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build/doc/src/tasks.xml
Vladimir Prus 35d300005f Correct an invalid alias example. Minor stylistic changes
changes in the alias rule documentation.

Patch from Jurko Gospodnetic.


[SVN r42298]
2007-12-25 09:34:38 +00:00

667 lines
29 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE chapter PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
"http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
<!-- Copyright 2006 Vladimir Prus -->
<!-- Distributed under the Boost Software License, Version 1.0. -->
<!-- (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) -->
<chapter id="bbv2.tasks">
<title>Common tasks</title>
<para>This section describes main targets types that Boost.Build supports
of-of-the-box. Unless otherwise noted, all mentioned main target rules
have the common signature, described in <xref
linkend="bbv2.advanced.targets"/>.
</para>
<section id="bbv2.tasks.programs">
<title>Programs</title>
<indexterm><primary>exe</primary></indexterm>
<para>Programs are created using the <code>exe</code> rule, which
follows the <link linkend="bbv2.main-target-rule-syntax">common
syntax</link>. For example:
<programlisting>
exe hello : hello.cpp some_library.lib /some_project//library
: &lt;threading&gt;multi
;
</programlisting>
This will create an executable file from the sources -- in this case,
one C++ file, one library file present in the same directory, and
another library that is created by Boost.Build. Generally, sources
can include C and C++ files, object files and libraries. Boost.Build
will automatically try to convert targets of other types.
</para>
<tip>
<para>
On Windows, if an application uses dynamic libraries, and both
the application and the libraries are built by Boost.Build, its not
possible to immediately run the application, because the
<literal>PATH</literal> environment variable should include the path
to the libraries. It means you have to either add the paths
manually, or place the application and the libraries to the same
directory. See <xref linkend="bbv2.tasks.installing"/>.
</para>
<!-- We should be emphasizing the use of the built-in testing
rules rather than continually discussing these quirks of
running programs with dynamic libraries. -->
</tip>
</section>
<section id="bbv2.tasks.libraries">
<title>Libraries</title>
<para>Libraries are created using the <code>lib</code> rule, which
follows the <link linkend="bbv2.main-target-rule-syntax">common
syntax</link>. For example:
<programlisting>
lib helpers : helpers.cpp : &lt;include&gt;boost : : &lt;include&gt;. ;
</programlisting>
</para>
<!-- Add one sentence that says what the above does. -->
<para>In the most common case, the <code>lib</code> creates a library
from the specified sources. Depending on the value of
&lt;link&gt; feature the library will be either static or
shared. There are two other cases. First is when the library is
installed somewhere in compiler's search paths, and should be
searched by the compiler (typically, using the <option>-l</option>
option). The second case is where the library is available as a
prebuilt file and the full path is known.
<!-- But the first case is also prebuilt. This is confusingly phrased. -->
</para>
<para>
The syntax for these case is given below:
<programlisting>
lib z : : &lt;name&gt;z &lt;search&gt;/home/ghost ;
lib compress : : &lt;file&gt;/opt/libs/compress.a ;
</programlisting>
The <code>name</code> property specifies the name that should be
passed to the <option>-l</option> option, and the <code>file</code>
property specifies the file location. The <varname>search</varname> feature
specifies paths in which to search for the library. That feature can
be specified several times, or it can be omitted, in which case only
default compiler paths will be searched.
</para>
<para>The difference between using the <varname>file</varname> feature as
opposed to the <varname>name</varname> feature together with the
<varname>search</varname> feature is that <varname>file</varname> is more
precise. A specific file will be used. On the other hand, the
<varname>search</varname> feature only adds a library path, and the
<varname>name</varname> feature gives the basic name of the library. The
search rules are specific to the linker. For example, given these
definition:
<programlisting>
lib a : : &lt;variant&gt;release &lt;file&gt;/pool/release/a.so ;
lib a : : &lt;variant&gt;debug &lt;file&gt;/pool/debug/a.so ;
lib b : : &lt;variant&gt;release &lt;file&gt;/pool/release/b.so ;
lib b : : &lt;variant&gt;debug &lt;file&gt;/pool/debug/b.so ;
</programlisting>
It's possible to use release version of <code>a</code> and debug
version of <code>b</code>. Had we used the <varname>name</varname> and
<varname>search</varname> features, the linker would always pick either
release or debug versions.
<!-- explain -->
</para>
<para>
For convenience, the following syntax is allowed:
<programlisting>
lib z ;
lib gui db aux ;
</programlisting>
and is does exactly the same as:
<programlisting>
lib z : : &lt;name&gt;z ;
lib gui : : &lt;name&gt;gui ;
lib db : : &lt;name&gt;db ;
lib aux : : &lt;name&gt;aux ;
</programlisting>
</para>
<para>When a library uses another library you should put that other
library in the list of sources. This will do the right thing in all
cases. For portability, you should specify library dependencies even
for searched and prebuilt libraries, othewise, static linking on
Unix won't work. For example:
<programlisting>
lib z ;
lib png : z : &lt;name&gt;png ;
</programlisting>
</para>
<note>
<para>When a library (say, <code>a</code>), that has another
library, (say, <code>b</code>)
<!-- how can a library "have" a library? -->
is linked dynamically, the <code>b</code>
library will be incorporated
<!-- Incorporated? Be precise. -->
in <code>a</code>. (If <code>b</code>
is dynamic library as well, then <code>a</code> will only refer to
it, and not include any extra code.)
<!-- Don't parenthesize a whole sentence. -->
When the <code>a</code>
library is linked statically, Boost.Build will assure that all
executables that link to <code>a</code> will also link to
<code>b</code>.
</para>
</note>
<para>One feature of Boost.Build that is very important for libraries
is usage requirements.
<!-- Rephrase that. But then, it's much too late for an
introduction of usage requirements - you've already
discussed them many times. -->
For example, if you write:
<programlisting>
lib helpers : helpers.cpp : : : &lt;include&gt;. ;
</programlisting>
then the compiler include path for all targets that use
<code>helpers</code> will contain the directory
<!-- The rest of this sentence is unintelligible -->
where the target is defined.path to "helpers.cpp". The user
only needs to add <code>helpers</code> to the list of sources,
and needn't consider the requirements its use imposes on a
dependent target. This feature greatly simplifies Jamfiles.
<!-- You can't say “allows to”—you need a noun. This error is
repeated throughout. -->
</para>
<note>
<para>If you don't want shared libraries to include all libraries
that are specified in sources (especially statically linked ones),
you'd need to use the following:
<programlisting>
lib b : a.cpp ;
lib a : a.cpp : &lt;use&gt;b : : &lt;library&gt;b ;
</programlisting>
This specifies that <code>a</code> uses <code>b</code>, and causes
all executables that link to <code>a</code> also link to
<code>b</code>. In this case, even for shared linking, the
<code>a</code> library won't even refer to <code>b</code>.
</para>
</note>
</section>
<section id="bbv2.tasks.alias">
<title>Alias</title>
<para>
The <functionname>alias</functionname> rule gives an alternative name to
a group of targets. For example, to give the name
<filename>core</filename> to a group of three other targets with the
following code:
<programlisting>
alias core : im reader writer ;</programlisting>
Using <filename>core</filename> on the command line, or in the source
list of any other target is the same as explicitly using
<filename>im</filename>, <filename>reader</filename>, and
<filename>writer</filename>, but it is just more convenient.
</para>
<para>
Another use of the <code>alias</code> rule is to change build
properties. For example, if you always want static linking for a
specific C++ Boost library, you can write the following:
<programlisting>
alias threads : /boost/thread//boost_thread : &lt;link&gt;static ;
</programlisting>
and use only the <code>threads</code> alias in your Jamfiles.
</para>
<para>
You can also specify usage requirements for the
<code>alias</code> target. If you write the following:
<programlisting>
alias header_only_library : : : : &lt;include&gt;/usr/include/header_only_library ;
</programlisting>
then using <code>header_only_library</code> in sources will only add an
include path. Also note that when an alias has sources, their usage
requirements are propagated as well. For example:
<programlisting>
lib library1 : library1.cpp : : : &lt;include&gt;/library/include1 ;
lib library2 : library2.cpp : : : &lt;include&gt;/library/include2 ;
alias static_libraries : library1 library2 : &lt;link&gt;static ;
exe main : main.cpp static_libraries ;
</programlisting>
will compile <filename>main.cpp</filename> with additional includes
required for using the specified static libraries.
</para>
</section>
<section id="bbv2.tasks.installing">
<title>Installing</title>
<para>This section describes various ways to install built target
and arbitrary files.</para>
<bridgehead>Basic install</bridgehead>
<para>For installing a built target you should use the
<code>install</code> rule, which follows the <link
linkend="bbv2.main-target-rule-syntax">common syntax</link>. For
example:
<programlisting>
install dist : hello helpers ;
</programlisting>
will cause the targets <code>hello</code> and <code>helpers</code> to
be moved to the <filename>dist</filename> directory, relative to
Jamfile's directory. The directory can
be changed with the <code>location</code> property:
<programlisting>
install dist : hello helpers : &lt;location&gt;/usr/bin ;
</programlisting>
While you can achieve the same effect by changing the target name to
<filename>/usr/bin</filename>, using the <code>location</code>
property is better, because it allows you to use a mnemonic target
name.
</para>
<para>The <code>location</code> property is especially handy when the location
is not fixed, but depends on build variant or environment variables:
<programlisting>
install dist : hello helpers : &lt;variant&gt;release:&lt;location&gt;dist/release
&lt;variant&gt;debug:&lt;location&gt;dist/debug ;
install dist2 : hello helpers : &lt;location&gt;$(DIST) ;
</programlisting>
See also <link linkend="bbv2.reference.variants.propcond">conditional
properties</link> and <link linkend="bbv2.faq.envar">environment variables</link>
</para>
<bridgehead>Installing with all dependencies</bridgehead>
<para>
Specifying the names of all libraries to install can be boring. The
<code>install</code> allows you to specify only the top-level executable
targets to install, and automatically install all dependencies:
<programlisting>
install dist : hello
: &lt;install-dependencies&gt;on &lt;install-type&gt;EXE
&lt;install-type&gt;LIB
;
</programlisting>
will find all targets that <code>hello</code> depends on, and install
all of those which are either executables or libraries. More
specifically, for each target, other targets that were specified as
sources or as dependency properties, will be recursively found. One
exception is that targets referred with the <link
linkend="bbv2.builtin.features.use"><code>use</code></link> feature
are not considered, because that feature is typically used to refer to
header-only libraries.
If the set of target types is specified, only targets of that type
will be installed, otherwise, all found target will be installed.
</para>
<bridgehead>Preserving Directory Hierarchy</bridgehead>
<indexterm><primary>install-source-root</primary></indexterm>
<para>By default, the <code>install</code> rules will stip paths from
it's sources. So, if sources include <filename>a/b/c.hpp</filename>,
the <filename>a/b</filename> part will be ignored. To make the
<code>install</code> rule preserve the directory hierarchy you need
to use the <code>install-source-root</code> feature to specify the
root of the hierarchy you are installing. Relative paths from that
root will be preserved. For example, if you write:
<programlisting>
install headers
: a/b/c.h
: &lt;location&gt;/tmp &lt;install-source-root&gt;a
;
</programlisting>
the a file named <filename>/tmp/b/c.h</filename> will be created.
</para>
<para>The <link linkend="bbv2.reference.glob-tree">glob-tree</link> rule
can be used to find all files below a given directory, making
it easy to install entire directory tree.</para>
<bridgehead>Installing into Several Directories</bridgehead>
<para>The <link linkend="bbv2.tasks.alias"><code>alias</code></link>
rule can be used when targets must be installed into several
directories:
<programlisting>
alias install : install-bin install-lib ;
install install-bin : applications : /usr/bin ;
install install-lib : helper : /usr/lib ;
</programlisting>
</para>
<para>Because the <code>install</code> rule just copies targets, most
free features <footnote><para>see the definition of "free" in <xref
linkend="bbv2.reference.features.attributes"/>.</para></footnote>
have no effect when used in requirements of the <code>install</code> rule.
The only two which matter are
<link linkend="bbv2.builtin.features.dependency">
<varname>dependency</varname></link> and, on Unix,
<link linkend="bbv2.reference.features.dll-path"><varname>dll-path</varname></link>.
</para>
<note>
<para>
(Unix specific). On Unix, executables built with Boost.Build typically
contain the list of paths to all used dynamic libraries. For
installing, this is not desired, so Boost.Build relinks the executable
with an empty list of paths. You can also specify additional paths for
installed executables with the <varname>dll-path</varname> feature.
</para>
</note>
</section>
<section id="bbv2.builtins.testing">
<title>Testing</title>
<para>Boost.Build has convenient support for running unit tests. The
simplest way is the <code>unit-test</code> rule, which follows the
<link linkend="bbv2.main-target-rule-syntax">common syntax</link>. For
example:
<programlisting>
unit-test helpers_test : helpers_test.cpp helpers ;
</programlisting>
</para>
<para>The <functionname>unit-test</functionname> rule behaves like the
<functionname>exe</functionname> rule, but after the executable is created it is
run. If the executable returns an error code, the build system will also
return an error and will try running the executable on the next
invocation until it runs successfully. This behaviour ensures that you
can't miss a unit test failure.
</para>
<para>By default, the executable is run directly. Sometimes, it's
desirable to run the executable using some helper command. You should use the
<literal>testing.launcher</literal> property to specify the name of the
helper command. For example, if you write:
</para>
<programlisting>
unit-test helpers_test
: helpers_test.cpp helpers
: <emphasis role="bold">&lt;testing.launcher&gt;valgrind</emphasis>
;
</programlisting>
<para>The command used to run the executable will be:</para>
<screen>
<emphasis role="bold">valgrind</emphasis> bin/$toolset/debug/helpers_test
</screen>
<para>There are few specialized testing rules, listed below:
<programlisting>
rule compile ( sources : requirements * : target-name ? )
rule compile-fail ( sources : requirements * : target-name ? )
rule link ( sources + : requirements * : target-name ? )
rule link-fail ( sources + : requirements * : target-name ? )
</programlisting>
They are are given a list of sources and requirements.
If the target name is not provided, the name of the first
source file is used instead. The <literal>compile*</literal>
tests try to compile the passed source. The <literal>link*</literal>
rules try to compile and link an application from all the passed sources.
The <literal>compile</literal> and <literal>link</literal> rules expect
that compilation/linking succeeds. The <literal>compile-fail</literal>
and <literal>link-fail</literal> rules, on the opposite, expect that
the compilation/linking fails.
</para>
<para>There are two specialized rules for running applications, which
are more powerful than the <code>unit-test</code> rule. The
<code>run</code> rule has the following signature:
<programlisting>
rule run ( sources + : args * : input-files * : requirements * : target-name ?
: default-build * )
</programlisting>
The rule builds application from the provided sources and runs it,
passing <varname>args</varname> and <varname>input-files</varname>
as command-line arguments. The <varname>args</varname> parameter
is passed verbatim and the values of the <varname>input-files</varname>
parameter are treated as paths relative to containing Jamfile, and are
adjusted if <command>bjam</command> is invoked from a different
directory. The <code>run-fail</code> rule is identical to the
<code>run</code> rule, except that it expects that the run fails.
</para>
<para>All rules described in this section, if executed successfully,
create a special manifest file to indicate that the test passed.
For the <code>unit-test</code> rule the files is named
<filename><replaceable>target-name</replaceable>.passed</filename> and
for the other rules it is called
<filename><replaceable>target-name</replaceable>.test</filename>.
The <code>run*</code> rules also capture all output from the program,
and store it in a file named
<filename><replaceable>target-name</replaceable>.output</filename>.</para>
<para>The <code>run</code> and the <code>run-fail</code> rules, if
the test passes, automatically delete the linked executable, to
save space. This behaviour can be suppressed by passing the
<literal>--preserve-test-targets</literal> command line option.</para>
<para>It is possible to print the list of all test targets (except for
<code>unit-test</code>) declared in your project, by passing
the <literal>--dump-tests</literal> command-line option. The output
will consist of lines of the form:
<screen>
boost-test(<replaceable>test-type</replaceable>) <replaceable>path</replaceable> : <replaceable>sources</replaceable>
</screen>
</para>
<para>It is possible to process the list of tests, the output of
bjam during command run, and the presense/absense of the
<filename>*.test</filename> files created when test passes into
human-readable status table of tests. Such processing utilities
are not included in Boost.Build.</para>
</section>
<section id="bbv2.builtins.raw">
<title>Custom commands</title>
<para>When you use most of main target rules, Boost.Build automatically
figures what commands to run and it what order. As soon as you want
to use new file types, or support new tools, one approach is to
extend Boost.Build to smoothly support them, as documented in
<xref linkend="bbv2.extender"/>. However, if there's a single
place where the new tool is used, it might be easier to just
explicitly specify the commands to run.</para>
<para>Three main target rules can be used for that. The
<functionname>make</functionname> rule allows you to construct
a single file from any number of source file, by running a
command you specify. The <functionname>notfile</functionname> rule
allows you to run an arbitrary command, without creating any files.
Finaly, the <functionname>generate</functionname> rule allows you
to describe transformation using Boost.Build's virtual targets.
This is higher-level than file names that the make rule operates with,
and allows you to create more than one target, or create differently
named targets depending on properties, or use more than one
tool.</para>
<para>The <functionname>make</functionname> rule is used when you want to
create one file from a number of sources using some specific command.
The <functionname>notfile</functionname> is used to unconditionally run
a command.
</para>
<para>
Suppose you want to create file <filename>file.out</filename> from
file <filename>file.in</filename> by running command
<command>in2out</command>. Here's how you'd do this in Boost.Build:
<programlisting>
actions in2out
{
in2out $(&lt;) $(&gt;)
}
make file.out : file.in : @in2out ;
</programlisting>
If you run <command>bjam</command> and <filename>file.out</filename>
does not exist, Boost.Build will run the <command>in2out</command>
command to create that file. For more details on specifying actions,
see <xref linkend="bbv2.advanced.jam_language.actions"/>.
</para>
<para>
It could be that you just want to run some command unconditionally,
and that command does not create any specific files. The, you can use
the <functionname>notfile</functionname> rule. For example:
<programlisting>
notfile echo_something : @echo ;
actions echo
{
echo "something"
}
</programlisting>
The only difference from the <functionname>make</functionname> rule is
that the name of the target is not considered a name of a file, so
Boost.Build will unconditionally run the action.
</para>
<para>The <functionname>generate</functionname> rule is used when
you want to express transformations using Boost.Build's virtual targets,
as opposed to just filenames. The <functionname>generate</functionname>
rule has the standard main target rule signature, but you are required
to specify the <literal>generating-rule</literal> property. The value
of the property should be in the form
<literal>@<replaceable>rule-name</replaceable></literal> and the named
rule should have the following signature:
<programlisting>
rule generating-rule ( project name : property-set : sources * )
</programlisting>
and will be called with an instance of the <code>project-target</code>
class, the name of the main target, an instance of the
<code>property-set</code> class containing build properties,
and the list of instances of the <code>virtual-target</code> class
corresponding to sources.
The rule must return a list of <code>virtual-target</code> instances.
The interface of the <code>virtual-target</code> class can be learned
by looking at the <filename>build/virtual-target.jam</filename> file.
The <filename>generate</filename> example in Boost.Build distribution
illustrates how the <literal>generate</literal> rule can be used.
</para>
</section>
<section id="bbv2.reference.precompiled_headers">
<title>Precompiled Headers</title>
<para>Precompiled headers is a mechanism to speed up compilation
by creating a partially processed version of some header files,
and then using that version during compilations rather then
repeatedly parsing the original headers. Boost.Build supports
precompiled headers with gcc and msvc toolsets.</para>
<para>To use precompiled headers, follow these steps:</para>
<orderedlist>
<listitem><para>Create a header that includes big headers used by your project.
It's better to include only headers that are sufficiently stable &#x2014;
like headers from the compiler, and external libraries. Please wrap
the header in <code>#ifdef BOOST_BUILD_PCH_ENABLED</code>, so that
the potentially expensive inclusion of headers is not done
when PCH is not enabled. Include the new header at the top of your
source files.</para></listitem>
<listitem><para>Declare a new Boost.Build target for the precompiled header
and add that precompiled header to the sources of the target whose compilation
you want to speed up:
<programlisting>
cpp-pch pch : pch.hpp ;
exe main : main.cpp pch ;</programlisting>
You can use the <code>c-pch</code> if you want to use the precompiled
header in C programs.
</para></listitem>
</orderedlist>
<para>The <filename>pch</filename> example in Boost.Build distribution
can be used as reference.</para>
<para>Please note the following:</para>
<itemizedlist>
<listitem><para>The inclusion of the precompiled header must be the
first thing in a source file, before any code or preprocessor directives.
</para></listitem>
<listitem><para>The build properties used to compile the source files
and the precompiled header must be the same. Consider using
project requirements to assure this.
</para></listitem>
<listitem><para>Precompiled headers must be used purely as a way to
improve compilation time, not to save the number of <code>#include</code>
statements. If a source file needs to include some header, explicitly include
it in the source file, even if the same header is included from
the precompiled header. This makes sure that your project will build
even if precompiled headers are not supported.</para></listitem>
<listitem><para>On the gcc compiler, the name of the header being
precompiled must be equal to the name of the <code>cpp-pch</code>
target. This is gcc requirement.</para></listitem>
<listitem><para>Prior to version 4.2, the gcc compiler did not
handle anonymous namespaces in precompiled headers, which
limit their utility. See the <ulink url="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29085">bug
report</ulink> for details.</para></listitem>
</itemizedlist>
</section>
<section id="bbv2.reference.generated_headers">
<title>Generated headers</title>
<para>Usually, Boost.Build handles implicit dependendies completely
automatically. For example, for C++ files, all <literal>#include</literal>
statements are found and handled. The only aspect where user help
might be needed is implicit dependency on generated files.</para>
<para>By default, Boost.Build handles such dependencies within one
main target. For example, assume that main target "app" has two
sources, "app.cpp" and "parser.y". The latter source is converted
into "parser.c" and "parser.h". Then, if "app.cpp" includes
"parser.h", Boost.Build will detect this dependency. Moreover,
since "parser.h" will be generated into a build directory, the
path to that directory will automatically added to include
path.</para>
<para>Making this mechanism work across main target boundaries is
possible, but imposes certain overhead. For that reason, if
there's implicit dependency on files from other main targets, the
<literal>&lt;implicit-dependency&gt;</literal> [ link ] feature must
be used, for example:</para>
<programlisting>
lib parser : parser.y ;
exe app : app.cpp : &lt;implicit-dependency&gt;parser ;
</programlisting>
<para>
The above example tells the build system that when scanning
all sources of "app" for implicit-dependencies, it should consider
targets from "parser" as potential dependencies.
</para>
</section>
</chapter>
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