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build/v2/engine/rules.c
Steven Watanabe 2b8b06a2b1 Remove unused variable.
[SVN r77647]
2012-03-30 14:05:22 +00:00

725 lines
18 KiB
C

/*
* Copyright 1993, 1995 Christopher Seiwald.
*
* This file is part of Jam - see jam.c for Copyright information.
*/
# include "jam.h"
# include "lists.h"
# include "parse.h"
# include "variable.h"
# include "rules.h"
# include "object.h"
# include "hash.h"
# include "modules.h"
# include "search.h"
# include "lists.h"
# include "pathsys.h"
# include "timestamp.h"
/* This file is ALSO:
* Copyright 2001-2004 David Abrahams.
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
*/
/*
* rules.c - access to RULEs, TARGETs, and ACTIONs
*
* External routines:
*
* bindrule() - return pointer to RULE, creating it if necessary.
* bindtarget() - return pointer to TARGET, creating it if necessary.
* touch_target() - mark a target to simulate being new.
* targetlist() - turn list of target names into a TARGET chain.
* targetentry() - add a TARGET to a chain of TARGETS.
* actionlist() - append to an ACTION chain.
* addsettings() - add a deferred "set" command to a target.
* pushsettings() - set all target specific variables.
* popsettings() - reset target specific variables to their pre-push values.
* freesettings() - delete a settings list.
* rules_done() - free RULE and TARGET tables.
*
* 04/12/94 (seiwald) - actionlist() now just appends a single action.
* 08/23/94 (seiwald) - Support for '+=' (append to variable)
*/
static void set_rule_actions( RULE *, rule_actions * );
static void set_rule_body ( RULE *, FUNCTION * procedure );
static struct hash * targethash = 0;
/*
* target_include() - adds the 'included' TARGET to the list of targets included
* by the 'including' TARGET. Such targets are modeled as dependencies of the
* internal include node belonging to the 'including' TARGET.
*/
void target_include( TARGET * including, TARGET * included )
{
TARGET * internal;
if ( !including->includes )
{
including->includes = copytarget( including );
including->includes->original_target = including;
}
internal = including->includes;
internal->depends = targetentry( internal->depends, included );
}
/*
* enter_rule() - return pointer to RULE, creating it if necessary in
* target_module.
*/
static RULE * enter_rule( OBJECT * rulename, module_t * target_module )
{
int found;
RULE * r;
r = (RULE *)hash_insert( demand_rules(target_module), rulename, &found );
if ( !found )
{
r->name = object_copy( rulename );
r->procedure = 0;
r->module = 0;
r->actions = 0;
r->exported = 0;
r->module = target_module;
}
return r;
}
/*
* define_rule() - return pointer to RULE, creating it if necessary in
* target_module. Prepare it to accept a body or action originating in
* src_module.
*/
static RULE * define_rule
(
module_t * src_module,
OBJECT * rulename,
module_t * target_module
)
{
RULE * r = enter_rule( rulename, target_module );
if ( r->module != src_module ) /* if the rule was imported from elsewhere, clear it now */
{
set_rule_body( r, 0 );
set_rule_actions( r, 0 );
r->module = src_module; /* r will be executed in the source module */
}
return r;
}
void rule_free( RULE * r )
{
object_free( r->name );
r->name = 0;
if ( r->procedure )
function_free( r->procedure );
r->procedure = 0;
if ( r->actions )
actions_free( r->actions );
r->actions = 0;
}
/*
* bindtarget() - return pointer to TARGET, creating it if necessary.
*/
TARGET * bindtarget( OBJECT * target_name )
{
int found;
TARGET * t;
if ( !targethash )
targethash = hashinit( sizeof( TARGET ), "targets" );
t = (TARGET *)hash_insert( targethash, target_name, &found );
if ( !found )
{
memset( (char *)t, '\0', sizeof( *t ) );
t->name = object_copy( target_name );
t->boundname = object_copy( t->name ); /* default for T_FLAG_NOTFILE */
}
return t;
}
static void bind_explicitly_located_target( void * xtarget, void * data )
{
TARGET * t = (TARGET *)xtarget;
if ( !( t->flags & T_FLAG_NOTFILE ) )
{
/* Check if there's a setting for LOCATE */
SETTINGS * s = t->settings;
for ( ; s ; s = s->next )
{
if ( strcmp( object_str( s->symbol ), "LOCATE" ) == 0 )
{
pushsettings( root_module(), t->settings );
/* We are binding a target with explicit LOCATE. So third
* argument is of no use: nothing will be returned through it.
*/
object_free( t->boundname );
t->boundname = search( t->name, &t->time, 0, 0 );
popsettings( root_module(), t->settings );
break;
}
}
}
}
void bind_explicitly_located_targets()
{
if ( targethash )
hashenumerate( targethash, bind_explicitly_located_target, (void *)0 );
}
/*
* copytarget() - make a new target with the old target's name.
*
* Not entered into hash table -- for internal nodes.
*/
TARGET * copytarget( const TARGET * ot )
{
TARGET * t = (TARGET *)BJAM_MALLOC( sizeof( *t ) );
memset( (char *)t, '\0', sizeof( *t ) );
t->name = object_copy( ot->name );
t->boundname = object_copy( t->name );
t->flags |= T_FLAG_NOTFILE | T_FLAG_INTERNAL;
return t;
}
/*
* touch_target() - mark a target to simulate being new.
*/
void touch_target( OBJECT * t )
{
bindtarget( t )->flags |= T_FLAG_TOUCHED;
}
/*
* targetlist() - turn list of target names into a TARGET chain.
*
* Inputs:
* chain existing TARGETS to append to
* targets list of target names
*/
TARGETS * targetlist( TARGETS * chain, LIST * target_names )
{
LISTITER iter = list_begin( target_names ), end = list_end( target_names );
for ( ; iter != end; iter = list_next( iter ) )
chain = targetentry( chain, bindtarget( list_item( iter ) ) );
return chain;
}
/*
* targetentry() - add a TARGET to a chain of TARGETS.
*
* Inputs:
* chain existing TARGETS to append to
* target new target to append
*/
TARGETS * targetentry( TARGETS * chain, TARGET * target )
{
TARGETS * c = (TARGETS *)BJAM_MALLOC( sizeof( TARGETS ) );
c->target = target;
if ( !chain ) chain = c;
else chain->tail->next = c;
chain->tail = c;
c->next = 0;
return chain;
}
/*
* targetchain() - append two TARGET chains.
*
* Inputs:
* chain exisitng TARGETS to append to
* target new target to append
*/
TARGETS * targetchain( TARGETS * chain, TARGETS * targets )
{
if ( !targets ) return chain;
if ( !chain ) return targets;
chain->tail->next = targets;
chain->tail = targets->tail;
return chain;
}
/*
* action_free - decrement the ACTIONs refrence count
* and (maybe) free it.
*/
void action_free ( ACTION * action )
{
if ( --action->refs == 0 )
{
freetargets( action->targets );
freetargets( action->sources );
BJAM_FREE( action );
}
}
/*
* actionlist() - append to an ACTION chain.
*/
ACTIONS * actionlist( ACTIONS * chain, ACTION * action )
{
ACTIONS * actions = (ACTIONS *)BJAM_MALLOC( sizeof( ACTIONS ) );
actions->action = action;
++action->refs;
if ( !chain ) chain = actions;
else chain->tail->next = actions;
chain->tail = actions;
actions->next = 0;
return chain;
}
static SETTINGS * settings_freelist;
/*
* addsettings() - add a deferred "set" command to a target.
*
* Adds a variable setting (varname=list) onto a chain of settings for a
* particular target. 'flag' controls the relationship between new and old
* values in the same way as in var_set() function (see variable.c). Returns
* the head of the settings chain.
*/
SETTINGS * addsettings( SETTINGS * head, int flag, OBJECT * symbol, LIST * value )
{
SETTINGS * v;
/* Look for previous settings. */
for ( v = head; v; v = v->next )
if ( object_equal( v->symbol, symbol ) )
break;
/* If not previously set, alloc a new. */
/* If appending, do so. */
/* Else free old and set new. */
if ( !v )
{
v = settings_freelist;
if ( v )
settings_freelist = v->next;
else
v = (SETTINGS *)BJAM_MALLOC( sizeof( *v ) );
v->symbol = object_copy( symbol );
v->value = value;
v->next = head;
head = v;
}
else if ( flag == VAR_APPEND )
{
v->value = list_append( v->value, value );
}
else if ( flag != VAR_DEFAULT )
{
list_free( v->value );
v->value = value;
}
else
list_free( value );
/* Return (new) head of list. */
return head;
}
/*
* pushsettings() - set all target specific variables.
*/
void pushsettings( struct module_t * module, SETTINGS * v )
{
for ( ; v; v = v->next )
v->value = var_swap( module, v->symbol, v->value );
}
/*
* popsettings() - reset target specific variables to their pre-push values.
*/
void popsettings( struct module_t * module, SETTINGS * v )
{
pushsettings( module, v ); /* just swap again */
}
/*
* copysettings() - duplicate a settings list, returning the new copy.
*/
SETTINGS * copysettings( SETTINGS * head )
{
SETTINGS * copy = 0;
SETTINGS * v;
for ( v = head; v; v = v->next )
copy = addsettings( copy, VAR_SET, v->symbol, list_copy( v->value ) );
return copy;
}
/*
* freetargets() - delete a targets list.
*/
void freetargets( TARGETS * chain )
{
while ( chain )
{
TARGETS * n = chain->next;
BJAM_FREE( chain );
chain = n;
}
}
/*
* freeactions() - delete an action list.
*/
void freeactions( ACTIONS * chain )
{
while ( chain )
{
ACTIONS * n = chain->next;
action_free( chain->action );
BJAM_FREE( chain );
chain = n;
}
}
/*
* freesettings() - delete a settings list.
*/
void freesettings( SETTINGS * v )
{
while ( v )
{
SETTINGS * n = v->next;
object_free( v->symbol );
list_free( v->value );
v->next = settings_freelist;
settings_freelist = v;
v = n;
}
}
static void freetarget( void * xt, void * data )
{
TARGET * t = (TARGET *)xt;
if ( t->name ) object_free ( t->name );
if ( t->boundname ) object_free ( t->boundname );
if ( t->settings ) freesettings( t->settings );
if ( t->depends ) freetargets ( t->depends );
if ( t->dependants ) freetargets ( t->dependants );
if ( t->parents ) freetargets ( t->parents );
if ( t->actions ) freeactions ( t->actions );
if ( t->includes )
{
freetarget( t->includes, (void *)0 );
BJAM_FREE( t->includes );
}
}
/*
* rules_done() - free RULE and TARGET tables.
*/
void rules_done()
{
if ( targethash )
{
hashenumerate( targethash, freetarget, 0 );
hashdone( targethash );
}
while ( settings_freelist )
{
SETTINGS * n = settings_freelist->next;
BJAM_FREE( settings_freelist );
settings_freelist = n;
}
}
/*
* actions_refer() - add a new reference to the given actions.
*/
void actions_refer( rule_actions * a )
{
++a->reference_count;
}
/*
* actions_free() - release a reference to the given actions.
*/
void actions_free( rule_actions * a )
{
if ( --a->reference_count <= 0 )
{
function_free( a->command );
list_free( a->bindlist );
BJAM_FREE( a );
}
}
/*
* set_rule_body() - set the argument list and procedure of the given rule.
*/
static void set_rule_body( RULE * rule, FUNCTION * procedure )
{
if ( procedure )
function_refer( procedure );
if ( rule->procedure )
function_free( rule->procedure );
rule->procedure = procedure;
}
/*
* global_name() - given a rule, return the name for a corresponding rule in the
* global module.
*/
static OBJECT * global_rule_name( RULE * r )
{
if ( r->module == root_module() )
return object_copy( r->name );
{
char name[4096] = "";
if ( r->module->name )
{
strncat( name, object_str( r->module->name ), sizeof( name ) - 1 );
strncat( name, ".", sizeof( name ) - 1 );
}
strncat( name, object_str( r->name ), sizeof( name ) - 1 );
return object_new( name );
}
}
/*
* global_rule() - given a rule, produce the corresponding entry in the global
* module.
*/
static RULE * global_rule( RULE * r )
{
if ( r->module == root_module() )
return r;
{
OBJECT * name = global_rule_name( r );
RULE * result = define_rule( r->module, name, root_module() );
object_free( name );
return result;
}
}
/*
* new_rule_body() - make a new rule named rulename in the given module, with
* the given argument list and procedure. If exported is true, the rule is
* exported to the global module as modulename.rulename.
*/
RULE * new_rule_body( module_t * m, OBJECT * rulename, FUNCTION * procedure, int exported )
{
RULE * local = define_rule( m, rulename, m );
local->exported = exported;
set_rule_body( local, procedure );
/* Mark the procedure with the global rule name, regardless of whether the
* rule is exported. That gives us something reasonably identifiable that we
* can use, e.g. in profiling output. Only do this once, since this could be
* called multiple times with the same procedure.
*/
if ( function_rulename( procedure ) == 0 )
function_set_rulename( procedure, global_rule_name( local ) );
return local;
}
static void set_rule_actions( RULE * rule, rule_actions * actions )
{
if ( actions )
actions_refer( actions );
if ( rule->actions )
actions_free( rule->actions );
rule->actions = actions;
}
static rule_actions * actions_new( FUNCTION * command, LIST * bindlist, int flags )
{
rule_actions * result = (rule_actions *)BJAM_MALLOC( sizeof( rule_actions ) );
function_refer( command );
result->command = command;
result->bindlist = bindlist;
result->flags = flags;
result->reference_count = 0;
return result;
}
RULE * new_rule_actions( module_t * m, OBJECT * rulename, FUNCTION * command, LIST * bindlist, int flags )
{
RULE * local = define_rule( m, rulename, m );
RULE * global = global_rule( local );
set_rule_actions( local, actions_new( command, bindlist, flags ) );
set_rule_actions( global, local->actions );
return local;
}
/*
* Looks for a rule in the specified module, and returns it, if found. First
* checks if the rule is present in the module's rule table. Second, if name of
* the rule is in the form name1.name2 and name1 is in the list of imported
* modules, look in module 'name1' for rule 'name2'.
*/
RULE * lookup_rule( OBJECT * rulename, module_t * m, int local_only )
{
RULE * r;
RULE * result = 0;
module_t * original_module = m;
if ( m->class_module )
m = m->class_module;
if ( m->rules && ( r = (RULE *)hash_find( m->rules, rulename ) ) )
result = r;
else if ( !local_only && m->imported_modules )
{
/* Try splitting the name into module and rule. */
char *p = strchr( object_str( rulename ), '.' ) ;
if ( p )
{
string buf[1];
OBJECT * module_part;
OBJECT * rule_part;
string_new( buf );
string_append_range( buf, object_str( rulename ), p );
module_part = object_new( buf->value );
rule_part = object_new( p + 1 );
/* Now, r->name keeps the module name, and p+1 keeps the rule name.
*/
if ( hash_find( m->imported_modules, module_part ) )
result = lookup_rule( rule_part, bindmodule( module_part ), 1 );
object_free( rule_part );
object_free( module_part );
string_free( buf );
}
}
if ( result )
{
if ( local_only && !result->exported )
result = 0;
else
{
/* Lookup started in class module. We have found a rule in class
* module, which is marked for execution in that module, or in some
* instances. Mark it for execution in the instance where we started
* the lookup.
*/
int execute_in_class = ( result->module == m );
int execute_in_some_instance = ( result->module->class_module &&
( result->module->class_module == m ) );
if ( ( original_module != m ) &&
( execute_in_class || execute_in_some_instance ) )
result->module = original_module;
}
}
return result;
}
RULE * bindrule( OBJECT * rulename, module_t * m )
{
RULE * result = lookup_rule( rulename, m, 0 );
if ( !result )
result = lookup_rule( rulename, root_module(), 0 );
/* We have only one caller, 'evaluate_rule', which will complain about
* calling an undefined rule. We could issue the error here, but we do not
* have the necessary information, such as frame.
*/
if ( !result )
result = enter_rule( rulename, m );
return result;
}
RULE * import_rule( RULE * source, module_t * m, OBJECT * name )
{
RULE * dest = define_rule( source->module, name, m );
set_rule_body( dest, source->procedure );
set_rule_actions( dest, source->actions );
return dest;
}
void rule_localize( RULE * rule, module_t * m )
{
rule->module = m;
if ( rule->procedure )
{
FUNCTION * procedure = function_unbind_variables( rule->procedure );
function_refer( procedure );
function_free( rule->procedure );
rule->procedure = procedure;
}
}