Detailed reference
Features and properties
Definitions A feature is a normalized (toolset-independent) aspect of a build configuration, such as whether inlining is enabled. Feature names may not contain the '>' character. Each feature in a build configuration has one or more associated values. Feature values for non-free features may not contain the '<', ':', or '=' characters. Feature values for free features may not contain the '<' character. A property is a (feature,value) pair, expressed as <feature>value. A subfeature is a feature which only exists in the presence of its parent feature, and whose identity can be derived (in the context of its parent) from its value. A subfeature's parent can never be another subfeature. Thus, features and their subfeatures form a two-level hierarchy. A value-string for a feature F is a string of the form value-subvalue1-subvalue2...-subvalueN, where value is a legal value for F and subvalue1...subvalueN are legal values of some of F's subfeatures. For example, the properties <toolset>gcc <toolset-version>3.0.1 can be expressed more conscisely using a value-string, as <toolset>gcc-3.0.1. A property set is a set of properties (i.e. a collection without dublicates), for instance: <toolset>gcc <runtime-link>static. A property path is a property set whose elements have been joined into a single string separated by slashes. A property path representation of the previous example would be <toolset>gcc/<runtime-link>static. A build specification is a property set which fully describes the set of features used to build a target.
Property Validity For free features, all values are valid. For all other features, the valid values are explicitly specified, and the build system will report an error for the use of an invalid feature-value. Subproperty validity may be restricted so that certain values are valid only in the presence of certain other subproperties. For example, it is possible to specify that the <gcc-target>mingw property is only valid in the presence of <gcc-version>2.95.2.
Feature Attributes Each feature has a collection of zero or more of the following attributes. Feature attributes are low-level descriptions of how the build system should interpret a feature's values when they appear in a build request. We also refer to the attributes of properties, so that a incidental property, for example, is one whose feature is has the incidental attribute. incidental Incidental features are assumed not to affect build products at all. As a consequence, the build system may use the same file for targets whose build specification differs only in incidental features. A feature which controls a compiler's warning level is one example of a likely incidental feature. Non-incidental features are assumed to affect build products, so the files for targets whose build specification differs in non-incidental features are placed in different directories as described in "target paths" below. [ where? ] propagated Features of this kind are propagated to dependencies. That is, if a main target is built using a propagated property, the build systems attempts to use the same property when building any of its dependencies as part of that main target. For instance, when an optimized exectuable is requested, one usually wants it to be linked with optimized libraries. Thus, the <optimization> feature is propagated. free Most features have a finite set of allowed values, and can only take on a single value from that set in a given build specification. Free features, on the other hand, can have several values at a time and each value can be an arbitrary string. For example, it is possible to have several preprocessor symbols defined simultaneously: <define>NDEBUG=1 <define>HAS_CONFIG_H=1 optional An optional feature is a feature which is not required to appear in a build specification. Every non-optional non-free feature has a default value which is used when a value for the feature is not otherwise specified, either in a target's requirements or in the user's build request. [A feature's default value is given by the first value listed in the feature's declaration. -- move this elsewhere - dwa] symmetric A symmetric feature's default value is not automatically included in build variants. Normally a feature only generates a subvariant directory when its value differs from the value specified by the build variant, leading to an assymmetric subvariant directory structure for certain values of the feature. A symmetric feature, when relevant to the toolset, always generates a corresponding subvariant directory. path The value of a path feature specifies a path. The path is treated as relative to the directory of Jamfile where path feature is used and is translated appropriately by the build system when the build is invoked from a different directory implicit Values of implicit features alone identify the feature. For example, a user is not required to write "<toolset>gcc", but can simply write "gcc". Implicit feature names also don't appear in variant paths, although the values do. Thus: bin/gcc/... as opposed to bin/toolset-gcc/.... There should typically be only a few such features, to avoid possible name clashes. composite Composite features actually correspond to groups of properties. For example, a build variant is a composite feature. When generating targets from a set of build properties, composite features are recursively expanded and added to the build property set, so rules can find them if neccessary. Non-composite non-free features override components of composite features in a build property set. link-incompatible See below. dependency The value of dependency feature if a target reference. When used for building of a main target, the value of dependency feature is treated as additional dependency. For example, dependency features allow to state that library A depends on library B. As the result, whenever an application will link to A, it will also link to B. Specifying B as dependency of A is different from adding B to the sources of A. Features which are neither free nor incidental are called base features. TODO: document active features..
Feature Declaration The low-level feature declaration interface is the feature rule from the feature module: rule feature ( name : allowed-values * : attributes * ) A feature's allowed-values may be extended wit The build system will provide high-level rules which define features in terms of valid and useful combinations of attributes.
Build Variants A build variant, or (simply variant) is a special kind of composite feature which automatically incorporates the default values of features that . Typically you'll want at least two separate variants: one for debugging, and one for your release code. [ Volodya says: "Yea, we'd need to mention that it's a composite feature and describe how they are declared, in pacticular that default values of non-optional features are incorporated into build variant automagically. Also, do we wan't some variant inheritance/extension/templates. I don't remember how it works in V1, so can't document this for V2.". Will clean up soon -DWA ]
Link compatible and incompatible properties When the build system tries to generate a target (such as library dependency) matching a given build request, it may find that an exact match isn't possible — for example, the target may impose additonal build requirements. We need to determine whether a buildable version of that target can actually be used. The build request can originate in many ways: it may come directly from the user's command-line, from a dependency of a main target upon a library, or from a dependency of a target upon an executable used to build that target, for example. For each way, there are different rules whether we can use a given subvariant or not. The current rules are described below. Two property sets are called link-compatible when targets with those property sets can be used interchangably. In turn, two property sets are link compatible when there's no link-incompatible feature which has different values in those property sets. When building of a main target is requested from a command line or some project, link-compatibility is not considered. When building is requested by other main target, via sources or dependency properties, the requested and actual property sets must be link-compatible, otherwise a warning is produced. Rationale:Link-compatibility is not considered when main target is requested by a project, because it causes problems in practice. For example, some parts of a project might be single-threaded, while others — multi-threaded. They are not link-compatible, but they are not linked, either. So, there's no need to issue error or warning. The errors used to be generated, and only caused problems.
Definition of property refinement When a target with certain properties is requested, and that target requires some set of properties, it is needed to find the set of properties to use for building. This process is called property refinement and is performed by these rules If original properties and required properties are not link-compatible, refinement fails. Each property in the required set is added to the original property set If the original property set includes property with a different value of non free feature, that property is removed.
Conditional properties Sometime it's desirable to apply certain requirements only for specific combination of other properties. For example, one of compilers that you use issues a poinless warning that you want to suppress by passing a command line option to it. You would not want to pass that option to other compilers. Condititional properties allow to do that. Their systax is: property ( "," property ) * ":" property For example, the problem above would be solved by: exe hello : hello.cpp : <toolset>yfc:<cxxflags>-disable-pointless-warning ;
Initialization bjam's first job upon startup is to load the Jam code which implements the build system. To do this, it searches for a file called "boost-build.jam", first in the invocation directory, then in its parent and so forth up to the filesystem root, and finally in the directories specified by the environment variable BOOST_BUILD_PATH. When found, the file is interpreted, and should specify the build system location by calling the boost-build rule: rule boost-build ( location ? ) If location is a relative path, it is treated as relative to the directory of boost-build.jam. The directory specified by location and directories in BOOST_BUILD_PATH are then searched for a file called bootstrap.jam which is interpreted and is expected to bootstrap the build system. This arrangement allows the build system to work without any command-line or environment variable settings. For example, if the build system files were located in a directory "build-system/" at your project root, you might place a boost-build.jam at the project root containing: boost-build build-system ; In this case, running bjam anywhere in the project tree will automatically find the build system. The default "bootstrap.jam", after loading some standard definitions, loads two files, which can be provided/customised by user: "site-config.jam" and "user-config.jam". Locations where those files a search are summarized below: Search paths for configuration files site-config.jam user-config.jam Linux /etc $HOME $BOOST_BUILD_PATH $HOME $BOOST_BUILD_PATH Windows $SystemRoot $HOME $BOOST_BUILD_PATH $HOME $BOOST_BUILD_PATH
Boost.Build comes with default versions of those files, which can serve as templates for customized versions.
Command line The command line may contain: Jam options, Boost.Build options, Command line arguments
Command line arguments Command line arguments specify targets and build request using the following rules. An argument which does not contain slashes or the "=" symbol is either a value of an implicit feature, or target to be built. It is taken to be value of a feature if appropriate feature exists. Otherwise, it is considered a target id. Special target name "clean" has the same effect as "--clean" option. An argument with either slashes or the "=" symbol specifies a number of build request elements. In the simplest form, it's just a set of properties, separated by slashes, which become a single build request element, for example: borland/<runtime-link>static More complex form is used to save typing. For example, instead of borland/runtime-link=static borland/runtime-link=dynamic one can use borland/runtime-link=static,dynamic Exactly, the conversion from argument to build request elements is performed by (1) splitting the argument at each slash, (2) converting each split part into a set of properties and (3) taking all possible combination of the property sets. Each split part should have the either the form feature-name=feature-value1[","feature-valueN]* or, in case of implict feature feature-value1[","feature-valueN;]* and will be converted into property set <feature-name>feature-value1 .... <feature-name>feature-valueN For example, the command line target1 debug gcc/runtime-link=dynamic,static would cause target called target1 to be rebuild in debug mode, except that for gcc, both dynamically and statically linked binaries would be created.
Command line options All of the Boost.Build options start with the "--" prefix. They are described in the following table. Command line options Option Description --version Prints information on Boost.Build and Boost.Jam versions. --help Access to the online help system. This prints general information on how to use the help system with additional --help* options. --clean Removes everything instead of building. Unlike clean target in make, it is possible to clean only some targets. --debug Enables internal checks. --dump-projects Cause the project structure to be output. --no-error-backtrace Don't print backtrace on errors. Primary usefull for testing. --ignore-config Do not load site-config.jam and user-config.jam
Build request
Target identifiers and references Target identifier is used to denote a target. The syntax is: target-id -> (project-id | target-name | file-name ) | (project-id | directory-name) "//" target-name project-id -> path target-name -> path file-name -> path directory-name -> path This grammar allows some elements to be recognized as either project id (at this point, all project ids start with slash). name of target declared in current Jamfile (note that target names may include slash). a regular file, denoted by absolute name or name relative to project's sources location. To determine the real meaning a check is made if project-id by the specified name exists, and then if main target of that name exists. For example, valid target ids might be: a -- target in current project lib/b.cpp -- regular file /boost/thread -- project "/boost/thread" /home/ghost/build/lr_library//parser -- target in specific project Rationale:Target is separated from project by special separator (not just slash), because: It emphasises that projects and targets are different things. It allows to have main target names with slashes. Target reference is used to specify a source target, and may additionally specify desired properties for that target. It has this syntax: target-reference -> target-id [ "/" requested-properties ] requested-properties -> property-path For example, exe compiler : compiler.cpp libs/cmdline/<optimization>space ; would cause the version of cmdline library, optimized for space, to be linked in even if the compiler executable is build with optimization for speed.
Build process Construction of each main target begins with finding properties for this main target. They are found by processing both build request, and target requirements, which give properties needed for the target to build. For example, a given main target might require certian defines, or will not work unless compiled in multithreaded mode. The process of finding properties for main target is described in property refinement. After that, dependencies (i.e. other main targets) are build recursively. Build request for dependencies is not always equal to those of dependent — certain properties are dropped and user can explicitly specify desired properties for dependencies. See propagated features and for details. When dependencies are constructed, the dependency graph for this main target and for this property set is created, which describes which files need to be created, on which other files they depend and what actions are needed to construct those files. There's more that one method, and user can define new ones, but usually, this involves generators and target types. Target type is just a way to classify targets. For example, there are builtin types EXE, OBJ and CPP. Generators are objects that know how to convert between different target type. When a target of a given type must be created, all generators for that type, which can handle needed properties, are found. Each is passed the list of sources, and either fails, or returns a dependency graph. If a generator cannot produce desired type from given sources, it may try to recursively construct types that it can handle from the types is was passed. This allows to try all possible transformations. When all generators are tried, a dependency graph is selected. Finally, the dependency graph is passed to underlying Boost.Jam program, which runs all actions needed to bring all main targets up-to date. At this step, implicit dependencies are also scanned and accounted for, as described "here." [ link? ] Given a list of targets ids and a build request, building goes this way. First, for each id we obtain the abstract targets corresponding to it. This also loads all necessary projects. If no target id is given, project in the current directory is used. Build request is expanded, and for each resulting property set, the generate method of all targets is called, which yields a list of virtual targets. After that all virtual targets are actualized, and target "all" is set to depend on all created actual targets. Lastly, depending on whether --clean option was given, either target "all" or target "clean" is updated. Generation of virtual target from abstract one is performed as follows: For project targets, all of main targets are generated with the same properties. Then all projects referred via "build-project" are generated as well. If it's not possible to refine requested properties with project requirements, the project is skipped. It is possible to disable building of certain target using the explicit rule, available in all project modules. The syntax is rule explicit ( target-name ) If this rule is invoked on a target, it will be built only when it's explicitly requested on the command line. For main target, with several alternatives, one of them is selected as described below. If there's only one alternative, it's used unconditionally. All main target alternatives which requirements are satisfied by the build request are enumerated. If there are several such alternatives, the one which longer requirements list is selected. For the selected alternative Each target reference in the source list are recursively constructed. Properties are refined with alternative's requirements, and active features in the resulting set are executed. Conditional properties are evaluated. The dependency graph for the target is constructed in a way which depends on the kind of main target, typically using generators. If, when building sources, the properties on recursively created targets are not link-compatibile with build properties, a warning is issued.
Alternative selection When there are several alternatives, one of them must be selected. The process is as follows: For each alternative condition is defined as the set of base properies in requirements. [Note: it might be better to explicitly specify the condition explicitly, as in conditional requirements]. An alternative is viable only if all properties in condition are present in build request. If there's one viable alternative, it's choosen. Otherwise, an attempt is made to find one best alternative. An alternative a is better than another alternative b, iff set of properties in b's condition is stict subset of the set of properities of 'a's condition. If there's one viable alternative, which is better than all other, it's selected. Otherwise, an error is reported.
Generated headers Usually, Boost.Build handles implicit dependendies completely automatically. For example, for C++ files, all #include statements are found and handled. The only aspect where user help might be needed is implicit dependency on generated files. By default, Boost.Build handles such dependencies within one main target. For example, assume that main target "app" has two sources, "app.cpp" and "parser.y". The latter source is converted into "parser.c" and "parser.h". Then, if "app.cpp" includes "parser.h", Boost.Build will detect this dependency. Moreover, since "parser.h" will be generated into a build directory, the path to that directory will automatically added to include path. Making this mechanism work across main target boundaries is possible, but imposes certain overhead. For that reason, if there's implicit dependency on files from other main targets, the <implicit-dependency> [ link ] feature must be used, for example: lib parser : parser.y ; exe app : app.cpp : <implicit-dependency>parser ; The above example tells the build system that when scanning all sources of "app" for implicit-dependencies, it should consider targets from "parser" as potential dependencies.
Generators To construct a main target with given properties from sources, it is required to create a dependency graph for that main target, which will also include actions to be run. The algorithm for creating the dependency graph is described here. The fundamental concept is generator. If encapsulates the notion of build tool and is capable to converting a set of input targets into a set of output targets, with some properties. Generator matches a build tool as closely as possible: it works only when the tool can work with requested properties (for example, msvc compiler can't work when requested toolset is gcc), and should produce exactly the same targets as the tool (for example, if Borland's linker produces additional files with debug information, generator should also). Given a set of generators, the fundamental operation is to construct a target of a given type, with given properties, from a set of targets. That operation is performed by rule generators.construct and the used algorithm is described below.
Selecting and ranking viable generators Each generator, in addition to target types that it can produce, have attribute that affects its applicability in particular sitiation. Those attributes are: Required properties, which are properties absolutely necessary for the generator to work. For example, generator encapsulating the gcc compiler would have <toolset>gcc as required property. Optional properties, which increase the generators suitability for a particual build. Generator's required and optional properties may not include either free or incidental properties. (Allowing this would greatly complicate caching targets). When trying to construct a target, the first step is to select all possible generators for the requested target type, which required properties are a subset of requested properties. Generators which were already selected up the call stack are excluded. In addition, if any composing generators were selected up the call stack, all other composing generators are ignored (TODO: define composing generators). The found generators assigned a rank, which is the number of optional properties present in requested properties. Finally, generators with highest rank are selected for futher processing.
Running generators When generators are selected, each is run to produce a list of created targets. This list might include targets which are not of requested types, because generators create the same targets as some tool, and tool's behaviour is fixed. (Note: should specify that in some cases we actually want extra targets). If generator fails, it returns an empty list. Generator is free to call 'construct' again, to convert sources to the types it can handle. It also can pass modified properties to 'constuct'. However, a generator is not allowed to modify any propagated properties, otherwise when actually consuming properties we might discover that the set of propagated properties is different from what was used for building sources. For all targets which are not of requested types, we try to convert them to requested type, using a second call to construct. This is done in order to support transformation sequences where single source file expands to several later. See this message for details.
Selecting dependency graph After all generators are run, it is necessary to decide which of successfull invocation will be taken as final result. At the moment, this is not done. Instead, it is checked whether all successfull generator invocation returned the same target list. Error is issued otherwise.
Property adjustment Because target location is determined by the build system, it is sometimes necessary to adjust properties, in order to not break actions. For example, if there's an action which generates a header, say "a_parser.h", and a source file "a.cpp" which includes that file, we must make everything work as if a_parser.h is generated in the same directory where it would be generated without any subvariants. Correct property adjustment can be done only after all targets are created, so the approach taken is: When dependency graph is constructed, each action can be assigned a rule for property adjustment. When virtual target is actualized, that rule is run and return the final set of properties. At this stage it can use information of all created virtual targets. In case of quoted includes, no adjustment can give 100% correct results. If target dirs are not changed by build system, quoted includes are searched in "." and then in include path, while angle includes are searched only in include path. When target dirs are changed, we'd want to make quoted includes to be search in "." then in additional dirs and then in the include path and make angle includes be searched in include path, probably with additional paths added at some position. Unless, include path already has "." as the first element, this is not possible. So, either generated headers should not be included with quotes, or first element of include path should be ".", which essentially erases the difference between quoted and angle includes. Note: there only way to get "." as include path into compiler command line is via verbatim compiler option. In all other case, Boost.Build will convert "." into directory where it occurs.
Transformations cache Under certain conditions, an attempt is made to cache results of transformation search. First, the sources are replaced with targets with special name and the found target list is stored. Later, when properties, requested type, and source type are the same, the store target list is retrieved and cloned, with appropriate change in names.