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Rename to cpp files and add dev builds of b2.
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97
src/engine/modules/sequence.cpp
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97
src/engine/modules/sequence.cpp
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/*
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* Copyright Vladimir Prus 2003.
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or copy at
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* http://www.boost.org/LICENSE_1_0.txt)
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*/
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#include "../native.h"
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#include "../object.h"
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#include "../lists.h"
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#include "../compile.h"
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#include <stdlib.h>
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#ifndef max
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# define max(a,b) ((a)>(b)?(a):(b))
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#endif
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LIST * sequence_select_highest_ranked( FRAME * frame, int flags )
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{
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/* Returns all of 'elements' for which corresponding element in parallel */
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/* list 'rank' is equal to the maximum value in 'rank'. */
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LIST * const elements = lol_get( frame->args, 0 );
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LIST * const rank = lol_get( frame->args, 1 );
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LIST * result = L0;
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int highest_rank = -1;
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{
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LISTITER iter = list_begin( rank );
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LISTITER const end = list_end( rank );
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for ( ; iter != end; iter = list_next( iter ) )
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{
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int const current = atoi( object_str( list_item( iter ) ) );
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highest_rank = max( highest_rank, current );
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}
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}
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{
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LISTITER iter = list_begin( rank );
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LISTITER const end = list_end( rank );
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LISTITER elements_iter = list_begin( elements );
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LISTITER const elements_end = list_end( elements );
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for ( ; iter != end; iter = list_next( iter ), elements_iter =
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list_next( elements_iter ) )
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if ( atoi( object_str( list_item( iter ) ) ) == highest_rank )
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result = list_push_back( result, object_copy( list_item(
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elements_iter ) ) );
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}
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return result;
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}
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LIST * sequence_transform( FRAME * frame, int flags )
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{
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LIST * function = lol_get( frame->args, 0 );
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LIST * sequence = lol_get( frame->args, 1 );
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LIST * result = L0;
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OBJECT * function_name = list_front( function );
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LISTITER args_begin = list_next( list_begin( function ) ), args_end = list_end( function );
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LISTITER iter = list_begin( sequence ), end = list_end( sequence );
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RULE * rule = bindrule( function_name, frame->prev->module );
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for ( ; iter != end; iter = list_next( iter ) )
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{
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FRAME inner[ 1 ];
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frame_init( inner );
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inner->prev = frame;
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inner->prev_user = frame->prev_user;
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inner->module = frame->prev->module;
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lol_add( inner->args, list_push_back( list_copy_range( function, args_begin, args_end ), object_copy( list_item( iter ) ) ) );
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result = list_append( result, evaluate_rule( rule, function_name, inner ) );
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frame_free( inner );
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}
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return result;
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}
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void init_sequence()
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{
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{
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char const * args[] = { "elements", "*", ":", "rank", "*", 0 };
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declare_native_rule( "sequence", "select-highest-ranked", args,
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sequence_select_highest_ranked, 1 );
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}
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{
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char const * args[] = { "function", "+", ":", "sequence", "*", 0 };
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declare_native_rule( "sequence", "transform", args,
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sequence_transform, 1 );
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}
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}
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