<para>Note that the actual requirements, default-build and
usage-requirements attributes for a target are obtained by combining
the explicitly specified one with those specified for the project
where a target is declared.
</para>
<para>
Some main target rules have shorter list of parameters, and
you should consult their documentation for details.
</para>
<para>The list of sources specifies what should be processed to get
the resulting targets. Most of the time, it's just a list of
files. Sometimes, you'd want to use all files with the same
extension as sources, in which case you can use the "glob"
rule. Here are two examples:
<programlisting>
exe a : a.cpp ;
exe b : [ glob *.cpp ] ;
</programlisting>
Unless you specify a files with absolute path, the name is
considered relative to the source directory -- which is typically
the same as directory when Jamfile is located, but can be changed as
described <link linkend=
"bbv2.advanced.projects.attributes.projectrule">here</link>
</para>
<para>
The list of sources can also reference other main targets. The
targets in the same project can be referred by using the name, and
targets in other project need to specify directory or a symbolic
name of the other project. For example:
<programlisting>
lib helper : helper.cpp ;
exe a : a.cpp helper ;
exe b : b.cpp ..//utils ;
exe c : c.cpp /boost/program_options//program_opions ;
</programlisting>
The first exe uses the library defined in the same project. The
second one uses some target (most likely library) defined by Jamfile
one level higher. Finally, the third target uses some <ulink
url="http://boost.org">C++ Boost</ulink> library, using the
symbolic name to refer to it. More information about it can be found
in <link linkend="bbv2.tutorial.libs">tutorial</link> and in
<link linkend="bbv2.reference.ids">target id reference</link>.
</para>
<!--
<section id="bbv2.advanced.targets.requirements">
<title>Requirements and usage-requirements</title>
<para>The requirements argument specify what properties are absolutely
necessary for this main target.
</section>
-->
<para>Requirements are the properties that should always be present when
building a target. Typically, they are includes and defines:
<programlisting>
exe hello : hello.cpp : &lt;include&gt;/opt/boost &lt;define&gt;MY_DEBUG ;
</programlisting>
In special circumstances, other properties can be used, for example if
a library does not work if it's shared, or a file can't be compiled
with optimization due to a compiler bug, one can use
<programlisting>
lib util : util.cpp : &lt;link&gt;static ;
obj main : main.cpp : &lt;optimization&gt;off ;
</programlisting>
</para>
<para>Sometimes, requirements are necessary only for a specific
compiler, or build variant. The
<link linkend="bbv2.reference.variants.propcond">conditional
properties</link> can be used in that case:
<programlisting>
lib util : util.cpp : &lt;toolset&gt;msvc:&lt;link&gt;static ;
</programlisting>
In means when whenever <code>&lt;toolset&gt;msvc</code> property is
in build properties, the <code>&lt;link&gt;static</code> property will
be included as well. The conditional requirements can be "chained":
<programlisting>
lib util : util.cpp : &lt;toolset&gt;msvc:&lt;link&gt;static
&lt;link&gt;static:&lt;define&gt;STATIC_LINK ;
</programlisting>
will set of static link and the <code>STATIC_LINK</code> define on the
<code>msvc</code> toolset.
</para>
<para>The default-build attribute is
a set of properties which should be used if build request does not
specify a value. For example:
<programlisting>
exe hello : hello.cpp : : &lt;threading&gt;multi ;
</programlisting>
would build the target in multi-threaded mode, unless the user
explicitly requests single-threaded version. The difference between
requirements and default-build is that requirements cannot be
overriden in any way.
</para>
<para>A target of the same name can be declared several times. In that
case is declaration is called an
<firstterm>alternative</firstterm>. When the target is build, one of
the alternatives will be selected and use. Alternatives need not be
defined by the same main target rule. The following is OK:
<programlisting>
lib helpers : helpers.hpp ;
alias helpers : helpers.lib : &lt;toolset&gt;msvc ;
</programlisting>
</para>
<para>Building of the same main target can differ greatly from
platform to platform. For example, you might have different list
of sources for different compilers, or different options for those
compilers. Two approaches to this are explained in the
<link linkend="bbv2.tutorial.conditions">tutorial</link>.
</para>
<para>Sometimes a main target is really needed only by some other main
target. For example, a rule that declares a test-suite uses a main
target that represent test, but those main targets are rarely needed
by themself.</para>
<para>It is possible to declare target inline, i.e. the "sources"
parameter may include call to other main rules. For example:</para>
<programlisting>
exe hello : hello.cpp
[ obj helpers : helpers.cpp : &lt;optimization&gt;off ] ;
</programlisting>
<para>
Will cause "helpers.cpp" to be always compiled without
optimization. It's possible to request main targets declared
inline, but since they are considered local, they are renamed to
"parent-main-target_name..main-target-name". In the example above,
to build only helpers, one should run "bjam hello..helpers".
</para>
</section>
<section id="bbv2.advanced.projects">
<title>Projects</title>
<para>As mentioned before, targets are grouped into projects, and each
Jamfile is a separate project. Projects are useful because it allows
to group related targets together, define properties common to all
those targets, and assign a symbolic name to the project, allowing to
easily refer to the targets in the project. Two last goals are
accompished with the "project" rule.
</para>
<para>The rule has this syntax
<programlisting>
project id : &lt;attributes&gt; ;
</programlisting>
Here, attributes is a sequence of (attribute-name,
attribute-value) pairs. The list of attribute names along with its
handling is also shown in the table below. For example, it is
possible to write:
<programlisting>
project tennis
: requirements &lt;threading&gt;multi
: default-build release
;
</programlisting>
</para>
<para>The possible attributes are listed below.</para>
<para><emphasis>Project id</emphasis> is a short way to denote a project, as
opposed to the Jamfile's pathname. It is a hierarchical path,
unrelated to filesystem, such as "boost/thread". <link linkend=
"bbv2.reference.ids">Target references</link> make use of project ids to
specify a target.</para>
<para><emphasis>Source location</emphasis> specifies the directory where sources
for the project are located.</para>
<para><emphasis>Project requirements</emphasis> are requirements that apply to
all the targets in the projects as well as all subprojects.</para>
<para><emphasis>Default build</emphasis> is the build request that should be
used when no build request is specified explicitly.</para>
<para id="bbv2.advanced.projects.attributes.projectrule">
The default values for those attributes are
given in the table below.
<table>
<title/>
<tgroup cols="4">
<thead>
<row>
<entry>Attribute</entry>
<entry>Name for the 'project' rule</entry>
<entry>Default value</entry>
<entry>Handling by the 'project' rule</entry>
</row>
</thead>
<tbody>
<row>
<entry>Project id</entry>
<entry>none</entry>
<entry>none</entry>
<entry>Assigned from the first parameter of the 'project' rule.
It is assumed to denote absolute project id.</entry>
</row>
<row>
<entry>Source location</entry>
<entry><literal>source-location</literal></entry>
<entry>The location of jamfile for the project</entry>
<entry>Sets to the passed value</entry>
</row>
<row>
<entry>Requirements</entry>
<entry><literal>requirements</literal></entry>
<entry>The parent's requirements</entry>
<entry>The parent's requirements are refined with the passed
requirement and the result is used as the project
requirements.</entry>
</row>
<row>
<entry>Default build</entry>
<entry><literal>default-build</literal></entry>
<entry>none</entry>
<entry>Sets to the passed value</entry>
</row>
<row>
<entry>Build directory</entry>
<entry><literal>build-dir</literal></entry>
<entry>If parent has a build dir set, the value of it, joined
with the relative path from parent to the current project.
Otherwise, empty</entry>
<entry>Sets to the passed value, interpreted as relative to the
project's location.</entry>
</row>
</tbody>
</tgroup>
</table>
</para>
<para>Besides setting attributes and defining main targets,
projects can invoke a number of <link
linkend="bbv2.advanced.other-rules">rules</link>,
in particular the <code>constant</code> and <code>path-constant</code>
which defines constants for all child projects. Project can also
contain definitions of custom rules.
</para>
<para>Each project inherits attributes, constants and rules from the
parent project -- the project in the nearest parent
directory. However, the top-level Jamfile should not inherit
anything. To indicate that, you'd need to use a different name:
<code>Jamroot</code>. When loading a project, Boost.Build
looks for both <code>Jamroot</code> and <code>Jamfile</code>,
and they are handled indentically, except that if file is called
<code>Jamroot</code>, search for parent project is not performed.
</para>
<para>An important note about parent/child Jamfiles is that parents are
always loaded before children. Consequently, every definitions made in
parents are always available to children. The loading order of any
other projects is not defined. Even if one project refers to another
via <link
linkend="bbv2.advanced.projects.relationships.useprojectrule">use-project</link>,
or via target reference, no specific order should be assumed.
</para>
<note>
<para>The root project must use a different name because Boost.Build
must decide if parent must be loaded before reading the project. If
we first loaded a project and then decide if parent should be
loaded, the definitions made by parent, especially constants, won't
be available to the child.
</para>
</note>
</section>
<section id="bbv2.advanced.other-rules">
<title>Additional Jamfile rules</title>
<para>There's a number of other helper rules which can be used in
Jamfile, described in the following table. Detailed information for any
of the rules can be obtained by running:
<screen>
bjam --help project.rule-name
</screen>
</para>
<table>
<title/>
<tgroup cols="2">
<thead>
<row>
<entry>Rule</entry>
<entry>Semantic</entry>
</row>
</thead>
<tbody>
<row>
<entry><link linkend=
"bbv2.advanced.projects.attributes.projectrule">project</link>
</entry>
<entry>Define project attributes.</entry>
</row>
<row>
<entry><link linkend=
"bbv2.advanced.projects.relationships.useprojectrule">use-project</link></entry>
<entry>Make another project known.</entry>
</row>
<row>
<entry><link linkend=
"bbv2.advanced.projects.relationships.buildprojectrule">build-project</link></entry>
<entry>Build another project when this one is built.</entry>
</row>
<row>
<entry><link linkend=
"bbv2.reference.buildprocess.explict">explicit</link></entry>
<entry>States that the target should be built only by explicit
request.</entry>
</row>
<row>
<entry>glob</entry>
<entry>Takes a list of wildcards, and returns the list of files
which match any of the wildcards.</entry>
</row>
<row>
<entry>constant</entry>
<entry>Defines a constant which can be used in this project and
all child projects.</entry>
</row>
<row>
<entry>path-constant</entry>
<entry>Defines a constant which can be used in this project and
all child projects. This rule should be used if value is a
path relative to the location of the current project.</entry>
</row>
</tbody>
</tgroup>
</table>
</section>
<!--
<section id="bbv2.advanced.projects.relationships">
<title>Project relationship</title>
<para>There are three kinds of project relationships.</para>
<para>First is parent-child. This relationship is established
implicitly: parent directories of a project are searched, and the
first found Jamfile is assumed to define the parent project. The
parent-child relationship affects only attribute values for the
child project.</para>
<para id="bbv2.advanced.projects.relationships.buildprojectrule">
Second is build relationship. Some
project may request to recursively build other projects. Those
project need not be child projects. The <literal>build-project</literal>
rule is used for that:</para>
<programlisting>
build-project src ;
</programlisting>
<para id="bbv2.advanced.projects.relationships.useprojectrule">
The third kind is the 'use'
relationship. In means that one project uses targets from
another. It is possible to just refer to target in other projects
using target id. However, if target id uses project id, it is
required that the project id is known. The
<literal>use-project</literal>
rule is employed to guarantee that.
</para>
<programlisting>
use-project ( id : location )
</programlisting>
<para>
It loads the project at the specified location, which makes
its project id available in the project which invokes the rule. It
is required that the <literal>id</literal> parameter passed to the
<literal>use-project</literal> rule be equal to the id that the loaded
project declared. At this moment, the <literal>id</literal> paremeter
should be absolute project id.
</para>
</section>
</section>
-->
</section>
<section id="bbv2.advanced.build_process">
<title>Build process</title>
<para>When you've described your targets, you want Boost.Build to run the
right tools and create the needed targets. This section will describe
two things: how you specify what to build, and how the main targets are
actually constructed.
</para>
<para>The most important thing to note is that in Boost.Build, unlike
other build tools, the targets you declare do not correspond to specific
files. What you declare in Jamfiles is more like "metatarget". Depending
on the properties that you specify on the command line, each
"metatarget" will produce a set of real targets corresponding to the
requested properties. It is quite possible that the same metatarget is
build several times with different properties, and will, of course,
produce different files.
</para>
<tip>
<para>
This means that for Boost.Build, you cannot directly obtain build
variant from Jamfile. There could be several variants requested by the
user, and each target can be build with different properties.
</para>
</tip>
<section>
<title>Build request</title>
<para>
The command line specifies which targets to build and with what
properties. For example:
<programlisting>
bjam app1 lib1//lib1 toolset=gcc variant=debug optimization=full
</programlisting>
would build two targets, "app1" and "lib1//lib1" with the specified
properties. You can refer to any targets, using
<link linkend="bbv2.reference.ids">target id</link> and specify arbitrary
properties. Some of the properties are very common, and for them the name
of the property can be omitted. For example, the above can be written as:
<programlisting>
bjam app1 lib1//lib1 gcc debug optimization=full
</programlisting>
The complete syntax which has some additional shortcuts if described <link
linkend="bbv2.reference.commandline">here</link>.
</para>
</section>
<section><title>Building a main target</title>
<para>When you request, directly or indirectly, a build of a main target
with specific requirements, the following steps are made. Some brief
explanation is provided, and more detailes are given in the <link
linkend="bbv2.reference.buildprocess">reference</link>.
<orderedlist>
<listitem><para>Applying default build. If the default-build
property of a target specifies a value of a feature which is not
present in the build request, that value is added.</para></listitem>
<listitem><para>Selecting the main target alternative to use. For
each alternative we look how many properties are present both in
alternative's requirements, and in build request. The
alternative with large number of matching properties is selected.
</para></listitem>
<listitem><para>Determining "common" properties. The build request
is <link linkend="bbv2.reference.variants.proprefine">refined</link>
with target's requirements. The conditional properties in
requirements are handled as well. Finally, default values of
features are added.
</para></listitem>
<listitem><para>Building targets referred by the sources list and
dependency properties. The list of sources and the properties
can refer to other target using <link
linkend="bbv2.reference.ids">target references</link>. For each
reference, we take all <link
linkend="bbv2.reference.features.attributes.propagated">propagated</link>
properties, refine them by explicit properties specified in the
target reference, and pass the resulting properties as build
request to the other target.
</para></listitem>
<listitem><para>Adding the usage requirements produces when building
dependencies to the "common" properties. When dependencies are
built in the previous step, they return both the set of created
"real" targets, and usage requirements. The usage requirements
are added to the common properties and the resulting property
set will be used for building the current target.
</para></listitem>
<listitem><para>Building the target using generators. To convert the
sources to the desired type, Boost.Build uses "generators" ---
objects which correspond to tools like compilers and
linkers. Each generator declares what type of targets in can
produce and what type of sources it requires. Using this
information, Boost.Build determines which generators must be run
to produce a specific target from specific sources. When
generators are run, they return the "real" targets.
</para></listitem>
<listitem><para>Computing the usage requirements to be returned. The
conditional properties in usage requirements are expanded and the
result is returned.</para></listitem>
</orderedlist>
</para>
</section>
<section><title>Building a project</title>
<para>Often, user request a build of a complete project, not just one
main target. In fact, invoking <command>bjam</command> without
parameters builds the project defined in the current directory.</para>
<para>When a project is build, the build request is passed without
modification to all main targets in that project. It's is possible to
prevent implicit building of a target in a project with the
<code>explicit</code> rule:
<programlisting>
explicit hello_test ;
</programlisting>
would cause the <code>hello_test</code> target to be built only if
explicitly requested by the user or by some other target.
</para>
<para>The Jamfile for a project can include a number of
<code>build-project</code> rule calls, that specify additional projects
to be built.
</para>
</section>
</section>
<section id="bbv2.advanced.builtins.targets">
<title>Builtin target types</title>
<section>
<title>Programs</title>
<para>Programs are created using the <code>exe</code> rule, which
follows the <link linkend="bbv2.main-target-rule-syntax">common
syntax</link>. For example:
<programlisting>
exe hello : hello.cpp some_library.lib /some_project//library
: &lt;threading&gt;multi
;
</programlisting>
This will create an executable file from the sources -- in this case,
one C++ file, one library file present in the same directory, and
another library which is created by Boost.Build. Generally, sources
can include C and C++ files, object files and libraries. Boost.Build
will automatically try to convert targets of other types.
</para>
<tip>
<para>
On Windows, if an application uses dynamic libraries, and both
the application and the libraries are built by Boost.Build, its not
possible to immediately run the application, because the
<literal>PATH</literal> environment variable should include the path
to the libraries. It means you have to either add the paths
manually, or place the application and the libraries to the same
directory, for example using the <link linkend="bbv2.builtins.stage">
stage</link> rule.
</para>
</tip>
</section>
<section>
<title>Libraries</title>
<para>Libraries are created using the <code>lib</code> rule, which
follows the <link linkend="bbv2.main-target-rule-syntax">common
syntax</link>. For example:
<programlisting>
lib helpers : helpers.cpp : &lt;include&gt;boost : : &lt;include&gt;. ;
</programlisting>
</para>
<para>In the most common case, the <code>lib</code> creates a library
from the specified sources. Depending on the value of
&lt;link&gt; feature the library will be either static or
shared. There are two other cases. First is when the library is
installed somewhere in compiler's search paths, and should be
searched by the compiler (typically, using the <option>-l</option>
option). The second case is where the library is available as a
prebuilt file and the full path is known.
</para>
<para>
The syntax for these case is given below:
<programlisting>
lib z : : &lt;name&gt;z &lt;search&gt;/home/ghost ;
lib compress : : &lt;file&gt;/opt/libs/compress.a ;
</programlisting>
The <code>name</code> property specifies the name which should be
passed to the <option>-l</option> option, and the <code>file</code>
property specifies the file location. The <code>search</code> feature
specifies paths where the library should be searched. That feature can
be specified several time, or can be omitted -- in which case only
default compiler paths will be searched.
</para>
<para>The difference between using the <code>file</code> feature as
opposed to the <code>name</code> name feature together with the
<code>search</code> feature is that <code>file</code> is more
precise. A specific file will be used. On the other hand, the
<code>search</code> feature only adds a library path, and the
<code>name</code> feature gives the basic name of the library. The
search rules are specific to the linker. For example, given these
definition:
<programlisting>
lib a : : &lt;variant&gt;release &lt;file&gt;/pool/release/a.so ;
lib a : : &lt;variant&gt;debug &lt;file&gt;/pool/debug/a.so ;
lib b : : &lt;variant&gt;release &lt;file&gt;/pool/release/b.so ;
lib b : : &lt;variant&gt;debug &lt;file&gt;/pool/debug/b.so ;
</programlisting>
It's possible to use release version of <code>a</code> and debug
version of <code>b</code>. Had we used the <code>name</code> and
<code>search</code> features, the linker would always pick either
release or debug versions.
</para>
<para>
For convenience, the following syntax is allowed:
<programlisting>
lib z ;
lib gui db aux ;
</programlisting>
and is does exactly the same as:
<programlisting>
lib z : : &lt;name&gt;z ;
lib giu : : &lt;name&gt;gui ;
lib db : : &lt;name&gt;db ;
lib aux : : &lt;name&gt;aux ;
</programlisting>
</para>
<para>When a library uses another library you should put that another
library in the list of sources. This will do the right thing in all
cases. For portability, you should specify library dependencies even
for searched and prebuilt libraries, othewise, static linking on
Unix won't work. For example:
<programlisting>
lib z ;
lib png : z : &lt;name&gt;png ;
</programlisting>
</para>
<note>
<para>When a library (say, <code>a</code>), which has another
library, (say, <code>b</code>) is linked dynamically, the <code>b</code>
library will be incorporated in <code>a</code>. (If <code>b</code>
is dynamic library as well, then <code>a</code> will only refer to
it, and not include any extra code.) When the <code>a</code>
library is linked statically, Boost.Build will assure that all
executables which link to <code>a</code> will also link to
<code>b</code>.
</para>
</note>
<para>One feature of Boost.Build which is very important for libraries
is usage requirements. For example, if you write:
<programlisting>
lib helpers : helpers.cpp : : : &lt;include&gt;. ;
</programlisting>
then compiler include path for all targets which use
<code>helpers</code> will contain the directory where the target is
defined.path to "helpers.cpp". So, the user need only to add
<code>helpers</code> to the list of sources, and don't bother about
other requirements. This allows to greatly simplify Jamfiles.
</para>
<note>
<para>If you don't want shared libraries to include all libraries
which are specified in sources (especially statically linked ones),
you'd need to use the following:
<programlisting>
lib b : a.cpp ;
lib a : a.cpp : &lt;use&gt;b : : &lt;library&gt;b ;
</programlisting>
This specifies that <code>a</code> uses <code>b</code>, and causes
all executables which link to <code>a</code> also link to
<code>b</code>. In this case, even for shared linking, the
<code>a</code> library won't even refer to <code>b</code>.
</para>
</note>
</section>
<section id="bbv2.builtins.alias">
<title>Alias</title>
<para>The <code>alias</code> rule follows the <link
linkend="bbv2.main-target-rule-syntax">common syntax</link>. For
example:
<programlisting>
alias core : im reader writer ;
</programlisting>
will build the sources and return the generated source targets
without modification.
</para>
<para>
The <code>alias</code> rule is a convenience tool. If you often build
the same group of targets at the same time, you can define the alias
to save typing.
</para>
<para>
Another use of the <code>alias</code> rule is to change build
properties. For example, if you always want static linking for a
specific C++ Boost library, you can write the following:
<programlisting>
alias boost_thread : /boost/thread//boost_thread : &lt;link&gt;static ;
</programlisting>
and use only the <code>boost_thread</code> alias in your Jamfiles.
</para>
<para>
It is also allowed to specify usage requirements for the
<code>alias</code> target. If you write the following:
<programlisting>
alias header_only_library : : : : &lt;include&gt;/usr/include/header_only_library ;
</programlisting>
then using <code>header_only_library</code> in sources will only add an
include path. Also note that when there are some sources, their usage
requirements are propagated, too. For example:
<programlisting>
lib lib : lib.cpp : : : &lt;include&gt;. ;
alias lib_alias ;
exe main : main.cpp lib_alias ;
</programlisting>
will compile <filename>main.cpp</filename> with the additional include.
</para>
</section>
<section id="bbv2.builtins.stage">
<title>Installing</title>
<para>For installing the built target you should use the
<code>stage</code> rule follows the <link
linkend="bbv2.main-target-rule-syntax">common syntax</link>. For
example:
<programlisting>
stage dist : hello helpers ;
</programlisting>
will cause the targets <code>hello</code> and <code>helpers</code> to
be moved to the <filename>dist</filename> directory. The directory can
be changed with the <code>location</code> property:
<programlisting>
stage dist : hello helpers : &lt;location&gt;/usr/bin ;
</programlisting>
While you can achieve the same effect by changing the target name to
<filename>/usr/bin</filename>, using the <code>location</code>
property is better because it allows to use easy to remember name on
command line, and in other targets.
</para>
<para>The <code>location</code> property is especially handy when the location
is not fixed, but depends on build variant or environment variables:
<programlisting>
stage dist : hello helpers : &lt;variant&gt;release:&lt;location&gt;dist/release
&lt;variant&gt;debug:&lt;location&gt;dist/debug ;
stage dist2 : hello helpers : &lt;location&gt;$(DIST) ;
</programlisting>
See also <link linkend="bbv2.reference.variants.propcond">conditional
properties</link> and <link linkend="bbv2.faq.envar">environment variables</link>
</para>
<para>
Specifying the names of all libraries to install can be boring. The
<code>stage</code> allows to specify only the top-level executable
targets to install, and automatically install all dependencies:
<programlisting>
stage dist : hello
: &lt;traverse-dependencies&gt;on &lt;include-type&gt;EXE
&lt;include-type&gt;LIB
;
</programlisting>
will find all targets that <code>hello</code> depends on, and install
all of the which are either executables or libraries. More
specifically, for each target, other targets which were specified as
sources or as dependency properties, will be recursively found. One
exception is that targets referred with the <link
linkend="bbv2.builtin.features.use"><code>use</code></link> feature
are not considered, because that feature is typically used to refer to
header-only libraries.
If the set of target types is specified, only targets of that type
will be installed, otherwise, all found target will be installed.
</para>
<para>The <link linkend="bbv2.builtins.alias"><code>alias</code></link>
rule can be used when targets must be installed into several
directories:
<programlisting>
alias install : install-bin install-lib ;
stage install-bin : applications : /usr/bin ;
stage install-lib : helper : /usr/lib ;
</programlisting>
</para>
</section>
<section id="bbv2.builtins.testing">
<title>Testing</title>
<para>Boost.Build has convenient support for running unit tests. The
simplest way is the <code>unit-test</code> rule, which follows the
<link linkend="bbv2.main-target-rule-syntax">common syntax</link>. For
example:
<programlisting>
unit-test helpers_test : helpers_test.cpp helpers ;
</programlisting>
</para>
<para>The <code>unit-test</code> rule behaves like the
<code>exe</code> rule, but after the executable is created it is
run. If the executable returns error, the build system will also
return error and will try running the executable on the next
invocation until it runs successfully. This behaviour ensures that you
can't miss a unit test failure.
</para>
<para>There are rules for more elaborate testing: <code>compile</code>,
<code>compile-fail</code>, <code>run</code> and
<code>run-fail</code>. They are more suitable for automated testing, and
are not covered here yet.
</para>
</section>
</section>
<section id="bbv2.advanced.builtins.features">
<title>Builtin features</title>
<variablelist>
<varlistentry><term><literal>variant</literal></term>
<listitem>
<simpara>
The feature which combines several low-level features in
order to make building most common variants simple.
</simpara>
<para><emphasis role="bold">Allowed values:</emphasis> <literal>debug</literal>, <literal>release</literal>,
<literal>profile</literal></para>
<para>The value <literal>debug</literal> expands to</para>
<programlisting>
&lt;optimization&gt;off &lt;debug-symbols&gt;on &lt;inlining&gt;off &lt;runtime-debugging&gt;on
</programlisting>
<para>The value <literal>release</literal> expands to</para>
<programlisting>
&lt;optimization&gt;speed &lt;debug-symbols&gt;off &lt;inlining&gt;full &lt;runtime-debugging&gt;off
</programlisting>
<para>The value <literal>profile</literal> expands to the same as
<literal>release</literal>, plus:</para>
<programlisting>
&lt;profiling&gt;on &lt;debug-symbols&gt;on
</programlisting>
<para><emphasis role="bold">Rationale:</emphasis> Runtime debugging is on in debug build
to suit expectations of people used various IDEs. It's
assumed other folks don't have any specific expectation in
this point.</para>
</listitem></varlistentry>
<varlistentry id="bbv2.advanced.builtins.features.link">
<term><literal>link</literal></term>
<listitem>
<simpara>
Feature which controls how libraries are built.
</simpara>
<para><emphasis role="bold">Allowed values:</emphasis> <literal>shared</literal>,
<literal>static</literal></para>
</listitem></varlistentry>
<varlistentry><term><literal>source</literal></term>
<listitem>
<simpara>
Tthe &lt;source&gt;X feature has the same effect on building a target
as putting X in the list of sources. The feature
is sometimes more convenient: you can put &lt;source&gt;X in
the requirements for a project and it will be linked to all
executables.
</simpara>
</listitem>
</varlistentry>
<varlistentry><term><literal>library</literal></term>
<listitem>
<simpara>
This feature is equivalent to the &lt;source&gt; feature, and exists
for backward compatibility reasons.
</simpara>
</listitem>
</varlistentry>
<varlistentry><term><anchor id="bbv2.builtin.features.use"/>
<literal>use</literal></term>
<listitem>
<simpara>
Causes the target referenced by the value of this feature
to be constructed and adds it's usage requirements to build
properties. The constructed targets are not used in any other
way. The primary use case is when you use some library and want
it's usage requirements (such as include paths) to be applied,
but don't want to link to the library.
</simpara>
</listitem>
</varlistentry>
<varlistentry><term><literal>dll-path</literal></term>
<listitem>
<simpara>
Specify an additional path where shared libraries should be
searched where the executable or shared library is run. This
feature only affect Unix compilers. Plase see the <link
linkend="bbv2.faq.dll-path">FAQ entry</link> for details.
</simpara>
</listitem></varlistentry>
<varlistentry><term><literal>hardcode-dll-paths</literal></term>
<listitem>
<simpara>
Controls automatic generation of dll-path properties.
</simpara>
<para><emphasis role="bold">Allowed values:</emphasis>
<literal>true</literal>, <literal>false</literal>. This property
is specific to Unix systems. If an executable is build with
<code>&lt;hardcode-dll-paths&gt;true</code>, the generated binary
will contain the list of all the paths to the used shared
libraries. As the result, the executable can be run without
changing system paths to shared libraries, or installing the
libraries to system paths. This is very convenient during
development. Plase see the <link
linkend="bbv2.faq.dll-path">FAQ entry</link> for details.
Note that on Mac OSX, the paths are unconditionally hardcoded by
the linker, and it's not possible to disable that behaviour.
</para>
</listitem></varlistentry>
<varlistentry>
<term><literal>cflags</literal></term>
<term><literal>cxxflags</literal></term>
<term><literal>linkflags</literal></term>
<listitem>
<simpara>
The value of those features is passed without modification to the
corresponding tools. For <code>cflags</code> that's both C and C++
compilers, for <code>cxxflags</code> that's C++ compiler and for
<code>linkflags</code> that's linker. The features are handy when
you're trying to do something special that cannot be achieved by
higher-level feature in Boost.Build.
</simpara>
</listitem>
</varlistentry>
</variablelist>
</section>
<section id="bbv2.advanced.differences_to_v1">
<title>Differences to Boost.Build V1</title>
<para>While Boost.Build V2 is based on the same ideas as Boost.Build V1,
some of the syntax was changed, and some new important features were
added. This chapter describes most of the changes.</para>
<section id="bbv2.advanced.differences_to_v1.configuration">
<title>Configuration</title>
<para>In V1, there were two methods to configure a toolset. One is to
set some environment variable, or use "-s" command line option to set
variable inside BJam. Another method was creating new toolset module,
which would set the variables and then invoke basic toolset. Neither
method is necessary now, the "using" rule provides a consistent way to
initialize toolset, including several versions. See <link
linkend="bbv2.advanced.configuration">section on configuraton</link> for
details.
</para>
</section>
<section id="bbv2.advanced.differences_to_v1.jamfiles">
<title>Writing Jamfiles</title>
<para>Probably one of the most important differences in V2 Jamfiles is
the project requirements. In V1, if several targets have the same
requirements (for example, common include path), it was necessary to
manually write that requirements, or use a helper rule. In V2, the
common properties can be specified with the "requirements" project
attribute, as documented <link linkend="bbv2.advanced.projects">here</link>.
</para>
<para>The <link linkend="bbv2.tutorial.libs">usage requirements</link>
is also important mechanism to simplify Jamfile. If a library requires
all clients to use specific includes, or macros when compiling the
code which depends on the library, this information can be cleanly
represented.</para>
<para>The difference between "lib" and "dll" targets in V1 is completely
eliminated in V2. There's only one target -- "lib", which can create
either static or shared library depending on the value of the
<link linkend="bbv2.advanced.builtins.features.link">&lt;link&gt;
feature</link>. If your target should be only build in one variant, you
can add &lt;link&gt;shared or &lt;link&gt;static to requirements.
</para>
<para>The syntax for referring to other targets was changed a bit. While
in V1 one would use:
<programlisting>
exe a : a.cpp &lt;lib&gt;../foo/bar ;
</programlisting>
the V2 syntax is:
<programlisting>
exe a : a.cpp ../foo//bar ;
</programlisting>
Note that you don't need to specify the type of other target, but the
last element should be separated to double slash, to indicate that
you're referring to target "bar" in project "../foo", and not to
project "../foo/bar".
</para>
</section>
<section id="bbv2.advanced.differences_to_v1.build_process">
<title>Build process</title>
<para>The command line syntax in V2 is completely different. For example
<programlisting>
bjam -sTOOLS=msvc -sBUILD=release some_target
</programlisting>
now becomes:
<programlisting>
bjam toolset=msvc variant=release some_target
</programlisting>
or, using shortcuts, just:
<programlisting>
bjam msvc release some_target
</programlisting>
See <link linkend="bbv2.reference.commandline">the reference</link> for
complete description of the syntax.
</para>
</section>
</section>
</chapter>
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