TutorialHello, worldThe simplest project that Boost.Build can construct is
stored in example/hello/ directory. The
project is described by a file
called Jamfile that contains:
exe hello : hello.cpp ;
Even with this simple setup, you can do some interesting
things. First of all, just invoking bjam will
build the debug variant of the hello
executable by compiling and
linking hello.cpp. Now, to build the
release variant of hello, invoke
bjam release
Note that debug and release variants are created in different
directories, so you can switch between variants or even build
multiple variants at once, without any unneccessary
recompilation. Let's extend the example by adding another line
to our project's Jamfile:
exe hello2 : hello.cpp ;
Now we can build both the debug and release variants of our
project:
bjam debug release
Note that two variants of hello2 are linked.
Since we have already built both variants
of hello, hello.cpp won't be recompiled;
instead the existing object files will just be linked into the
corresponding variants of hello2. Now
let's remove all the built products:
bjam --clean debug release
It's also possible to build or clean specific targets. The
following two commands, respectively, build or clean only the
debug version of hello2.
bjam hello2
bjam --clean hello2
Properties
To portably represent aspects of target configuration such as
debug and release variants, or single- and multi-threaded
builds, Boost.Build uses features with
associated values. For
example, the "debug-symbols" feature can have a value of "on" or
"off". A property is just a (feature,
value) pair. When a user initiates a build, Boost.Build
automatically translates the requested properties into appropriate
command-line flags for invoking toolset components like compilers
and linkers.There are many built-in features that can be combined to
produce arbitrary build configurations. The following command
builds the project's "release" variant with inlining
disabled and debug symbols enabled:
bjam release inlining=off debug-symbols=on
Properties on the command-line are specified with the syntax:
feature-name=feature-valueThe "release" and "debug" that we've seen
in bjam invocations are just a shorthand way to
specify values of the "variant" feature. For example, the command
above could also have been written this way:
bjam variant=release inlining=off debug-symbols=on
"variant" is so commonly-used that it has been given
special status as an implicit feature
— Boost.Build will deduce the its identity just from the name
of one of its values.
A complete description of features can be found
here.
Build Requests and Target Requirements
The set of properties specified in the command line constitute a
build request — a description of
the desired properties for building the requested targets (or,
if no targets were explicitly requested, the project in the
current directory). The actual properties
used for building targets is typically a combination of the
build request and properties derived from the
project's Jamfiles. For example, the
locations of #included header files are normally
not specified on the command-line, but described
in Jamfiles as target
requirements and automatically combined with the
build request for those targets. Multithread-enabled
compilation is another example of a typical target requirement.
The Jamfile fragment below illustrates how
these requirements might be specified.
exe hello
: hello.cpp
: <include>/home/ghost/Work/boost <threading>multi
;
When hello is built, the two
requirements specified above will normally always be present.
If the build request given on the bjam
command-line explictly contradicts a target's requirements,
the command-line usually overrides (or, in the case of
"free" feautures like <include>See ,
augments) the target requirements. However, when a
contradiction of a target's requrements involves certain
link-incompatible features, the target
will be skipped. See for more information.
Project Attributes
If we want the same requirements for our other
target, hello2, we could simply duplicate
them. However, as projects grow, that approach leads to a great
deal of repeated boilerplate in Jamfiles.
Fortunately, there's a better way. Each project (i.e. each
Jamfile), can specify a set of attributes,
including requirements:
project
: requirements <include>/home/ghost/Work/boost <threading>multi
;
exe hello : hello.cpp ;
exe hello2 : hello.cpp ;
The effect would be as if we specified the same requirement for
both hello and hello2.
Project HierarchiesSo far we've only considered examples with one project
(i.e. with one Jamfile). A typical large
software project would be composed of sub-projects organized
into a tree. The top of the tree is called the
project root. Besides a
Jamfile, the project root directory
contains a file called project-root.jam. Every other
Jamfile in the project has a single parent
project, rooted in the nearest parent directory containing a
Jamfile. For example, in the following
directory layout:
top/
|
+-- Jamfile
+-- project-root.jam
|
+-- src/
| |
| +-- Jamfile
| `-- app.cpp
|
`-- util/
|
+-- foo/
. |
. +-- Jamfile
. `-- bar.cpp
the project root is top/. Because there is
no Jamfile in
top/util/, the projects in
top/src/ and
top/util/foo/ are immediate children of the
root project.
Projects inherit all attributes (such as requirements)
from their parents. Inherited requirements are combined with
any requirements specified by the sub-project.
For example, if top/Jamfile has
<include>/home/ghost/local
in its requirements, then all of its sub-projects will have it
in their requirements, too. Of course, any project can add
additional includes. Many features will be overridden,
rather than added-to, in sub-projects. See for more
information More details can be found in the section
on projects.
Invoking bjam without explicitly specifying
any targets on the command-line builds the project rooted in the
current directory. Building a project does not automatically
cause its sub-projects to be built unless the parent project's
Jamfile explicitly requests it. In our
example, top/Jamfile might contain:
build-project src ;
which would cause the project in top/src/
to be built whenever the project in top/ is
built. However, targets in top/util/foo/
will be built only if they are needed by targets in
top/ or top/src/.
Libraries and Dependent TargetsTODO: need to make this
section consistent with "examples-v2/libraries".
Targets that are "needed" by other targets are called
dependencies of those other targets. The
targets that need the other targets are called
dependent targets.
To get a feeling of target dependencies, let's continue the
above example and see how src/Jamfile can
use libraries from util/foo. Assume
util/foo/Jamfile contains:
lib bar : bar.cpp ;
Then, to use this library in src/Jamfile, we can write:
exe app : app.cpp ../util/foo//bar ;
While app.cpp refers to a regular source file,
../util/foo//bar is a reference to another target:
a library "bar" declared in the Jamfile at
../util/foo. When linking the
app executable, the appropriate version of
bar will be built and linked in. What do we mean by
"appropriate"? For example, suppose we build "app" with:
bjam app optimization=full cxxflags=-w-8080
Which properties must be used to build foo? The
answer is that some properties are
propagated — Boost.Build attempts to
use dependencies with the same value of propagated features. The
<optimization> feature is propagated, so both "app" and
"foo" will be compiled with full optimization. But
<cxxflags> feature is not propagated: its value will be
added as-is to compiler flags for "a.cpp", but won't affect
"foo". There is still a couple of problems. First, the library
probably has some headers which must be used when compiling
"app.cpp". We could use requirements on "app" to add those
includes, but then this work will be repeated for all programs
which use "foo". A better solution is to modify
util/foo/Jamfilie in this way:
project
: usage-requirements <include>.
;
lib foo : foo.cpp ;
Usage requirements are requirements which are applied to
dependents. In this case, <include> will be applied to all
targets which use "foo" — i.e. targets which have "foo"
either in sources or in dependency properties. You'd need to
specify usage requirements only once, and programs which use "foo"
don't have to care about include paths any longer. Or course, the
path will be interpreted relatively to "util/foo" and will be
adjusted according to the bjams invocation
directory. For
example, if building from project root, the final compiler's
command line will contain .
The second problem is that we hardcode the path to library's
Jamfile. Imagine it's hardcoded in 20 different places and we
change the directory layout. The solution is to use project ids
— symbolic names, not tied to directory layout. First, we
assign a project id to Jamfile in util/foo:
project foo
: usage-requirements <include>.
;
Second, we use the project id to refer to the library in
src/Jamfile:
exe app : app.cpp /foo//bar ;
The "/foo//bar" syntax is used to refer to target "foo" in
project with global id "/foo" (the slash is used to specify global
id). This way, users of "foo" do not depend on its location, only
on id, which is supposedly stable. The only thing left, it to make
sure that src/Jamfile knows the project id that it uses. We add to
top/Jamfile the following line:
use-project /foo : util/foo ;
Now, all projects can refer to "foo" using the symbolic
name. If the library is moved somewhere, only a single line in the
top-level Jamfile should be changed.
Library dependenciesThe previous example was simple. Often, there are long chains
of dependencies between libraries. The main application is a thin
wrapper on top of library with core logic, which uses library of
utility functions, which uses boost filesystem library.
Expressing these dependencies is straightforward:
lib utils : utils.cpp /boost/filesystem//fs ;
lib core : core.cpp utils ;
exe app : app.cpp core ;
So, what's the reason to even mention this case? First,
because it's a bit more complex that it seems. When using shared
linking, libraries are build just as written, and everything will
work. However, what happens with static linking? It's not
possible to include another library in static library.
Boost.Build solves this problem by returning back library targets
which appear as sources for static libraries. In this case, if
everything is built statically, the "app" target will link not
only "core" library, but also "utils" and
"/boost/filesystem//fs".So, the net result is that the above code will work for both
static linking and for shared linking.Sometimes, you want all applications in some project to link
to a certain library. Putting the library in sources of all
targets is possible, but verbose. You can do better by using the
<source> property. For example, if "/boost/filesystem//fs"
should be linked to all applications in your project, you can add
<source>/boost/filesystem//fs to requirements of the
project, like this:
project
: requirements <source>/boost/filesystem//fs
;
Static and shared libariesWhile the
previous section explained how to create and use libraries, it
omitted one important detail. Libraries can be either
static, which means they are included in executable
files which use them, or shared (a.k.a.
dynamic), which are only referred to from executables,
and must be available at run time. Boost.Build can work with both
types. By default, all libraries are shared. This is much more
efficient in build time and space. But the need to install all
libraries to some location is not always convenient, especially
for debug builds. Also, if the installed shared library changes,
all application which use it might start to behave differently.
Static libraries do not suffer from these problems, but
considerably increase the size of application. Before describing
static libraries, it's reasonable to give another, quite simple
approach. If your project is built with
<hardcode-dll-paths>true property, then the application
will include the full paths for all shared libraries, eliminating
the above problems. Unfortunately, you no longer can move shared
library to a different location, which makes this option suitable
only for debug builds. Further, only gcc compiler supports this
option.Building a library statically is easy. You'd need to change
the value of <link> feature from it's deafault value
shared, to static. So, to build everything as
static libraries, you'd say
bjam link=static
on the command line. The linking mode can be fine-tuned on
per-target basis.
Suppose your library can be only build statically. This is
easily achieved using requirements:
lib l : l.cpp : <link>static ;
What if library can be both static and shared, but when
using it in specific executable, you want it static?
Target
references are here to help:
exe important : main.cpp helpers/<link>static ;
What if the library is defined in some other project, which
you cannot change. But still, you want static linking to that
library in all cases. You can use target references everywhere:
exe e1 : e1.cpp /other_project//bar/<link>static ;
exe e10 : e10.cpp /other_project//bar/<link>static ;
but that's far from being convenient. Another way is to
introduce a level of indirection: create a local target, which will
refer to static version of foo. Here's the
solution:
alias foo : /other_project//bar/<link>static ;
exe e1 : e1.cpp foo ;
exe e10 : e10.cpp foo ;
Note that the alias
rule is specifically used for rename a reference to a target and possibly
change the properties.
Conditions and alternativesAs we've just figured out, properties can significally affect the
way targets are built. The processing of the <link> feature is
built in the build system, and is quite complex. But there is a couple
of mechanisms which allow ordinary users to do different things
depending on properties.
The first mechanism is called conditinal
requirement. For example, you might want to set specific
defines when the library is build as shared, or you have your own define
to be used in release mode. Here's a piece of Jamfile.
lib network : network.cpp
: <link>shared:<define>NEWORK_LIB_SHARED
<variant>release:<define>EXTRA_FAST
;
This will have exactly the effect we wanted: whenever <link>shared
is in properties, <define>NEWORK_LIB_SHARED will be in properties
as well.
Sometimes different variant of a target are so different, that
describing them using conditional requirements would be hard. Imagine
that a library has different sources on two supported toolsets, and
dummy implementation for all the other toolset. We can express this
situation using target alternatives:
lib demangler : dummy_demangler.cpp ;
lib demangler : demangler_gcc.cpp : <toolset>gcc ;
lib demangler : demangler_msvc.cpp : <toolset>msvc ;
The proper alternative will be automatically selected.
Prebuilt targets
We've just learned how to use libraries which are created by
Boost.Build. But some libraries are not. At the same time, those
libraries can have different versions (release and debug, for
example), that we
should select depending on build properties. Prebuilt targets
provide a mechanism for that. Jamfile in util/lib2 can contain:
lib lib2
:
: <file>lib2_release.a <variant>release
;
lib lib2
:
: <file>lib2_debug.a <variant>debug
;
This defines two alternatives for target "lib2", and for each
one names a prebuilt file. Naturally, there are no sources.
Instead, the <file> feature is used to specify the file name.
Which alternative is selected depends on properties of dependents.
If "app" binary should use "lib2", we can write:
exe app : app.cpp ../util/lib2//lib2 ;
If we build release version of "app", then it will be linked
with "lib2_release.a", and debug version will use "lib2_debug.a".
Another important kind of prebuilt targets are system libraries
— more specifically, libraries which are automatically found
by the compiler. E.g. gcc uses "-l" switch for that. Such libraries
should be declared almost like regular ones:
lib zlib : : <name>z ;
We again don't specify any sources, but give a name which
should be passed to the compiler. In this example, and for gcc
compiler, the "-lz" option will be added. Paths where library
should be searched can also be specified:
lib zlib : : <name>z <search>/opt/lib ;
And, of course, two variants can be used:
lib zlib : : <name>z <variant>release ;
lib zlib : : <name>z_d <variant>debug ;
Of course, you'll probably never in your life need debug
version of zlib, but for other libraries this is quite reasonable.
More advanced use of prebuilt target is described in recipes.