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Rename to cpp files and add dev builds of b2.
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192
src/engine/class.cpp
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192
src/engine/class.cpp
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/*
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* Copyright Vladimir Prus 2003.
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or copy at
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* http://www.boost.org/LICENSE_1_0.txt)
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*/
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#include "class.h"
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#include "constants.h"
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#include "frames.h"
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#include "hash.h"
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#include "lists.h"
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#include "object.h"
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#include "rules.h"
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#include "strings.h"
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#include "variable.h"
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#include "output.h"
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#include <stdio.h>
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#include <stdlib.h>
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static struct hash * classes = 0;
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static void check_defined( LIST * class_names )
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{
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LISTITER iter = list_begin( class_names );
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LISTITER const end = list_end( class_names );
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for ( ; iter != end; iter = list_next( iter ) )
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{
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if ( !hash_find( classes, list_item( iter ) ) )
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{
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out_printf( "Class %s is not defined\n", object_str( list_item( iter ) )
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);
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abort();
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}
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}
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}
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static OBJECT * class_module_name( OBJECT * declared_name )
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{
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string name[ 1 ];
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OBJECT * result;
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string_new( name );
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string_append( name, "class@" );
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string_append( name, object_str( declared_name ) );
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result = object_new( name->value );
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string_free( name );
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return result;
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}
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struct import_base_data
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{
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OBJECT * base_name;
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module_t * base_module;
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module_t * class_module;
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};
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static void import_base_rule( void * r_, void * d_ )
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{
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RULE * r = (RULE *)r_;
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RULE * ir1;
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RULE * ir2;
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struct import_base_data * d = (struct import_base_data *)d_;
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OBJECT * qname;
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string qualified_name[ 1 ];
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string_new ( qualified_name );
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string_append ( qualified_name, object_str( d->base_name ) );
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string_push_back( qualified_name, '.' );
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string_append ( qualified_name, object_str( r->name ) );
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qname = object_new( qualified_name->value );
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string_free( qualified_name );
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ir1 = import_rule( r, d->class_module, r->name );
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ir2 = import_rule( r, d->class_module, qname );
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object_free( qname );
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/* Copy 'exported' flag. */
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ir1->exported = ir2->exported = r->exported;
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/* If we are importing a class method, localize it. */
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if ( ( r->module == d->base_module ) || ( r->module->class_module &&
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( r->module->class_module == d->base_module ) ) )
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{
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rule_localize( ir1, d->class_module );
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rule_localize( ir2, d->class_module );
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}
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}
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/*
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* For each exported rule 'n', declared in class module for base, imports that
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* rule in 'class' as 'n' and as 'base.n'. Imported rules are localized and
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* marked as exported.
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*/
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static void import_base_rules( module_t * class_, OBJECT * base )
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{
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OBJECT * module_name = class_module_name( base );
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module_t * base_module = bindmodule( module_name );
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LIST * imported;
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struct import_base_data d;
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d.base_name = base;
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d.base_module = base_module;
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d.class_module = class_;
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object_free( module_name );
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if ( base_module->rules )
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hashenumerate( base_module->rules, import_base_rule, &d );
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imported = imported_modules( base_module );
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import_module( imported, class_ );
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list_free( imported );
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}
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OBJECT * make_class_module( LIST * xname, LIST * bases, FRAME * frame )
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{
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OBJECT * name = class_module_name( list_front( xname ) );
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OBJECT * * pp;
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module_t * class_module = 0;
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module_t * outer_module = frame->module;
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int found;
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if ( !classes )
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classes = hashinit( sizeof( OBJECT * ), "classes" );
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pp = (OBJECT * *)hash_insert( classes, list_front( xname ), &found );
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if ( !found )
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{
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*pp = object_copy( list_front( xname ) );
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}
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else
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{
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out_printf( "Class %s already defined\n", object_str( list_front( xname ) )
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);
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abort();
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}
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check_defined( bases );
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class_module = bindmodule( name );
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{
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/*
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Initialize variables that Boost.Build inserts in every object.
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We want to avoid creating the object's hash if it isn't needed.
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*/
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int num = class_module->num_fixed_variables;
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module_add_fixed_var( class_module, constant_name, &num );
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module_add_fixed_var( class_module, constant_class, &num );
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module_set_fixed_variables( class_module, num );
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}
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var_set( class_module, constant_name, xname, VAR_SET );
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var_set( class_module, constant_bases, bases, VAR_SET );
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{
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LISTITER iter = list_begin( bases );
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LISTITER const end = list_end( bases );
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for ( ; iter != end; iter = list_next( iter ) )
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import_base_rules( class_module, list_item( iter ) );
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}
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return name;
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}
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static void free_class( void * xclass, void * data )
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{
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object_free( *(OBJECT * *)xclass );
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}
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void class_done( void )
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{
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if ( classes )
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{
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hashenumerate( classes, free_class, (void *)0 );
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hashdone( classes );
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classes = 0;
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}
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}
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