# Copyright 2002. Vladimir Prus
# Copyright 2006. Rene Rivera
#
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)

# Manages 'generators' --- objects which can do transformation between different
# target types and contain algorithm for finding transformation from sources to
# targets.
#
# The main entry point to this module is generators.construct rule. It is given
# a list of source targets, desired target type and a set of properties. It
# starts by selecting 'viable generators', which have any chances of producing
# the desired target type with the required properties. Generators are ranked
# and a set of the most specific ones is selected.
#
# The most specific generators have their 'run' methods called, with the
# properties and list of sources. Each one selects a target which can be
# directly consumed, and tries to convert the remaining ones to the types it can
# consume. This is done by recursively calling 'construct' with all consumable
# types.
#
# If the generator has collected all the targets it needs, it creates targets
# corresponding to result, and returns it. When all generators have been run,
# results of one of them are selected and returned as a result.
#
# It is quite possible for 'construct' to return more targets that it was asked
# for. For example, if it were asked to generate a target of type EXE, but the
# only found generator produces both EXE and TDS (file with debug) information.
# The extra target will be returned.
#
# Likewise, when generator tries to convert sources to consumable types, it can
# get more targets that it was asked for. The question is what to do with extra
# targets. Boost.Build attempts to convert them to requested types, and attempts
# that as early as possible. Specifically, this is done after invoking each
# generator. TODO: An example is needed to document the rationale for trying
# extra target conversion at that point.
#
# In order for the system to be able to use a specific generator instance 'when
# needed', the instance needs to be registered with the system using
# generators.register() or one of its related rules. Unregistered generators may
# only be run explicitly and will not be considered by Boost.Build when when
# converting between given target types.

import "class" : new ;
import property-set ;
import sequence ;
import set ;
import type ;
import utility ;
import virtual-target ;


if "--debug-generators" in [ modules.peek : ARGV ]
{
    .debug = true ;
}


# Updated cached viable source target type information as needed after a new
# target type gets defined. This is needed because if a target type is a viable
# source target type for some generator then all of the target type's derived
# target types should automatically be considered as viable source target types
# for the same generator as well. Does nothing if a non-derived target type is
# passed to it.
#
rule update-cached-information-with-a-new-type ( type )
{
    local base-type = [ type.base $(type) ] ;
    if $(base-type)
    {
        for local g in $(.vstg-cached-generators)
        {
            if $(base-type) in $(.vstg.$(g))
            {
                .vstg.$(g) += $(type) ;
            }
        }

        for local t in $(.vst-cached-types)
        {
            if $(base-type) in $(.vst.$(t))
            {
                .vst.$(t) += $(type) ;
            }
        }
    }
}


# Clears cached viable source target type information except for target types
# and generators with all source types listed as viable. Should be called when
# something invalidates those cached values by possibly causing some new source
# types to become viable.
#
local rule invalidate-extendable-viable-source-target-type-cache ( )
{
    local generators-with-cached-source-types = $(.vstg-cached-generators) ;
    .vstg-cached-generators = ;
    for local g in $(generators-with-cached-source-types)
    {
        if $(.vstg.$(g)) = *
        {
            .vstg-cached-generators += $(g) ;
        }
        else
        {
            .vstg.$(g) = ;
        }
    }

    local types-with-cached-source-types = $(.vst-cached-types) ;
    .vst-cached-types = ;
    for local t in $(types-with-cached-source-types)
    {
        if $(.vst.$(t)) = *
        {
            .vst-cached-types += $(t) ;
        }
        else
        {
            .vst.$(t) = ;
        }
    }
}


# Outputs a debug message if generators debugging is on. Each element of
# 'message' is checked to see if it is a class instance. If so, instead of the
# value, the result of 'str' call is output.
#
local rule generators.dout ( message * )
{
    if $(.debug)
    {
        ECHO [ sequence.transform utility.str : $(message) ] ;
    }
}


local rule indent ( )
{
    return $(.indent:J="") ;
}


local rule increase-indent ( )
{
    .indent += "    " ;
}


local rule decrease-indent ( )
{
    .indent = $(.indent[2-]) ;
}


# Models a generator.
#
class generator
{
    import "class" : new ;
    import feature ;
    import generators : indent increase-indent decrease-indent generators.dout ;
    import utility ;
    import path ;
    import property ;
    import property-set ;
    import sequence ;
    import set ;
    import toolset ;
    import type ;
    import virtual-target ;

    EXPORT class@generator : indent increase-indent decrease-indent
        generators.dout ;

    rule __init__ (
        id                          # Identifies the generator - should be name
                                    # of the rule which sets up the build
                                    # actions.

        composing ?                 # Whether generator processes each source
                                    # target in turn, converting it to required
                                    # types. Ordinary generators pass all
                                    # sources together to the recursive
                                    # generators.construct-types call.

        : source-types *            # Types that this generator can handle. If
                                    # empty, the generator can consume anything.

        : target-types-and-names +  # Types the generator will create and,
                                    # optionally, names for created targets.
                                    # Each element should have the form
                                    # type["(" name-pattern ")"], for example,
                                    # obj(%_x). Generated target name will be
                                    # found by replacing % with the name of
                                    # source, provided an explicit name was not
                                    # specified.

        : requirements *
    )
    {
        self.id = $(id) ;
        self.rule-name = $(id) ;
        self.composing = $(composing) ;
        self.source-types = $(source-types) ;
        self.target-types-and-names = $(target-types-and-names) ;
        self.requirements = $(requirements) ;

        for local e in $(target-types-and-names)
        {
            # Create three parallel lists: one with the list of target types,
            # and two other with prefixes and postfixes to be added to target
            # name. We use parallel lists for prefix and postfix (as opposed to
            # mapping), because given target type might occur several times, for
            # example "H H(%_symbols)".
            local m = [ MATCH "([^\\(]*)(\\((.*)%(.*)\\))?" : $(e) ] ;
            self.target-types += $(m[1]) ;
            self.name-prefix += $(m[3]:E="") ;
            self.name-postfix += $(m[4]:E="") ;
        }
        
        for local r in [ requirements ]
        {
            if $(r:G=)
            {
                self.property-requirements += $(r) ;
            }
            else
            {
                self.feature-requirements += $(r) ;
            }
        }

        # Note that 'transform' here, is the same as 'for_each'.
        sequence.transform type.validate : $(self.source-types) ;
        sequence.transform type.validate : $(self.target-types) ;

        local relevant-for-generator =
            [ sequence.transform utility.ungrist : $(requirements:G) ] ;
        self.relevant-features = [ property-set.create <relevant>$(relevant-for-generator) ] ;
    }

    ################# End of constructor #################

    rule id ( )
    {
        return $(self.id) ;
    }

    # Returns the list of target type the generator accepts.
    #
    rule source-types ( )
    {
        return $(self.source-types) ;
    }

    # Returns the list of target types that this generator produces. It is
    # assumed to be always the same -- i.e. it can not change depending on some
    # provided list of sources.
    #
    rule target-types ( )
    {
        return $(self.target-types) ;
    }

    # Returns the required properties for this generator. Properties in returned
    # set must be present in build properties if this generator is to be used.
    # If result has grist-only element, that build properties must include some
    # value of that feature.
    #
    # XXX: remove this method?
    #
    rule requirements ( )
    {
        return $(self.requirements) ;
    }

    rule set-rule-name ( rule-name )
    {
        self.rule-name = $(rule-name) ;
    }

    rule rule-name ( )
    {
        return $(self.rule-name) ;
    }

    # Returns a true value if the generator can be run with the specified
    # properties.
    #
    rule match-rank ( property-set-to-match )
    {
        # See if generator requirements are satisfied by 'properties'. Treat a
        # feature name in requirements (i.e. grist-only element), as matching
        # any value of the feature.

        if [ $(property-set-to-match).contains-raw $(self.property-requirements) ] &&
            [ $(property-set-to-match).contains-features $(self.feature-requirements) ]
        {
            return true ;
        }
        else
        {
            return ;
        }
    }

    # Returns another generator which differs from $(self) in
    #   - id
    #   - value to <toolset> feature in properties
    #
    rule clone ( new-id : new-toolset-properties + )
    {
        local g = [ new $(__class__) $(new-id) $(self.composing) :
            $(self.source-types) : $(self.target-types-and-names) :
            # Note: this does not remove any subfeatures of <toolset> which
            # might cause problems.
            [ property.change $(self.requirements) : <toolset> ]
            $(new-toolset-properties) ] ;
        return $(g) ;
    }

    # Creates another generator that is the same as $(self), except that if
    # 'base' is in target types of $(self), 'type' will in target types of the
    # new generator.
    #
    rule clone-and-change-target-type ( base : type )
    {
        local target-types ;
        for local t in $(self.target-types-and-names)
        {
            local m = [ MATCH "([^\\(]*)(\\(.*\\))?" : $(t) ] ;
            if $(m) = $(base)
            {
                target-types += $(type)$(m[2]:E="") ;
            }
            else
            {
                target-types += $(t) ;
            }
        }

        local g = [ new $(__class__) $(self.id) $(self.composing) :
            $(self.source-types) : $(target-types) : $(self.requirements) ] ;
        if $(self.rule-name)
        {
            $(g).set-rule-name $(self.rule-name) ;
        }
        return $(g) ;
    }

    # Tries to invoke this generator on the given sources. Returns a list of
    # generated targets (instances of 'virtual-target') and optionally a set of
    # properties to be added to the usage-requirements for all the generated
    # targets. Returning nothing from run indicates that the generator was
    # unable to create the target.
    #
    rule run
    (
        project         # Project for which the targets are generated.
        name ?          # Used when determining the 'name' attribute for all
                        # generated targets. See the 'generated-targets' method.
        : property-set  # Desired properties for generated targets.
        : sources +     # Source targets.
    )
    {
        generators.dout [ indent ] "  ** generator" $(self.id) ;
        generators.dout [ indent ] "  composing:" $(self.composing) ;

        if ! $(self.composing) && $(sources[2]) && $(self.source-types[2])
        {
            import errors : error : errors.error ;
            errors.error "Unsupported source/source-type combination" ;
        }

        # We do not run composing generators if no name is specified. The reason
        # is that composing generator combines several targets, which can have
        # different names, and it cannot decide which name to give for produced
        # target. Therefore, the name must be passed.
        #
        # This in effect, means that composing generators are runnable only at
        # the top-level of a transformation graph, or if their name is passed
        # explicitly. Thus, we dissallow composing generators in the middle. For
        # example, the transformation CPP -> OBJ -> STATIC_LIB -> RSP -> EXE
        # will not be allowed as the OBJ -> STATIC_LIB generator is composing.
        if ! $(self.composing) || $(name)
        {
            run-really $(project) $(name) : $(property-set) : $(sources) ;
        }
    }

    rule run-really ( project name ? : property-set : sources + )
    {
        # Targets that this generator will consume directly.
        local consumed = ;
        # Targets that can not be consumed and will be returned as-is.
        local bypassed = ;

        if $(self.composing)
        {
            consumed = [ convert-multiple-sources-to-consumable-types $(project)
                : $(property-set) : $(sources) ] ;
        }
        else
        {
            consumed = [ convert-to-consumable-types $(project) $(name)
                : $(property-set) : $(sources) ] ;
        }

        local result ;
        if $(consumed[2])
        {
            result = [ construct-result $(consumed[2-]) : $(project) $(name) :
                [ $(property-set).add $(consumed[1]) ] ] ;
        }

        if $(result)
        {
            generators.dout [ indent ] "  SUCCESS: " $(result) ;
        }
        else
        {
            generators.dout [ indent ] "  FAILURE" ;
        }
        generators.dout ;
        if $(result)
        {
            # Make sure that we propagate usage-requirements up the stack.
            return [ $(result[1]).add $(consumed[1]) ] $(result[2-]) ;
        }
    }

    # Constructs the dependency graph to be returned by this generator.
    #
    rule construct-result
    (
        consumed +        # Already prepared list of consumable targets.
                          # Composing generators may receive multiple sources
                          # all of which will have types matching those in
                          # $(self.source-types). Non-composing generators with
                          # multiple $(self.source-types) will receive exactly
                          # len $(self.source-types) sources with types matching
                          # those in $(self.source-types). And non-composing
                          # generators with only a single source type may
                          # receive multiple sources with all of them of the
                          # type listed in $(self.source-types).
        : project name ?
        : property-set    # Properties to be used for all actions created here.
    )
    {
        local result ;

        local relevant = [ toolset.relevant $(self.rule-name) ] ;
        relevant = [ $(relevant).add $(self.relevant-features) ] ;
        property-set = [ $(property-set).add $(relevant) ] ;

        # If this is a 1->1 transformation, apply it to all consumed targets in
        # order.
        if ! $(self.source-types[2]) && ! $(self.composing)
        {
            for local r in $(consumed)
            {
                result += [ generated-targets $(r) : $(property-set) :
                    $(project) $(name) ] ;
            }
        }
        else if $(consumed)
        {
            result += [ generated-targets $(consumed) : $(property-set) :
                $(project) $(name) ] ;
        }
        if $(result)
        {
            return $(relevant) $(result) ;
        }
    }

    # Determine target name from fullname (maybe including path components)
    # Place optional prefix and postfix around basename
    #
    rule determine-target-name ( fullname  : prefix ? : postfix ? )
    {
        # See if we need to add directory to the target name.
        local dir  = $(fullname:D) ;
        local name = $(fullname:B) ;

        name = $(prefix:E=)$(name) ;
        name = $(name)$(postfix:E=) ;

        if $(dir)
            # Never append '..' to target path.
            && ! [ MATCH .*(\\.\\.).* : $(dir) ]
            && ! [ path.is-rooted $(dir) ]
        {
            # Relative path is always relative to the source directory. Retain
            # it, so that users can have files with the same name in two
            # different subdirectories.
            name = $(dir)/$(name) ;
        }
        return $(name) ;
    }

    # Determine the name of the produced target from the names of the sources.
    #
    rule determine-output-name ( sources + )
    {
        # The simple case if when a name of source has single dot. Then, we take
        # the part before dot. Several dots can be caused by:
        #   - using source file like a.host.cpp, or
        #   - a type whose suffix has a dot. Say, we can type 'host_cpp' with
        #     extension 'host.cpp'.
        # In the first case, we want to take the part up to the last dot. In the
        # second case -- not sure, but for now take the part up to the last dot
        # too.
        name = [ utility.basename [ $(sources[1]).name ] ] ;
        for local s in $(sources[2-])
        {
            if [ utility.basename [ $(s).name ] ] != $(name)
            {
                import errors : error : errors.error ;
                errors.error "$(self.id): source targets have different names: cannot determine target name" ;
            }
        }
        return [ determine-target-name [ $(sources[1]).name ] ] ;
    }

    # Constructs targets that are created after consuming 'sources'. The result
    # will be the list of virtual-target, which has the same length as the
    # 'target-types' attribute and with corresponding types.
    #
    # When 'name' is empty, all source targets must have the same 'name'
    # attribute value, which will be used instead of the 'name' argument.
    #
    # The 'name' attribute value for each generated target will be equal to the
    # 'name' parameter if there is no name pattern for this type. Otherwise, the
    # '%' symbol in the name pattern will be replaced with the 'name' parameter
    # to obtain the 'name' attribute.
    #
    # For example, if targets types are T1 and T2 (with name pattern "%_x"),
    # suffixes for T1 and T2 are .t1 and .t2, and source is foo.z, then created
    # files would be "foo.t1" and "foo_x.t2". The 'name' attribute actually
    # determines the basename of a file.
    #
    # Note that this pattern mechanism has nothing to do with implicit patterns
    # in make. It is a way to produce a target whose name is different than the
    # name of its source.
    #
    rule generated-targets ( sources + : property-set : project name ? )
    {
        if ! $(name)
        {
            name = [ determine-output-name $(sources) ] ;
        }

        # Assign an action for each target.
        local action = [ action-class ] ;
        local a = [ class.new $(action) $(sources) : $(self.rule-name) :
                    $(property-set) ] ;

        # Create generated target for each target type.
        local targets ;
        local pre = $(self.name-prefix) ;
        local post = $(self.name-postfix) ;
        for local t in $(self.target-types)
        {
            local generated-name = $(pre[1])$(name:BS)$(post[1]) ;
            generated-name = $(generated-name:R=$(name:D)) ;
            pre = $(pre[2-]) ;
            post = $(post[2-]) ;

            targets += [ class.new file-target $(generated-name) : $(t) :
                $(project) : $(a) ] ;
        }

        return [ sequence.transform virtual-target.register : $(targets) ] ;
    }

    # Attempts to convert 'sources' to targets of types that this generator can
    # handle. The intention is to produce the set of targets that can be used
    # when the generator is run.
    #
    rule convert-to-consumable-types
    (
        project name ?
        : property-set
        : sources +
        : only-one ?    # Convert 'source' to only one of the source types. If
                        # there is more that one possibility, report an error.
    )
    {
        local _consumed ;
        local missing-types ;
        local usage-requirements ;

        if $(sources[2])
        {
            # Do not know how to handle several sources yet. Just try to pass
            # the request to other generator.
            missing-types = $(self.source-types) ;
        }
        else
        {
            local temp = [ consume-directly $(sources) ] ;
            if $(temp[1])
            {
                usage-requirements = [ property-set.empty ] ;
                _consumed = $(temp[1]) ;
            }
            missing-types = $(temp[2-]) ;
        }

        # No need to search for transformation if some source type has consumed
        # source and no more source types are needed.
        if $(only-one) && $(_consumed)
        {
            missing-types = ;
        }

        # TODO: we should check that only one source type is created if
        # 'only-one' is true.

        if $(missing-types)
        {
            local transformed = [ generators.construct-types $(project) $(name)
                : $(missing-types) : $(property-set) : $(sources) ] ;

            # Add targets of right type to 'consumed'. Add others to 'bypassed'.
            # The 'generators.construct' rule has done its best to convert
            # everything to the required type. There is no need to rerun it on
            # targets of different types.

            usage-requirements = $(transformed[1]) ;
            for local t in $(transformed[2-])
            {
                if [ $(t).type ] in $(missing-types)
                {
                    _consumed += $(t) ;
                }
            }
        }

        return $(usage-requirements) [ sequence.unique $(_consumed) ] ;
    }

    # Converts several files to consumable types. Called for composing
    # generators only.
    #
    rule convert-multiple-sources-to-consumable-types ( project : property-set :
        sources * )
    {
        local result ;
        # We process each source one-by-one, trying to convert it to a usable
        # type.
        if ! $(self.source-types)
        {
            # Anything is acceptable
            return [ property-set.empty ] $(sources) ;
        }
        else
        {
            local usage-requirements = [ property-set.empty ] ;
            local acceptible-types = [ sequence.unique
                [ sequence.transform type.all-derived : $(self.source-types) ] ] ;
            for local source in $(sources)
            {
                if ! [ $(source).type ] in $(acceptible-types)
                {
                    local transformed = [ generators.construct-types $(project)
                        : $(self.source-types) : $(property-set) : $(source) ] ;
                    for local t in $(transformed[2-])
                    {
                        if [ $(t).type ] in $(self.source-types)
                        {
                            result += $(t) ;
                        }
                    }
                    if ! $(transformed)
                    {
                        generators.dout [ indent ] " failed to convert " $(source) ;
                    }
                    else
                    {
                        usage-requirements = [ $(usage-requirements).add $(transformed[1]) ] ;
                    }
                }
                else
                {
                    result += $(source) ;
                }
            }
            return $(usage-requirements) [ sequence.unique $(result) : stable ] ;
        }
    }

    rule consume-directly ( source )
    {
        local real-source-type = [ $(source).type ] ;

        # If there are no source types, we can consume anything.
        local source-types = $(self.source-types) ;
        source-types ?= $(real-source-type) ;

        local result = "" ;
        local missing-types ;

        for local st in $(source-types)
        {
            # The 'source' if of the right type already.
            if $(real-source-type) = $(st) || [ type.is-derived
                $(real-source-type) $(st) ]
            {
                result = $(source) ;
            }
            else
            {
                missing-types += $(st) ;
            }
        }
        return $(result) $(missing-types) ;
    }

    # Returns the class to be used to actions. Default implementation returns
    # "action".
    #
    rule action-class ( )
    {
        return "action" ;
    }
}


# Registers a new generator instance 'g'.
#
rule register ( g )
{
    .all-generators += $(g) ;

    # A generator can produce several targets of the same type. We want unique
    # occurrence of that generator in .generators.$(t) in that case, otherwise,
    # it will be tried twice and we will get a false ambiguity.
    for local t in [ sequence.unique [ $(g).target-types ] ]
    {
        .generators.$(t) += $(g) ;
    }

    # Update the set of generators for toolset.

    # TODO: should we check that generator with this id is not already
    # registered. For example, the fop.jam module intentionally declared two
    # generators with the same id, so such check will break it.
    local id = [ $(g).id ] ;

    # Some generators have multiple periods in their name, so a simple $(id:S=)
    # will not generate the right toolset name. E.g. if id = gcc.compile.c++,
    # then .generators-for-toolset.$(id:S=) will append to
    # .generators-for-toolset.gcc.compile, which is a separate value from
    # .generators-for-toolset.gcc. Correcting this makes generator inheritance
    # work properly. See also inherit-generators in the toolset module.
    local base = $(id) ;
    while $(base:S)
    {
        base = $(base:B) ;
    }
    .generators-for-toolset.$(base) += $(g) ;


    # After adding a new generator that can construct new target types, we need
    # to clear the related cached viable source target type information for
    # constructing a specific target type or using a specific generator. Cached
    # viable source target type lists affected by this are those containing any
    # of the target types constructed by the new generator or any of their base
    # target types.
    #
    # A more advanced alternative to clearing that cached viable source target
    # type information would be to expand it with additional source types or
    # even better - mark it as needing to be expanded on next use.
    #
    # Also see the http://thread.gmane.org/gmane.comp.lib.boost.build/19077
    # mailing list thread for an even more advanced idea of how we could convert
    # Boost Build's Jamfile processing, target selection and generator selection
    # into separate steps which would prevent these caches from ever being
    # invalidated.
    #
    # For now we just clear all the cached viable source target type information
    # that does not simply state 'all types' and may implement a more detailed
    # algorithm later on if it becomes needed.

    invalidate-extendable-viable-source-target-type-cache ;
}


# Creates a new non-composing 'generator' class instance and registers it.
# Returns the created instance. Rationale: the instance is returned so that it
# is possible to first register a generator and then call its 'run' method,
# bypassing the whole generator selection process.
#
rule register-standard ( id : source-types * : target-types + : requirements * )
{
    local g = [ new generator $(id) : $(source-types) : $(target-types) :
        $(requirements) ] ;
    register $(g) ;
    return $(g) ;
}


# Creates a new composing 'generator' class instance and registers it.
#
rule register-composing ( id : source-types * : target-types + : requirements *
    )
{
    local g = [ new generator $(id) true : $(source-types) : $(target-types) :
        $(requirements) ] ;
    register $(g) ;
    return $(g) ;
}


# Returns all generators belonging to the given 'toolset', i.e. whose ids are
# '$(toolset).<something>'.
#
rule generators-for-toolset ( toolset )
{
    return $(.generators-for-toolset.$(toolset)) ;
}


# Make generator 'overrider-id' be preferred to 'overridee-id'. If, when
# searching for generators that could produce a target of a certain type, both
# those generators are among viable generators, the overridden generator is
# immediately discarded.
#
# The overridden generators are discarded immediately after computing the list
# of viable generators but before running any of them.
#
rule override ( overrider-id : overridee-id )
{
    .override.$(overrider-id) += $(overridee-id) ;
}


# Returns a list of source type which can possibly be converted to 'target-type'
# by some chain of generator invocation.
#
# More formally, takes all generators for 'target-type' and returns a union of
# source types for those generators and result of calling itself recursively on
# source types.
#
# Returns '*' in case any type should be considered a viable source type for the
# given type.
#
local rule viable-source-types-real ( target-type )
{
    local result ;

    # 't0' is the initial list of target types we need to process to get a list
    # of their viable source target types. New target types will not be added to
    # this list.
    local t0 = [ type.all-bases $(target-type) ] ;

    # 't' is the list of target types which have not yet been processed to get a
    # list of their viable source target types. This list will get expanded as
    # we locate more target types to process.
    local t = $(t0) ;

    while $(t)
    {
        # Find all generators for the current type. Unlike
        # 'find-viable-generators' we do not care about the property-set.
        local generators = $(.generators.$(t[1])) ;
        t = $(t[2-]) ;

        while $(generators)
        {
            local g = $(generators[1]) ;
            generators = $(generators[2-]) ;

            if ! [ $(g).source-types ]
            {
                # Empty source types -- everything can be accepted.
                result = * ;
                # This will terminate this loop.
                generators = ;
                # This will terminate the outer loop.
                t = ;
            }

            for local source-type in [ $(g).source-types ]
            {
                if ! $(source-type) in $(result)
                {
                    # If a generator accepts a 'source-type' it will also
                    # happily accept any type derived from it.
                    for local n in [ type.all-derived $(source-type) ]
                    {
                        if ! $(n) in $(result)
                        {
                            # Here there is no point in adding target types to
                            # the list of types to process in case they are or
                            # have already been on that list. We optimize this
                            # check by realizing that we only need to avoid the
                            # original target type's base types. Other target
                            # types that are or have been on the list of target
                            # types to process have been added to the 'result'
                            # list as well and have thus already been eliminated
                            # by the previous if.
                            if ! $(n) in $(t0)
                            {
                                t += $(n) ;
                            }
                            result += $(n) ;
                        }
                    }
                }
            }
        }
    }

    return $(result) ;
}


# Helper rule, caches the result of 'viable-source-types-real'.
#
rule viable-source-types ( target-type )
{
    local key = .vst.$(target-type) ;
    if ! $($(key))
    {
        .vst-cached-types += $(target-type) ;
        local v = [ viable-source-types-real $(target-type) ] ;
        if ! $(v)
        {
            v = none ;
        }
        $(key) = $(v) ;
    }

    if $($(key)) != none
    {
        return $($(key)) ;
    }
}


# Returns the list of source types, which, when passed to 'run' method of
# 'generator', has some change of being eventually used (probably after
# conversion by other generators).
#
# Returns '*' in case any type should be considered a viable source type for the
# given generator.
#
rule viable-source-types-for-generator-real ( generator )
{
    local source-types = [ $(generator).source-types ] ;
    if ! $(source-types)
    {
        # If generator does not specify any source types, it might be a special
        # generator like builtin.lib-generator which just relays to other
        # generators. Return '*' to indicate that any source type is possibly
        # OK, since we do not know for sure.
        return * ;
    }
    else
    {
        local result ;
        while $(source-types)
        {
            local s = $(source-types[1]) ;
            source-types = $(source-types[2-]) ;
            local viable-sources = [ generators.viable-source-types $(s) ] ;
            if $(viable-sources) = *
            {
                result = * ;
                source-types = ;  # Terminate the loop.
            }
            else
            {
                result += [ type.all-derived $(s) ] $(viable-sources) ;
            }
        }
        return [ sequence.unique $(result) ] ;
    }
}


# Helper rule, caches the result of 'viable-source-types-for-generator'.
#
local rule viable-source-types-for-generator ( generator )
{
    local key = .vstg.$(generator) ;
    if ! $($(key))
    {
        .vstg-cached-generators += $(generator) ;
        local v = [ viable-source-types-for-generator-real $(generator) ] ;
        if ! $(v)
        {
            v = none ;
        }
        $(key) = $(v) ;
    }

    if $($(key)) != none
    {
        return $($(key)) ;
    }
}


# Returns usage requirements + list of created targets.
#
local rule try-one-generator-really ( project name ? : generator : target-type
    : property-set : sources * )
{
    local targets =
        [ $(generator).run $(project) $(name) : $(property-set) : $(sources) ] ;

    local usage-requirements ;
    local success ;

    generators.dout [ indent ] returned $(targets) ;

    if $(targets)
    {
        success = true ;

        if  [ class.is-a $(targets[1]) : property-set ]
        {
            usage-requirements = $(targets[1]) ;
            targets = $(targets[2-]) ;
        }
        else
        {
            usage-requirements = [ property-set.empty ] ;
        }
    }

    generators.dout [ indent ] "  generator" [ $(generator).id ] " spawned " ;
    generators.dout [ indent ] " " $(targets) ;
    if $(usage-requirements)
    {
        generators.dout [ indent ] "  with usage requirements:" $(x) ;
    }

    if $(success)
    {
        return $(usage-requirements) $(targets) ;
    }
}


# Checks if generator invocation can be pruned, because it is guaranteed to
# fail. If so, quickly returns an empty list. Otherwise, calls
# try-one-generator-really.
#
local rule try-one-generator ( project name ? : generator : target-type
    : property-set : sources * )
{
    local source-types ;
    for local s in $(sources)
    {
        source-types += [ $(s).type ] ;
    }
    local viable-source-types = [ viable-source-types-for-generator $(generator)
        ] ;

    if  $(source-types) && $(viable-source-types) != * &&
        ! [ set.intersection $(source-types) : $(viable-source-types) ]
    {
        local id = [ $(generator).id ] ;
        generators.dout [ indent ] "  ** generator '$(id)' pruned" ;
        #generators.dout [ indent ] "source-types" '$(source-types)' ;
        #generators.dout [ indent ] "viable-source-types" '$(viable-source-types)' ;
    }
    else
    {
        return [ try-one-generator-really $(project) $(name) : $(generator) :
            $(target-type) : $(property-set) : $(sources) ] ;
    }
}


rule construct-types ( project name ? : target-types + : property-set
    : sources + )
{
    local result ;
    local usage-requirements = [ property-set.empty ] ;
    for local t in $(target-types)
    {
        local r = [ construct $(project) $(name) : $(t) : $(property-set) :
            $(sources) ] ;
        if $(r)
        {
            usage-requirements = [ $(usage-requirements).add $(r[1]) ] ;
            result += $(r[2-]) ;
        }
    }
    # TODO: have to introduce parameter controlling if several types can be
    # matched and add appropriate checks.

    # TODO: need to review the documentation for 'construct' to see if it should
    # return $(source) even if nothing can be done with it. Currents docs seem
    # to imply that, contrary to the behaviour.
    if $(result)
    {
        return $(usage-requirements) $(result) ;
    }
    else
    {
        return $(usage-requirements) $(sources) ;
    }
}


# Ensures all 'targets' have their type. If this is not so, exists with error.
#
local rule ensure-type ( targets * )
{
    for local t in $(targets)
    {
        if ! [ $(t).type ]
        {
            import errors ;
            errors.error "target" [ $(t).str ] "has no type" ;
        }
    }
}


# Returns generators which can be used to construct target of specified type
# with specified properties. Uses the following algorithm:
# - iterates over requested target-type and all its bases (in the order returned
#   by type.all-bases).
# - for each type find all generators that generate that type and whose
#   requirements are satisfied by properties.
# - if the set of generators is not empty, returns that set.
#
# Note: this algorithm explicitly ignores generators for base classes if there
# is at least one generator for the requested target-type.
#
local rule find-viable-generators-aux ( target-type : property-set )
{
    # Select generators that can create the required target type.
    local viable-generators = ;

    import type ;
    local t = $(target-type) ;

    if $(.debug)
    {
        generators.dout [ indent ] find-viable-generators target-type= $(target-type)
            property-set= [ $(property-set).as-path ] ;
        generators.dout [ indent ] "trying type" $(target-type) ;
    }

    local generators = $(.generators.$(target-type)) ;
    if $(generators)
    {
        if $(.debug)
        {
            generators.dout [ indent ] "there are generators for this type" ;
        }
    }
    else
    {
        local t = [ type.base $(target-type) ] ;

        # Get the list of generators for the requested type. If no generator is
        # registered, try base type, and so on.
        while $(t)
        {
            if $(.debug)
            {
                generators.dout [ indent ] "trying type" $(t) ;
            }
            if $(.generators.$(t))
            {
                generators.dout [ indent ] "there are generators for this type" ;
                generators = $(.generators.$(t)) ;

                # We are here because there were no generators found for
                # target-type but there are some generators for its base type.
                # We will try to use them, but they will produce targets of
                # base type, not of 'target-type'. So, we clone the generators
                # and modify the list of target types.
                local generators2 ;
                for local g in $(generators)
                {
                    # generators.register adds a generator to the list of
                    # generators for toolsets, which is a bit strange, but
                    # should work. That list is only used when inheriting a
                    # toolset, which should have been done before running
                    # generators.
                    generators2 += [ $(g).clone-and-change-target-type $(t) :
                        $(target-type) ] ;
                    generators.register $(generators2[-1]) ;
                }
                generators = $(generators2) ;
                t = ;
            }
            else
            {
                t = [ type.base $(t) ] ;
            }
        }
    }

    for local g in $(generators)
    {
        if $(.debug)
        {
            generators.dout [ indent ] "trying generator" [ $(g).id ] "(" [ $(g).source-types ] -> [ $(g).target-types ] ")" ;
        }

        if [ $(g).match-rank $(property-set) ]
        {
            if $(.debug)
            {
                generators.dout [ indent ] "  is viable" ;
            }
            viable-generators += $(g) ;
        }
    }

    return $(viable-generators) ;
}


rule find-viable-generators ( target-type : property-set )
{
    local key = $(target-type).$(property-set) ;
    local l = $(.fv.$(key)) ;
    if ! $(l)
    {
        l = [ find-viable-generators-aux $(target-type) : $(property-set) ] ;
        if ! $(l)
        {
            l = none ;
        }
        .fv.$(key) = $(l) ;
    }

    if $(l) = none
    {
        l = ;
    }

    local viable-generators ;
    for local g in $(l)
    {
        # Avoid trying the same generator twice on different levels.
        if ! $(g) in $(.active-generators)
        {
            viable-generators += $(g) ;
        }
        else
        {
            generators.dout [ indent ] "   generator " [ $(g).id ] "is active, discaring" ;
        }
    }

    # Generators which override 'all'.
    local all-overrides ;
    # Generators which are overridden.
    local overriden-ids ;
    for local g in $(viable-generators)
    {
        local id = [ $(g).id ] ;
        local this-overrides = $(.override.$(id)) ;
        overriden-ids += $(this-overrides) ;
        if all in $(this-overrides)
        {
            all-overrides += $(g) ;
        }
    }
    if $(all-overrides)
    {
        viable-generators = $(all-overrides) ;
    }
    local result ;
    for local g in $(viable-generators)
    {
        if ! [ $(g).id ] in $(overriden-ids)
        {
            result += $(g) ;
        }
    }

    return $(result) ;
}


.construct-stack = ;


# Attempts to construct a target by finding viable generators, running them and
# selecting the dependency graph.
#
local rule construct-really ( project name ? : target-type : property-set :
    sources * )
{
    viable-generators = [ find-viable-generators $(target-type) :
        $(property-set) ] ;

    generators.dout [ indent ] "*** " [ sequence.length $(viable-generators) ]
        " viable generators" ;

    local result ;
    local generators-that-succeeded ;
    for local g in $(viable-generators)
    {
        # This variable will be restored on exit from this scope.
        local .active-generators = $(g) $(.active-generators) ;

        local r = [ try-one-generator $(project) $(name) : $(g) : $(target-type)
            : $(property-set) : $(sources) ] ;

        if $(r)
        {
            generators-that-succeeded += $(g) ;
            if $(result)
            {
                ECHO "Error: ambiguity found when searching for best transformation" ;
                ECHO "Trying to produce type '$(target-type)' from: " ;
                for local s in $(sources)
                {
                    ECHO " - " [ $(s).str ] ;
                }
                ECHO "Generators that succeeded:" ;
                for local g in $(generators-that-succeeded)
                {
                    ECHO " - " [ $(g).id ] ;
                }
                ECHO "First generator produced: " ;
                for local t in $(result[2-])
                {
                    ECHO " - " [ $(t).str ] ;
                }
                ECHO "Second generator produced: " ;
                for local t in $(r[2-])
                {
                    ECHO " - " [ $(t).str ] ;
                }
                EXIT ;
            }
            else
            {
                result = $(r) ;
            }
        }
    }

    return $(result) ;
}


# Attempts to create a target of 'target-type' with 'properties' from 'sources'.
# The 'sources' are treated as a collection of *possible* ingridients, i.e.
# there is no obligation to consume them all.
#
# Returns a list of targets. When this invocation is first instance of
# 'construct' in stack, returns only targets of requested 'target-type',
# otherwise, returns also unused sources and additionally generated targets.
#
# If 'top-level' is set, does not suppress generators that are already
# used in the stack. This may be useful in cases where a generator
# has to build a metatargets -- for example a target corresponding to
# built tool.
#
rule construct ( project name ? : target-type : property-set * : sources * : top-level ? )
{
    local saved-active ;
    if $(top-level)
    {
        saved-active = $(.active-generators) ;
        .active-generators = ;
    }

    # FIXME This is probably not intended be be run unconditionally,
    # but changing it causes no_type to fail.
    if "(.construct-stack)"
    {
        ensure-type $(sources) ;
    }

    .construct-stack += 1 ;

    increase-indent ;

    if $(.debug)
    {
        generators.dout [ indent ] "*** construct" $(target-type) ;

        for local s in $(sources)
        {
            generators.dout [ indent ] "    from" $(s) ;
        }
        generators.dout [ indent ] "    properties:" [ $(property-set).raw ] ;
    }

    local result = [ construct-really $(project) $(name) : $(target-type) :
        $(property-set) : $(sources) ] ;

    decrease-indent ;

    .construct-stack = $(.construct-stack[2-]) ;

    if $(top-level)
    {
        .active-generators = $(saved-active) ;
    }

    return $(result) ;
}

# Given 'result', obtained from some generator or generators.construct, adds
# 'raw-properties' as usage requirements to it. If result already contains usage
# requirements -- that is the first element of result of an instance of the
# property-set class, the existing usage requirements and 'raw-properties' are
# combined.
#
rule add-usage-requirements ( result * : raw-properties * )
{
    if $(result)
    {
        if [ class.is-a $(result[1]) : property-set ]
        {
            return [ $(result[1]).add-raw $(raw-properties) ] $(result[2-]) ;
        }
        else
        {
            return [ property-set.create $(raw-properties) ] $(result) ;
        }
    }
}

rule dump ( )
{
    for local g in $(.all-generators)
    {
        ECHO [ $(g).id ] ":" [ $(g).source-types ] -> [ $(g).target-types ] ;
    }
}

