// // Copyright (c) 2022 Klemens D. Morgenstern (klemens dot morgenstern at gmx dot net) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // Official repository: https://github.com/boostorg/beast // //------------------------------------------------------------------------------ // // Example: WebSocket client, coroutine // //------------------------------------------------------------------------------ #include #include #include #include #include #include #include #include #if defined(BOOST_ASIO_HAS_CO_AWAIT) namespace beast = boost::beast; namespace http = beast::http; namespace websocket = beast::websocket; namespace net = boost::asio; // Sends a WebSocket message and prints the response net::awaitable do_session(std::string host, std::string port, std::string text) { auto executor = co_await net::this_coro::executor; auto resolver = net::ip::tcp::resolver{ executor }; auto stream = websocket::stream{ executor }; // Look up the domain name auto const results = co_await resolver.async_resolve(host, port); // Set a timeout on the operation beast::get_lowest_layer(stream).expires_after(std::chrono::seconds(30)); // Make the connection on the IP address we get from a lookup auto ep = co_await beast::get_lowest_layer(stream).async_connect(results); // Update the host_ string. This will provide the value of the // Host HTTP header during the WebSocket handshake. // See https://tools.ietf.org/html/rfc7230#section-5.4 host += ':' + std::to_string(ep.port()); // Turn off the timeout on the tcp_stream, because // the websocket stream has its own timeout system. beast::get_lowest_layer(stream).expires_never(); // Set suggested timeout settings for the websocket stream.set_option( websocket::stream_base::timeout::suggested(beast::role_type::client)); // Set a decorator to change the User-Agent of the handshake stream.set_option(websocket::stream_base::decorator( [](websocket::request_type& req) { req.set( http::field::user_agent, std::string(BOOST_BEAST_VERSION_STRING) + " websocket-client-coro"); })); // Perform the websocket handshake co_await stream.async_handshake(host, "/"); // Send the message co_await stream.async_write(net::buffer(text)); // This buffer will hold the incoming message beast::flat_buffer buffer; // Read a message into our buffer co_await stream.async_read(buffer); // Close the WebSocket connection co_await stream.async_close(websocket::close_code::normal); // If we get here then the connection is closed gracefully // The make_printable() function helps print a ConstBufferSequence std::cout << beast::make_printable(buffer.data()) << std::endl; } //------------------------------------------------------------------------------ int main(int argc, char** argv) { try { // Check command line arguments. if(argc != 4) { std::cerr << "Usage: websocket-client-awaitable \n" << "Example:\n" << " websocket-client-awaitable echo.websocket.org 80 \"Hello, world!\"\n"; return EXIT_FAILURE; } auto const host = argv[1]; auto const port = argv[2]; auto const text = argv[3]; // The io_context is required for all I/O net::io_context ioc; // Launch the asynchronous operation net::co_spawn( ioc, do_session(host, port, text), [](std::exception_ptr e) { if(e) std::rethrow_exception(e); }); // Run the I/O service. The call will return when // the socket is closed. ioc.run(); } catch(std::exception const& e) { std::cerr << "Error: " << e.what() << std::endl; return EXIT_FAILURE; } return EXIT_SUCCESS; } #else int main(int, char*[]) { std::printf("awaitables require C++20\n"); return EXIT_FAILURE; } #endif