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These are some minimal changes to compile with C++. Here begins the road to rewriting the bjam engine in C++. So far this is only built and tested with XCode clang on OSX.
15 lines
162 B
Plaintext
15 lines
162 B
Plaintext
*.py[co]
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/.vscode
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/doc/bin
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/doc/html
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/b2
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/bjam
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/b2.exe
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/bjam.exe
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/bin
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/bootstrap.log
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/test/test_results.txt
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/project-config.jam
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/src/engine/b2
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/src/engine/b2.exe
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