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64/32 bit compile working by using int32 types as needed.
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@@ -12,7 +12,7 @@
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void declare_native_rule( char const * module, char const * rule,
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char const * * args, LIST * (*f)( FRAME *, int ), int version )
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char const * * args, LIST * (*f)( FRAME *, int32_t ), int32_t version )
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{
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OBJECT * const module_obj = module ? object_new( module ) : 0 ;
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module_t * m = bindmodule( module_obj );
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@@ -23,7 +23,7 @@ void declare_native_rule( char const * module, char const * rule,
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{
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OBJECT * const name = object_new( rule );
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int found;
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int32_t found;
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native_rule_t * const np = (native_rule_t *)hash_insert(
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m->native_rules, name, &found );
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np->name = name;
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