// // Copyright (c) 2016-2019 Vinnie Falco (vinnie dot falco at gmail dot com) // Copyright (c) 2025 Mohammad Nejati // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // Official repository: https://github.com/boostorg/beast // //------------------------------------------------------------------------------ // // Example: WebSocket client, asynchronous Unix domain sockets // //------------------------------------------------------------------------------ #include #include #include #include #include #include #include #include #if defined(BOOST_ASIO_HAS_LOCAL_SOCKETS) namespace beast = boost::beast; // from namespace http = beast::http; // from namespace websocket = beast::websocket; // from namespace net = boost::asio; // from using stream_protocol = net::local::stream_protocol; // from //------------------------------------------------------------------------------ // Report a failure void fail(beast::error_code ec, char const* what) { std::cerr << what << ": " << ec.message() << "\n"; } // Sends a WebSocket message and prints the response class session : public std::enable_shared_from_this { websocket::stream ws_; beast::flat_buffer buffer_; std::string host_; std::string text_; public: // Resolver and socket require an io_context explicit session(net::io_context& ioc) : ws_(net::make_strand(ioc)) { } // Start the asynchronous operation void run( char const* path, char const* host, char const* port, char const* text) { // Save for later host_ = std::string{host} + ":" + port; text_ = text; // Make the connection beast::get_lowest_layer(ws_).async_connect( stream_protocol::endpoint{path}, beast::bind_front_handler( &session::on_connect, shared_from_this())); } void on_connect(beast::error_code ec) { if(ec) return fail(ec, "connect"); // Set suggested timeout settings for the websocket ws_.set_option( websocket::stream_base::timeout::suggested( beast::role_type::client)); // Set a decorator to change the User-Agent of the handshake ws_.set_option(websocket::stream_base::decorator( [](websocket::request_type& req) { req.set(http::field::user_agent, std::string(BOOST_BEAST_VERSION_STRING) + " websocket-client-async-local"); })); // Perform the websocket handshake ws_.async_handshake(host_, "/", beast::bind_front_handler( &session::on_handshake, shared_from_this())); } void on_handshake(beast::error_code ec) { if(ec) return fail(ec, "handshake"); // Send the message ws_.async_write( net::buffer(text_), beast::bind_front_handler( &session::on_write, shared_from_this())); } void on_write( beast::error_code ec, std::size_t bytes_transferred) { boost::ignore_unused(bytes_transferred); if(ec) return fail(ec, "write"); // Read a message into our buffer ws_.async_read( buffer_, beast::bind_front_handler( &session::on_read, shared_from_this())); } void on_read( beast::error_code ec, std::size_t bytes_transferred) { boost::ignore_unused(bytes_transferred); if(ec) return fail(ec, "read"); // Close the WebSocket connection ws_.async_close(websocket::close_code::normal, beast::bind_front_handler( &session::on_close, shared_from_this())); } void on_close(beast::error_code ec) { if(ec) return fail(ec, "close"); // If we get here then the connection is closed gracefully // The make_printable() function helps print a ConstBufferSequence std::cout << beast::make_printable(buffer_.data()) << std::endl; } }; //------------------------------------------------------------------------------ int main(int argc, char** argv) { // Check command line arguments. if(argc != 5) { std::cerr << "Usage: websocket-client-async-local \n" << "Example:\n" << " websocket-client-async-local /tmp/ws.sock localhost 80 \"Hello, world!\"\n"; return EXIT_FAILURE; } auto const path = argv[1]; auto const host = argv[2]; auto const port = argv[3]; auto const text = argv[4]; // The io_context is required for all I/O net::io_context ioc; // Launch the asynchronous operation std::make_shared(ioc)->run(path, host, port, text); // Run the I/O service. The call will return when // the socket is closed. ioc.run(); return EXIT_SUCCESS; } #else int main(int, char*[]) { std::cerr << "Local sockets not available on this platform" << std::endl; return EXIT_FAILURE; } #endif