OverviewThis section will provide the information necessary to create your own
projects using Boost.Build. The information provided here is relatively
high-level, and as
well as the on-line help system must be used to obtain
low-level documentation (see ).Boost.Build actually consists of two parts - Boost.Jam, a
build engine with its own interpreted language, and Boost.Build itself,
implemented in Boost.Jam's language. The chain of events when
you type bjam on the command line is:
Boost.Jam tries to find Boost.Build and loads the top-level
module. The exact process is described in The top-level module loads user-defined configuration
files, user-config.jam and site-config.jam, which define
available toolsets.The Jamfile in the current directory is read. That in turn
might cause reading of further Jamfiles. As a result, a tree of
projects is created, with targets inside projects.Finally, using the build request specified on the command line,
Boost.Build decides which targets should be built, and how. That
information is passed back to Boost.Jam, which takes care of
actually running commands.So, to be able to successfully use Boost.Build, you need to know only
four things:
How to configure Boost.Build
How to write declares targets in Jamfiles
How the build process worksSome Basics about the Boost.Jam language. See
.
Boost.Jam LanguageThis section will describe the basics of the Boost.Jam
language—just enough for writing Jamfiles. For more information,
please see the Boost.Jam
documentation.Boost.Jam has an interpreted, procedural language.
On the lowest level, a Boost.Jam program consists of variables and
rulerules (the Jam term for function). They are grouped
in modules—there's one global module and a number of named
modules. Besides that, a Boost.Jam program contains classes and class
instances.
Syntantically, a Boost.Jam program consists of two kind of
elements—keywords (which have a special meaning to Boost.Jam) and
literals.
Consider this code:
a = b ;
which assigns the value b to the variable
a. Here, = and
; are keywords, while a and
b are literals.
All syntax elements, even keywords, must be separated by
spaces. For example, omitting the space character before
; will lead to a syntax error.
If you want to use a literal value that is the same as some keyword, the
value can be quoted:
a = "=" ;All variables in Boost.Jam have the same type—list of
strings. To define a variable one assigns a value to it, like in the
previous example. An undefined variable is the same as a variable with
an empty value. Variables can be accessed with the
$(variable) syntax. For example:
a = $(b) $(c) ;
Rules are defined by specifying the rule name, the parameter names,
and the allowed size of the list value for each parameter.
rule example
(
parameter1 :
parameter2 ? :
parameter3 + :
parameter4 *
)
{
// body
}
When this rule is called, the list passed as the first argument must
have exactly one value. The list passed as the second argument can
either have one value of be empty. The two remaining arguments can
be arbitrary long, but the third argument may not be empty.
The overview of Boost.Jam language statements is given below:
helper 1 : 2 : 3 ;
x = [ helper 1 : 2 : 3 ] ;
This code calls the named rule with the specified arguments. When the
result of the call must be used inside some expression, you need to add
brackets around the call, like shown on the second line.
if cond { statements } [ else { statements } ]
This is a regular if-statement. The condition is composed of:
Literals (true if at least one string is not empty)Comparisons: a
operator b where
operator is one of =,
!=, <, >,
<=, >=. The comparison is done
pairwise between each string in the left and the right arguments.
Logical operations: ! a, a &&
b, a || bGrouping: ( cond )
for var in list { statements }
Executes statements for each element in list, setting the variable
var to the element value.
while cond { statements }
Repeatedly execute statements while cond remains true upon entry.
return values ;
This statement should be used only inside a
rule and assigns values to the return value of the
rule.
The return statement does not exit the rule. For example:
rule test ( )
{
if 1 = 1 {
return "reasonable" ;
}
return "strange" ;
} will return strange, not
reasonable.
import module ;
import module : rule ;
The first form imports the specified bjam module. All rules from
that module are made available using the qualified name:
module.rule.
The second form imports the specified rules only, and they can be called
using unqualified names.
Sometimes, you'd need to specify the actual command lines to be used
when creating targets. In jam language, you use named actions to do this.
For example:
actions create-file-from-another
{
create-file-from-another $(<) $(>)
}
This specifies a named action called
create-file-from-another. The text inside braces is the
command to invoke. The $(<) variable will be expanded to list of
generated files, and the $(>) variable will be expanded
to the list of source files.
To flexibly adjust command line, you can define a rule with the
same name as the action, and taking three parameters -- targets, sources
and properties. For example:
rule create-file-from-another ( targets * : sources * : properties * )
{
if <variant>debug in $(properties)
{
OPTIONS on $(targets) = --debug ;
}
}
actions create-file-from-another
{
create-file-from-another $(OPTIONS) $(<) $(>)
}
In this example, the rule checks if certain build property is specified.
If so, it sets variable OPIONS that's used inside
action. Note that the variable is set "on targets" -- the value will
be only visible inside action, not globally. Were it set globally,
using variable named OPTIONS in two unrelated
actions would be impossible.
More details can be found in Jam reference, ConfigurationThe Boost.Build configuration is specified in the file
user-config.jam. You can edit the one in the top-level
directory of Boost.Build installation or create a copy in your home directory
and edit that. (See for the
exact search paths.) The primary function of that file is to declare which
compilers and other tools are available. The simplest syntax to configure
a tool is:
using tool-name ;
The using rule is given a name of tool, and will make that tool
available to Boost.Build. For example, using gcc ; will make the gcc compiler
available.
Since nothing but a tool name is specified, Boost.Build will
pick some default settings. For example, it will use the
gcc executable found in the
PATH, or look in some known installation
locations. In most cases, this strategy works automatically. In
case you have several versions of a compiler, it's installed in
some unusual location, or you need to tweak its configuration,
you'll need to pass additional parameters to the
using rule. The parameters to
using can be different for each
tool. You can obtain specific documentation for any tool's
configuration parameters by invoking
bjam --help tool-name.init
That said, for all the compiler toolsets Boost.Build supports
out-of-the-box, the list of parameters to
using is the same: toolset-name, version, invocation-command, and options.
The version
parameter identifies the toolset version, in case you have
several installed. It can have any form you like, but
it's recommended that you use a numeric identifier like
7.1.
The invocation-command
parameter is the command that must be executed to run the
compiler. This parameter can usually be omitted if the compiler
executable
has its “usual
name” and is in the PATH,
orwas installed in a standard
“installation directory”,
orcan be found through a global mechanism like the
Windows registry.
For example:
using msvc : 7.1 ;
using gcc ;
If the compiler can be found in the PATH but only by a
nonstandard name, you can just supply that name:
using gcc : : g++-3.2 ;
Otherwise, it might be necessary to supply the complete path to the
compiler executable:
using msvc : : "Z:/Programs/Microsoft Visual Studio/vc98/bin/cl" ;
Some Boost.Build toolsets will use that path to take additional
actions required before invoking the compiler, such as calling
vendor-supplied scripts to set up its required environment variables.
When compiler executables for C and C++ are different, path to the C++
compiler executable must be specified. The “invocation command”
can be any command allowed by the operating system. For example:
using msvc : : echo Compiling && foo/bar/baz/cl ;
will work.
To configure several versions of a toolset, simply invoke
the using rule multiple times:
using gcc : 3.3 ;
using gcc : 3.4 : g++-3.4 ;
using gcc : 3.2 : g++-3.2 ;
Note that in the first call to
using, the compiler found in the
PATH will be used, and there's no need to
explicitly specify the command.
As shown above, both the version and invocation-command parameters are
optional, but there's an important restriction: if you configure
the same toolset more than once, you must pass the version
parameter every time. For example, the following is not allowed:
using gcc ;
using gcc : 3.4 : g++-3.4 ;
because the first using call does
not specify a version.
The options
parameter is used to fine-tune the configuration. All of
Boost.Build's standard compiler toolsets accept properties of the
four builtin features cflags,
cxxflags, compileflags and
linkflags as options specifying flags that will be
always passed to the corresponding tools. Values of the
cflags feature are passed directly to the C
compiler, values of the cxxflags feature are
passed directly to the C++ compiler, and values of the
compileflags feature are passed to both. For
example, to configure a gcc toolset so that it
always generates 64-bit code you could write:
using gcc : 3.4 : : <compileflags>-m64 <linkflags>-m64 ;
InvocationThis section describes how invoke Boost.Build from the command lineTo build all targets defined in Jamfile in the current directory with default properties, run:
bjam
To build specific targets, specify them on the command line:
bjam lib1 subproject//lib2
To request a certain value for some property, add property=value to the command line:
bjam toolset=gcc variant=debug optimization=space
For often used features, like toolset and variant you can
omit the feature name, so the above can be written as:
bjam optimization=space
Boost.Build recognizes the following command line options.Cleans all targets in the current directory and
in any subprojects. Note that unlike the clean
target in make, you can use --clean
together with target names to clean specific targets.Cleans all targets,
no matter where they are defined. In particular, it will clean targets
in parent Jamfiles, and targets defined under other project roots.
Changes build directories for all project roots being built. When
this option is specified, all Jamroot files should declare project name.
The build directory for the project root will be computed by concatanating
the value of the option, the project name
specified in Jamroot, and the build dir specified in Jamroot
(or bin, if none is specified).
The option is primarily useful when building from read-only
media, when you can't modify Jamroot.
Prints information on Boost.Build and Boost.Jam
versions.
Invokes the online help system. This prints general
information on how to use the help system with additional
--help* options.
Produces debug information about loading of Boost.Build
and toolset files.Prints what targets are being built and with what properties.
Produces debug output from generator search process.
Useful for debugging custom generators.
Do not load site-config.jam and
user-config.jam configuration files.
Enables internal checks.
For complete specification of command line syntax, see
Declaring Targets
A Main target is a user-defined named
entity that can be built, for example an executable file.
Declaring a main target is usually done using one of the main
target rules described in . The user can also declare
custom main target rules as shown in .
main targetdeclaration
syntaxMost main target rules in Boost.Build have the same common
signature:common signature
rule rule-name (
main-target-name :
sources + :
requirements * :
default-build * :
usage-requirements * )
main-target-name is the name used
to request the target on command line and to use it from
other main targets. A main target name may contain
alphanumeric characters, dashes
(‘-’), and underscores
(‘_’).
sources is the list of source files and other main
targets that must be combined.
requirements is the list of properties that must always
be present when this main target is built.
default-build is the list of properties that will be used
unless some other value of the same feature is already
specified, e.g. on the command line or by propagation from a dependent target.
usage-requirements is the list of properties that will be
propagated to all main targets that use this one, i.e. to all its
dependents.
Some main target rules have a different list of parameters as explicitly
stated in their documentation.
The actual requirements for a target are obtained by refining
requirements of the project where a target is declared with the
explicitly specified requirements. The same is true for
usage-requirements. More details can be found in
NameThe name of main target has two purposes. First, it's used to refer to this target from
other targets and from command line. Second, it's used to compute the names of the generated files.
Typically, filenames are obtained from main target name by appending system-dependent suffixes and
prefixes.
The name of a main target can contain alphanumeric characters,
dashes, undescores and dots. The entire
name is significant when resolving references from other targets. For determining filenames, only the
part before the first dot is taken. For example:
obj test.release : test.cpp : <variant>release ;
obj test.debug : test.cpp : <variant>debug ;
will generate two files named test.obj (in two different directories), not
two files named test.release.obj and test.debug.obj.
SourcesThe list of sources specifies what should be processed to
get the resulting targets. Most of the time, it's just a list of
files. Sometimes, you'll want to automatically construct the
list of source files rather than having to spell it out
manually, in which case you can use the
glob rule. Here are two examples:
exe a : a.cpp ; # a.cpp is the only source file
exe b : [ glob *.cpp ] ; # all .cpp files in this directory are sources
Unless you specify a file with an absolute path, the name is
considered relative to the source directory — which is typically
the directory where the Jamfile is located, but can be changed as
described in .
The list of sources can also refer to other main targets.
Targets in the same project can be referred to by name, while
targets in other projects must be qualified with a directory or a
symbolic project name. The directory/project name is separated from
the target name by a double forward slash. There's no special syntax to
distinguish the directory name from the project name—the part before
the double slash is first looked up as project name, and then as directory
name. For example:
lib helper : helper.cpp ;
exe a : a.cpp helper ;
# Since all project ids start with slash, ".." is directory name.
exe b : b.cpp ..//utils ;
exe c : c.cpp /boost/program_options//program_options ;
The first exe uses the library defined in the same
project. The second one uses some target (most likely library)
defined by Jamfile one level higher. Finally, the third target
uses some C++ Boost
library, referring to it by absolute symbolic name. More
information about target references can be found in and .
RequirementsRequirements are the properties that should always be present when
building a target. Typically, they are includes and defines:
exe hello : hello.cpp : <include>/opt/boost <define>MY_DEBUG ;
There is a number of other features, listed in
. For example if
a library can only be built statically, or a file can't be compiled
with optimization due to a compiler bug, one can use
lib util : util.cpp : <link>static ;
obj main : main.cpp : <optimization>off ;
Sometimes, particular relationships need to be maintained
among a target's build properties. This can be achieved with
conditional
requirements. For example, you might want to set
specific #defines when a library is built as shared,
or when a target's release variant is built in
release mode.
lib network : network.cpp
: <link>shared:<define>NEWORK_LIB_SHARED
<variant>release:<define>EXTRA_FAST
;
In the example above, whenever network is
built with <link>shared,
<define>NEWORK_LIB_SHARED will be in its
properties, too.
You can use several properties in the condition, for example:
lib network : network.cpp
: <toolset>gcc,<optimization>speed:<define>USE_INLINE_ASSEMBLER
;
A more powerful variant of conditional requirements
is indirect conditional requirements.
You can provide a rule that will be called with the current build properties and can compute additional properties
to be added. For example:
lib network : network.cpp
: <conditional>@my-rule
;
rule my-rule ( properties * )
{
local result ;
if <toolset>gcc <optimization>speed in $(properties)
{
result += <define>USE_INLINE_ASSEMBLER ;
}
return $(result) ;
}
This example is equivalent to the previous one, but for complex cases, indirect conditional
requirements can be easier to write and understand.
Requirements explicitly specified for a target are usually
combined with the requirements specified for the containing project. You
can cause a target to completely ignore specific project's requirement
using the syntax by adding a minus sign before a property, for example:
exe main : main.cpp : -<define>UNNECESSARY_DEFINE ;
This syntax is the only way to ignore free properties from a parent,
such as defines. It can be also useful for ordinary properties. Consider
this example:
project test : requirements <threading>multi ;
exe test1 : test1.cpp ;
exe test2 : test2.cpp : <threading>single ;
exe test3 : test3.cpp : -<threading>multi ;
Here, test1 inherits project requirements and will always
be built in multi-threaded mode. The test2 target
overrides project's requirements and will
always be built in single-threaded mode. In contrast, the
test3 target removes a property
from project requirements and will be built either in single-threaded or
multi-threaded mode depending on which variant is requested by the
user.Note that the removal of requirements is completely textual:
you need to specify exactly the same property to remove it.Default BuildThe default-build parameter
is a set of properties to be used if the build request does
not otherwise specify a value for features in the set. For example:
exe hello : hello.cpp : : <threading>multi ;
would build a multi-threaded target unless the user
explicitly requests a single-threaded version. The difference between
requirements and default-build is that requirements cannot be
overridden in any way.
Additional Information
The ways a target is built can be so different that
describing them using conditional requirements would be
hard. For example, imagine that a library actually uses
different source files depending on the toolset used to build
it. We can express this situation using target
alternatives:
lib demangler : dummy_demangler.cpp ; # alternative 1
lib demangler : demangler_gcc.cpp : <toolset>gcc ; # alternative 2
lib demangler : demangler_msvc.cpp : <toolset>msvc ; # alternative 3
In the example above, when built with gcc
or msvc, demangler
will use a source file specific to the toolset. Otherwise, it
will use a generic source file,
dummy_demangler.cpp.
It is possible to declare a target inline, i.e. the "sources"
parameter may include calls to other main rules. For example:
exe hello : hello.cpp
[ obj helpers : helpers.cpp : <optimization>off ] ;
Will cause "helpers.cpp" to be always compiled without
optimization. When referring to an inline main target, its declared
name must be prefixed by its parent target's name and two dots. In
the example above, to build only helpers, one should run
bjam hello..helpers.
When no target is requested on the command line, all targets in the
current project will be built. If a target should be built only by
explicit request, this can be expressed by the
explicit rule:
explicit install_programs ;ProjectsAs mentioned before, targets are grouped into projects,
and each Jamfile is a separate project. Projects are useful
because they allow us to group related targets together, define
properties common to all those targets, and assign a symbolic
name to the project that can be used in referring to its
targets.
Projects are named using the
project rule, which has the
following syntax:
project id : attributes ;
Here, attributes is a sequence of
rule arguments, each of which begins with an attribute-name
and is followed by any number of build properties. The list
of attribute names along with its handling is also shown in
the table below. For example, it is possible to write:
project tennis
: requirements <threading>multi
: default-build release
;
The possible attributes are listed below.Project id is a short way to denote a project, as
opposed to the Jamfile's pathname. It is a hierarchical path,
unrelated to filesystem, such as "boost/thread". Target references make use of project ids to
specify a target.Source location specifies the directory where sources
for the project are located.Project requirements are requirements that apply to
all the targets in the projects as well as all subprojects.Default build is the build request that should be
used when no build request is specified explicitly.
The default values for those attributes are
given in the table below.
AttributeNameDefault valueHandling by the project
ruleProject idnonenoneAssigned from the first parameter of the 'project' rule.
It is assumed to denote absolute project id.Source locationsource-locationThe location of jamfile for the projectSets to the passed valueRequirementsrequirementsThe parent's requirementsThe parent's requirements are refined with the passed
requirement and the result is used as the project
requirements.Default builddefault-buildnoneSets to the passed valueBuild directorybuild-dirEmpty if the parent has no build directory set.
Otherwise, the parent's build directory with the
relative path from parent to the current project
appended to it.
Sets to the passed value, interpreted as relative to the
project's location.
Besides defining projects and main targets, Jamfiles
often invoke various utility rules. For the full list of rules
that can be directly used in Jamfile see
.
Each subproject inherits attributes, constants and rules
from its parent project, which is defined by the nearest
Jamfile in an ancestor directory above
the subproject. The top-level project is declared in a file
called Jamroot rather than
Jamfile. When loading a project,
Boost.Build looks for either Jamroot or
Jamfile. They are handled identically, except
that if the file is called Jamroot, the
search for a parent project is not performed.
Even when building in a subproject directory, parent
project files are always loaded before those of their
subprojects, so that every definition made in a parent project
is always available to its children. The loading order of any
other projects is unspecified. Even if one project refers to
another via the use-project or a target reference,
no specific order should be assumed.
Giving the root project the special name
“Jamroot” ensures that
Boost.Build won't misinterpret a directory above it as the
project root just because the directory contains a Jamfile.
The Build ProcessWhen you've described your targets, you want Boost.Build to run the
right tools and create the needed targets.
This section will describe
two things: how you specify what to build, and how the main targets are
actually constructed.
The most important thing to note is that in Boost.Build, unlike
other build tools, the targets you declare do not correspond to specific
files. What you declare in a Jamfile is more like a “metatarget.”
Depending on the properties you specify on the command line,
each metatarget will produce a set of real targets corresponding
to the requested properties. It is quite possible that the same
metatarget is built several times with different properties,
producing different files.
This means that for Boost.Build, you cannot directly obtain a build
variant from a Jamfile. There could be several variants requested by the
user, and each target can be built with different properties.
Build Request
The command line specifies which targets to build and with which
properties. For example:
bjam app1 lib1//lib1 toolset=gcc variant=debug optimization=full
would build two targets, "app1" and "lib1//lib1" with the specified
properties. You can refer to any targets, using
target id and specify arbitrary
properties. Some of the properties are very common, and for them the name
of the property can be omitted. For example, the above can be written as:
bjam app1 lib1//lib1 gcc debug optimization=full
The complete syntax, which has some additional shortcuts, is
described in .
Building a main targetWhen you request, directly or indirectly, a build of a main target
with specific requirements, the following steps are done. Some brief
explanation is provided, and more details are given in .
Applying default build. If the default-build
property of a target specifies a value of a feature that is not
present in the build request, that value is added.Selecting the main target alternative to use. For
each alternative we look how many properties are present both in
alternative's requirements, and in build request. The
alternative with large number of matching properties is selected.
Determining "common" properties.
The build request
is refined
with target's requirements.
The conditional properties in
requirements are handled as well. Finally, default values of
features are added.
Building targets referred by the sources list and
dependency properties. The list of sources and the properties
can refer to other target using target references. For each
reference, we take all propagated
properties, refine them by explicit properties specified in the
target reference, and pass the resulting properties as build
request to the other target.
Adding the usage requirements produced when building
dependencies to the "common" properties. When dependencies are
built in the previous step, they return
both the set of created
"real" targets, and usage requirements. The usage requirements
are added to the common properties and the resulting property
set will be used for building the current target.
Building the target using generators. To convert the
sources to the desired type, Boost.Build uses "generators" ---
objects that correspond to tools like compilers and
linkers. Each generator declares what type of targets it
can
produce and what type of sources it requires. Using this
information, Boost.Build determines which generators must be run
to produce a specific target from specific sources. When
generators are run, they return the "real" targets.
Computing the usage requirements to be returned. The
conditional properties in usage requirements are expanded
and the
result is returned.Building a ProjectOften, a user builds a complete project, not just one main
target. In fact, invoking bjam without
arguments
builds the project defined in the current
directory.When a project is built, the build request is passed without
modification to all main targets in that project.
It's is possible to
prevent implicit building of a target in a project with the
explicit rule:
explicit hello_test ;
would cause the hello_test target to be built only if
explicitly requested by the user or by some other target.
The Jamfile for a project can include a number of
build-project rule calls
that specify additional projects
to be built.