/* * Copyright 1993, 1995 Christopher Seiwald. * * This file is part of Jam - see jam.c for Copyright information. */ /* This file is ALSO: * Copyright 2001-2004 David Abrahams. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) */ /* * lists.h - the LIST structure and routines to manipulate them * * The whole of jam relies on lists of objects as a datatype. This * module, in conjunction with object.c, handles these relatively * efficiently. * * Structures defined: * * LIST - list of OBJECTs * LOL - list of LISTs * * External routines: * * list_append() - append a list onto another one, returning total * list_new() - tack an object onto the end of a list of objects * list_copy() - copy a whole list of objects * list_sublist() - copy a subset of a list of objects * list_free() - free a list of objects * list_print() - print a list of objects to stdout * list_length() - return the number of items in the list * * lol_init() - initialize a LOL (list of lists) * lol_add() - append a LIST onto an LOL * lol_free() - free the LOL and its LISTs * lol_get() - return one of the LISTs in the LOL * lol_print() - debug print LISTS separated by ":" * * 04/13/94 (seiwald) - added shorthand L0 for null list pointer * 08/23/94 (seiwald) - new list_append() */ #ifndef LISTS_DWA20011022_H # define LISTS_DWA20011022_H #include "object.h" #ifdef HAVE_PYTHON #include #endif /* * LIST - list of strings */ typedef struct _list LIST; struct _list { union { int size; OBJECT *align; } impl; }; typedef OBJECT * * LISTITER; /* * LOL - list of LISTs */ typedef struct _lol LOL; # define LOL_MAX 19 struct _lol { int count; LIST *list[ LOL_MAX ]; }; LIST * list_new( OBJECT * value ); LIST * list_append( LIST *l, LIST *nl ); LIST * list_copy( LIST *l ); LIST * list_copy_range( LIST *l, LISTITER first, LISTITER last ); void list_free( LIST *head ); LIST * list_push_back( LIST *head, OBJECT *string ); void list_print( LIST *l ); int list_length( LIST *l ); LIST * list_sublist( LIST *l, int start, int count ); LIST * list_pop_front( LIST *l ); LIST * list_sort( LIST *l); LIST * list_unique( LIST *sorted_list); int list_in(LIST* l, OBJECT* value); LIST * list_reverse( LIST * ); int list_cmp( LIST * lhs, LIST * rhs ); int list_is_sublist( LIST * sub, LIST * l ); void list_done(); LISTITER list_begin( LIST * ); LISTITER list_end( LIST * ); # define list_next( it ) ((it) + 1) # define list_item( it ) (*(it)) # define list_empty( l ) ( (l) == L0 ) # define list_front( l ) list_item( list_begin( l ) ) # define L0 ((LIST *)0) void lol_add( LOL *lol, LIST *l ); void lol_init( LOL *lol ); void lol_free( LOL *lol ); LIST * lol_get( LOL *lol, int i ); void lol_print( LOL *lol ); void lol_build( LOL* lol, const char** elements ); #ifdef HAVE_PYTHON PyObject *list_to_python(LIST *l); LIST *list_from_python(PyObject *l); #endif #endif